Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.7% → 76.9%
Time: 17.4s
Alternatives: 7
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.9% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* (sqrt x) 2.0) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((sqrt(x) * 2.0d0) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((Math.sqrt(x) * 2.0) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((math.sqrt(x) * 2.0) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(sqrt(x) * 2.0) * cos(y)) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Derivation
  1. Initial program 74.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in t around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6479.4

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites79.4%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Final simplification79.4%

    \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
  7. Add Preprocessing

Alternative 2: 68.2% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \frac{\frac{a}{-3}}{b}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 4200000000:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333 \cdot t, z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* b 3.0))) (t_2 (/ (/ a -3.0) b)))
   (if (<= t_1 -1e-24)
     t_2
     (if (<= t_1 4200000000.0)
       (* (cos (fma (* -0.3333333333333333 t) z y)) (* (sqrt x) 2.0))
       t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = (a / -3.0) / b;
	double tmp;
	if (t_1 <= -1e-24) {
		tmp = t_2;
	} else if (t_1 <= 4200000000.0) {
		tmp = cos(fma((-0.3333333333333333 * t), z, y)) * (sqrt(x) * 2.0);
	} else {
		tmp = t_2;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(b * 3.0))
	t_2 = Float64(Float64(a / -3.0) / b)
	tmp = 0.0
	if (t_1 <= -1e-24)
		tmp = t_2;
	elseif (t_1 <= 4200000000.0)
		tmp = Float64(cos(fma(Float64(-0.3333333333333333 * t), z, y)) * Float64(sqrt(x) * 2.0));
	else
		tmp = t_2;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-24], t$95$2, If[LessEqual[t$95$1, 4200000000.0], N[(N[Cos[N[(N[(-0.3333333333333333 * t), $MachinePrecision] * z + y), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \frac{\frac{a}{-3}}{b}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-24}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 4200000000:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333 \cdot t, z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -9.99999999999999924e-25 or 4.2e9 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 90.7%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in b around 0

      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
    4. Step-by-step derivation
      1. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} \]
      2. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} \]
      3. metadata-evalN/A

        \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3}\right)}}{b} \cdot a \]
      4. distribute-neg-fracN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)} \cdot a \]
      5. metadata-evalN/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b}\right)\right) \cdot a \]
      6. associate-*r/N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \frac{1}{b}}\right)\right) \cdot a \]
      7. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a} \]
      8. associate-*r/N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a \]
      9. metadata-evalN/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a \]
      10. distribute-neg-fracN/A

        \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a \]
      11. metadata-evalN/A

        \[\leadsto \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a \]
      12. lower-/.f6489.9

        \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a \]
    5. Applied rewrites89.9%

      \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b} \cdot a} \]
    6. Step-by-step derivation
      1. Applied rewrites90.0%

        \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
      2. Step-by-step derivation
        1. Applied rewrites90.0%

          \[\leadsto \frac{a \cdot -0.3333333333333333}{\color{blue}{b}} \]
        2. Step-by-step derivation
          1. Applied rewrites90.1%

            \[\leadsto \frac{\frac{a}{-3}}{b} \]

          if -9.99999999999999924e-25 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.2e9

          1. Initial program 59.6%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in b around inf

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          4. Applied rewrites55.8%

            \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(t \cdot -0.3333333333333333, z, y\right)\right)} \]
        3. Recombined 2 regimes into one program.
        4. Final simplification71.9%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -1 \cdot 10^{-24}:\\ \;\;\;\;\frac{\frac{a}{-3}}{b}\\ \mathbf{elif}\;\frac{a}{b \cdot 3} \leq 4200000000:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333 \cdot t, z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{a}{-3}}{b}\\ \end{array} \]
        5. Add Preprocessing

        Alternative 3: 76.8% accurate, 1.2× speedup?

        \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right) \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (fma (/ -0.3333333333333333 b) a (* (* (sqrt x) 2.0) (cos y))))
        double code(double x, double y, double z, double t, double a, double b) {
        	return fma((-0.3333333333333333 / b), a, ((sqrt(x) * 2.0) * cos(y)));
        }
        
        function code(x, y, z, t, a, b)
        	return fma(Float64(-0.3333333333333333 / b), a, Float64(Float64(sqrt(x) * 2.0) * cos(y)))
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right)
        \end{array}
        
        Derivation
        1. Initial program 74.2%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in t around 0

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        4. Step-by-step derivation
          1. lower-cos.f6479.4

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        5. Applied rewrites79.4%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        6. Step-by-step derivation
          1. lift--.f64N/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
          2. sub-negN/A

            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
          3. +-commutativeN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
          4. lift-/.f64N/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          5. distribute-neg-frac2N/A

            \[\leadsto \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          6. lift-*.f64N/A

            \[\leadsto \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          7. distribute-rgt-neg-inN/A

            \[\leadsto \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          8. metadata-evalN/A

            \[\leadsto \frac{a}{b \cdot \color{blue}{-3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          9. metadata-evalN/A

            \[\leadsto \frac{a}{b \cdot \color{blue}{\frac{1}{\frac{-1}{3}}}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          10. div-invN/A

            \[\leadsto \frac{a}{\color{blue}{\frac{b}{\frac{-1}{3}}}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          11. un-div-invN/A

            \[\leadsto \color{blue}{a \cdot \frac{1}{\frac{b}{\frac{-1}{3}}}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          12. clear-numN/A

            \[\leadsto a \cdot \color{blue}{\frac{\frac{-1}{3}}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          13. lift-/.f64N/A

            \[\leadsto a \cdot \color{blue}{\frac{\frac{-1}{3}}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          14. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
          15. lower-fma.f6479.3

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
          16. lift-*.f64N/A

            \[\leadsto \mathsf{fma}\left(\frac{\frac{-1}{3}}{b}, a, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
          17. *-commutativeN/A

            \[\leadsto \mathsf{fma}\left(\frac{\frac{-1}{3}}{b}, a, \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)}\right) \]
        7. Applied rewrites79.3%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \cos y \cdot \left(\sqrt{x} \cdot 2\right)\right)} \]
        8. Final simplification79.3%

          \[\leadsto \mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right) \]
        9. Add Preprocessing

        Alternative 4: 76.8% accurate, 1.2× speedup?

        \[\begin{array}{l} \\ \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right) \end{array} \]
        (FPCore (x y z t a b)
         :precision binary64
         (fma (* (cos y) 2.0) (sqrt x) (* (/ -0.3333333333333333 b) a)))
        double code(double x, double y, double z, double t, double a, double b) {
        	return fma((cos(y) * 2.0), sqrt(x), ((-0.3333333333333333 / b) * a));
        }
        
        function code(x, y, z, t, a, b)
        	return fma(Float64(cos(y) * 2.0), sqrt(x), Float64(Float64(-0.3333333333333333 / b) * a))
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right)
        \end{array}
        
        Derivation
        1. Initial program 74.2%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in t around 0

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. sub-negN/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right)} \]
          2. *-commutativeN/A

            \[\leadsto 2 \cdot \color{blue}{\left(\cos y \cdot \sqrt{x}\right)} + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
          3. associate-*r*N/A

            \[\leadsto \color{blue}{\left(2 \cdot \cos y\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
          4. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right)} \]
          5. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \cos y}, \sqrt{x}, \mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
          6. lower-cos.f64N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \color{blue}{\cos y}, \sqrt{x}, \mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
          7. lower-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \color{blue}{\sqrt{x}}, \mathsf{neg}\left(\frac{1}{3} \cdot \frac{a}{b}\right)\right) \]
          8. associate-*r/N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot a}{b}}\right)\right) \]
          9. associate-*l/N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3}}{b} \cdot a}\right)\right) \]
          10. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b} \cdot a\right)\right) \]
          11. associate-*r/N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \mathsf{neg}\left(\color{blue}{\left(\frac{1}{3} \cdot \frac{1}{b}\right)} \cdot a\right)\right) \]
          12. distribute-lft-neg-inN/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a}\right) \]
          13. lower-*.f64N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a}\right) \]
          14. associate-*r/N/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a\right) \]
          15. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a\right) \]
          16. distribute-neg-fracN/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a\right) \]
          17. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a\right) \]
          18. lower-/.f6479.3

            \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a\right) \]
        5. Applied rewrites79.3%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right)} \]
        6. Final simplification79.3%

          \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right) \]
        7. Add Preprocessing

        Alternative 5: 50.7% accurate, 6.9× speedup?

        \[\begin{array}{l} \\ \frac{\frac{a}{-3}}{b} \end{array} \]
        (FPCore (x y z t a b) :precision binary64 (/ (/ a -3.0) b))
        double code(double x, double y, double z, double t, double a, double b) {
        	return (a / -3.0) / b;
        }
        
        real(8) function code(x, y, z, t, a, b)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8), intent (in) :: b
            code = (a / (-3.0d0)) / b
        end function
        
        public static double code(double x, double y, double z, double t, double a, double b) {
        	return (a / -3.0) / b;
        }
        
        def code(x, y, z, t, a, b):
        	return (a / -3.0) / b
        
        function code(x, y, z, t, a, b)
        	return Float64(Float64(a / -3.0) / b)
        end
        
        function tmp = code(x, y, z, t, a, b)
        	tmp = (a / -3.0) / b;
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \frac{\frac{a}{-3}}{b}
        \end{array}
        
        Derivation
        1. Initial program 74.2%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in b around 0

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} \]
          2. associate-*l/N/A

            \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} \]
          3. metadata-evalN/A

            \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3}\right)}}{b} \cdot a \]
          4. distribute-neg-fracN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)} \cdot a \]
          5. metadata-evalN/A

            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b}\right)\right) \cdot a \]
          6. associate-*r/N/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \frac{1}{b}}\right)\right) \cdot a \]
          7. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a} \]
          8. associate-*r/N/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a \]
          9. metadata-evalN/A

            \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a \]
          10. distribute-neg-fracN/A

            \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a \]
          11. metadata-evalN/A

            \[\leadsto \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a \]
          12. lower-/.f6447.5

            \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a \]
        5. Applied rewrites47.5%

          \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b} \cdot a} \]
        6. Step-by-step derivation
          1. Applied rewrites47.5%

            \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
          2. Step-by-step derivation
            1. Applied rewrites47.5%

              \[\leadsto \frac{a \cdot -0.3333333333333333}{\color{blue}{b}} \]
            2. Step-by-step derivation
              1. Applied rewrites47.6%

                \[\leadsto \frac{\frac{a}{-3}}{b} \]
              2. Add Preprocessing

              Alternative 6: 50.7% accurate, 9.4× speedup?

              \[\begin{array}{l} \\ \frac{a}{-3 \cdot b} \end{array} \]
              (FPCore (x y z t a b) :precision binary64 (/ a (* -3.0 b)))
              double code(double x, double y, double z, double t, double a, double b) {
              	return a / (-3.0 * b);
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = a / ((-3.0d0) * b)
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	return a / (-3.0 * b);
              }
              
              def code(x, y, z, t, a, b):
              	return a / (-3.0 * b)
              
              function code(x, y, z, t, a, b)
              	return Float64(a / Float64(-3.0 * b))
              end
              
              function tmp = code(x, y, z, t, a, b)
              	tmp = a / (-3.0 * b);
              end
              
              code[x_, y_, z_, t_, a_, b_] := N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{a}{-3 \cdot b}
              \end{array}
              
              Derivation
              1. Initial program 74.2%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in b around 0

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. associate-*r/N/A

                  \[\leadsto \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} \]
                2. associate-*l/N/A

                  \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} \]
                3. metadata-evalN/A

                  \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3}\right)}}{b} \cdot a \]
                4. distribute-neg-fracN/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)} \cdot a \]
                5. metadata-evalN/A

                  \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b}\right)\right) \cdot a \]
                6. associate-*r/N/A

                  \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \frac{1}{b}}\right)\right) \cdot a \]
                7. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a} \]
                8. associate-*r/N/A

                  \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a \]
                9. metadata-evalN/A

                  \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a \]
                10. distribute-neg-fracN/A

                  \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a \]
                11. metadata-evalN/A

                  \[\leadsto \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a \]
                12. lower-/.f6447.5

                  \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a \]
              5. Applied rewrites47.5%

                \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b} \cdot a} \]
              6. Step-by-step derivation
                1. Applied rewrites47.5%

                  \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
                2. Add Preprocessing

                Alternative 7: 50.6% accurate, 9.4× speedup?

                \[\begin{array}{l} \\ \frac{-0.3333333333333333}{b} \cdot a \end{array} \]
                (FPCore (x y z t a b) :precision binary64 (* (/ -0.3333333333333333 b) a))
                double code(double x, double y, double z, double t, double a, double b) {
                	return (-0.3333333333333333 / b) * a;
                }
                
                real(8) function code(x, y, z, t, a, b)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8), intent (in) :: a
                    real(8), intent (in) :: b
                    code = ((-0.3333333333333333d0) / b) * a
                end function
                
                public static double code(double x, double y, double z, double t, double a, double b) {
                	return (-0.3333333333333333 / b) * a;
                }
                
                def code(x, y, z, t, a, b):
                	return (-0.3333333333333333 / b) * a
                
                function code(x, y, z, t, a, b)
                	return Float64(Float64(-0.3333333333333333 / b) * a)
                end
                
                function tmp = code(x, y, z, t, a, b)
                	tmp = (-0.3333333333333333 / b) * a;
                end
                
                code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                \frac{-0.3333333333333333}{b} \cdot a
                \end{array}
                
                Derivation
                1. Initial program 74.2%

                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                2. Add Preprocessing
                3. Taylor expanded in b around 0

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                4. Step-by-step derivation
                  1. associate-*r/N/A

                    \[\leadsto \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} \]
                  2. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} \]
                  3. metadata-evalN/A

                    \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3}\right)}}{b} \cdot a \]
                  4. distribute-neg-fracN/A

                    \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{\frac{1}{3}}{b}\right)\right)} \cdot a \]
                  5. metadata-evalN/A

                    \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3} \cdot 1}}{b}\right)\right) \cdot a \]
                  6. associate-*r/N/A

                    \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3} \cdot \frac{1}{b}}\right)\right) \cdot a \]
                  7. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3} \cdot \frac{1}{b}\right)\right) \cdot a} \]
                  8. associate-*r/N/A

                    \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{1}{3} \cdot 1}{b}}\right)\right) \cdot a \]
                  9. metadata-evalN/A

                    \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{\frac{1}{3}}}{b}\right)\right) \cdot a \]
                  10. distribute-neg-fracN/A

                    \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{1}{3}\right)}{b}} \cdot a \]
                  11. metadata-evalN/A

                    \[\leadsto \frac{\color{blue}{\frac{-1}{3}}}{b} \cdot a \]
                  12. lower-/.f6447.5

                    \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b}} \cdot a \]
                5. Applied rewrites47.5%

                  \[\leadsto \color{blue}{\frac{-0.3333333333333333}{b} \cdot a} \]
                6. Add Preprocessing

                Developer Target 1: 74.4% accurate, 0.8× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                (FPCore (x y z t a b)
                 :precision binary64
                 (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                        (t_2 (/ (/ a 3.0) b))
                        (t_3 (* 2.0 (sqrt x))))
                   (if (< z -1.3793337487235141e+129)
                     (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                     (if (< z 3.516290613555987e+106)
                       (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                       (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                double code(double x, double y, double z, double t, double a, double b) {
                	double t_1 = (0.3333333333333333 / z) / t;
                	double t_2 = (a / 3.0) / b;
                	double t_3 = 2.0 * sqrt(x);
                	double tmp;
                	if (z < -1.3793337487235141e+129) {
                		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                	} else if (z < 3.516290613555987e+106) {
                		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                	} else {
                		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t, a, b)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8), intent (in) :: a
                    real(8), intent (in) :: b
                    real(8) :: t_1
                    real(8) :: t_2
                    real(8) :: t_3
                    real(8) :: tmp
                    t_1 = (0.3333333333333333d0 / z) / t
                    t_2 = (a / 3.0d0) / b
                    t_3 = 2.0d0 * sqrt(x)
                    if (z < (-1.3793337487235141d+129)) then
                        tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                    else if (z < 3.516290613555987d+106) then
                        tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                    else
                        tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t, double a, double b) {
                	double t_1 = (0.3333333333333333 / z) / t;
                	double t_2 = (a / 3.0) / b;
                	double t_3 = 2.0 * Math.sqrt(x);
                	double tmp;
                	if (z < -1.3793337487235141e+129) {
                		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                	} else if (z < 3.516290613555987e+106) {
                		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                	} else {
                		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                	}
                	return tmp;
                }
                
                def code(x, y, z, t, a, b):
                	t_1 = (0.3333333333333333 / z) / t
                	t_2 = (a / 3.0) / b
                	t_3 = 2.0 * math.sqrt(x)
                	tmp = 0
                	if z < -1.3793337487235141e+129:
                		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                	elif z < 3.516290613555987e+106:
                		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                	else:
                		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                	return tmp
                
                function code(x, y, z, t, a, b)
                	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                	t_2 = Float64(Float64(a / 3.0) / b)
                	t_3 = Float64(2.0 * sqrt(x))
                	tmp = 0.0
                	if (z < -1.3793337487235141e+129)
                		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                	elseif (z < 3.516290613555987e+106)
                		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                	else
                		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t, a, b)
                	t_1 = (0.3333333333333333 / z) / t;
                	t_2 = (a / 3.0) / b;
                	t_3 = 2.0 * sqrt(x);
                	tmp = 0.0;
                	if (z < -1.3793337487235141e+129)
                		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                	elseif (z < 3.516290613555987e+106)
                		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                	else
                		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                t_2 := \frac{\frac{a}{3}}{b}\\
                t_3 := 2 \cdot \sqrt{x}\\
                \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                
                \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                
                \mathbf{else}:\\
                \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                
                
                \end{array}
                \end{array}
                

                Reproduce

                ?
                herbie shell --seed 2024270 
                (FPCore (x y z t a b)
                  :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                  :precision binary64
                
                  :alt
                  (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                
                  (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))