
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ (* (log (- u (* (+ -1.0 u) (pow (E) (/ -2.0 v))))) v) 1.0))
\begin{array}{l}
\\
\log \left(u - \left(-1 + u\right) \cdot {\mathsf{E}\left(\right)}^{\left(\frac{-2}{v}\right)}\right) \cdot v + 1
\end{array}
Initial program 99.3%
lift-exp.f32N/A
*-lft-identityN/A
exp-prodN/A
lower-pow.f32N/A
exp-1-eN/A
lower-E.f3299.3
Applied rewrites99.3%
Final simplification99.3%
(FPCore (u v)
:precision binary32
(if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0)
(+
(*
(/ (* (* (- (/ 2.0 v) (/ (- (- 2.0 (/ -2.0 v)) (/ 2.0 u)) u)) u) u) (- v))
v)
1.0)
1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = ((((((2.0f / v) - (((2.0f - (-2.0f / v)) - (2.0f / u)) / u)) * u) * u) / -v) * v) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = ((((((2.0e0 / v) - (((2.0e0 - ((-2.0e0) / v)) - (2.0e0 / u)) / u)) * u) * u) / -v) * v) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(2.0) / v) - Float32(Float32(Float32(Float32(2.0) - Float32(Float32(-2.0) / v)) - Float32(Float32(2.0) / u)) / u)) * u) * u) / Float32(-v)) * v) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = ((((((single(2.0) / v) - (((single(2.0) - (single(-2.0) / v)) - (single(2.0) / u)) / u)) * u) * u) / -v) * v) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\frac{\left(\left(\frac{2}{v} - \frac{\left(2 - \frac{-2}{v}\right) - \frac{2}{u}}{u}\right) \cdot u\right) \cdot u}{-v} \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.5%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites5.6%
Taylor expanded in u around -inf
Applied rewrites74.0%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.0%
Final simplification90.7%
(FPCore (u v)
:precision binary32
(if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0)
(+
(* (/ (- (* (+ -1.0 u) 2.0) (/ (* (* (- 2.0 (/ 2.0 u)) u) u) v)) v) v)
1.0)
1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = (((((-1.0f + u) * 2.0f) - ((((2.0f - (2.0f / u)) * u) * u) / v)) / v) * v) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = ((((((-1.0e0) + u) * 2.0e0) - ((((2.0e0 - (2.0e0 / u)) * u) * u) / v)) / v) * v) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(-1.0) + u) * Float32(2.0)) - Float32(Float32(Float32(Float32(Float32(2.0) - Float32(Float32(2.0) / u)) * u) * u) / v)) / v) * v) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = (((((single(-1.0) + u) * single(2.0)) - ((((single(2.0) - (single(2.0) / u)) * u) * u) / v)) / v) * v) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\frac{\left(-1 + u\right) \cdot 2 - \frac{\left(\left(2 - \frac{2}{u}\right) \cdot u\right) \cdot u}{v}}{v} \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.5%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites5.6%
Taylor expanded in u around inf
Applied rewrites3.2%
Applied rewrites73.6%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.0%
Final simplification90.6%
(FPCore (u v)
:precision binary32
(if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.2000000476837158)
(-
(-
(* 2.0 u)
(/
(-
(* -2.0 u)
(/ (fma 0.6666666666666666 (/ u v) (* 1.3333333333333333 u)) v))
v))
1.0)
1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.2000000476837158f) {
tmp = ((2.0f * u) - (((-2.0f * u) - (fmaf(0.6666666666666666f, (u / v), (1.3333333333333333f * u)) / v)) / v)) - 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.2000000476837158)) tmp = Float32(Float32(Float32(Float32(2.0) * u) - Float32(Float32(Float32(Float32(-2.0) * u) - Float32(fma(Float32(0.6666666666666666), Float32(u / v), Float32(Float32(1.3333333333333333) * u)) / v)) / v)) - Float32(1.0)); else tmp = Float32(1.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1.2000000476837158:\\
\;\;\;\;\left(2 \cdot u - \frac{-2 \cdot u - \frac{\mathsf{fma}\left(0.6666666666666666, \frac{u}{v}, 1.3333333333333333 \cdot u\right)}{v}}{v}\right) - 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1.20000005Initial program 91.7%
Taylor expanded in u around 0
sub-negN/A
associate-*r*N/A
metadata-evalN/A
lower-fma.f32N/A
lower-*.f32N/A
rec-expN/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-*r/N/A
lower-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3252.8
Applied rewrites49.2%
Applied rewrites49.3%
Taylor expanded in v around -inf
Applied rewrites77.9%
if -1.20000005 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites91.6%
Final simplification86.8%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) (+ (* (/ 1.0 (/ (+ u 1.0) (- 1.0 (* u u)))) -2.0) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = ((1.0f / ((u + 1.0f) / (1.0f - (u * u)))) * -2.0f) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = ((1.0e0 / ((u + 1.0e0) / (1.0e0 - (u * u)))) * (-2.0e0)) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(1.0) / Float32(Float32(u + Float32(1.0)) / Float32(Float32(1.0) - Float32(u * u)))) * Float32(-2.0)) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = ((single(1.0) / ((u + single(1.0)) / (single(1.0) - (u * u)))) * single(-2.0)) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\frac{1}{\frac{u + 1}{1 - u \cdot u}} \cdot -2 + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.5%
Applied rewrites7.7%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3262.0
Applied rewrites62.0%
Applied rewrites62.0%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.0%
Final simplification89.8%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) (+ (/ (* (- 1.0 (* u u)) -2.0) (+ u 1.0)) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = (((1.0f - (u * u)) * -2.0f) / (u + 1.0f)) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = (((1.0e0 - (u * u)) * (-2.0e0)) / (u + 1.0e0)) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(Float32(Float32(1.0) - Float32(u * u)) * Float32(-2.0)) / Float32(u + Float32(1.0))) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = (((single(1.0) - (u * u)) * single(-2.0)) / (u + single(1.0))) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;\frac{\left(1 - u \cdot u\right) \cdot -2}{u + 1} + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.5%
Applied rewrites8.7%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3262.0
Applied rewrites62.0%
Applied rewrites62.0%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.0%
Final simplification89.8%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) (+ (* -2.0 (- 1.0 u)) 1.0) 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = (-2.0f * (1.0f - u)) + 1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = ((-2.0e0) * (1.0e0 - u)) + 1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(Float32(Float32(-2.0) * Float32(Float32(1.0) - u)) + Float32(1.0)); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = (single(-2.0) * (single(1.0) - u)) + single(1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;-2 \cdot \left(1 - u\right) + 1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.5%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower--.f3262.0
Applied rewrites62.0%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.0%
Final simplification89.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
(+ (* (log (fma (- u) (exp (/ -2.0 v)) u)) v) 1.0)
(+
(*
(/ (* (* (- (/ 2.0 v) (/ (- (- 2.0 (/ -2.0 v)) (/ 2.0 u)) u)) u) u) (- v))
v)
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = (logf(fmaf(-u, expf((-2.0f / v)), u)) * v) + 1.0f;
} else {
tmp = ((((((2.0f / v) - (((2.0f - (-2.0f / v)) - (2.0f / u)) / u)) * u) * u) / -v) * v) + 1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(Float32(log(fma(Float32(-u), exp(Float32(Float32(-2.0) / v)), u)) * v) + Float32(1.0)); else tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(2.0) / v) - Float32(Float32(Float32(Float32(2.0) - Float32(Float32(-2.0) / v)) - Float32(Float32(2.0) / u)) / u)) * u) * u) / Float32(-v)) * v) + Float32(1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;\log \left(\mathsf{fma}\left(-u, e^{\frac{-2}{v}}, u\right)\right) \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\left(\frac{2}{v} - \frac{\left(2 - \frac{-2}{v}\right) - \frac{2}{u}}{u}\right) \cdot u\right) \cdot u}{-v} \cdot v + 1\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
lift-+.f32N/A
lift-*.f32N/A
*-commutativeN/A
lift--.f32N/A
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
associate-+r+N/A
lower-+.f32N/A
lower-+.f32N/A
lower-*.f32N/A
lower-neg.f32100.0
Applied rewrites100.0%
Taylor expanded in u around inf
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f32N/A
Applied rewrites99.1%
if 0.100000001 < v Initial program 92.3%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites7.1%
Taylor expanded in u around -inf
Applied rewrites66.4%
Final simplification96.3%
(FPCore (u v) :precision binary32 (if (<= (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) -1.0) -1.0 1.0))
float code(float u, float v) {
float tmp;
if ((logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) <= -1.0f) {
tmp = -1.0f;
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) <= (-1.0e0)) then
tmp = -1.0e0
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) <= Float32(-1.0)) tmp = Float32(-1.0); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) <= single(-1.0)) tmp = single(-1.0); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -1Initial program 91.5%
Taylor expanded in u around 0
Applied rewrites51.3%
if -1 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 99.9%
Taylor expanded in v around 0
Applied rewrites92.0%
Final simplification89.0%
(FPCore (u v) :precision binary32 (+ (* (log (- u (* (+ -1.0 u) (exp (/ -2.0 v))))) v) 1.0))
float code(float u, float v) {
return (logf((u - ((-1.0f + u) * expf((-2.0f / v))))) * v) + 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = (log((u - (((-1.0e0) + u) * exp(((-2.0e0) / v))))) * v) + 1.0e0
end function
function code(u, v) return Float32(Float32(log(Float32(u - Float32(Float32(Float32(-1.0) + u) * exp(Float32(Float32(-2.0) / v))))) * v) + Float32(1.0)) end
function tmp = code(u, v) tmp = (log((u - ((single(-1.0) + u) * exp((single(-2.0) / v))))) * v) + single(1.0); end
\begin{array}{l}
\\
\log \left(u - \left(-1 + u\right) \cdot e^{\frac{-2}{v}}\right) \cdot v + 1
\end{array}
Initial program 99.3%
Final simplification99.3%
(FPCore (u v)
:precision binary32
(if (<= v 0.5)
(+ (* (log (fma 1.0 (- 1.0 u) u)) v) 1.0)
(+
(*
(/ (* (* (- (/ 2.0 v) (/ (- (- 2.0 (/ -2.0 v)) (/ 2.0 u)) u)) u) u) (- v))
v)
1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = (logf(fmaf(1.0f, (1.0f - u), u)) * v) + 1.0f;
} else {
tmp = ((((((2.0f / v) - (((2.0f - (-2.0f / v)) - (2.0f / u)) / u)) * u) * u) / -v) * v) + 1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(Float32(log(fma(Float32(1.0), Float32(Float32(1.0) - u), u)) * v) + Float32(1.0)); else tmp = Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(2.0) / v) - Float32(Float32(Float32(Float32(2.0) - Float32(Float32(-2.0) / v)) - Float32(Float32(2.0) / u)) / u)) * u) * u) / Float32(-v)) * v) + Float32(1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;\log \left(\mathsf{fma}\left(1, 1 - u, u\right)\right) \cdot v + 1\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(\left(\frac{2}{v} - \frac{\left(2 - \frac{-2}{v}\right) - \frac{2}{u}}{u}\right) \cdot u\right) \cdot u}{-v} \cdot v + 1\\
\end{array}
\end{array}
if v < 0.5Initial program 99.9%
Applied rewrites97.5%
Taylor expanded in v around inf
Applied rewrites49.7%
if 0.5 < v Initial program 91.2%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites5.7%
Taylor expanded in u around -inf
Applied rewrites76.4%
Final simplification52.3%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.3%
Taylor expanded in u around 0
Applied rewrites6.7%
herbie shell --seed 2024270
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))