
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* u2 6.28318530718)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((u2 * 6.28318530718f)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((u2 * 6.28318530718e0)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* u2 6.28318530718) 0.4000000059604645)
(*
(/
(* (+ (* (* u2 u2) -41.341702240407926) 6.28318530718) u2)
(sqrt (- 1.0 u1)))
(sqrt u1))
(* (sqrt u1) (sin (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.4000000059604645f) {
tmp = (((((u2 * u2) * -41.341702240407926f) + 6.28318530718f) * u2) / sqrtf((1.0f - u1))) * sqrtf(u1);
} else {
tmp = sqrtf(u1) * sinf((u2 * 6.28318530718f));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.4000000059604645e0) then
tmp = (((((u2 * u2) * (-41.341702240407926e0)) + 6.28318530718e0) * u2) / sqrt((1.0e0 - u1))) * sqrt(u1)
else
tmp = sqrt(u1) * sin((u2 * 6.28318530718e0))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.4000000059604645)) tmp = Float32(Float32(Float32(Float32(Float32(Float32(u2 * u2) * Float32(-41.341702240407926)) + Float32(6.28318530718)) * u2) / sqrt(Float32(Float32(1.0) - u1))) * sqrt(u1)); else tmp = Float32(sqrt(u1) * sin(Float32(u2 * Float32(6.28318530718)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.4000000059604645)) tmp = (((((u2 * u2) * single(-41.341702240407926)) + single(6.28318530718)) * u2) / sqrt((single(1.0) - u1))) * sqrt(u1); else tmp = sqrt(u1) * sin((u2 * single(6.28318530718))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.4000000059604645:\\
\;\;\;\;\frac{\left(\left(u2 \cdot u2\right) \cdot -41.341702240407926 + 6.28318530718\right) \cdot u2}{\sqrt{1 - u1}} \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.400000006Initial program 98.6%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3298.1
Applied rewrites98.1%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3289.3
Applied rewrites88.8%
Applied rewrites96.7%
if 0.400000006 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 96.8%
Taylor expanded in u1 around 0
lower-sqrt.f3271.1
Applied rewrites71.1%
Final simplification92.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (/ (* (+ (* (* u2 u2) -41.341702240407926) 6.28318530718) u2) (sqrt (- 1.0 u1))) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (((((u2 * u2) * -41.341702240407926f) + 6.28318530718f) * u2) / sqrtf((1.0f - u1))) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (((((u2 * u2) * (-41.341702240407926e0)) + 6.28318530718e0) * u2) / sqrt((1.0e0 - u1))) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(Float32(Float32(Float32(u2 * u2) * Float32(-41.341702240407926)) + Float32(6.28318530718)) * u2) / sqrt(Float32(Float32(1.0) - u1))) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (((((u2 * u2) * single(-41.341702240407926)) + single(6.28318530718)) * u2) / sqrt((single(1.0) - u1))) * sqrt(u1); end
\begin{array}{l}
\\
\frac{\left(\left(u2 \cdot u2\right) \cdot -41.341702240407926 + 6.28318530718\right) \cdot u2}{\sqrt{1 - u1}} \cdot \sqrt{u1}
\end{array}
Initial program 98.3%
lift-*.f32N/A
lift-sqrt.f32N/A
lift-/.f32N/A
sqrt-divN/A
associate-*l/N/A
associate-/l*N/A
lower-*.f32N/A
lower-sqrt.f32N/A
lower-/.f32N/A
lift-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-sqrt.f3297.9
Applied rewrites97.9%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f3279.1
Applied rewrites78.7%
Applied rewrites86.7%
Final simplification86.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f3279.3
Applied rewrites79.3%
Final simplification79.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* (- u1 -1.0) u1)) (* u2 6.28318530718)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 - -1.0f) * u1)) * (u2 * 6.28318530718f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((u1 - (-1.0e0)) * u1)) * (u2 * 6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(u1 - Float32(-1.0)) * u1)) * Float32(u2 * Float32(6.28318530718))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 - single(-1.0)) * u1)) * (u2 * single(6.28318530718)); end
\begin{array}{l}
\\
\sqrt{\left(u1 - -1\right) \cdot u1} \cdot \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f3279.3
Applied rewrites79.3%
Taylor expanded in u1 around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f3262.4
Applied rewrites62.1%
Applied rewrites71.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 6.28318530718) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * 6.28318530718f) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * 6.28318530718e0) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * Float32(6.28318530718)) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * single(6.28318530718)) * sqrt(u1); end
\begin{array}{l}
\\
\left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.3%
Taylor expanded in u2 around 0
*-commutativeN/A
lower-*.f3279.3
Applied rewrites79.3%
Taylor expanded in u1 around 0
lower-sqrt.f3262.4
Applied rewrites62.4%
Final simplification62.4%
herbie shell --seed 2024270
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))