
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 97.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.5
Applied rewrites97.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -500000000.0)
t_1
(if (<= (/ z t) 5e-7) (+ (* y (/ z t)) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -500000000.0) {
tmp = t_1;
} else if ((z / t) <= 5e-7) {
tmp = (y * (z / t)) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-500000000.0d0)) then
tmp = t_1
else if ((z / t) <= 5d-7) then
tmp = (y * (z / t)) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -500000000.0) {
tmp = t_1;
} else if ((z / t) <= 5e-7) {
tmp = (y * (z / t)) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -500000000.0: tmp = t_1 elif (z / t) <= 5e-7: tmp = (y * (z / t)) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -500000000.0) tmp = t_1; elseif (Float64(z / t) <= 5e-7) tmp = Float64(Float64(y * Float64(z / t)) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -500000000.0) tmp = t_1; elseif ((z / t) <= 5e-7) tmp = (y * (z / t)) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -500000000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-7], N[(N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -500000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-7}:\\
\;\;\;\;y \cdot \frac{z}{t} + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5e8 or 4.99999999999999977e-7 < (/.f64 z t) Initial program 97.4%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.3
Applied rewrites91.3%
Applied rewrites96.5%
if -5e8 < (/.f64 z t) < 4.99999999999999977e-7Initial program 97.5%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.2
Applied rewrites97.2%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6497.2
Applied rewrites97.2%
Final simplification96.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -5e-15)
t_1
(if (<= (/ z t) 5e-23) (+ (* (/ y t) z) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -5e-15) {
tmp = t_1;
} else if ((z / t) <= 5e-23) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-5d-15)) then
tmp = t_1
else if ((z / t) <= 5d-23) then
tmp = ((y / t) * z) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -5e-15) {
tmp = t_1;
} else if ((z / t) <= 5e-23) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -5e-15: tmp = t_1 elif (z / t) <= 5e-23: tmp = ((y / t) * z) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -5e-15) tmp = t_1; elseif (Float64(z / t) <= 5e-23) tmp = Float64(Float64(Float64(y / t) * z) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -5e-15) tmp = t_1; elseif ((z / t) <= 5e-23) tmp = ((y / t) * z) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e-15], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-23], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-23}:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -4.99999999999999999e-15 or 5.0000000000000002e-23 < (/.f64 z t) Initial program 97.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.8
Applied rewrites90.8%
Applied rewrites95.8%
if -4.99999999999999999e-15 < (/.f64 z t) < 5.0000000000000002e-23Initial program 97.5%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6496.3
Applied rewrites96.3%
Final simplification96.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -2e-71)
t_1
(if (<= (/ z t) 5e-24) (- x (* (/ x t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e-71) {
tmp = t_1;
} else if ((z / t) <= 5e-24) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-2d-71)) then
tmp = t_1
else if ((z / t) <= 5d-24) then
tmp = x - ((x / t) * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e-71) {
tmp = t_1;
} else if ((z / t) <= 5e-24) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -2e-71: tmp = t_1 elif (z / t) <= 5e-24: tmp = x - ((x / t) * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -2e-71) tmp = t_1; elseif (Float64(z / t) <= 5e-24) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -2e-71) tmp = t_1; elseif ((z / t) <= 5e-24) tmp = x - ((x / t) * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-71], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-24], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-71}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-24}:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.9999999999999998e-71 or 4.9999999999999998e-24 < (/.f64 z t) Initial program 97.8%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.9
Applied rewrites86.9%
Applied rewrites92.1%
if -1.9999999999999998e-71 < (/.f64 z t) < 4.9999999999999998e-24Initial program 97.2%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6472.7
Applied rewrites72.7%
Final simplification83.0%
(FPCore (x y z t) :precision binary64 (if (<= (+ (* (- y x) (/ z t)) x) -5e-208) (* (/ y t) z) (/ (* y z) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((((y - x) * (z / t)) + x) <= -5e-208) {
tmp = (y / t) * z;
} else {
tmp = (y * z) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((((y - x) * (z / t)) + x) <= (-5d-208)) then
tmp = (y / t) * z
else
tmp = (y * z) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((((y - x) * (z / t)) + x) <= -5e-208) {
tmp = (y / t) * z;
} else {
tmp = (y * z) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (((y - x) * (z / t)) + x) <= -5e-208: tmp = (y / t) * z else: tmp = (y * z) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(y - x) * Float64(z / t)) + x) <= -5e-208) tmp = Float64(Float64(y / t) * z); else tmp = Float64(Float64(y * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((((y - x) * (z / t)) + x) <= -5e-208) tmp = (y / t) * z; else tmp = (y * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], -5e-208], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(y - x\right) \cdot \frac{z}{t} + x \leq -5 \cdot 10^{-208}:\\
\;\;\;\;\frac{y}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot z}{t}\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) < -4.99999999999999963e-208Initial program 98.8%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6439.8
Applied rewrites39.8%
if -4.99999999999999963e-208 < (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) Initial program 96.1%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6438.2
Applied rewrites38.2%
Applied rewrites42.9%
Final simplification41.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ (- x) t) z))) (if (<= x -2.2e+20) t_1 (if (<= x 8e+61) (* y (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (-x / t) * z;
double tmp;
if (x <= -2.2e+20) {
tmp = t_1;
} else if (x <= 8e+61) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (-x / t) * z
if (x <= (-2.2d+20)) then
tmp = t_1
else if (x <= 8d+61) then
tmp = y * (z / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (-x / t) * z;
double tmp;
if (x <= -2.2e+20) {
tmp = t_1;
} else if (x <= 8e+61) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (-x / t) * z tmp = 0 if x <= -2.2e+20: tmp = t_1 elif x <= 8e+61: tmp = y * (z / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(-x) / t) * z) tmp = 0.0 if (x <= -2.2e+20) tmp = t_1; elseif (x <= 8e+61) tmp = Float64(y * Float64(z / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (-x / t) * z; tmp = 0.0; if (x <= -2.2e+20) tmp = t_1; elseif (x <= 8e+61) tmp = y * (z / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[x, -2.2e+20], t$95$1, If[LessEqual[x, 8e+61], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-x}{t} \cdot z\\
\mathbf{if}\;x \leq -2.2 \cdot 10^{+20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 8 \cdot 10^{+61}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.2e20 or 7.9999999999999996e61 < x Initial program 99.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6447.3
Applied rewrites47.3%
Taylor expanded in y around 0
Applied rewrites42.5%
if -2.2e20 < x < 7.9999999999999996e61Initial program 95.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lift--.f64N/A
flip--N/A
div-invN/A
div-invN/A
times-fracN/A
lower-fma.f64N/A
Applied rewrites69.8%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6462.2
Applied rewrites62.2%
Final simplification53.0%
(FPCore (x y z t) :precision binary64 (* (- y x) (/ z t)))
double code(double x, double y, double z, double t) {
return (y - x) * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y - x) * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return (y - x) * (z / t);
}
def code(x, y, z, t): return (y - x) * (z / t)
function code(x, y, z, t) return Float64(Float64(y - x) * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = (y - x) * (z / t); end
code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 97.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6457.7
Applied rewrites57.7%
Applied rewrites60.8%
Final simplification60.8%
(FPCore (x y z t) :precision binary64 (* y (/ z t)))
double code(double x, double y, double z, double t) {
return y * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return y * (z / t);
}
def code(x, y, z, t): return y * (z / t)
function code(x, y, z, t) return Float64(y * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = y * (z / t); end
code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{z}{t}
\end{array}
Initial program 97.5%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lift--.f64N/A
flip--N/A
div-invN/A
div-invN/A
times-fracN/A
lower-fma.f64N/A
Applied rewrites56.3%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6442.1
Applied rewrites42.1%
Final simplification42.1%
(FPCore (x y z t) :precision binary64 (* (/ y t) z))
double code(double x, double y, double z, double t) {
return (y / t) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / t) * z
end function
public static double code(double x, double y, double z, double t) {
return (y / t) * z;
}
def code(x, y, z, t): return (y / t) * z
function code(x, y, z, t) return Float64(Float64(y / t) * z) end
function tmp = code(x, y, z, t) tmp = (y / t) * z; end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{t} \cdot z
\end{array}
Initial program 97.5%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6439.0
Applied rewrites39.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024270
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))