
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ y x) (+ 1.0 y)))
double code(double x, double y) {
return (y + x) / (1.0 + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) / (1.0d0 + y)
end function
public static double code(double x, double y) {
return (y + x) / (1.0 + y);
}
def code(x, y): return (y + x) / (1.0 + y)
function code(x, y) return Float64(Float64(y + x) / Float64(1.0 + y)) end
function tmp = code(x, y) tmp = (y + x) / (1.0 + y); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y + x}{1 + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (+ 1.0 y))) (t_1 (/ x (+ 1.0 y))))
(if (<= t_0 -200.0)
t_1
(if (<= t_0 1e-23) (fma 1.0 y x) (if (<= t_0 2.0) (/ y (+ 1.0 y)) t_1)))))
double code(double x, double y) {
double t_0 = (y + x) / (1.0 + y);
double t_1 = x / (1.0 + y);
double tmp;
if (t_0 <= -200.0) {
tmp = t_1;
} else if (t_0 <= 1e-23) {
tmp = fma(1.0, y, x);
} else if (t_0 <= 2.0) {
tmp = y / (1.0 + y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(1.0 + y)) t_1 = Float64(x / Float64(1.0 + y)) tmp = 0.0 if (t_0 <= -200.0) tmp = t_1; elseif (t_0 <= 1e-23) tmp = fma(1.0, y, x); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(1.0 + y)); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200.0], t$95$1, If[LessEqual[t$95$0, 1e-23], N[(1.0 * y + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(1.0 + y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{1 + y}\\
t_1 := \frac{x}{1 + y}\\
\mathbf{if}\;t\_0 \leq -200:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-23}:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{1 + y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -200 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6497.9
Applied rewrites97.9%
if -200 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 9.9999999999999996e-24Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.7
Applied rewrites98.7%
Taylor expanded in x around 0
Applied rewrites98.7%
if 9.9999999999999996e-24 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-+.f6497.3
Applied rewrites97.3%
Final simplification97.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (+ 1.0 y))) (t_1 (/ x (+ 1.0 y))))
(if (<= t_0 -200.0)
t_1
(if (<= t_0 2e-17) (fma 1.0 y x) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y) {
double t_0 = (y + x) / (1.0 + y);
double t_1 = x / (1.0 + y);
double tmp;
if (t_0 <= -200.0) {
tmp = t_1;
} else if (t_0 <= 2e-17) {
tmp = fma(1.0, y, x);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(1.0 + y)) t_1 = Float64(x / Float64(1.0 + y)) tmp = 0.0 if (t_0 <= -200.0) tmp = t_1; elseif (t_0 <= 2e-17) tmp = fma(1.0, y, x); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200.0], t$95$1, If[LessEqual[t$95$0, 2e-17], N[(1.0 * y + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{1 + y}\\
t_1 := \frac{x}{1 + y}\\
\mathbf{if}\;t\_0 \leq -200:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-17}:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -200 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6497.9
Applied rewrites97.9%
if -200 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2.00000000000000014e-17Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.7
Applied rewrites98.7%
Taylor expanded in x around 0
Applied rewrites98.7%
if 2.00000000000000014e-17 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.9%
Final simplification97.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (+ 1.0 y))))
(if (<= t_0 -5e-19)
(* 1.0 x)
(if (<= t_0 2e-17) (* 1.0 y) (if (<= t_0 2.0) 1.0 (* 1.0 x))))))
double code(double x, double y) {
double t_0 = (y + x) / (1.0 + y);
double tmp;
if (t_0 <= -5e-19) {
tmp = 1.0 * x;
} else if (t_0 <= 2e-17) {
tmp = 1.0 * y;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y + x) / (1.0d0 + y)
if (t_0 <= (-5d-19)) then
tmp = 1.0d0 * x
else if (t_0 <= 2d-17) then
tmp = 1.0d0 * y
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y + x) / (1.0 + y);
double tmp;
if (t_0 <= -5e-19) {
tmp = 1.0 * x;
} else if (t_0 <= 2e-17) {
tmp = 1.0 * y;
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y): t_0 = (y + x) / (1.0 + y) tmp = 0 if t_0 <= -5e-19: tmp = 1.0 * x elif t_0 <= 2e-17: tmp = 1.0 * y elif t_0 <= 2.0: tmp = 1.0 else: tmp = 1.0 * x return tmp
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(1.0 + y)) tmp = 0.0 if (t_0 <= -5e-19) tmp = Float64(1.0 * x); elseif (t_0 <= 2e-17) tmp = Float64(1.0 * y); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y) t_0 = (y + x) / (1.0 + y); tmp = 0.0; if (t_0 <= -5e-19) tmp = 1.0 * x; elseif (t_0 <= 2e-17) tmp = 1.0 * y; elseif (t_0 <= 2.0) tmp = 1.0; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(1.0 + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-19], N[(1.0 * x), $MachinePrecision], If[LessEqual[t$95$0, 2e-17], N[(1.0 * y), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, N[(1.0 * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{1 + y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-19}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-17}:\\
\;\;\;\;1 \cdot y\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -5.0000000000000004e-19 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6495.8
Applied rewrites95.8%
Taylor expanded in y around 0
Applied rewrites66.8%
Taylor expanded in y around 0
Applied rewrites67.2%
if -5.0000000000000004e-19 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2.00000000000000014e-17Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-+.f6454.8
Applied rewrites54.8%
Taylor expanded in y around 0
Applied rewrites54.8%
Taylor expanded in y around 0
Applied rewrites54.8%
if 2.00000000000000014e-17 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.9%
Final simplification75.0%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma (- 1.0 x) y x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(Float64(1.0 - x), y, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites73.3%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.7
Applied rewrites98.7%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1900.0) (fma 1.0 y x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1900.0) {
tmp = fma(1.0, y, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1900.0) tmp = fma(1.0, y, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1900.0], N[(1.0 * y + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1900:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1900 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites73.8%
if -1 < y < 1900Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.0
Applied rewrites98.0%
Taylor expanded in x around 0
Applied rewrites97.7%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1900.0) (* 1.0 x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1900.0) {
tmp = 1.0 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 1900.0d0) then
tmp = 1.0d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1900.0) {
tmp = 1.0 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 1900.0: tmp = 1.0 * x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1900.0) tmp = Float64(1.0 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 1900.0) tmp = 1.0 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1900.0], N[(1.0 * x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1900:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1900 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites73.8%
if -1 < y < 1900Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6473.2
Applied rewrites73.2%
Taylor expanded in y around 0
Applied rewrites71.8%
Taylor expanded in y around 0
Applied rewrites71.5%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites37.8%
herbie shell --seed 2024270
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))