
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0)))
(t_1 (/ (* (/ x (- x -1.0)) (+ y x)) y)))
(if (<= t_0 -2e-48) t_1 (if (<= t_0 1e-95) (fma (/ x y) x x) t_1))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double t_1 = ((x / (x - -1.0)) * (y + x)) / y;
double tmp;
if (t_0 <= -2e-48) {
tmp = t_1;
} else if (t_0 <= 1e-95) {
tmp = fma((x / y), x, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) t_1 = Float64(Float64(Float64(x / Float64(x - -1.0)) * Float64(y + x)) / y) tmp = 0.0 if (t_0 <= -2e-48) tmp = t_1; elseif (t_0 <= 1e-95) tmp = fma(Float64(x / y), x, x); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -2e-48], t$95$1, If[LessEqual[t$95$0, 1e-95], N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
t_1 := \frac{\frac{x}{x - -1} \cdot \left(y + x\right)}{y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{-48}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-95}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1.9999999999999999e-48 or 9.99999999999999989e-96 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 82.9%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
if -1.9999999999999999e-48 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999989e-96Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0)))) (if (<= t_0 -0.02) (/ x y) (if (<= t_0 2.0) (/ x (- x -1.0)) (/ x y)))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double tmp;
if (t_0 <= -0.02) {
tmp = x / y;
} else if (t_0 <= 2.0) {
tmp = x / (x - -1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (((x / y) - (-1.0d0)) * x) / (x - (-1.0d0))
if (t_0 <= (-0.02d0)) then
tmp = x / y
else if (t_0 <= 2.0d0) then
tmp = x / (x - (-1.0d0))
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double tmp;
if (t_0 <= -0.02) {
tmp = x / y;
} else if (t_0 <= 2.0) {
tmp = x / (x - -1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) - -1.0) * x) / (x - -1.0) tmp = 0 if t_0 <= -0.02: tmp = x / y elif t_0 <= 2.0: tmp = x / (x - -1.0) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) tmp = 0.0 if (t_0 <= -0.02) tmp = Float64(x / y); elseif (t_0 <= 2.0) tmp = Float64(x / Float64(x - -1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) - -1.0) * x) / (x - -1.0); tmp = 0.0; if (t_0 <= -0.02) tmp = x / y; elseif (t_0 <= 2.0) tmp = x / (x - -1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.02], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
\mathbf{if}\;t\_0 \leq -0.02:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -0.0200000000000000004 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 73.8%
Taylor expanded in x around inf
lower-/.f6484.6
Applied rewrites84.6%
if -0.0200000000000000004 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6489.1
Applied rewrites89.1%
Final simplification87.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (- (/ x y) -1.0) x) (- x -1.0)))) (if (<= t_0 -0.02) (/ x y) (if (<= t_0 4e-8) (fma (- x) x x) (/ x y)))))
double code(double x, double y) {
double t_0 = (((x / y) - -1.0) * x) / (x - -1.0);
double tmp;
if (t_0 <= -0.02) {
tmp = x / y;
} else if (t_0 <= 4e-8) {
tmp = fma(-x, x, x);
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) - -1.0) * x) / Float64(x - -1.0)) tmp = 0.0 if (t_0 <= -0.02) tmp = Float64(x / y); elseif (t_0 <= 4e-8) tmp = fma(Float64(-x), x, x); else tmp = Float64(x / y); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] - -1.0), $MachinePrecision] * x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.02], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 4e-8], N[((-x) * x + x), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} - -1\right) \cdot x}{x - -1}\\
\mathbf{if}\;t\_0 \leq -0.02:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-8}:\\
\;\;\;\;\mathsf{fma}\left(-x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -0.0200000000000000004 or 4.0000000000000001e-8 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 80.2%
Taylor expanded in x around inf
lower-/.f6465.1
Applied rewrites65.1%
if -0.0200000000000000004 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 4.0000000000000001e-8Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Taylor expanded in y around inf
Applied rewrites86.4%
Final simplification74.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y (- 1.0 x)) y)))
(if (<= x -5e+66)
t_0
(if (<= x 1e+16) (/ (fma (/ x y) x x) (- x -1.0)) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -5e+66) {
tmp = t_0;
} else if (x <= 1e+16) {
tmp = fma((x / y), x, x) / (x - -1.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -5e+66) tmp = t_0; elseif (x <= 1e+16) tmp = Float64(fma(Float64(x / y), x, x) / Float64(x - -1.0)); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -5e+66], t$95$0, If[LessEqual[x, 1e+16], N[(N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision] / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -5 \cdot 10^{+66}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 10^{+16}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{x}{y}, x, x\right)}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.99999999999999991e66 or 1e16 < x Initial program 75.2%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites100.0%
if -4.99999999999999991e66 < x < 1e16Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (/ (/ (+ y x) y) (/ (- x -1.0) x)))
double code(double x, double y) {
return ((y + x) / y) / ((x - -1.0) / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y + x) / y) / ((x - (-1.0d0)) / x)
end function
public static double code(double x, double y) {
return ((y + x) / y) / ((x - -1.0) / x);
}
def code(x, y): return ((y + x) / y) / ((x - -1.0) / x)
function code(x, y) return Float64(Float64(Float64(y + x) / y) / Float64(Float64(x - -1.0) / x)) end
function tmp = code(x, y) tmp = ((y + x) / y) / ((x - -1.0) / x); end
code[x_, y_] := N[(N[(N[(y + x), $MachinePrecision] / y), $MachinePrecision] / N[(N[(x - -1.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{y + x}{y}}{\frac{x - -1}{x}}
\end{array}
Initial program 88.6%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6489.3
Applied rewrites89.3%
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y (- 1.0 x)) y))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma (- (/ x y) x) x x) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(((x / y) - x), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(Float64(Float64(x / y) - x), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y} - x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 78.0%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites98.5%
Taylor expanded in x around inf
Applied rewrites99.0%
if -1 < x < 1Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y (- 1.0 x)) y))) (if (<= x -1.0) t_0 (if (<= x 1.25) (fma (/ x y) x x) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.25) {
tmp = fma((x / y), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.25) tmp = fma(Float64(x / y), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.25], N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.25:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1.25 < x Initial program 78.0%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites98.5%
Taylor expanded in x around inf
Applied rewrites99.0%
if -1 < x < 1.25Initial program 99.8%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
Taylor expanded in y around 0
Applied rewrites98.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y (- 1.0 x)) y))) (if (<= x -30.0) t_0 (if (<= x 1200.0) (/ x (- x -1.0)) t_0))))
double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -30.0) {
tmp = t_0;
} else if (x <= 1200.0) {
tmp = x / (x - -1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - (1.0d0 - x)) / y
if (x <= (-30.0d0)) then
tmp = t_0
else if (x <= 1200.0d0) then
tmp = x / (x - (-1.0d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - (1.0 - x)) / y;
double tmp;
if (x <= -30.0) {
tmp = t_0;
} else if (x <= 1200.0) {
tmp = x / (x - -1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (y - (1.0 - x)) / y tmp = 0 if x <= -30.0: tmp = t_0 elif x <= 1200.0: tmp = x / (x - -1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(y - Float64(1.0 - x)) / y) tmp = 0.0 if (x <= -30.0) tmp = t_0; elseif (x <= 1200.0) tmp = Float64(x / Float64(x - -1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y - (1.0 - x)) / y; tmp = 0.0; if (x <= -30.0) tmp = t_0; elseif (x <= 1200.0) tmp = x / (x - -1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - N[(1.0 - x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -30.0], t$95$0, If[LessEqual[x, 1200.0], N[(x / N[(x - -1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - \left(1 - x\right)}{y}\\
\mathbf{if}\;x \leq -30:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1200:\\
\;\;\;\;\frac{x}{x - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -30 or 1200 < x Initial program 78.0%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites98.5%
Taylor expanded in x around inf
Applied rewrites99.0%
if -30 < x < 1200Initial program 99.8%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6476.6
Applied rewrites76.6%
Final simplification88.1%
(FPCore (x y) :precision binary64 (fma (- x) x x))
double code(double x, double y) {
return fma(-x, x, x);
}
function code(x, y) return fma(Float64(-x), x, x) end
code[x_, y_] := N[((-x) * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-x, x, x\right)
\end{array}
Initial program 88.6%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6454.0
Applied rewrites54.0%
Taylor expanded in y around inf
Applied rewrites43.9%
(FPCore (x y) :precision binary64 (* (- 1.0 x) x))
double code(double x, double y) {
return (1.0 - x) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * x
end function
public static double code(double x, double y) {
return (1.0 - x) * x;
}
def code(x, y): return (1.0 - x) * x
function code(x, y) return Float64(Float64(1.0 - x) * x) end
function tmp = code(x, y) tmp = (1.0 - x) * x; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot x
\end{array}
Initial program 88.6%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6454.0
Applied rewrites54.0%
Taylor expanded in y around inf
Applied rewrites43.9%
Applied rewrites43.9%
Taylor expanded in y around inf
Applied rewrites43.9%
(FPCore (x y) :precision binary64 (* 1.0 x))
double code(double x, double y) {
return 1.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * x
end function
public static double code(double x, double y) {
return 1.0 * x;
}
def code(x, y): return 1.0 * x
function code(x, y) return Float64(1.0 * x) end
function tmp = code(x, y) tmp = 1.0 * x; end
code[x_, y_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 88.6%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6454.0
Applied rewrites54.0%
Taylor expanded in y around inf
Applied rewrites43.9%
Applied rewrites43.9%
Taylor expanded in x around 0
Applied rewrites38.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024270
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))