
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))
double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x * x) + (y * y)) + (y * y)) + (y * y)
end function
public static double code(double x, double y) {
return (((x * x) + (y * y)) + (y * y)) + (y * y);
}
def code(x, y): return (((x * x) + (y * y)) + (y * y)) + (y * y)
function code(x, y) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y) tmp = (((x * x) + (y * y)) + (y * y)) + (y * y); end
code[x_, y_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (fma (* y 2.0) y (fma y y (* x x))))
double code(double x, double y) {
return fma((y * 2.0), y, fma(y, y, (x * x)));
}
function code(x, y) return fma(Float64(y * 2.0), y, fma(y, y, Float64(x * x))) end
code[x_, y_] := N[(N[(y * 2.0), $MachinePrecision] * y + N[(y * y + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot 2, y, \mathsf{fma}\left(y, y, x \cdot x\right)\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (* x x) 2.2e-266) (fma y (+ y y) (* y y)) (fma y y (* x x))))
double code(double x, double y) {
double tmp;
if ((x * x) <= 2.2e-266) {
tmp = fma(y, (y + y), (y * y));
} else {
tmp = fma(y, y, (x * x));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 2.2e-266) tmp = fma(y, Float64(y + y), Float64(y * y)); else tmp = fma(y, y, Float64(x * x)); end return tmp end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 2.2e-266], N[(y * N[(y + y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision], N[(y * y + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.2 \cdot 10^{-266}:\\
\;\;\;\;\mathsf{fma}\left(y, y + y, y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, y, x \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 2.2e-266Initial program 99.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6497.1
Applied rewrites97.1%
Applied rewrites97.3%
if 2.2e-266 < (*.f64 x x) Initial program 99.9%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6490.3
Applied rewrites90.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.3
Applied rewrites90.3%
(FPCore (x y) :precision binary64 (if (<= (* x x) 2.2e-266) (* (* y y) 3.0) (fma y y (* x x))))
double code(double x, double y) {
double tmp;
if ((x * x) <= 2.2e-266) {
tmp = (y * y) * 3.0;
} else {
tmp = fma(y, y, (x * x));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 2.2e-266) tmp = Float64(Float64(y * y) * 3.0); else tmp = fma(y, y, Float64(x * x)); end return tmp end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 2.2e-266], N[(N[(y * y), $MachinePrecision] * 3.0), $MachinePrecision], N[(y * y + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 2.2 \cdot 10^{-266}:\\
\;\;\;\;\left(y \cdot y\right) \cdot 3\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, y, x \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 2.2e-266Initial program 99.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6497.1
Applied rewrites97.1%
if 2.2e-266 < (*.f64 x x) Initial program 99.9%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6490.3
Applied rewrites90.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.3
Applied rewrites90.3%
(FPCore (x y) :precision binary64 (if (<= (* y y) 4e+80) (* x x) (* (* 3.0 y) y)))
double code(double x, double y) {
double tmp;
if ((y * y) <= 4e+80) {
tmp = x * x;
} else {
tmp = (3.0 * y) * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 4d+80) then
tmp = x * x
else
tmp = (3.0d0 * y) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 4e+80) {
tmp = x * x;
} else {
tmp = (3.0 * y) * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 4e+80: tmp = x * x else: tmp = (3.0 * y) * y return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 4e+80) tmp = Float64(x * x); else tmp = Float64(Float64(3.0 * y) * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 4e+80) tmp = x * x; else tmp = (3.0 * y) * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 4e+80], N[(x * x), $MachinePrecision], N[(N[(3.0 * y), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 4 \cdot 10^{+80}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot y\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 4e80Initial program 99.9%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6484.4
Applied rewrites84.4%
if 4e80 < (*.f64 y y) Initial program 99.8%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6485.9
Applied rewrites85.9%
Applied rewrites86.0%
(FPCore (x y) :precision binary64 (fma y (fma 2.0 y y) (* x x)))
double code(double x, double y) {
return fma(y, fma(2.0, y, y), (x * x));
}
function code(x, y) return fma(y, fma(2.0, y, y), Float64(x * x)) end
code[x_, y_] := N[(y * N[(2.0 * y + y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \mathsf{fma}\left(2, y, y\right), x \cdot x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
count-2N/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (if (<= (* y y) 5.4e+304) (* x x) (* y y)))
double code(double x, double y) {
double tmp;
if ((y * y) <= 5.4e+304) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y * y) <= 5.4d+304) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y * y) <= 5.4e+304) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y * y) <= 5.4e+304: tmp = x * x else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (Float64(y * y) <= 5.4e+304) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y * y) <= 5.4e+304) tmp = x * x; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y * y), $MachinePrecision], 5.4e+304], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot y \leq 5.4 \cdot 10^{+304}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (*.f64 y y) < 5.4000000000000001e304Initial program 99.8%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6473.3
Applied rewrites73.3%
if 5.4000000000000001e304 < (*.f64 y y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
Applied rewrites100.0%
Applied rewrites0.2%
Applied rewrites98.8%
(FPCore (x y) :precision binary64 (fma 3.0 (* y y) (* x x)))
double code(double x, double y) {
return fma(3.0, (y * y), (x * x));
}
function code(x, y) return fma(3.0, Float64(y * y), Float64(x * x)) end
code[x_, y_] := N[(3.0 * N[(y * y), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3, y \cdot y, x \cdot x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6464.3
Applied rewrites64.3%
(FPCore (x y) :precision binary64 (+ (* x x) (* y (+ y (+ y y)))))
double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + (y * (y + (y + y)))
end function
public static double code(double x, double y) {
return (x * x) + (y * (y + (y + y)));
}
def code(x, y): return (x * x) + (y * (y + (y + y)))
function code(x, y) return Float64(Float64(x * x) + Float64(y * Float64(y + Float64(y + y)))) end
function tmp = code(x, y) tmp = (x * x) + (y * (y + (y + y))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(y * N[(y + N[(y + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + y \cdot \left(y + \left(y + y\right)\right)
\end{array}
herbie shell --seed 2024270
(FPCore (x y)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (* y (+ y (+ y y)))))
(+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))