
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
def code(x, y): return (0.5 / y) - (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{-0.5}{x}
\end{array}
Initial program 75.6%
Taylor expanded in y around inf
+-commutativeN/A
remove-double-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-frac-neg2N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
mul-1-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= y 1.35e-170) (/ 0.5 y) (if (<= y 2.1e+152) (* (+ y x) (/ 0.5 (* y x))) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= 1.35e-170) {
tmp = 0.5 / y;
} else if (y <= 2.1e+152) {
tmp = (y + x) * (0.5 / (y * x));
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.35d-170) then
tmp = 0.5d0 / y
else if (y <= 2.1d+152) then
tmp = (y + x) * (0.5d0 / (y * x))
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.35e-170) {
tmp = 0.5 / y;
} else if (y <= 2.1e+152) {
tmp = (y + x) * (0.5 / (y * x));
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.35e-170: tmp = 0.5 / y elif y <= 2.1e+152: tmp = (y + x) * (0.5 / (y * x)) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 1.35e-170) tmp = Float64(0.5 / y); elseif (y <= 2.1e+152) tmp = Float64(Float64(y + x) * Float64(0.5 / Float64(y * x))); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.35e-170) tmp = 0.5 / y; elseif (y <= 2.1e+152) tmp = (y + x) * (0.5 / (y * x)); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.35e-170], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 2.1e+152], N[(N[(y + x), $MachinePrecision] * N[(0.5 / N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.35 \cdot 10^{-170}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{+152}:\\
\;\;\;\;\left(y + x\right) \cdot \frac{0.5}{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 1.3499999999999999e-170Initial program 73.5%
Taylor expanded in y around 0
lower-/.f6455.3
Applied rewrites55.3%
if 1.3499999999999999e-170 < y < 2.1000000000000002e152Initial program 91.7%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6492.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f6492.0
Applied rewrites92.0%
if 2.1000000000000002e152 < y Initial program 58.4%
Taylor expanded in y around inf
lower-/.f6488.1
Applied rewrites88.1%
Final simplification69.2%
(FPCore (x y) :precision binary64 (if (<= x -2.9e-77) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (x <= -2.9e-77) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.9d-77)) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.9e-77) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.9e-77: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -2.9e-77) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.9e-77) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.9e-77], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.9 \cdot 10^{-77}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -2.8999999999999999e-77Initial program 79.9%
Taylor expanded in y around 0
lower-/.f6467.9
Applied rewrites67.9%
if -2.8999999999999999e-77 < x Initial program 73.4%
Taylor expanded in y around inf
lower-/.f6459.4
Applied rewrites59.4%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 75.6%
Taylor expanded in y around inf
lower-/.f6451.0
Applied rewrites51.0%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024270
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))