
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- t y) (- z y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((t - y) * (z - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((t - y) * (z - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((t - y) * (z - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* t z)))) (t_2 (- 1.0 (/ x (* (- t y) (- z y))))))
(if (<= t_2 -5e+68)
t_1
(if (<= t_2 -500000000.0)
(- 1.0 (/ x (* (- z) y)))
(if (<= t_2 2.0) 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -5e+68) {
tmp = t_1;
} else if (t_2 <= -500000000.0) {
tmp = 1.0 - (x / (-z * y));
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 1.0d0 - (x / (t * z))
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-5d+68)) then
tmp = t_1
else if (t_2 <= (-500000000.0d0)) then
tmp = 1.0d0 - (x / (-z * y))
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -5e+68) {
tmp = t_1;
} else if (t_2 <= -500000000.0) {
tmp = 1.0 - (x / (-z * y));
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / (t * z)) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -5e+68: tmp = t_1 elif t_2 <= -500000000.0: tmp = 1.0 - (x / (-z * y)) elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(t * z))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -5e+68) tmp = t_1; elseif (t_2 <= -500000000.0) tmp = Float64(1.0 - Float64(x / Float64(Float64(-z) * y))); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / (t * z)); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -5e+68) tmp = t_1; elseif (t_2 <= -500000000.0) tmp = 1.0 - (x / (-z * y)); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+68], t$95$1, If[LessEqual[t$95$2, -500000000.0], N[(1.0 - N[(x / N[((-z) * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{t \cdot z}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+68}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -500000000:\\
\;\;\;\;1 - \frac{x}{\left(-z\right) \cdot y}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -5.0000000000000004e68 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.6%
Taylor expanded in y around 0
lower-*.f6447.6
Applied rewrites47.6%
if -5.0000000000000004e68 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -5e8Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6477.3
Applied rewrites77.3%
Taylor expanded in t around 0
Applied rewrites55.2%
if -5e8 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.5%
Final simplification84.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- 1.0 (/ x (* t z)))) (t_2 (- 1.0 (/ x (* (- t y) (- z y)))))) (if (<= t_2 -2e+25) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -2e+25) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 1.0d0 - (x / (t * z))
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-2d+25)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -2e+25) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / (t * z)) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -2e+25: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(t * z))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -2e+25) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / (t * z)); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -2e+25) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+25], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{t \cdot z}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2.00000000000000018e25 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 97.1%
Taylor expanded in y around 0
lower-*.f6444.2
Applied rewrites44.2%
if -2.00000000000000018e25 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.9%
Final simplification83.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (- 1.0 (/ x (* (- t y) z))))) (if (<= t_1 -5000000000.0) t_2 (if (<= t_1 5e-13) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = 1.0 - (x / ((t - y) * z));
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 5e-13) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = 1.0d0 - (x / ((t - y) * z))
if (t_1 <= (-5000000000.0d0)) then
tmp = t_2
else if (t_1 <= 5d-13) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = 1.0 - (x / ((t - y) * z));
double tmp;
if (t_1 <= -5000000000.0) {
tmp = t_2;
} else if (t_1 <= 5e-13) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = 1.0 - (x / ((t - y) * z)) tmp = 0 if t_1 <= -5000000000.0: tmp = t_2 elif t_1 <= 5e-13: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))) tmp = 0.0 if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 5e-13) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = 1.0 - (x / ((t - y) * z)); tmp = 0.0; if (t_1 <= -5000000000.0) tmp = t_2; elseif (t_1 <= 5e-13) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000000.0], t$95$2, If[LessEqual[t$95$1, 5e-13], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{if}\;t\_1 \leq -5000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-13}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e9 or 4.9999999999999999e-13 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 97.2%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6467.1
Applied rewrites67.1%
if -5e9 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.9999999999999999e-13Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.5%
Final simplification90.1%
(FPCore (x y z t)
:precision binary64
(if (<= z -9.8e-138)
(- 1.0 (/ x (* (- t y) z)))
(if (<= z 3.6e-284)
(fma (/ -1.0 (* y y)) x 1.0)
(- 1.0 (/ x (* (- z y) t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -9.8e-138) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 3.6e-284) {
tmp = fma((-1.0 / (y * y)), x, 1.0);
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (z <= -9.8e-138) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (z <= 3.6e-284) tmp = fma(Float64(-1.0 / Float64(y * y)), x, 1.0); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[z, -9.8e-138], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.6e-284], N[(N[(-1.0 / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + 1.0), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.8 \cdot 10^{-138}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{-284}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-1}{y \cdot y}, x, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if z < -9.80000000000000033e-138Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6497.0
Applied rewrites97.0%
if -9.80000000000000033e-138 < z < 3.6000000000000002e-284Initial program 97.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
distribute-lft-neg-inN/A
distribute-frac-neg2N/A
lower-fma.f64N/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6497.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.9
Applied rewrites97.9%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6480.5
Applied rewrites80.5%
if 3.6000000000000002e-284 < z Initial program 99.1%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6474.1
Applied rewrites74.1%
(FPCore (x y z t) :precision binary64 (if (<= z -9.8e-138) (- 1.0 (/ x (* (- t y) z))) (if (<= z 3.6e-284) (- 1.0 (/ x (* y y))) (- 1.0 (/ x (* (- z y) t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -9.8e-138) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 3.6e-284) {
tmp = 1.0 - (x / (y * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-9.8d-138)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (z <= 3.6d-284) then
tmp = 1.0d0 - (x / (y * y))
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -9.8e-138) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 3.6e-284) {
tmp = 1.0 - (x / (y * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -9.8e-138: tmp = 1.0 - (x / ((t - y) * z)) elif z <= 3.6e-284: tmp = 1.0 - (x / (y * y)) else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -9.8e-138) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (z <= 3.6e-284) tmp = Float64(1.0 - Float64(x / Float64(y * y))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -9.8e-138) tmp = 1.0 - (x / ((t - y) * z)); elseif (z <= 3.6e-284) tmp = 1.0 - (x / (y * y)); else tmp = 1.0 - (x / ((z - y) * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -9.8e-138], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.6e-284], N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.8 \cdot 10^{-138}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{-284}:\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if z < -9.80000000000000033e-138Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6497.0
Applied rewrites97.0%
if -9.80000000000000033e-138 < z < 3.6000000000000002e-284Initial program 97.9%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6480.5
Applied rewrites80.5%
if 3.6000000000000002e-284 < z Initial program 99.1%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6474.1
Applied rewrites74.1%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.2%
Taylor expanded in t around inf
Applied rewrites71.6%
herbie shell --seed 2024270
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))