
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (cos y)))) (if (<= x -2.4e-135) t_0 (if (<= x 8e-71) (* (- z) (sin y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -2.4e-135) {
tmp = t_0;
} else if (x <= 8e-71) {
tmp = -z * sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-2.4d-135)) then
tmp = t_0
else if (x <= 8d-71) then
tmp = -z * sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -2.4e-135) {
tmp = t_0;
} else if (x <= 8e-71) {
tmp = -z * Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -2.4e-135: tmp = t_0 elif x <= 8e-71: tmp = -z * math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -2.4e-135) tmp = t_0; elseif (x <= 8e-71) tmp = Float64(Float64(-z) * sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -2.4e-135) tmp = t_0; elseif (x <= 8e-71) tmp = -z * sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.4e-135], t$95$0, If[LessEqual[x, 8e-71], N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -2.4 \cdot 10^{-135}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 8 \cdot 10^{-71}:\\
\;\;\;\;\left(-z\right) \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.3999999999999999e-135 or 7.9999999999999993e-71 < x Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6480.2
Applied rewrites80.2%
if -2.3999999999999999e-135 < x < 7.9999999999999993e-71Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6472.5
Applied rewrites72.5%
Final simplification77.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (cos y)))) (if (<= y -0.0048) t_0 (if (<= y 580000000.0) (- x (* z y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.0048) {
tmp = t_0;
} else if (y <= 580000000.0) {
tmp = x - (z * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-0.0048d0)) then
tmp = t_0
else if (y <= 580000000.0d0) then
tmp = x - (z * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -0.0048) {
tmp = t_0;
} else if (y <= 580000000.0) {
tmp = x - (z * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -0.0048: tmp = t_0 elif y <= 580000000.0: tmp = x - (z * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.0048) tmp = t_0; elseif (y <= 580000000.0) tmp = Float64(x - Float64(z * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -0.0048) tmp = t_0; elseif (y <= 580000000.0) tmp = x - (z * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.0048], t$95$0, If[LessEqual[y, 580000000.0], N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.0048:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 580000000:\\
\;\;\;\;x - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.00479999999999999958 or 5.8e8 < y Initial program 99.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6449.7
Applied rewrites49.7%
if -0.00479999999999999958 < y < 5.8e8Initial program 100.0%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6499.2
Applied rewrites99.2%
Final simplification71.6%
(FPCore (x y z) :precision binary64 (if (<= z -7.2e+118) (* (- y) z) (* 1.0 x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -7.2e+118) {
tmp = -y * z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-7.2d+118)) then
tmp = -y * z
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -7.2e+118) {
tmp = -y * z;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -7.2e+118: tmp = -y * z else: tmp = 1.0 * x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -7.2e+118) tmp = Float64(Float64(-y) * z); else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -7.2e+118) tmp = -y * z; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -7.2e+118], N[((-y) * z), $MachinePrecision], N[(1.0 * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -7.2 \cdot 10^{+118}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if z < -7.2e118Initial program 99.7%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6444.9
Applied rewrites44.9%
Taylor expanded in z around inf
Applied rewrites32.2%
if -7.2e118 < z Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6464.7
Applied rewrites64.7%
Taylor expanded in y around 0
Applied rewrites39.4%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6447.1
Applied rewrites47.1%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6459.5
Applied rewrites59.5%
Taylor expanded in y around 0
Applied rewrites35.9%
herbie shell --seed 2024270
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))