
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (<= z 5.8e+131) (/ x (/ y (- y z))) (/ (- y z) (/ y x))))
double code(double x, double y, double z) {
double tmp;
if (z <= 5.8e+131) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) / (y / x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 5.8d+131) then
tmp = x / (y / (y - z))
else
tmp = (y - z) / (y / x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 5.8e+131) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) / (y / x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 5.8e+131: tmp = x / (y / (y - z)) else: tmp = (y - z) / (y / x) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 5.8e+131) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 5.8e+131) tmp = x / (y / (y - z)); else tmp = (y - z) / (y / x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 5.8e+131], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.8 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y - z}{\frac{y}{x}}\\
\end{array}
\end{array}
if z < 5.8000000000000002e131Initial program 80.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.7
Applied rewrites97.7%
if 5.8000000000000002e131 < z Initial program 81.0%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* (- y z) x) y)) (t_1 (* (/ x y) (- y z)))) (if (<= t_0 0.0) t_1 (if (<= t_0 1e-81) (/ x 1.0) t_1))))
double code(double x, double y, double z) {
double t_0 = ((y - z) * x) / y;
double t_1 = (x / y) * (y - z);
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e-81) {
tmp = x / 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((y - z) * x) / y
t_1 = (x / y) * (y - z)
if (t_0 <= 0.0d0) then
tmp = t_1
else if (t_0 <= 1d-81) then
tmp = x / 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y - z) * x) / y;
double t_1 = (x / y) * (y - z);
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1e-81) {
tmp = x / 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = ((y - z) * x) / y t_1 = (x / y) * (y - z) tmp = 0 if t_0 <= 0.0: tmp = t_1 elif t_0 <= 1e-81: tmp = x / 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y - z) * x) / y) t_1 = Float64(Float64(x / y) * Float64(y - z)) tmp = 0.0 if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 1e-81) tmp = Float64(x / 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y - z) * x) / y; t_1 = (x / y) * (y - z); tmp = 0.0; if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 1e-81) tmp = x / 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y - z), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 1e-81], N[(x / 1.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(y - z\right) \cdot x}{y}\\
t_1 := \frac{x}{y} \cdot \left(y - z\right)\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-81}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < 0.0 or 9.9999999999999996e-82 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 79.1%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6490.2
Applied rewrites90.2%
if 0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 9.9999999999999996e-82Initial program 99.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
Applied rewrites88.9%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (<= (/ (* (- y z) x) y) -5e-172) (/ (* (- z) x) y) (/ x 1.0)))
double code(double x, double y, double z) {
double tmp;
if ((((y - z) * x) / y) <= -5e-172) {
tmp = (-z * x) / y;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((((y - z) * x) / y) <= (-5d-172)) then
tmp = (-z * x) / y
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((((y - z) * x) / y) <= -5e-172) {
tmp = (-z * x) / y;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (((y - z) * x) / y) <= -5e-172: tmp = (-z * x) / y else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(y - z) * x) / y) <= -5e-172) tmp = Float64(Float64(Float64(-z) * x) / y); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((((y - z) * x) / y) <= -5e-172) tmp = (-z * x) / y; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(y - z), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision], -5e-172], N[(N[((-z) * x), $MachinePrecision] / y), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y - z\right) \cdot x}{y} \leq -5 \cdot 10^{-172}:\\
\;\;\;\;\frac{\left(-z\right) \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -4.9999999999999999e-172Initial program 77.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6449.4
Applied rewrites49.4%
if -4.9999999999999999e-172 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 83.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
Taylor expanded in z around 0
Applied rewrites60.0%
Final simplification55.1%
(FPCore (x y z) :precision binary64 (if (<= (/ (* (- y z) x) y) -5e-172) (* (- z) (/ x y)) (/ x 1.0)))
double code(double x, double y, double z) {
double tmp;
if ((((y - z) * x) / y) <= -5e-172) {
tmp = -z * (x / y);
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((((y - z) * x) / y) <= (-5d-172)) then
tmp = -z * (x / y)
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((((y - z) * x) / y) <= -5e-172) {
tmp = -z * (x / y);
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (((y - z) * x) / y) <= -5e-172: tmp = -z * (x / y) else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(y - z) * x) / y) <= -5e-172) tmp = Float64(Float64(-z) * Float64(x / y)); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((((y - z) * x) / y) <= -5e-172) tmp = -z * (x / y); else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(y - z), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision], -5e-172], N[((-z) * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y - z\right) \cdot x}{y} \leq -5 \cdot 10^{-172}:\\
\;\;\;\;\left(-z\right) \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -4.9999999999999999e-172Initial program 77.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6491.1
Applied rewrites91.1%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6448.5
Applied rewrites48.5%
if -4.9999999999999999e-172 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 83.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
Taylor expanded in z around 0
Applied rewrites60.0%
Final simplification54.7%
(FPCore (x y z) :precision binary64 (if (<= (/ (* (- y z) x) y) -5e-172) (* (/ (- z) y) x) (/ x 1.0)))
double code(double x, double y, double z) {
double tmp;
if ((((y - z) * x) / y) <= -5e-172) {
tmp = (-z / y) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((((y - z) * x) / y) <= (-5d-172)) then
tmp = (-z / y) * x
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((((y - z) * x) / y) <= -5e-172) {
tmp = (-z / y) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (((y - z) * x) / y) <= -5e-172: tmp = (-z / y) * x else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(y - z) * x) / y) <= -5e-172) tmp = Float64(Float64(Float64(-z) / y) * x); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((((y - z) * x) / y) <= -5e-172) tmp = (-z / y) * x; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(y - z), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision], -5e-172], N[(N[((-z) / y), $MachinePrecision] * x), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y - z\right) \cdot x}{y} \leq -5 \cdot 10^{-172}:\\
\;\;\;\;\frac{-z}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -4.9999999999999999e-172Initial program 77.9%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6447.7
Applied rewrites47.7%
if -4.9999999999999999e-172 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 83.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
Taylor expanded in z around 0
Applied rewrites60.0%
Final simplification54.3%
(FPCore (x y z) :precision binary64 (if (<= z 5.8e+131) (/ x (/ y (- y z))) (* (/ x y) (- y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 5.8e+131) {
tmp = x / (y / (y - z));
} else {
tmp = (x / y) * (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 5.8d+131) then
tmp = x / (y / (y - z))
else
tmp = (x / y) * (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 5.8e+131) {
tmp = x / (y / (y - z));
} else {
tmp = (x / y) * (y - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 5.8e+131: tmp = x / (y / (y - z)) else: tmp = (x / y) * (y - z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 5.8e+131) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(x / y) * Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 5.8e+131) tmp = x / (y / (y - z)); else tmp = (x / y) * (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 5.8e+131], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 5.8 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(y - z\right)\\
\end{array}
\end{array}
if z < 5.8000000000000002e131Initial program 80.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.7
Applied rewrites97.7%
if 5.8000000000000002e131 < z Initial program 81.0%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.5
Applied rewrites99.5%
(FPCore (x y z) :precision binary64 (if (<= z 1.12e+14) (fma (/ z y) (- x) x) (* (/ x y) (- y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.12e+14) {
tmp = fma((z / y), -x, x);
} else {
tmp = (x / y) * (y - z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 1.12e+14) tmp = fma(Float64(z / y), Float64(-x), x); else tmp = Float64(Float64(x / y) * Float64(y - z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 1.12e+14], N[(N[(z / y), $MachinePrecision] * (-x) + x), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.12 \cdot 10^{+14}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(y - z\right)\\
\end{array}
\end{array}
if z < 1.12e14Initial program 81.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.6
Applied rewrites97.6%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
lift-/.f64N/A
lift--.f64N/A
sub-negN/A
lift-neg.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
lift-/.f64N/A
associate-/l*N/A
lift-neg.f64N/A
distribute-lft-neg-outN/A
distribute-frac-negN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-inversesN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f6497.6
Applied rewrites97.6%
if 1.12e14 < z Initial program 80.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.8
Applied rewrites97.8%
(FPCore (x y z) :precision binary64 (if (<= z 1.12e+14) (* (/ (- y z) y) x) (* (/ x y) (- y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.12e+14) {
tmp = ((y - z) / y) * x;
} else {
tmp = (x / y) * (y - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.12d+14) then
tmp = ((y - z) / y) * x
else
tmp = (x / y) * (y - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.12e+14) {
tmp = ((y - z) / y) * x;
} else {
tmp = (x / y) * (y - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.12e+14: tmp = ((y - z) / y) * x else: tmp = (x / y) * (y - z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.12e+14) tmp = Float64(Float64(Float64(y - z) / y) * x); else tmp = Float64(Float64(x / y) * Float64(y - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.12e+14) tmp = ((y - z) / y) * x; else tmp = (x / y) * (y - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.12e+14], N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.12 \cdot 10^{+14}:\\
\;\;\;\;\frac{y - z}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(y - z\right)\\
\end{array}
\end{array}
if z < 1.12e14Initial program 81.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.6
Applied rewrites97.6%
if 1.12e14 < z Initial program 80.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.8
Applied rewrites97.8%
(FPCore (x y z) :precision binary64 (/ x 1.0))
double code(double x, double y, double z) {
return x / 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / 1.0d0
end function
public static double code(double x, double y, double z) {
return x / 1.0;
}
def code(x, y, z): return x / 1.0
function code(x, y, z) return Float64(x / 1.0) end
function tmp = code(x, y, z) tmp = x / 1.0; end
code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1}
\end{array}
Initial program 80.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6495.3
Applied rewrites95.3%
Taylor expanded in z around 0
Applied rewrites54.8%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024270
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))