
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) z (+ x (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), z, (x + sin(y)));
}
function code(x, y, z) return fma(cos(y), z, Float64(x + sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, x + \sin y\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (* z (cos y)) (+ x (sin y)))))
(if (<= t_0 -2e+20)
(+ x z)
(if (<= t_0 -0.05)
(sin y)
(if (<= t_0 1e-10) (+ (+ x y) z) (if (<= t_0 3.0) (sin y) (+ x z)))))))
double code(double x, double y, double z) {
double t_0 = (z * cos(y)) + (x + sin(y));
double tmp;
if (t_0 <= -2e+20) {
tmp = x + z;
} else if (t_0 <= -0.05) {
tmp = sin(y);
} else if (t_0 <= 1e-10) {
tmp = (x + y) + z;
} else if (t_0 <= 3.0) {
tmp = sin(y);
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z * cos(y)) + (x + sin(y))
if (t_0 <= (-2d+20)) then
tmp = x + z
else if (t_0 <= (-0.05d0)) then
tmp = sin(y)
else if (t_0 <= 1d-10) then
tmp = (x + y) + z
else if (t_0 <= 3.0d0) then
tmp = sin(y)
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z * Math.cos(y)) + (x + Math.sin(y));
double tmp;
if (t_0 <= -2e+20) {
tmp = x + z;
} else if (t_0 <= -0.05) {
tmp = Math.sin(y);
} else if (t_0 <= 1e-10) {
tmp = (x + y) + z;
} else if (t_0 <= 3.0) {
tmp = Math.sin(y);
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): t_0 = (z * math.cos(y)) + (x + math.sin(y)) tmp = 0 if t_0 <= -2e+20: tmp = x + z elif t_0 <= -0.05: tmp = math.sin(y) elif t_0 <= 1e-10: tmp = (x + y) + z elif t_0 <= 3.0: tmp = math.sin(y) else: tmp = x + z return tmp
function code(x, y, z) t_0 = Float64(Float64(z * cos(y)) + Float64(x + sin(y))) tmp = 0.0 if (t_0 <= -2e+20) tmp = Float64(x + z); elseif (t_0 <= -0.05) tmp = sin(y); elseif (t_0 <= 1e-10) tmp = Float64(Float64(x + y) + z); elseif (t_0 <= 3.0) tmp = sin(y); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z * cos(y)) + (x + sin(y)); tmp = 0.0; if (t_0 <= -2e+20) tmp = x + z; elseif (t_0 <= -0.05) tmp = sin(y); elseif (t_0 <= 1e-10) tmp = (x + y) + z; elseif (t_0 <= 3.0) tmp = sin(y); else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+20], N[(x + z), $MachinePrecision], If[LessEqual[t$95$0, -0.05], N[Sin[y], $MachinePrecision], If[LessEqual[t$95$0, 1e-10], N[(N[(x + y), $MachinePrecision] + z), $MachinePrecision], If[LessEqual[t$95$0, 3.0], N[Sin[y], $MachinePrecision], N[(x + z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y + \left(x + \sin y\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+20}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;t\_0 \leq -0.05:\\
\;\;\;\;\sin y\\
\mathbf{elif}\;t\_0 \leq 10^{-10}:\\
\;\;\;\;\left(x + y\right) + z\\
\mathbf{elif}\;t\_0 \leq 3:\\
\;\;\;\;\sin y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -2e20 or 3 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6475.9
Applied rewrites75.9%
if -2e20 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -0.050000000000000003 or 1.00000000000000004e-10 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 3Initial program 100.0%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
inv-powN/A
lower-pow.f6499.5
Applied rewrites99.5%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6494.6
Applied rewrites94.6%
Taylor expanded in x around 0
Applied rewrites93.1%
if -0.050000000000000003 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 1.00000000000000004e-10Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification82.7%
(FPCore (x y z) :precision binary64 (if (<= x -1.66e+22) (+ x z) (if (<= x 9e-72) (fma (cos y) z (sin y)) (fma 1.0 z (+ x (sin y))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.66e+22) {
tmp = x + z;
} else if (x <= 9e-72) {
tmp = fma(cos(y), z, sin(y));
} else {
tmp = fma(1.0, z, (x + sin(y)));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.66e+22) tmp = Float64(x + z); elseif (x <= 9e-72) tmp = fma(cos(y), z, sin(y)); else tmp = fma(1.0, z, Float64(x + sin(y))); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.66e+22], N[(x + z), $MachinePrecision], If[LessEqual[x, 9e-72], N[(N[Cos[y], $MachinePrecision] * z + N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(1.0 * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.66 \cdot 10^{+22}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;x \leq 9 \cdot 10^{-72}:\\
\;\;\;\;\mathsf{fma}\left(\cos y, z, \sin y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(1, z, x + \sin y\right)\\
\end{array}
\end{array}
if x < -1.66e22Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6489.3
Applied rewrites89.3%
if -1.66e22 < x < 9e-72Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-sin.f6494.5
Applied rewrites94.5%
if 9e-72 < x Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
Applied rewrites91.1%
Final simplification92.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -2.65e+67)
t_0
(if (<= z 3.9e+21)
(fma 1.0 z (+ x (sin y)))
(if (<= z 1.8e+182) t_0 (fma (cos y) z (+ x y)))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -2.65e+67) {
tmp = t_0;
} else if (z <= 3.9e+21) {
tmp = fma(1.0, z, (x + sin(y)));
} else if (z <= 1.8e+182) {
tmp = t_0;
} else {
tmp = fma(cos(y), z, (x + y));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -2.65e+67) tmp = t_0; elseif (z <= 3.9e+21) tmp = fma(1.0, z, Float64(x + sin(y))); elseif (z <= 1.8e+182) tmp = t_0; else tmp = fma(cos(y), z, Float64(x + y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.65e+67], t$95$0, If[LessEqual[z, 3.9e+21], N[(1.0 * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.8e+182], t$95$0, N[(N[Cos[y], $MachinePrecision] * z + N[(x + y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -2.65 \cdot 10^{+67}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{+21}:\\
\;\;\;\;\mathsf{fma}\left(1, z, x + \sin y\right)\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{+182}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\cos y, z, x + y\right)\\
\end{array}
\end{array}
if z < -2.65e67 or 3.9e21 < z < 1.8e182Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6484.7
Applied rewrites84.7%
if -2.65e67 < z < 3.9e21Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites97.4%
if 1.8e182 < z Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification93.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -2.65e+67)
t_0
(if (<= z 3.9e+21) (fma 1.0 z (+ x (sin y))) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -2.65e+67) {
tmp = t_0;
} else if (z <= 3.9e+21) {
tmp = fma(1.0, z, (x + sin(y)));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -2.65e+67) tmp = t_0; elseif (z <= 3.9e+21) tmp = fma(1.0, z, Float64(x + sin(y))); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.65e+67], t$95$0, If[LessEqual[z, 3.9e+21], N[(1.0 * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -2.65 \cdot 10^{+67}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{+21}:\\
\;\;\;\;\mathsf{fma}\left(1, z, x + \sin y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.65e67 or 3.9e21 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6483.6
Applied rewrites83.6%
if -2.65e67 < z < 3.9e21Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites97.4%
Final simplification92.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (cos y)))) (if (<= z -2.3e+14) t_0 (if (<= z 50000000000.0) (+ x (sin y)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -2.3e+14) {
tmp = t_0;
} else if (z <= 50000000000.0) {
tmp = x + sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-2.3d+14)) then
tmp = t_0
else if (z <= 50000000000.0d0) then
tmp = x + sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -2.3e+14) {
tmp = t_0;
} else if (z <= 50000000000.0) {
tmp = x + Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -2.3e+14: tmp = t_0 elif z <= 50000000000.0: tmp = x + math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -2.3e+14) tmp = t_0; elseif (z <= 50000000000.0) tmp = Float64(x + sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -2.3e+14) tmp = t_0; elseif (z <= 50000000000.0) tmp = x + sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.3e+14], t$95$0, If[LessEqual[z, 50000000000.0], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -2.3 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 50000000000:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.3e14 or 5e10 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6482.1
Applied rewrites82.1%
if -2.3e14 < z < 5e10Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6487.1
Applied rewrites87.1%
Final simplification85.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (sin y))))
(if (<= y -4e+30)
t_0
(if (<= y 19000000000000.0) (fma (fma (* -0.5 y) z 1.0) y (+ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + sin(y);
double tmp;
if (y <= -4e+30) {
tmp = t_0;
} else if (y <= 19000000000000.0) {
tmp = fma(fma((-0.5 * y), z, 1.0), y, (x + z));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + sin(y)) tmp = 0.0 if (y <= -4e+30) tmp = t_0; elseif (y <= 19000000000000.0) tmp = fma(fma(Float64(-0.5 * y), z, 1.0), y, Float64(x + z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4e+30], t$95$0, If[LessEqual[y, 19000000000000.0], N[(N[(N[(-0.5 * y), $MachinePrecision] * z + 1.0), $MachinePrecision] * y + N[(x + z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \sin y\\
\mathbf{if}\;y \leq -4 \cdot 10^{+30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 19000000000000:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.5 \cdot y, z, 1\right), y, x + z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.0000000000000001e30 or 1.9e13 < y Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6467.3
Applied rewrites67.3%
if -4.0000000000000001e30 < y < 1.9e13Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
Final simplification81.6%
(FPCore (x y z) :precision binary64 (if (<= y -4.5e+33) (+ x z) (if (<= y 1.25e+19) (fma (fma (* -0.5 y) z 1.0) y (+ x z)) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.5e+33) {
tmp = x + z;
} else if (y <= 1.25e+19) {
tmp = fma(fma((-0.5 * y), z, 1.0), y, (x + z));
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -4.5e+33) tmp = Float64(x + z); elseif (y <= 1.25e+19) tmp = fma(fma(Float64(-0.5 * y), z, 1.0), y, Float64(x + z)); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -4.5e+33], N[(x + z), $MachinePrecision], If[LessEqual[y, 1.25e+19], N[(N[(N[(-0.5 * y), $MachinePrecision] * z + 1.0), $MachinePrecision] * y + N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+33}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 1.25 \cdot 10^{+19}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.5 \cdot y, z, 1\right), y, x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -4.5e33 or 1.25e19 < y Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6439.9
Applied rewrites39.9%
if -4.5e33 < y < 1.25e19Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6496.2
Applied rewrites96.2%
Final simplification66.5%
(FPCore (x y z) :precision binary64 (if (<= y -4.5e+33) (+ x z) (if (<= y 9.5e+17) (+ (+ x y) z) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.5e+33) {
tmp = x + z;
} else if (y <= 9.5e+17) {
tmp = (x + y) + z;
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.5d+33)) then
tmp = x + z
else if (y <= 9.5d+17) then
tmp = (x + y) + z
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.5e+33) {
tmp = x + z;
} else if (y <= 9.5e+17) {
tmp = (x + y) + z;
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.5e+33: tmp = x + z elif y <= 9.5e+17: tmp = (x + y) + z else: tmp = x + z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.5e+33) tmp = Float64(x + z); elseif (y <= 9.5e+17) tmp = Float64(Float64(x + y) + z); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.5e+33) tmp = x + z; elseif (y <= 9.5e+17) tmp = (x + y) + z; else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.5e+33], N[(x + z), $MachinePrecision], If[LessEqual[y, 9.5e+17], N[(N[(x + y), $MachinePrecision] + z), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{+33}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+17}:\\
\;\;\;\;\left(x + y\right) + z\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -4.5e33 or 9.5e17 < y Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6439.9
Applied rewrites39.9%
if -4.5e33 < y < 9.5e17Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6496.0
Applied rewrites96.0%
Final simplification66.4%
(FPCore (x y z) :precision binary64 (if (<= x -1.5e-86) (+ x z) (if (<= x 1.02e-202) (+ z y) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.5e-86) {
tmp = x + z;
} else if (x <= 1.02e-202) {
tmp = z + y;
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.5d-86)) then
tmp = x + z
else if (x <= 1.02d-202) then
tmp = z + y
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.5e-86) {
tmp = x + z;
} else if (x <= 1.02e-202) {
tmp = z + y;
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.5e-86: tmp = x + z elif x <= 1.02e-202: tmp = z + y else: tmp = x + z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.5e-86) tmp = Float64(x + z); elseif (x <= 1.02e-202) tmp = Float64(z + y); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.5e-86) tmp = x + z; elseif (x <= 1.02e-202) tmp = z + y; else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.5e-86], N[(x + z), $MachinePrecision], If[LessEqual[x, 1.02e-202], N[(z + y), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \cdot 10^{-86}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;x \leq 1.02 \cdot 10^{-202}:\\
\;\;\;\;z + y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if x < -1.5e-86 or 1.01999999999999997e-202 < x Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6472.3
Applied rewrites72.3%
if -1.5e-86 < x < 1.01999999999999997e-202Initial program 100.0%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
inv-powN/A
lower-pow.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6452.2
Applied rewrites52.2%
Taylor expanded in x around 0
Applied rewrites49.9%
Final simplification65.2%
(FPCore (x y z) :precision binary64 (+ x z))
double code(double x, double y, double z) {
return x + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + z
end function
public static double code(double x, double y, double z) {
return x + z;
}
def code(x, y, z): return x + z
function code(x, y, z) return Float64(x + z) end
function tmp = code(x, y, z) tmp = x + z; end
code[x_, y_, z_] := N[(x + z), $MachinePrecision]
\begin{array}{l}
\\
x + z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6461.6
Applied rewrites61.6%
Final simplification61.6%
herbie shell --seed 2024270
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))