
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75)))) (* s 3.0)))
float code(float s, float u) {
return logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f)))) * (s * 3.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0)))) * (s * 3.0e0)
end function
function code(s, u) return Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75))))) * Float32(s * Float32(3.0))) end
function tmp = code(s, u) tmp = log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))) * (s * single(3.0)); end
\begin{array}{l}
\\
\log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right) \cdot \left(s \cdot 3\right)
\end{array}
Initial program 95.8%
Final simplification95.8%
(FPCore (s u) :precision binary32 (* (log (/ 1.0 (+ (* -1.3333333333333333 (- u 0.25)) 1.0))) (* s 3.0)))
float code(float s, float u) {
return logf((1.0f / ((-1.3333333333333333f * (u - 0.25f)) + 1.0f))) * (s * 3.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = log((1.0e0 / (((-1.3333333333333333e0) * (u - 0.25e0)) + 1.0e0))) * (s * 3.0e0)
end function
function code(s, u) return Float32(log(Float32(Float32(1.0) / Float32(Float32(Float32(-1.3333333333333333) * Float32(u - Float32(0.25))) + Float32(1.0)))) * Float32(s * Float32(3.0))) end
function tmp = code(s, u) tmp = log((single(1.0) / ((single(-1.3333333333333333) * (u - single(0.25))) + single(1.0)))) * (s * single(3.0)); end
\begin{array}{l}
\\
\log \left(\frac{1}{-1.3333333333333333 \cdot \left(u - 0.25\right) + 1}\right) \cdot \left(s \cdot 3\right)
\end{array}
Initial program 95.8%
lift--.f32N/A
sub-negN/A
+-commutativeN/A
lower-+.f32N/A
lift-/.f32N/A
distribute-neg-frac2N/A
div-invN/A
*-commutativeN/A
lower-*.f32N/A
metadata-evalN/A
metadata-eval95.8
Applied rewrites95.8%
Final simplification95.8%
(FPCore (s u) :precision binary32 (* (+ (* (* (+ 1.5 u) u) u) (* (+ (log 0.75) u) 3.0)) s))
float code(float s, float u) {
return ((((1.5f + u) * u) * u) + ((logf(0.75f) + u) * 3.0f)) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((((1.5e0 + u) * u) * u) + ((log(0.75e0) + u) * 3.0e0)) * s
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(Float32(1.5) + u) * u) * u) + Float32(Float32(log(Float32(0.75)) + u) * Float32(3.0))) * s) end
function tmp = code(s, u) tmp = ((((single(1.5) + u) * u) * u) + ((log(single(0.75)) + u) * single(3.0))) * s; end
\begin{array}{l}
\\
\left(\left(\left(1.5 + u\right) \cdot u\right) \cdot u + \left(\log 0.75 + u\right) \cdot 3\right) \cdot s
\end{array}
Initial program 95.8%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate-+r+N/A
+-commutativeN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
distribute-lft-outN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
unpow2N/A
associate-*l*N/A
distribute-lft-outN/A
Applied rewrites14.5%
Applied rewrites36.9%
Final simplification36.9%
(FPCore (s u) :precision binary32 (* (* (* (+ 1.5 u) s) u) u))
float code(float s, float u) {
return (((1.5f + u) * s) * u) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((1.5e0 + u) * s) * u) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(1.5) + u) * s) * u) * u) end
function tmp = code(s, u) tmp = (((single(1.5) + u) * s) * u) * u; end
\begin{array}{l}
\\
\left(\left(\left(1.5 + u\right) \cdot s\right) \cdot u\right) \cdot u
\end{array}
Initial program 95.8%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate-+r+N/A
+-commutativeN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
distribute-lft-outN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
unpow2N/A
associate-*l*N/A
distribute-lft-outN/A
Applied rewrites14.4%
Taylor expanded in u around inf
Applied rewrites27.7%
(FPCore (s u) :precision binary32 (* (* 1.5 u) (* u s)))
float code(float s, float u) {
return (1.5f * u) * (u * s);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (1.5e0 * u) * (u * s)
end function
function code(s, u) return Float32(Float32(Float32(1.5) * u) * Float32(u * s)) end
function tmp = code(s, u) tmp = (single(1.5) * u) * (u * s); end
\begin{array}{l}
\\
\left(1.5 \cdot u\right) \cdot \left(u \cdot s\right)
\end{array}
Initial program 95.8%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate-+r+N/A
+-commutativeN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
distribute-lft-outN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
unpow2N/A
associate-*l*N/A
distribute-lft-outN/A
Applied rewrites14.3%
Taylor expanded in u around inf
Applied rewrites27.7%
Taylor expanded in u around 0
Applied rewrites26.5%
Applied rewrites26.5%
Final simplification26.5%
(FPCore (s u) :precision binary32 (* (* (* 1.5 u) s) u))
float code(float s, float u) {
return ((1.5f * u) * s) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((1.5e0 * u) * s) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(1.5) * u) * s) * u) end
function tmp = code(s, u) tmp = ((single(1.5) * u) * s) * u; end
\begin{array}{l}
\\
\left(\left(1.5 \cdot u\right) \cdot s\right) \cdot u
\end{array}
Initial program 95.8%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate-+r+N/A
+-commutativeN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
distribute-lft-outN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
unpow2N/A
associate-*l*N/A
distribute-lft-outN/A
Applied rewrites14.5%
Taylor expanded in u around inf
Applied rewrites27.7%
Taylor expanded in u around 0
Applied rewrites26.5%
Applied rewrites26.5%
Final simplification26.5%
herbie shell --seed 2024270
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))