
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (+ (/ (- y z) (/ (- a z) t)) x)) (t_2 (/ (* t (- y z)) (- a z)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 1e+171) (+ x t_2) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) / ((a - z) / t)) + x;
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+171) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y - z) / ((a - z) / t)) + x;
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 1e+171) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y - z) / ((a - z) / t)) + x t_2 = (t * (y - z)) / (a - z) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 1e+171: tmp = x + t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y - z) / Float64(Float64(a - z) / t)) + x) t_2 = Float64(Float64(t * Float64(y - z)) / Float64(a - z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+171) tmp = Float64(x + t_2); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y - z) / ((a - z) / t)) + x; t_2 = (t * (y - z)) / (a - z); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= 1e+171) tmp = x + t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - z), $MachinePrecision] / N[(N[(a - z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+171], N[(x + t$95$2), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y - z}{\frac{a - z}{t}} + x\\
t_2 := \frac{t \cdot \left(y - z\right)}{a - z}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+171}:\\
\;\;\;\;x + t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -inf.0 or 9.99999999999999954e170 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 44.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
if -inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 9.99999999999999954e170Initial program 99.6%
Final simplification99.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ t (- a z)) (- y z))) (t_2 (/ (* t (- y z)) (- a z)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 4.1e+216) (+ x t_2) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t / (a - z)) * (y - z);
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 4.1e+216) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (t / (a - z)) * (y - z);
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 4.1e+216) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (t / (a - z)) * (y - z) t_2 = (t * (y - z)) / (a - z) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 4.1e+216: tmp = x + t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(t / Float64(a - z)) * Float64(y - z)) t_2 = Float64(Float64(t * Float64(y - z)) / Float64(a - z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 4.1e+216) tmp = Float64(x + t_2); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (t / (a - z)) * (y - z); t_2 = (t * (y - z)) / (a - z); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= 4.1e+216) tmp = x + t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t / N[(a - z), $MachinePrecision]), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 4.1e+216], N[(x + t$95$2), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t}{a - z} \cdot \left(y - z\right)\\
t_2 := \frac{t \cdot \left(y - z\right)}{a - z}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4.1 \cdot 10^{+216}:\\
\;\;\;\;x + t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -inf.0 or 4.0999999999999998e216 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 38.8%
Taylor expanded in t around inf
distribute-lft-out--N/A
associate-/l*N/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
associate-*r/N/A
distribute-rgt-out--N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6481.1
Applied rewrites81.1%
if -inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 4.0999999999999998e216Initial program 99.6%
Final simplification95.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (- 1.0 (/ y z)) t x))) (if (<= z -3.8e+95) t_1 (if (<= z 5.8e-43) (+ (/ (* t y) (- a z)) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((1.0 - (y / z)), t, x);
double tmp;
if (z <= -3.8e+95) {
tmp = t_1;
} else if (z <= 5.8e-43) {
tmp = ((t * y) / (a - z)) + x;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(1.0 - Float64(y / z)), t, x) tmp = 0.0 if (z <= -3.8e+95) tmp = t_1; elseif (z <= 5.8e-43) tmp = Float64(Float64(Float64(t * y) / Float64(a - z)) + x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision]}, If[LessEqual[z, -3.8e+95], t$95$1, If[LessEqual[z, 5.8e-43], N[(N[(N[(t * y), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{if}\;z \leq -3.8 \cdot 10^{+95}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.8 \cdot 10^{-43}:\\
\;\;\;\;\frac{t \cdot y}{a - z} + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.7999999999999999e95 or 5.8000000000000003e-43 < z Initial program 72.8%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6489.8
Applied rewrites89.8%
if -3.7999999999999999e95 < z < 5.8000000000000003e-43Initial program 96.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6492.5
Applied rewrites92.5%
Final simplification91.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (- 1.0 (/ y z)) t x))) (if (<= z -4.9e-54) t_1 (if (<= z 3.5e+56) (fma (/ y a) t x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((1.0 - (y / z)), t, x);
double tmp;
if (z <= -4.9e-54) {
tmp = t_1;
} else if (z <= 3.5e+56) {
tmp = fma((y / a), t, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(1.0 - Float64(y / z)), t, x) tmp = 0.0 if (z <= -4.9e-54) tmp = t_1; elseif (z <= 3.5e+56) tmp = fma(Float64(y / a), t, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision]}, If[LessEqual[z, -4.9e-54], t$95$1, If[LessEqual[z, 3.5e+56], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{if}\;z \leq -4.9 \cdot 10^{-54}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{+56}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.90000000000000021e-54 or 3.49999999999999999e56 < z Initial program 75.1%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6488.1
Applied rewrites88.1%
if -4.90000000000000021e-54 < z < 3.49999999999999999e56Initial program 96.0%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6484.8
Applied rewrites84.8%
(FPCore (x y z t a) :precision binary64 (if (<= z -3.8e+95) (+ x t) (if (<= z 3.5e+56) (fma (/ y a) t x) (+ x t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -3.8e+95) {
tmp = x + t;
} else if (z <= 3.5e+56) {
tmp = fma((y / a), t, x);
} else {
tmp = x + t;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -3.8e+95) tmp = Float64(x + t); elseif (z <= 3.5e+56) tmp = fma(Float64(y / a), t, x); else tmp = Float64(x + t); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -3.8e+95], N[(x + t), $MachinePrecision], If[LessEqual[z, 3.5e+56], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], N[(x + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.8 \cdot 10^{+95}:\\
\;\;\;\;x + t\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{+56}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if z < -3.7999999999999999e95 or 3.49999999999999999e56 < z Initial program 70.8%
Taylor expanded in z around inf
lower-+.f6484.0
Applied rewrites84.0%
if -3.7999999999999999e95 < z < 3.49999999999999999e56Initial program 95.4%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6481.1
Applied rewrites81.1%
Final simplification82.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ t a) y))) (if (<= y -2.7e+284) t_1 (if (<= y 1.22e+196) (+ x t) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t / a) * y;
double tmp;
if (y <= -2.7e+284) {
tmp = t_1;
} else if (y <= 1.22e+196) {
tmp = x + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (t / a) * y
if (y <= (-2.7d+284)) then
tmp = t_1
else if (y <= 1.22d+196) then
tmp = x + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (t / a) * y;
double tmp;
if (y <= -2.7e+284) {
tmp = t_1;
} else if (y <= 1.22e+196) {
tmp = x + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (t / a) * y tmp = 0 if y <= -2.7e+284: tmp = t_1 elif y <= 1.22e+196: tmp = x + t else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(t / a) * y) tmp = 0.0 if (y <= -2.7e+284) tmp = t_1; elseif (y <= 1.22e+196) tmp = Float64(x + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (t / a) * y; tmp = 0.0; if (y <= -2.7e+284) tmp = t_1; elseif (y <= 1.22e+196) tmp = x + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t / a), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -2.7e+284], t$95$1, If[LessEqual[y, 1.22e+196], N[(x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t}{a} \cdot y\\
\mathbf{if}\;y \leq -2.7 \cdot 10^{+284}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.22 \cdot 10^{+196}:\\
\;\;\;\;x + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.70000000000000007e284 or 1.21999999999999995e196 < y Initial program 65.5%
Taylor expanded in y around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6484.3
Applied rewrites84.3%
Taylor expanded in a around inf
Applied rewrites52.5%
Applied rewrites67.8%
if -2.70000000000000007e284 < y < 1.21999999999999995e196Initial program 88.2%
Taylor expanded in z around inf
lower-+.f6464.7
Applied rewrites64.7%
Final simplification65.0%
(FPCore (x y z t a) :precision binary64 (+ x t))
double code(double x, double y, double z, double t, double a) {
return x + t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + t
end function
public static double code(double x, double y, double z, double t, double a) {
return x + t;
}
def code(x, y, z, t, a): return x + t
function code(x, y, z, t, a) return Float64(x + t) end
function tmp = code(x, y, z, t, a) tmp = x + t; end
code[x_, y_, z_, t_, a_] := N[(x + t), $MachinePrecision]
\begin{array}{l}
\\
x + t
\end{array}
Initial program 86.1%
Taylor expanded in z around inf
lower-+.f6459.7
Applied rewrites59.7%
Final simplification59.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* (/ (- y z) (- a z)) t))))
(if (< t -1.0682974490174067e-39)
t_1
(if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (((y - z) / (a - z)) * t)
if (t < (-1.0682974490174067d-39)) then
tmp = t_1
else if (t < 3.9110949887586375d-141) then
tmp = x + (((y - z) * t) / (a - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (((y - z) / (a - z)) * t) tmp = 0 if t < -1.0682974490174067e-39: tmp = t_1 elif t < 3.9110949887586375e-141: tmp = x + (((y - z) * t) / (a - z)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(Float64(Float64(y - z) / Float64(a - z)) * t)) tmp = 0.0 if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (((y - z) / (a - z)) * t); tmp = 0.0; if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = x + (((y - z) * t) / (a - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.0682974490174067e-39], t$95$1, If[Less[t, 3.9110949887586375e-141], N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y - z}{a - z} \cdot t\\
\mathbf{if}\;t < -1.0682974490174067 \cdot 10^{-39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.9110949887586375 \cdot 10^{-141}:\\
\;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024270
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:alt
(! :herbie-platform default (if (< t -10682974490174067/10000000000000000000000000000000000000000000000000000000) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 312887599100691/80000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t)))))
(+ x (/ (* (- y z) t) (- a z))))