
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ z a) (* -4.5 t) (* (* (/ 0.5 a) x) y)))
(t_2 (- (* x y) (* (* 9.0 z) t))))
(if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 1e+260) (/ t_2 (* 2.0 a)) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((z / a), (-4.5 * t), (((0.5 / a) * x) * y));
double t_2 = (x * y) - ((9.0 * z) * t);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+260) {
tmp = t_2 / (2.0 * a);
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(z / a), Float64(-4.5 * t), Float64(Float64(Float64(0.5 / a) * x) * y)) t_2 = Float64(Float64(x * y) - Float64(Float64(9.0 * z) * t)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+260) tmp = Float64(t_2 / Float64(2.0 * a)); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z / a), $MachinePrecision] * N[(-4.5 * t), $MachinePrecision] + N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(N[(9.0 * z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+260], N[(t$95$2 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{z}{a}, -4.5 \cdot t, \left(\frac{0.5}{a} \cdot x\right) \cdot y\right)\\
t_2 := x \cdot y - \left(9 \cdot z\right) \cdot t\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+260}:\\
\;\;\;\;\frac{t\_2}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 1.00000000000000007e260 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 69.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
Applied rewrites87.3%
lift-neg.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
metadata-evalN/A
lower-*.f6487.3
Applied rewrites87.3%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000007e260Initial program 98.2%
Final simplification95.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* 9.0 z) t)) (t_2 (* (* (/ z a) t) -4.5)))
(if (<= t_1 -1e+302)
t_2
(if (<= t_1 1e+226) (/ (- (* x y) t_1) (* 2.0 a)) t_2))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (9.0 * z) * t;
double t_2 = ((z / a) * t) * -4.5;
double tmp;
if (t_1 <= -1e+302) {
tmp = t_2;
} else if (t_1 <= 1e+226) {
tmp = ((x * y) - t_1) / (2.0 * a);
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (9.0d0 * z) * t
t_2 = ((z / a) * t) * (-4.5d0)
if (t_1 <= (-1d+302)) then
tmp = t_2
else if (t_1 <= 1d+226) then
tmp = ((x * y) - t_1) / (2.0d0 * a)
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (9.0 * z) * t;
double t_2 = ((z / a) * t) * -4.5;
double tmp;
if (t_1 <= -1e+302) {
tmp = t_2;
} else if (t_1 <= 1e+226) {
tmp = ((x * y) - t_1) / (2.0 * a);
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (9.0 * z) * t t_2 = ((z / a) * t) * -4.5 tmp = 0 if t_1 <= -1e+302: tmp = t_2 elif t_1 <= 1e+226: tmp = ((x * y) - t_1) / (2.0 * a) else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(9.0 * z) * t) t_2 = Float64(Float64(Float64(z / a) * t) * -4.5) tmp = 0.0 if (t_1 <= -1e+302) tmp = t_2; elseif (t_1 <= 1e+226) tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(2.0 * a)); else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (9.0 * z) * t;
t_2 = ((z / a) * t) * -4.5;
tmp = 0.0;
if (t_1 <= -1e+302)
tmp = t_2;
elseif (t_1 <= 1e+226)
tmp = ((x * y) - t_1) / (2.0 * a);
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(9.0 * z), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+302], t$95$2, If[LessEqual[t$95$1, 1e+226], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(9 \cdot z\right) \cdot t\\
t_2 := \left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+302}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+226}:\\
\;\;\;\;\frac{x \cdot y - t\_1}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.0000000000000001e302 or 9.99999999999999961e225 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 62.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6487.2
Applied rewrites87.2%
Applied rewrites91.5%
if -1.0000000000000001e302 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 9.99999999999999961e225Initial program 95.7%
Final simplification95.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* 9.0 z) t)) (t_2 (* (* (/ z a) t) -4.5)))
(if (<= t_1 -1e+291)
t_2
(if (<= t_1 1e+226) (* (fma (* z t) -9.0 (* x y)) (/ 0.5 a)) t_2))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (9.0 * z) * t;
double t_2 = ((z / a) * t) * -4.5;
double tmp;
if (t_1 <= -1e+291) {
tmp = t_2;
} else if (t_1 <= 1e+226) {
tmp = fma((z * t), -9.0, (x * y)) * (0.5 / a);
} else {
tmp = t_2;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(9.0 * z) * t) t_2 = Float64(Float64(Float64(z / a) * t) * -4.5) tmp = 0.0 if (t_1 <= -1e+291) tmp = t_2; elseif (t_1 <= 1e+226) tmp = Float64(fma(Float64(z * t), -9.0, Float64(x * y)) * Float64(0.5 / a)); else tmp = t_2; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(9.0 * z), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+291], t$95$2, If[LessEqual[t$95$1, 1e+226], N[(N[(N[(z * t), $MachinePrecision] * -9.0 + N[(x * y), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(9 \cdot z\right) \cdot t\\
t_2 := \left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+291}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+226}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot t, -9, x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -9.9999999999999996e290 or 9.99999999999999961e225 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 64.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6487.7
Applied rewrites87.7%
Applied rewrites91.8%
if -9.9999999999999996e290 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 9.99999999999999961e225Initial program 95.7%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval95.6
Applied rewrites95.6%
Final simplification94.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* 2.0 a) 5e+41) (/ (fma (* t -9.0) z (* x y)) (* 2.0 a)) (fma (/ t a) (* (- 4.5) z) (* (* (/ 0.5 a) x) y))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((2.0 * a) <= 5e+41) {
tmp = fma((t * -9.0), z, (x * y)) / (2.0 * a);
} else {
tmp = fma((t / a), (-4.5 * z), (((0.5 / a) * x) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(2.0 * a) <= 5e+41) tmp = Float64(fma(Float64(t * -9.0), z, Float64(x * y)) / Float64(2.0 * a)); else tmp = fma(Float64(t / a), Float64(Float64(-4.5) * z), Float64(Float64(Float64(0.5 / a) * x) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(2.0 * a), $MachinePrecision], 5e+41], N[(N[(N[(t * -9.0), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(t / a), $MachinePrecision] * N[((-4.5) * z), $MachinePrecision] + N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot a \leq 5 \cdot 10^{+41}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot -9, z, x \cdot y\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{a}, \left(-4.5\right) \cdot z, \left(\frac{0.5}{a} \cdot x\right) \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 5.00000000000000022e41Initial program 92.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval93.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.9
Applied rewrites93.9%
if 5.00000000000000022e41 < (*.f64 a #s(literal 2 binary64)) Initial program 81.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites86.0%
Final simplification91.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-28) (* (/ (* 0.5 x) a) y) (if (<= (* x y) 1e-61) (* (* -4.5 (/ t a)) z) (/ (* x y) (* 2.0 a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-28) {
tmp = ((0.5 * x) / a) * y;
} else if ((x * y) <= 1e-61) {
tmp = (-4.5 * (t / a)) * z;
} else {
tmp = (x * y) / (2.0 * a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-28)) then
tmp = ((0.5d0 * x) / a) * y
else if ((x * y) <= 1d-61) then
tmp = ((-4.5d0) * (t / a)) * z
else
tmp = (x * y) / (2.0d0 * a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-28) {
tmp = ((0.5 * x) / a) * y;
} else if ((x * y) <= 1e-61) {
tmp = (-4.5 * (t / a)) * z;
} else {
tmp = (x * y) / (2.0 * a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-28: tmp = ((0.5 * x) / a) * y elif (x * y) <= 1e-61: tmp = (-4.5 * (t / a)) * z else: tmp = (x * y) / (2.0 * a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-28) tmp = Float64(Float64(Float64(0.5 * x) / a) * y); elseif (Float64(x * y) <= 1e-61) tmp = Float64(Float64(-4.5 * Float64(t / a)) * z); else tmp = Float64(Float64(x * y) / Float64(2.0 * a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-28)
tmp = ((0.5 * x) / a) * y;
elseif ((x * y) <= 1e-61)
tmp = (-4.5 * (t / a)) * z;
else
tmp = (x * y) / (2.0 * a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-28], N[(N[(N[(0.5 * x), $MachinePrecision] / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-61], N[(N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-28}:\\
\;\;\;\;\frac{0.5 \cdot x}{a} \cdot y\\
\mathbf{elif}\;x \cdot y \leq 10^{-61}:\\
\;\;\;\;\left(-4.5 \cdot \frac{t}{a}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999971e-29Initial program 92.4%
Taylor expanded in t around 0
Applied rewrites96.1%
Applied rewrites90.2%
Taylor expanded in t around 0
Applied rewrites76.3%
if -9.99999999999999971e-29 < (*.f64 x y) < 1e-61Initial program 90.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.3
Applied rewrites73.3%
if 1e-61 < (*.f64 x y) Initial program 87.7%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6466.3
Applied rewrites66.3%
Final simplification72.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-28) (* (/ (* 0.5 x) a) y) (if (<= (* x y) 1e-61) (* (* -4.5 (/ t a)) z) (* (* x y) (/ 0.5 a)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-28) {
tmp = ((0.5 * x) / a) * y;
} else if ((x * y) <= 1e-61) {
tmp = (-4.5 * (t / a)) * z;
} else {
tmp = (x * y) * (0.5 / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-28)) then
tmp = ((0.5d0 * x) / a) * y
else if ((x * y) <= 1d-61) then
tmp = ((-4.5d0) * (t / a)) * z
else
tmp = (x * y) * (0.5d0 / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-28) {
tmp = ((0.5 * x) / a) * y;
} else if ((x * y) <= 1e-61) {
tmp = (-4.5 * (t / a)) * z;
} else {
tmp = (x * y) * (0.5 / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-28: tmp = ((0.5 * x) / a) * y elif (x * y) <= 1e-61: tmp = (-4.5 * (t / a)) * z else: tmp = (x * y) * (0.5 / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-28) tmp = Float64(Float64(Float64(0.5 * x) / a) * y); elseif (Float64(x * y) <= 1e-61) tmp = Float64(Float64(-4.5 * Float64(t / a)) * z); else tmp = Float64(Float64(x * y) * Float64(0.5 / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-28)
tmp = ((0.5 * x) / a) * y;
elseif ((x * y) <= 1e-61)
tmp = (-4.5 * (t / a)) * z;
else
tmp = (x * y) * (0.5 / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-28], N[(N[(N[(0.5 * x), $MachinePrecision] / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-61], N[(N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-28}:\\
\;\;\;\;\frac{0.5 \cdot x}{a} \cdot y\\
\mathbf{elif}\;x \cdot y \leq 10^{-61}:\\
\;\;\;\;\left(-4.5 \cdot \frac{t}{a}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999971e-29Initial program 92.4%
Taylor expanded in t around 0
Applied rewrites96.1%
Applied rewrites90.2%
Taylor expanded in t around 0
Applied rewrites76.3%
if -9.99999999999999971e-29 < (*.f64 x y) < 1e-61Initial program 90.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.3
Applied rewrites73.3%
if 1e-61 < (*.f64 x y) Initial program 87.7%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval87.5
Applied rewrites87.5%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6466.2
Applied rewrites66.2%
Final simplification72.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e-28) (* (/ (* 0.5 x) a) y) (if (<= (* x y) 1e-61) (* (* -4.5 (/ t a)) z) (* (* (/ y a) 0.5) x))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-28) {
tmp = ((0.5 * x) / a) * y;
} else if ((x * y) <= 1e-61) {
tmp = (-4.5 * (t / a)) * z;
} else {
tmp = ((y / a) * 0.5) * x;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d-28)) then
tmp = ((0.5d0 * x) / a) * y
else if ((x * y) <= 1d-61) then
tmp = ((-4.5d0) * (t / a)) * z
else
tmp = ((y / a) * 0.5d0) * x
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e-28) {
tmp = ((0.5 * x) / a) * y;
} else if ((x * y) <= 1e-61) {
tmp = (-4.5 * (t / a)) * z;
} else {
tmp = ((y / a) * 0.5) * x;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e-28: tmp = ((0.5 * x) / a) * y elif (x * y) <= 1e-61: tmp = (-4.5 * (t / a)) * z else: tmp = ((y / a) * 0.5) * x return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e-28) tmp = Float64(Float64(Float64(0.5 * x) / a) * y); elseif (Float64(x * y) <= 1e-61) tmp = Float64(Float64(-4.5 * Float64(t / a)) * z); else tmp = Float64(Float64(Float64(y / a) * 0.5) * x); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e-28)
tmp = ((0.5 * x) / a) * y;
elseif ((x * y) <= 1e-61)
tmp = (-4.5 * (t / a)) * z;
else
tmp = ((y / a) * 0.5) * x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e-28], N[(N[(N[(0.5 * x), $MachinePrecision] / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-61], N[(N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-28}:\\
\;\;\;\;\frac{0.5 \cdot x}{a} \cdot y\\
\mathbf{elif}\;x \cdot y \leq 10^{-61}:\\
\;\;\;\;\left(-4.5 \cdot \frac{t}{a}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999971e-29Initial program 92.4%
Taylor expanded in t around 0
Applied rewrites96.1%
Applied rewrites90.2%
Taylor expanded in t around 0
Applied rewrites76.3%
if -9.99999999999999971e-29 < (*.f64 x y) < 1e-61Initial program 90.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.3
Applied rewrites73.3%
if 1e-61 < (*.f64 x y) Initial program 87.7%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6463.1
Applied rewrites63.1%
Final simplification71.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ (* 0.5 x) a) y)))
(if (<= (* x y) -1e-28)
t_1
(if (<= (* x y) 1e-61) (* (* -4.5 (/ t a)) z) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 * x) / a) * y;
double tmp;
if ((x * y) <= -1e-28) {
tmp = t_1;
} else if ((x * y) <= 1e-61) {
tmp = (-4.5 * (t / a)) * z;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((0.5d0 * x) / a) * y
if ((x * y) <= (-1d-28)) then
tmp = t_1
else if ((x * y) <= 1d-61) then
tmp = ((-4.5d0) * (t / a)) * z
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((0.5 * x) / a) * y;
double tmp;
if ((x * y) <= -1e-28) {
tmp = t_1;
} else if ((x * y) <= 1e-61) {
tmp = (-4.5 * (t / a)) * z;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = ((0.5 * x) / a) * y tmp = 0 if (x * y) <= -1e-28: tmp = t_1 elif (x * y) <= 1e-61: tmp = (-4.5 * (t / a)) * z else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(0.5 * x) / a) * y) tmp = 0.0 if (Float64(x * y) <= -1e-28) tmp = t_1; elseif (Float64(x * y) <= 1e-61) tmp = Float64(Float64(-4.5 * Float64(t / a)) * z); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = ((0.5 * x) / a) * y;
tmp = 0.0;
if ((x * y) <= -1e-28)
tmp = t_1;
elseif ((x * y) <= 1e-61)
tmp = (-4.5 * (t / a)) * z;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(0.5 * x), $MachinePrecision] / a), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e-28], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e-61], N[(N[(-4.5 * N[(t / a), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{0.5 \cdot x}{a} \cdot y\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-28}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{-61}:\\
\;\;\;\;\left(-4.5 \cdot \frac{t}{a}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999971e-29 or 1e-61 < (*.f64 x y) Initial program 90.0%
Taylor expanded in t around 0
Applied rewrites88.8%
Applied rewrites87.5%
Taylor expanded in t around 0
Applied rewrites71.6%
if -9.99999999999999971e-29 < (*.f64 x y) < 1e-61Initial program 90.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.3
Applied rewrites73.3%
Final simplification72.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ (* 0.5 x) a) y))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((0.5 * x) / a) * y;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((0.5d0 * x) / a) * y
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((0.5 * x) / a) * y;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((0.5 * x) / a) * y
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(0.5 * x) / a) * y) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((0.5 * x) / a) * y;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(0.5 * x), $MachinePrecision] / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{0.5 \cdot x}{a} \cdot y
\end{array}
Initial program 90.1%
Taylor expanded in t around 0
Applied rewrites81.1%
Applied rewrites82.0%
Taylor expanded in t around 0
Applied rewrites51.8%
Final simplification51.8%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024270
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))