
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (fma (/ (cos th) (sqrt 2.0)) (* a1 a1) (* (* (/ a2_m (sqrt 2.0)) a2_m) (cos th))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return fma((cos(th) / sqrt(2.0)), (a1 * a1), (((a2_m / sqrt(2.0)) * a2_m) * cos(th)));
}
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return fma(Float64(cos(th) / sqrt(2.0)), Float64(a1 * a1), Float64(Float64(Float64(a2_m / sqrt(2.0)) * a2_m) * cos(th))) end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a1 * a1), $MachinePrecision] + N[(N[(N[(a2$95$m / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * a2$95$m), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\mathsf{fma}\left(\frac{\cos th}{\sqrt{2}}, a1 \cdot a1, \left(\frac{a2\_m}{\sqrt{2}} \cdot a2\_m\right) \cdot \cos th\right)
\end{array}
Initial program 99.6%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6499.6
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
*-lft-identityN/A
associate-*l/N/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6499.7
Applied rewrites99.7%
a2_m = (fabs.f64 a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2_m th)
:precision binary64
(let* ((t_1 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* (* a2_m a2_m) t_1) (* (* a1 a1) t_1)) -5e-205)
(* (* (fma -0.5 (* th th) 1.0) a2_m) (/ a2_m (sqrt 2.0)))
(fma (/ a1 (sqrt 2.0)) a1 (/ a2_m (/ (sqrt 2.0) a2_m))))))a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
double t_1 = cos(th) / sqrt(2.0);
double tmp;
if ((((a2_m * a2_m) * t_1) + ((a1 * a1) * t_1)) <= -5e-205) {
tmp = (fma(-0.5, (th * th), 1.0) * a2_m) * (a2_m / sqrt(2.0));
} else {
tmp = fma((a1 / sqrt(2.0)), a1, (a2_m / (sqrt(2.0) / a2_m)));
}
return tmp;
}
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) t_1 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(Float64(a2_m * a2_m) * t_1) + Float64(Float64(a1 * a1) * t_1)) <= -5e-205) tmp = Float64(Float64(fma(-0.5, Float64(th * th), 1.0) * a2_m) * Float64(a2_m / sqrt(2.0))); else tmp = fma(Float64(a1 / sqrt(2.0)), a1, Float64(a2_m / Float64(sqrt(2.0) / a2_m))); end return tmp end
a2_m = N[Abs[a2], $MachinePrecision]
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
code[a1_, a2$95$m_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(a2$95$m * a2$95$m), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(N[(a1 * a1), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision], -5e-205], N[(N[(N[(-0.5 * N[(th * th), $MachinePrecision] + 1.0), $MachinePrecision] * a2$95$m), $MachinePrecision] * N[(a2$95$m / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * a1 + N[(a2$95$m / N[(N[Sqrt[2.0], $MachinePrecision] / a2$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;\left(a2\_m \cdot a2\_m\right) \cdot t\_1 + \left(a1 \cdot a1\right) \cdot t\_1 \leq -5 \cdot 10^{-205}:\\
\;\;\;\;\left(\mathsf{fma}\left(-0.5, th \cdot th, 1\right) \cdot a2\_m\right) \cdot \frac{a2\_m}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{a1}{\sqrt{2}}, a1, \frac{a2\_m}{\frac{\sqrt{2}}{a2\_m}}\right)\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < -5.00000000000000001e-205Initial program 99.5%
Taylor expanded in a1 around 0
*-commutativeN/A
unpow2N/A
associate-*r*N/A
associate-/l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-/.f64N/A
lower-sqrt.f6456.2
Applied rewrites56.2%
Taylor expanded in th around 0
Applied rewrites45.8%
if -5.00000000000000001e-205 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.7%
Taylor expanded in th around 0
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f6486.6
Applied rewrites86.6%
Applied rewrites86.6%
Final simplification75.8%
a2_m = (fabs.f64 a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2_m th)
:precision binary64
(let* ((t_1 (/ a2_m (sqrt 2.0))) (t_2 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* (* a2_m a2_m) t_2) (* (* a1 a1) t_2)) -5e-205)
(* (* (fma -0.5 (* th th) 1.0) a2_m) t_1)
(* t_1 a2_m))))a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
double t_1 = a2_m / sqrt(2.0);
double t_2 = cos(th) / sqrt(2.0);
double tmp;
if ((((a2_m * a2_m) * t_2) + ((a1 * a1) * t_2)) <= -5e-205) {
tmp = (fma(-0.5, (th * th), 1.0) * a2_m) * t_1;
} else {
tmp = t_1 * a2_m;
}
return tmp;
}
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) t_1 = Float64(a2_m / sqrt(2.0)) t_2 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(Float64(a2_m * a2_m) * t_2) + Float64(Float64(a1 * a1) * t_2)) <= -5e-205) tmp = Float64(Float64(fma(-0.5, Float64(th * th), 1.0) * a2_m) * t_1); else tmp = Float64(t_1 * a2_m); end return tmp end
a2_m = N[Abs[a2], $MachinePrecision]
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
code[a1_, a2$95$m_, th_] := Block[{t$95$1 = N[(a2$95$m / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(a2$95$m * a2$95$m), $MachinePrecision] * t$95$2), $MachinePrecision] + N[(N[(a1 * a1), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision], -5e-205], N[(N[(N[(-0.5 * N[(th * th), $MachinePrecision] + 1.0), $MachinePrecision] * a2$95$m), $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * a2$95$m), $MachinePrecision]]]]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\begin{array}{l}
t_1 := \frac{a2\_m}{\sqrt{2}}\\
t_2 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;\left(a2\_m \cdot a2\_m\right) \cdot t\_2 + \left(a1 \cdot a1\right) \cdot t\_2 \leq -5 \cdot 10^{-205}:\\
\;\;\;\;\left(\mathsf{fma}\left(-0.5, th \cdot th, 1\right) \cdot a2\_m\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot a2\_m\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < -5.00000000000000001e-205Initial program 99.5%
Taylor expanded in a1 around 0
*-commutativeN/A
unpow2N/A
associate-*r*N/A
associate-/l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-/.f64N/A
lower-sqrt.f6456.2
Applied rewrites56.2%
Taylor expanded in th around 0
Applied rewrites45.8%
if -5.00000000000000001e-205 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.7%
Taylor expanded in th around 0
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f6486.6
Applied rewrites86.6%
Taylor expanded in a1 around 0
Applied rewrites57.3%
Final simplification54.3%
a2_m = (fabs.f64 a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
(FPCore (a1 a2_m th)
:precision binary64
(let* ((t_1 (/ a2_m (sqrt 2.0))) (t_2 (/ (cos th) (sqrt 2.0))))
(if (<= (+ (* (* a2_m a2_m) t_2) (* (* a1 a1) t_2)) -5e-205)
(* (* (* (* th th) -0.5) a2_m) t_1)
(* t_1 a2_m))))a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
double t_1 = a2_m / sqrt(2.0);
double t_2 = cos(th) / sqrt(2.0);
double tmp;
if ((((a2_m * a2_m) * t_2) + ((a1 * a1) * t_2)) <= -5e-205) {
tmp = (((th * th) * -0.5) * a2_m) * t_1;
} else {
tmp = t_1 * a2_m;
}
return tmp;
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a2_m / sqrt(2.0d0)
t_2 = cos(th) / sqrt(2.0d0)
if ((((a2_m * a2_m) * t_2) + ((a1 * a1) * t_2)) <= (-5d-205)) then
tmp = (((th * th) * (-0.5d0)) * a2_m) * t_1
else
tmp = t_1 * a2_m
end if
code = tmp
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
double t_1 = a2_m / Math.sqrt(2.0);
double t_2 = Math.cos(th) / Math.sqrt(2.0);
double tmp;
if ((((a2_m * a2_m) * t_2) + ((a1 * a1) * t_2)) <= -5e-205) {
tmp = (((th * th) * -0.5) * a2_m) * t_1;
} else {
tmp = t_1 * a2_m;
}
return tmp;
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): t_1 = a2_m / math.sqrt(2.0) t_2 = math.cos(th) / math.sqrt(2.0) tmp = 0 if (((a2_m * a2_m) * t_2) + ((a1 * a1) * t_2)) <= -5e-205: tmp = (((th * th) * -0.5) * a2_m) * t_1 else: tmp = t_1 * a2_m return tmp
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) t_1 = Float64(a2_m / sqrt(2.0)) t_2 = Float64(cos(th) / sqrt(2.0)) tmp = 0.0 if (Float64(Float64(Float64(a2_m * a2_m) * t_2) + Float64(Float64(a1 * a1) * t_2)) <= -5e-205) tmp = Float64(Float64(Float64(Float64(th * th) * -0.5) * a2_m) * t_1); else tmp = Float64(t_1 * a2_m); end return tmp end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp_2 = code(a1, a2_m, th)
t_1 = a2_m / sqrt(2.0);
t_2 = cos(th) / sqrt(2.0);
tmp = 0.0;
if ((((a2_m * a2_m) * t_2) + ((a1 * a1) * t_2)) <= -5e-205)
tmp = (((th * th) * -0.5) * a2_m) * t_1;
else
tmp = t_1 * a2_m;
end
tmp_2 = tmp;
end
a2_m = N[Abs[a2], $MachinePrecision]
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
code[a1_, a2$95$m_, th_] := Block[{t$95$1 = N[(a2$95$m / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(a2$95$m * a2$95$m), $MachinePrecision] * t$95$2), $MachinePrecision] + N[(N[(a1 * a1), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision], -5e-205], N[(N[(N[(N[(th * th), $MachinePrecision] * -0.5), $MachinePrecision] * a2$95$m), $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * a2$95$m), $MachinePrecision]]]]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\begin{array}{l}
t_1 := \frac{a2\_m}{\sqrt{2}}\\
t_2 := \frac{\cos th}{\sqrt{2}}\\
\mathbf{if}\;\left(a2\_m \cdot a2\_m\right) \cdot t\_2 + \left(a1 \cdot a1\right) \cdot t\_2 \leq -5 \cdot 10^{-205}:\\
\;\;\;\;\left(\left(\left(th \cdot th\right) \cdot -0.5\right) \cdot a2\_m\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_1 \cdot a2\_m\\
\end{array}
\end{array}
if (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) < -5.00000000000000001e-205Initial program 99.5%
Taylor expanded in a1 around 0
*-commutativeN/A
unpow2N/A
associate-*r*N/A
associate-/l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-/.f64N/A
lower-sqrt.f6456.2
Applied rewrites56.2%
Taylor expanded in th around 0
Applied rewrites45.8%
Taylor expanded in th around inf
Applied rewrites45.8%
if -5.00000000000000001e-205 < (+.f64 (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a1 a1)) (*.f64 (/.f64 (cos.f64 th) (sqrt.f64 #s(literal 2 binary64))) (*.f64 a2 a2))) Initial program 99.7%
Taylor expanded in th around 0
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f6486.6
Applied rewrites86.6%
Taylor expanded in a1 around 0
Applied rewrites57.3%
Final simplification54.3%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (/ (fma a2_m a2_m (* a1 a1)) (sqrt 2.0)) (cos th)))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (fma(a2_m, a2_m, (a1 * a1)) / sqrt(2.0)) * cos(th);
}
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(fma(a2_m, a2_m, Float64(a1 * a1)) / sqrt(2.0)) * cos(th)) end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(N[(a2$95$m * a2$95$m + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\frac{\mathsf{fma}\left(a2\_m, a2\_m, a1 \cdot a1\right)}{\sqrt{2}} \cdot \cos th
\end{array}
Initial program 99.6%
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lift-/.f64N/A
div-invN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.6
Applied rewrites99.6%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (* (/ a2_m (sqrt 2.0)) a2_m) (cos th)))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return ((a2_m / sqrt(2.0)) * a2_m) * cos(th);
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = ((a2_m / sqrt(2.0d0)) * a2_m) * cos(th)
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return ((a2_m / Math.sqrt(2.0)) * a2_m) * Math.cos(th);
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return ((a2_m / math.sqrt(2.0)) * a2_m) * math.cos(th)
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(Float64(a2_m / sqrt(2.0)) * a2_m) * cos(th)) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = ((a2_m / sqrt(2.0)) * a2_m) * cos(th);
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(N[(a2$95$m / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * a2$95$m), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\left(\frac{a2\_m}{\sqrt{2}} \cdot a2\_m\right) \cdot \cos th
\end{array}
Initial program 99.6%
Taylor expanded in a1 around 0
*-commutativeN/A
unpow2N/A
associate-*r*N/A
associate-/l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-/.f64N/A
lower-sqrt.f6462.1
Applied rewrites62.1%
Applied rewrites62.1%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (* a2_m (cos th)) (/ a2_m (sqrt 2.0))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (a2_m * cos(th)) * (a2_m / sqrt(2.0));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = (a2_m * cos(th)) * (a2_m / sqrt(2.0d0))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return (a2_m * Math.cos(th)) * (a2_m / Math.sqrt(2.0));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return (a2_m * math.cos(th)) * (a2_m / math.sqrt(2.0))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(a2_m * cos(th)) * Float64(a2_m / sqrt(2.0))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = (a2_m * cos(th)) * (a2_m / sqrt(2.0));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(a2$95$m * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(a2$95$m / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\left(a2\_m \cdot \cos th\right) \cdot \frac{a2\_m}{\sqrt{2}}
\end{array}
Initial program 99.6%
Taylor expanded in a1 around 0
*-commutativeN/A
unpow2N/A
associate-*r*N/A
associate-/l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-/.f64N/A
lower-sqrt.f6462.1
Applied rewrites62.1%
Final simplification62.1%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (/ a2_m (sqrt 2.0)) a2_m))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (a2_m / sqrt(2.0)) * a2_m;
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = (a2_m / sqrt(2.0d0)) * a2_m
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return (a2_m / Math.sqrt(2.0)) * a2_m;
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return (a2_m / math.sqrt(2.0)) * a2_m
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(a2_m / sqrt(2.0)) * a2_m) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = (a2_m / sqrt(2.0)) * a2_m;
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(a2$95$m / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * a2$95$m), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\frac{a2\_m}{\sqrt{2}} \cdot a2\_m
\end{array}
Initial program 99.6%
Taylor expanded in th around 0
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in a1 around 0
Applied rewrites42.4%
Final simplification42.4%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (/ a1 (sqrt 2.0)) a1))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (a1 / sqrt(2.0)) * a1;
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = (a1 / sqrt(2.0d0)) * a1
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return (a1 / Math.sqrt(2.0)) * a1;
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return (a1 / math.sqrt(2.0)) * a1
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(a1 / sqrt(2.0)) * a1) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = (a1 / sqrt(2.0)) * a1;
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(a1 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * a1), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\frac{a1}{\sqrt{2}} \cdot a1
\end{array}
Initial program 99.6%
Taylor expanded in th around 0
unpow2N/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sqrt.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-sqrt.f6463.8
Applied rewrites63.8%
Taylor expanded in a1 around inf
Applied rewrites37.0%
Final simplification37.0%
herbie shell --seed 2024268
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))