
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t z))))
(if (<= t_1 (- INFINITY))
(fma (/ x a) y (* (/ (- z) a) t))
(if (<= t_1 4e+287)
(/ (fma (- z) t (* y x)) a)
(* (fma (/ (/ y z) a) x (/ (- t) a)) z)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * z);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((x / a), y, ((-z / a) * t));
} else if (t_1 <= 4e+287) {
tmp = fma(-z, t, (y * x)) / a;
} else {
tmp = fma(((y / z) / a), x, (-t / a)) * z;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(x / a), y, Float64(Float64(Float64(-z) / a) * t)); elseif (t_1 <= 4e+287) tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); else tmp = Float64(fma(Float64(Float64(y / z) / a), x, Float64(Float64(-t) / a)) * z); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(x / a), $MachinePrecision] * y + N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+287], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / a), $MachinePrecision] * x + N[((-t) / a), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, \frac{-z}{a} \cdot t\right)\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+287}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{y}{z}}{a}, x, \frac{-t}{a}\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 76.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6487.4
Applied rewrites87.4%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 4.0000000000000003e287Initial program 98.4%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6498.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
if 4.0000000000000003e287 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 59.5%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6433.9
Applied rewrites33.9%
Taylor expanded in z around inf
+-commutativeN/A
distribute-lft-inN/A
remove-double-negN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
distribute-neg-inN/A
distribute-lft-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
Applied rewrites93.1%
Final simplification96.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ x a) y (* (/ (- z) a) t))) (t_2 (- (* y x) (* t z))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 2e+233) (/ (fma (- z) t (* y x)) a) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((x / a), y, ((-z / a) * t));
double t_2 = (y * x) - (t * z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 2e+233) {
tmp = fma(-z, t, (y * x)) / a;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(x / a), y, Float64(Float64(Float64(-z) / a) * t)) t_2 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 2e+233) tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / a), $MachinePrecision] * y + N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 2e+233], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x}{a}, y, \frac{-z}{a} \cdot t\right)\\
t_2 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+233}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 1.99999999999999995e233 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 72.9%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6489.0
Applied rewrites89.0%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.99999999999999995e233Initial program 98.3%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6498.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.3
Applied rewrites98.3%
Final simplification95.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t z) -1e+290) (* (/ (- t) a) z) (if (<= (* t z) 1e+225) (/ (- (* y x) (* t z)) a) (/ t (/ (- a) z)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -1e+290) {
tmp = (-t / a) * z;
} else if ((t * z) <= 1e+225) {
tmp = ((y * x) - (t * z)) / a;
} else {
tmp = t / (-a / z);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((t * z) <= (-1d+290)) then
tmp = (-t / a) * z
else if ((t * z) <= 1d+225) then
tmp = ((y * x) - (t * z)) / a
else
tmp = t / (-a / z)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -1e+290) {
tmp = (-t / a) * z;
} else if ((t * z) <= 1e+225) {
tmp = ((y * x) - (t * z)) / a;
} else {
tmp = t / (-a / z);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (t * z) <= -1e+290: tmp = (-t / a) * z elif (t * z) <= 1e+225: tmp = ((y * x) - (t * z)) / a else: tmp = t / (-a / z) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * z) <= -1e+290) tmp = Float64(Float64(Float64(-t) / a) * z); elseif (Float64(t * z) <= 1e+225) tmp = Float64(Float64(Float64(y * x) - Float64(t * z)) / a); else tmp = Float64(t / Float64(Float64(-a) / z)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((t * z) <= -1e+290)
tmp = (-t / a) * z;
elseif ((t * z) <= 1e+225)
tmp = ((y * x) - (t * z)) / a;
else
tmp = t / (-a / z);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * z), $MachinePrecision], -1e+290], N[(N[((-t) / a), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[N[(t * z), $MachinePrecision], 1e+225], N[(N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(t / N[((-a) / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -1 \cdot 10^{+290}:\\
\;\;\;\;\frac{-t}{a} \cdot z\\
\mathbf{elif}\;t \cdot z \leq 10^{+225}:\\
\;\;\;\;\frac{y \cdot x - t \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{\frac{-a}{z}}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.00000000000000006e290Initial program 57.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f647.8
Applied rewrites7.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6490.0
Applied rewrites90.0%
if -1.00000000000000006e290 < (*.f64 z t) < 9.99999999999999928e224Initial program 95.8%
if 9.99999999999999928e224 < (*.f64 z t) Initial program 73.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6417.2
Applied rewrites17.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6489.0
Applied rewrites89.0%
Applied rewrites92.2%
Final simplification95.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 8.4e+64) (/ (fma (- z) t (* y x)) a) (fma (/ x a) y (* (* (/ -1.0 a) t) z))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 8.4e+64) {
tmp = fma(-z, t, (y * x)) / a;
} else {
tmp = fma((x / a), y, (((-1.0 / a) * t) * z));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 8.4e+64) tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); else tmp = fma(Float64(x / a), y, Float64(Float64(Float64(-1.0 / a) * t) * z)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 8.4e+64], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y + N[(N[(N[(-1.0 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 8.4 \cdot 10^{+64}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y, \left(\frac{-1}{a} \cdot t\right) \cdot z\right)\\
\end{array}
\end{array}
if a < 8.4000000000000001e64Initial program 93.7%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6494.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.2
Applied rewrites94.2%
if 8.4000000000000001e64 < a Initial program 81.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6492.4
Applied rewrites92.4%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lift-neg.f64N/A
neg-mul-1N/A
associate-*r*N/A
associate-/r/N/A
clear-numN/A
lift-/.f64N/A
lower-*.f6485.8
Applied rewrites85.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 1e+71) (/ (fma (- z) t (* y x)) a) (fma (- z) (/ t a) (/ (* y x) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 1e+71) {
tmp = fma(-z, t, (y * x)) / a;
} else {
tmp = fma(-z, (t / a), ((y * x) / a));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 1e+71) tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); else tmp = fma(Float64(-z), Float64(t / a), Float64(Float64(y * x) / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 1e+71], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-z) * N[(t / a), $MachinePrecision] + N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 10^{+71}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, \frac{t}{a}, \frac{y \cdot x}{a}\right)\\
\end{array}
\end{array}
if a < 1e71Initial program 93.7%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6494.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.2
Applied rewrites94.2%
if 1e71 < a Initial program 81.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6479.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6479.4
Applied rewrites79.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) -1e-28) (* (/ x a) y) (if (<= (* y x) 1e-61) (* (/ (- t) a) z) (/ (* y x) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -1e-28) {
tmp = (x / a) * y;
} else if ((y * x) <= 1e-61) {
tmp = (-t / a) * z;
} else {
tmp = (y * x) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= (-1d-28)) then
tmp = (x / a) * y
else if ((y * x) <= 1d-61) then
tmp = (-t / a) * z
else
tmp = (y * x) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -1e-28) {
tmp = (x / a) * y;
} else if ((y * x) <= 1e-61) {
tmp = (-t / a) * z;
} else {
tmp = (y * x) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -1e-28: tmp = (x / a) * y elif (y * x) <= 1e-61: tmp = (-t / a) * z else: tmp = (y * x) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= -1e-28) tmp = Float64(Float64(x / a) * y); elseif (Float64(y * x) <= 1e-61) tmp = Float64(Float64(Float64(-t) / a) * z); else tmp = Float64(Float64(y * x) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -1e-28)
tmp = (x / a) * y;
elseif ((y * x) <= 1e-61)
tmp = (-t / a) * z;
else
tmp = (y * x) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], -1e-28], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1e-61], N[(N[((-t) / a), $MachinePrecision] * z), $MachinePrecision], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{-28}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\mathbf{elif}\;y \cdot x \leq 10^{-61}:\\
\;\;\;\;\frac{-t}{a} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999971e-29Initial program 92.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6477.4
Applied rewrites77.4%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6476.4
Applied rewrites76.4%
if -9.99999999999999971e-29 < (*.f64 x y) < 1e-61Initial program 92.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6421.2
Applied rewrites21.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6473.5
Applied rewrites73.5%
if 1e-61 < (*.f64 x y) Initial program 87.6%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6466.5
Applied rewrites66.5%
Final simplification72.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- z) a) t))) (if (<= (* t z) -2e-17) t_1 (if (<= (* t z) 5e+58) (/ (* y x) a) t_1))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (-z / a) * t;
double tmp;
if ((t * z) <= -2e-17) {
tmp = t_1;
} else if ((t * z) <= 5e+58) {
tmp = (y * x) / a;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (-z / a) * t
if ((t * z) <= (-2d-17)) then
tmp = t_1
else if ((t * z) <= 5d+58) then
tmp = (y * x) / a
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-z / a) * t;
double tmp;
if ((t * z) <= -2e-17) {
tmp = t_1;
} else if ((t * z) <= 5e+58) {
tmp = (y * x) / a;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (-z / a) * t tmp = 0 if (t * z) <= -2e-17: tmp = t_1 elif (t * z) <= 5e+58: tmp = (y * x) / a else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-z) / a) * t) tmp = 0.0 if (Float64(t * z) <= -2e-17) tmp = t_1; elseif (Float64(t * z) <= 5e+58) tmp = Float64(Float64(y * x) / a); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (-z / a) * t;
tmp = 0.0;
if ((t * z) <= -2e-17)
tmp = t_1;
elseif ((t * z) <= 5e+58)
tmp = (y * x) / a;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -2e-17], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 5e+58], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{-z}{a} \cdot t\\
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{-17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 5 \cdot 10^{+58}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -2.00000000000000014e-17 or 4.99999999999999986e58 < (*.f64 z t) Initial program 86.8%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6474.9
Applied rewrites74.9%
if -2.00000000000000014e-17 < (*.f64 z t) < 4.99999999999999986e58Initial program 94.8%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6479.0
Applied rewrites79.0%
Final simplification77.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t z) -1e+290) (* (/ (- t) a) z) (* (fma (- y) x (* t z)) (/ -1.0 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -1e+290) {
tmp = (-t / a) * z;
} else {
tmp = fma(-y, x, (t * z)) * (-1.0 / a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * z) <= -1e+290) tmp = Float64(Float64(Float64(-t) / a) * z); else tmp = Float64(fma(Float64(-y), x, Float64(t * z)) * Float64(-1.0 / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * z), $MachinePrecision], -1e+290], N[(N[((-t) / a), $MachinePrecision] * z), $MachinePrecision], N[(N[((-y) * x + N[(t * z), $MachinePrecision]), $MachinePrecision] * N[(-1.0 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -1 \cdot 10^{+290}:\\
\;\;\;\;\frac{-t}{a} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-y, x, t \cdot z\right) \cdot \frac{-1}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.00000000000000006e290Initial program 57.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f647.8
Applied rewrites7.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6490.0
Applied rewrites90.0%
if -1.00000000000000006e290 < (*.f64 z t) Initial program 93.5%
lift-/.f64N/A
frac-2negN/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-neg-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
remove-double-negN/A
lower-fma.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f6494.1
Applied rewrites94.1%
Final simplification93.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t z) -1e+290) (* (/ (- t) a) z) (/ (fma (- z) t (* y x)) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -1e+290) {
tmp = (-t / a) * z;
} else {
tmp = fma(-z, t, (y * x)) / a;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * z) <= -1e+290) tmp = Float64(Float64(Float64(-t) / a) * z); else tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * z), $MachinePrecision], -1e+290], N[(N[((-t) / a), $MachinePrecision] * z), $MachinePrecision], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -1 \cdot 10^{+290}:\\
\;\;\;\;\frac{-t}{a} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -1.00000000000000006e290Initial program 57.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f647.8
Applied rewrites7.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6490.0
Applied rewrites90.0%
if -1.00000000000000006e290 < (*.f64 z t) Initial program 93.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6493.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.9
Applied rewrites93.9%
Final simplification93.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ y a) x))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * x
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (y / a) * x
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(y / a) * x) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (y / a) * x;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{y}{a} \cdot x
\end{array}
Initial program 90.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6452.1
Applied rewrites52.1%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6451.9
Applied rewrites51.9%
Applied rewrites52.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ x a) y))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x / a) * y
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (x / a) * y;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (x / a) * y
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(x / a) * y) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (x / a) * y;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x}{a} \cdot y
\end{array}
Initial program 90.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6452.1
Applied rewrites52.1%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6451.9
Applied rewrites51.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024270
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))