
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
return fma((x + y), -z, (x + y));
}
function code(x, y, z) return fma(Float64(x + y), Float64(-z), Float64(x + y)) end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) y))) (if (<= (- 1.0 z) -100000000.0) t_0 (if (<= (- 1.0 z) 10.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if ((1.0 - z) <= -100000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 10.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * y
if ((1.0d0 - z) <= (-100000000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 10.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if ((1.0 - z) <= -100000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 10.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * y tmp = 0 if (1.0 - z) <= -100000000.0: tmp = t_0 elif (1.0 - z) <= 10.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * y) tmp = 0.0 if (Float64(1.0 - z) <= -100000000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 10.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * y; tmp = 0.0; if ((1.0 - z) <= -100000000.0) tmp = t_0; elseif ((1.0 - z) <= 10.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -100000000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 10.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y\\
\mathbf{if}\;1 - z \leq -100000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 10:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e8 or 10 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6457.1
Applied rewrites57.1%
Taylor expanded in z around inf
Applied rewrites56.8%
if -1e8 < (-.f64 #s(literal 1 binary64) z) < 10Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.0
Applied rewrites97.0%
Final simplification80.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= (- 1.0 z) -100000000.0) t_0 (if (<= (- 1.0 z) 1e+53) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -100000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1e+53) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if ((1.0d0 - z) <= (-100000000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 1d+53) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -100000000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 1e+53) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if (1.0 - z) <= -100000000.0: tmp = t_0 elif (1.0 - z) <= 1e+53: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (Float64(1.0 - z) <= -100000000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 1e+53) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if ((1.0 - z) <= -100000000.0) tmp = t_0; elseif ((1.0 - z) <= 1e+53) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -100000000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1e+53], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;1 - z \leq -100000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 10^{+53}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1e8 or 9.9999999999999999e52 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6452.4
Applied rewrites52.4%
Taylor expanded in z around inf
Applied rewrites52.0%
if -1e8 < (-.f64 #s(literal 1 binary64) z) < 9.9999999999999999e52Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6494.7
Applied rewrites94.7%
Final simplification77.7%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -4e-264) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-264) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -4e-264) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-264], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -4 \cdot 10^{-264}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -4e-264Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.8
Applied rewrites50.8%
Applied rewrites50.8%
if -4e-264 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6463.5
Applied rewrites63.5%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -4e-264) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-264) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-4d-264)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -4e-264) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -4e-264: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -4e-264) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -4e-264) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -4e-264], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -4 \cdot 10^{-264}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -4e-264Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.8
Applied rewrites50.8%
if -4e-264 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6463.5
Applied rewrites63.5%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6458.4
Applied rewrites58.4%
Final simplification58.4%
herbie shell --seed 2024270
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))