
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (- (+ y x) 2.0))) (- (/ y t_0) (/ x t_0))))
double code(double x, double y) {
double t_0 = (y + x) - 2.0;
return (y / t_0) - (x / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y + x) - 2.0d0
code = (y / t_0) - (x / t_0)
end function
public static double code(double x, double y) {
double t_0 = (y + x) - 2.0;
return (y / t_0) - (x / t_0);
}
def code(x, y): t_0 = (y + x) - 2.0 return (y / t_0) - (x / t_0)
function code(x, y) t_0 = Float64(Float64(y + x) - 2.0) return Float64(Float64(y / t_0) - Float64(x / t_0)) end
function tmp = code(x, y) t_0 = (y + x) - 2.0; tmp = (y / t_0) - (x / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]}, N[(N[(y / t$95$0), $MachinePrecision] - N[(x / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y + x\right) - 2\\
\frac{y}{t\_0} - \frac{x}{t\_0}
\end{array}
\end{array}
Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- y x) (- (+ y x) 2.0))))
(if (<= t_0 -5e-14)
(/ x (- 2.0 x))
(if (<= t_0 2e-11) (/ (- x y) 2.0) (/ y (+ -2.0 y))))))
double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -5e-14) {
tmp = x / (2.0 - x);
} else if (t_0 <= 2e-11) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((y + x) - 2.0d0)
if (t_0 <= (-5d-14)) then
tmp = x / (2.0d0 - x)
else if (t_0 <= 2d-11) then
tmp = (x - y) / 2.0d0
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -5e-14) {
tmp = x / (2.0 - x);
} else if (t_0 <= 2e-11) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): t_0 = (y - x) / ((y + x) - 2.0) tmp = 0 if t_0 <= -5e-14: tmp = x / (2.0 - x) elif t_0 <= 2e-11: tmp = (x - y) / 2.0 else: tmp = y / (-2.0 + y) return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) tmp = 0.0 if (t_0 <= -5e-14) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 2e-11) tmp = Float64(Float64(x - y) / 2.0); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / ((y + x) - 2.0); tmp = 0.0; if (t_0 <= -5e-14) tmp = x / (2.0 - x); elseif (t_0 <= 2e-11) tmp = (x - y) / 2.0; else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-14], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e-11], N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{\left(y + x\right) - 2}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-14}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-11}:\\
\;\;\;\;\frac{x - y}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -5.0000000000000002e-14Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.3
Applied rewrites98.3%
if -5.0000000000000002e-14 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1.99999999999999988e-11Initial program 100.0%
Taylor expanded in x around 0
lower--.f6499.6
Applied rewrites99.6%
Taylor expanded in y around 0
Applied rewrites99.4%
if 1.99999999999999988e-11 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval97.0
Applied rewrites97.0%
Final simplification98.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y x) (- (+ y x) 2.0)))) (if (<= t_0 -0.5) -1.0 (if (<= t_0 2e-11) (* (fma 0.25 x 0.5) x) 1.0))))
double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 2e-11) {
tmp = fma(0.25, x, 0.5) * x;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 2e-11) tmp = Float64(fma(0.25, x, 0.5) * x); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 2e-11], N[(N[(0.25 * x + 0.5), $MachinePrecision] * x), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{\left(y + x\right) - 2}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-11}:\\
\;\;\;\;\mathsf{fma}\left(0.25, x, 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.1%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1.99999999999999988e-11Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6457.1
Applied rewrites57.1%
Taylor expanded in x around 0
Applied rewrites57.1%
if 1.99999999999999988e-11 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.3%
Final simplification87.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- y x) (- (+ y x) 2.0)))) (if (<= t_0 -0.5) -1.0 (if (<= t_0 2e-11) (* 0.5 x) 1.0))))
double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 2e-11) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / ((y + x) - 2.0d0)
if (t_0 <= (-0.5d0)) then
tmp = -1.0d0
else if (t_0 <= 2d-11) then
tmp = 0.5d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y - x) / ((y + x) - 2.0);
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= 2e-11) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (y - x) / ((y + x) - 2.0) tmp = 0 if t_0 <= -0.5: tmp = -1.0 elif t_0 <= 2e-11: tmp = 0.5 * x else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 2e-11) tmp = Float64(0.5 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (y - x) / ((y + x) - 2.0); tmp = 0.0; if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= 2e-11) tmp = 0.5 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, 2e-11], N[(0.5 * x), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{\left(y + x\right) - 2}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-11}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.1%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1.99999999999999988e-11Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6457.1
Applied rewrites57.1%
Taylor expanded in x around 0
Applied rewrites56.2%
if 1.99999999999999988e-11 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.3%
Final simplification86.7%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (- (+ y x) 2.0)) -0.5) (/ (- x y) (- (- y) x)) (/ (- x y) (- 2.0 y))))
double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -0.5) {
tmp = (x - y) / (-y - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y - x) / ((y + x) - 2.0d0)) <= (-0.5d0)) then
tmp = (x - y) / (-y - x)
else
tmp = (x - y) / (2.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -0.5) {
tmp = (x - y) / (-y - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((y - x) / ((y + x) - 2.0)) <= -0.5: tmp = (x - y) / (-y - x) else: tmp = (x - y) / (2.0 - y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) <= -0.5) tmp = Float64(Float64(x - y) / Float64(Float64(-y) - x)); else tmp = Float64(Float64(x - y) / Float64(2.0 - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y - x) / ((y + x) - 2.0)) <= -0.5) tmp = (x - y) / (-y - x); else tmp = (x - y) / (2.0 - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision], -0.5], N[(N[(x - y), $MachinePrecision] / N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{\left(y + x\right) - 2} \leq -0.5:\\
\;\;\;\;\frac{x - y}{\left(-y\right) - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{2 - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
lift--.f64N/A
lift-/.f64N/A
lift-/.f64N/A
sub-divN/A
lift--.f64N/A
lift--.f64N/A
lift-+.f64N/A
+-commutativeN/A
clear-numN/A
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
lift-+.f64N/A
lower-/.f64100.0
lift--.f64N/A
lift-+.f64N/A
associate--r+N/A
lift--.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
lift-/.f64N/A
lift--.f64N/A
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift--.f6499.8
Applied rewrites99.8%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6497.8
Applied rewrites97.8%
Final simplification98.5%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (- (+ y x) 2.0)) -5e-14) (/ x (- 2.0 x)) (/ (- x y) (- 2.0 y))))
double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -5e-14) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y - x) / ((y + x) - 2.0d0)) <= (-5d-14)) then
tmp = x / (2.0d0 - x)
else
tmp = (x - y) / (2.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -5e-14) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((y - x) / ((y + x) - 2.0)) <= -5e-14: tmp = x / (2.0 - x) else: tmp = (x - y) / (2.0 - y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) <= -5e-14) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(Float64(x - y) / Float64(2.0 - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y - x) / ((y + x) - 2.0)) <= -5e-14) tmp = x / (2.0 - x); else tmp = (x - y) / (2.0 - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision], -5e-14], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{\left(y + x\right) - 2} \leq -5 \cdot 10^{-14}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{2 - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -5.0000000000000002e-14Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.3
Applied rewrites98.3%
if -5.0000000000000002e-14 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6498.0
Applied rewrites98.0%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (- (+ y x) 2.0)) 2e-33) (/ x (- 2.0 x)) (/ y (+ -2.0 y))))
double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= 2e-33) {
tmp = x / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y - x) / ((y + x) - 2.0d0)) <= 2d-33) then
tmp = x / (2.0d0 - x)
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= 2e-33) {
tmp = x / (2.0 - x);
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((y - x) / ((y + x) - 2.0)) <= 2e-33: tmp = x / (2.0 - x) else: tmp = y / (-2.0 + y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) <= 2e-33) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y - x) / ((y + x) - 2.0)) <= 2e-33) tmp = x / (2.0 - x); else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision], 2e-33], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{\left(y + x\right) - 2} \leq 2 \cdot 10^{-33}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 2.0000000000000001e-33Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6484.1
Applied rewrites84.1%
if 2.0000000000000001e-33 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval94.9
Applied rewrites94.9%
Final simplification88.7%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (- (+ y x) 2.0)) 2e-11) (/ x (- 2.0 x)) 1.0))
double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= 2e-11) {
tmp = x / (2.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y - x) / ((y + x) - 2.0d0)) <= 2d-11) then
tmp = x / (2.0d0 - x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= 2e-11) {
tmp = x / (2.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y - x) / ((y + x) - 2.0)) <= 2e-11: tmp = x / (2.0 - x) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) <= 2e-11) tmp = Float64(x / Float64(2.0 - x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y - x) / ((y + x) - 2.0)) <= 2e-11) tmp = x / (2.0 - x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision], 2e-11], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{\left(y + x\right) - 2} \leq 2 \cdot 10^{-11}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1.99999999999999988e-11Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6482.2
Applied rewrites82.2%
if 1.99999999999999988e-11 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites94.3%
Final simplification87.0%
(FPCore (x y) :precision binary64 (if (<= (/ (- y x) (- (+ y x) 2.0)) -5e-310) -1.0 1.0))
double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -5e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y - x) / ((y + x) - 2.0d0)) <= (-5d-310)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y - x) / ((y + x) - 2.0)) <= -5e-310) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y - x) / ((y + x) - 2.0)) <= -5e-310: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) <= -5e-310) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y - x) / ((y + x) - 2.0)) <= -5e-310) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision], -5e-310], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y - x}{\left(y + x\right) - 2} \leq -5 \cdot 10^{-310}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -4.999999999999985e-310Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites78.0%
if -4.999999999999985e-310 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites72.4%
Final simplification75.0%
(FPCore (x y) :precision binary64 (/ (- y x) (- (+ y x) 2.0)))
double code(double x, double y) {
return (y - x) / ((y + x) - 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y - x) / ((y + x) - 2.0d0)
end function
public static double code(double x, double y) {
return (y - x) / ((y + x) - 2.0);
}
def code(x, y): return (y - x) / ((y + x) - 2.0)
function code(x, y) return Float64(Float64(y - x) / Float64(Float64(y + x) - 2.0)) end
function tmp = code(x, y) tmp = (y - x) / ((y + x) - 2.0); end
code[x_, y_] := N[(N[(y - x), $MachinePrecision] / N[(N[(y + x), $MachinePrecision] - 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{\left(y + x\right) - 2}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites37.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024270
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
(/ (- x y) (- 2.0 (+ x y))))