
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ x y) (/ x y) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return fma((x / y), (x / y), ((z / t) * (z / t)));
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(x / y), Float64(Float64(z / t) * Float64(z / t))) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \frac{z}{t}\right)
\end{array}
Initial program 64.1%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
frac-addN/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
Applied rewrites70.7%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 0.0)
(/ 1.0 (* (/ y x) (/ y x)))
(if (<= t_1 5e+219)
(+ (/ (* (/ x y) x) y) t_1)
(fma (/ x (* y y)) x (* (/ z t) (/ z t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 0.0) {
tmp = 1.0 / ((y / x) * (y / x));
} else if (t_1 <= 5e+219) {
tmp = (((x / y) * x) / y) + t_1;
} else {
tmp = fma((x / (y * y)), x, ((z / t) * (z / t)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 0.0) tmp = Float64(1.0 / Float64(Float64(y / x) * Float64(y / x))); elseif (t_1 <= 5e+219) tmp = Float64(Float64(Float64(Float64(x / y) * x) / y) + t_1); else tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z / t) * Float64(z / t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(1.0 / N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+219], N[(N[(N[(N[(x / y), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;\frac{1}{\frac{y}{x} \cdot \frac{y}{x}}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+219}:\\
\;\;\;\;\frac{\frac{x}{y} \cdot x}{y} + t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 0.0Initial program 71.2%
lift-+.f64N/A
flip-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
lower-/.f6471.2
Applied rewrites99.5%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6494.7
Applied rewrites94.7%
if 0.0 < (/.f64 (*.f64 z z) (*.f64 t t)) < 5e219Initial program 71.8%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6493.8
Applied rewrites93.8%
if 5e219 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 57.5%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Applied rewrites97.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e-172)
(/ 1.0 (* (/ y x) (/ y x)))
(if (<= t_1 2e+297) (+ t_1 (/ (* x x) (* y y))) (/ (/ z t) (/ t z))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e-172) {
tmp = 1.0 / ((y / x) * (y / x));
} else if (t_1 <= 2e+297) {
tmp = t_1 + ((x * x) / (y * y));
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * z) / (t * t)
if (t_1 <= 2d-172) then
tmp = 1.0d0 / ((y / x) * (y / x))
else if (t_1 <= 2d+297) then
tmp = t_1 + ((x * x) / (y * y))
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e-172) {
tmp = 1.0 / ((y / x) * (y / x));
} else if (t_1 <= 2e+297) {
tmp = t_1 + ((x * x) / (y * y));
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 2e-172: tmp = 1.0 / ((y / x) * (y / x)) elif t_1 <= 2e+297: tmp = t_1 + ((x * x) / (y * y)) else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e-172) tmp = Float64(1.0 / Float64(Float64(y / x) * Float64(y / x))); elseif (t_1 <= 2e+297) tmp = Float64(t_1 + Float64(Float64(x * x) / Float64(y * y))); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 2e-172) tmp = 1.0 / ((y / x) * (y / x)); elseif (t_1 <= 2e+297) tmp = t_1 + ((x * x) / (y * y)); else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-172], N[(1.0 / N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+297], N[(t$95$1 + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-172}:\\
\;\;\;\;\frac{1}{\frac{y}{x} \cdot \frac{y}{x}}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+297}:\\
\;\;\;\;t\_1 + \frac{x \cdot x}{y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e-172Initial program 69.6%
lift-+.f64N/A
flip-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
lower-/.f6469.6
Applied rewrites99.5%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6493.4
Applied rewrites93.4%
if 2.0000000000000001e-172 < (/.f64 (*.f64 z z) (*.f64 t t)) < 2e297Initial program 82.1%
if 2e297 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 54.5%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6487.5
Applied rewrites87.5%
Applied rewrites87.6%
Final simplification88.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* (/ z t) (/ z t)))) (if (<= t_1 2e+150) t_2 (if (<= t_1 INFINITY) (* (/ x (* y y)) x) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = (z / t) * (z / t);
double tmp;
if (t_1 <= 2e+150) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x / (y * y)) * x;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = (z / t) * (z / t);
double tmp;
if (t_1 <= 2e+150) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x / (y * y)) * x;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) t_2 = (z / t) * (z / t) tmp = 0 if t_1 <= 2e+150: tmp = t_2 elif t_1 <= math.inf: tmp = (x / (y * y)) * x else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) t_2 = Float64(Float64(z / t) * Float64(z / t)) tmp = 0.0 if (t_1 <= 2e+150) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(Float64(x / Float64(y * y)) * x); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); t_2 = (z / t) * (z / t); tmp = 0.0; if (t_1 <= 2e+150) tmp = t_2; elseif (t_1 <= Inf) tmp = (x / (y * y)) * x; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+150], t$95$2, If[LessEqual[t$95$1, Infinity], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
t_2 := \frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+150}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x}{y \cdot y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.99999999999999996e150 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 56.8%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6480.9
Applied rewrites80.9%
if 1.99999999999999996e150 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 77.3%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
frac-addN/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
Applied rewrites78.9%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6488.7
Applied rewrites88.7%
Applied rewrites88.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 2e+253) (fma (/ x (* y y)) x (* (/ z t) (/ z t))) (fma (/ (/ x y) y) x (* (/ z (* t t)) z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 2e+253) {
tmp = fma((x / (y * y)), x, ((z / t) * (z / t)));
} else {
tmp = fma(((x / y) / y), x, ((z / (t * t)) * z));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 2e+253) tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z / t) * Float64(z / t))); else tmp = fma(Float64(Float64(x / y) / y), x, Float64(Float64(z / Float64(t * t)) * z)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 2e+253], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x + N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{+253}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \frac{z}{t \cdot t} \cdot z\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999999999e253Initial program 72.4%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6499.0
Applied rewrites99.0%
Applied rewrites97.7%
if 1.9999999999999999e253 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 54.7%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6494.4
Applied rewrites94.4%
Applied rewrites91.8%
Final simplification94.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-172) (/ 1.0 (* (/ y x) (/ y x))) (fma (/ x (* y y)) x (* (/ z t) (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-172) {
tmp = 1.0 / ((y / x) * (y / x));
} else {
tmp = fma((x / (y * y)), x, ((z / t) * (z / t)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-172) tmp = Float64(1.0 / Float64(Float64(y / x) * Float64(y / x))); else tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z / t) * Float64(z / t))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-172], N[(1.0 / N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-172}:\\
\;\;\;\;\frac{1}{\frac{y}{x} \cdot \frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e-172Initial program 69.6%
lift-+.f64N/A
flip-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
lower-/.f6469.6
Applied rewrites99.5%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6493.4
Applied rewrites93.4%
if 2.0000000000000001e-172 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 61.0%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
Applied rewrites94.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* (/ x (* y y)) x))) (if (<= t_1 1.7e-129) t_2 (if (<= t_1 INFINITY) t_1 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = (x / (y * y)) * x;
double tmp;
if (t_1 <= 1.7e-129) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = (x / (y * y)) * x;
double tmp;
if (t_1 <= 1.7e-129) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) t_2 = (x / (y * y)) * x tmp = 0 if t_1 <= 1.7e-129: tmp = t_2 elif t_1 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) t_2 = Float64(Float64(x / Float64(y * y)) * x) tmp = 0.0 if (t_1 <= 1.7e-129) tmp = t_2; elseif (t_1 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); t_2 = (x / (y * y)) * x; tmp = 0.0; if (t_1 <= 1.7e-129) tmp = t_2; elseif (t_1 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 1.7e-129], t$95$2, If[LessEqual[t$95$1, Infinity], t$95$1, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
t_2 := \frac{x}{y \cdot y} \cdot x\\
\mathbf{if}\;t\_1 \leq 1.7 \cdot 10^{-129}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.70000000000000007e-129 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 55.7%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
frac-addN/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
Applied rewrites60.6%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6476.0
Applied rewrites76.0%
Applied rewrites64.2%
if 1.70000000000000007e-129 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 72.1%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6484.9
Applied rewrites84.9%
Applied rewrites77.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 0.01) (/ 1.0 (* (/ y x) (/ y x))) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 0.01) {
tmp = 1.0 / ((y / x) * (y / x));
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 0.01d0) then
tmp = 1.0d0 / ((y / x) * (y / x))
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 0.01) {
tmp = 1.0 / ((y / x) * (y / x));
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 0.01: tmp = 1.0 / ((y / x) * (y / x)) else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 0.01) tmp = Float64(1.0 / Float64(Float64(y / x) * Float64(y / x))); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 0.01) tmp = 1.0 / ((y / x) * (y / x)); else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 0.01], N[(1.0 / N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 0.01:\\
\;\;\;\;\frac{1}{\frac{y}{x} \cdot \frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 0.0100000000000000002Initial program 71.9%
lift-+.f64N/A
flip-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
lower-/.f6471.9
Applied rewrites99.5%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6488.3
Applied rewrites88.3%
if 0.0100000000000000002 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 58.3%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6484.8
Applied rewrites84.8%
Applied rewrites84.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 0.01) (* (/ x y) (/ x y)) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 0.01) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 0.01d0) then
tmp = (x / y) * (x / y)
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 0.01) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 0.01: tmp = (x / y) * (x / y) else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 0.01) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 0.01) tmp = (x / y) * (x / y); else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 0.01], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 0.01:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 0.0100000000000000002Initial program 71.9%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
frac-addN/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
Applied rewrites66.3%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6488.2
Applied rewrites88.2%
if 0.0100000000000000002 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 58.3%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6484.8
Applied rewrites84.8%
Applied rewrites84.8%
(FPCore (x y z t) :precision binary64 (fma (/ (/ x y) y) x (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return fma(((x / y) / y), x, ((z / t) * (z / t)));
}
function code(x, y, z, t) return fma(Float64(Float64(x / y) / y), x, Float64(Float64(z / t) * Float64(z / t))) end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{\frac{x}{y}}{y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)
\end{array}
Initial program 64.1%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 0.01) (* (/ x y) (/ x y)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 0.01) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 0.01d0) then
tmp = (x / y) * (x / y)
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 0.01) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 0.01: tmp = (x / y) * (x / y) else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 0.01) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 0.01) tmp = (x / y) * (x / y); else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 0.01], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 0.01:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 0.0100000000000000002Initial program 71.9%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
frac-addN/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
Applied rewrites66.3%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6488.2
Applied rewrites88.2%
if 0.0100000000000000002 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 58.3%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6484.8
Applied rewrites84.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 0.01) (* (/ (/ x y) y) x) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 0.01) {
tmp = ((x / y) / y) * x;
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 0.01d0) then
tmp = ((x / y) / y) * x
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 0.01) {
tmp = ((x / y) / y) * x;
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 0.01: tmp = ((x / y) / y) * x else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 0.01) tmp = Float64(Float64(Float64(x / y) / y) * x); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 0.01) tmp = ((x / y) / y) * x; else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 0.01], N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 0.01:\\
\;\;\;\;\frac{\frac{x}{y}}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 0.0100000000000000002Initial program 71.9%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6482.7
Applied rewrites82.7%
if 0.0100000000000000002 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 58.3%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6484.8
Applied rewrites84.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e-133) (* (/ x (* y y)) x) (* (/ z (* t t)) z)))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-133) {
tmp = (x / (y * y)) * x;
} else {
tmp = (z / (t * t)) * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d-133) then
tmp = (x / (y * y)) * x
else
tmp = (z / (t * t)) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e-133) {
tmp = (x / (y * y)) * x;
} else {
tmp = (z / (t * t)) * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e-133: tmp = (x / (y * y)) * x else: tmp = (z / (t * t)) * z return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e-133) tmp = Float64(Float64(x / Float64(y * y)) * x); else tmp = Float64(Float64(z / Float64(t * t)) * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e-133) tmp = (x / (y * y)) * x; else tmp = (z / (t * t)) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e-133], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-133}:\\
\;\;\;\;\frac{x}{y \cdot y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t \cdot t} \cdot z\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e-133Initial program 71.2%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-/.f64N/A
frac-addN/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
Applied rewrites67.9%
Taylor expanded in t around inf
unpow2N/A
unpow2N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f64N/A
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Taylor expanded in t around inf
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
unpow2N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6487.3
Applied rewrites87.3%
Applied rewrites73.0%
if 2.0000000000000001e-133 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 59.8%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6481.7
Applied rewrites81.7%
Applied rewrites70.5%
Final simplification71.4%
(FPCore (x y z t) :precision binary64 (/ (* z z) (* t t)))
double code(double x, double y, double z, double t) {
return (z * z) / (t * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * z) / (t * t)
end function
public static double code(double x, double y, double z, double t) {
return (z * z) / (t * t);
}
def code(x, y, z, t): return (z * z) / (t * t)
function code(x, y, z, t) return Float64(Float64(z * z) / Float64(t * t)) end
function tmp = code(x, y, z, t) tmp = (z * z) / (t * t); end
code[x_, y_, z_, t_] := N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z \cdot z}{t \cdot t}
\end{array}
Initial program 64.1%
Taylor expanded in t around 0
unpow2N/A
unpow2N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6462.9
Applied rewrites62.9%
Applied rewrites50.4%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024270
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))