
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- z) t (* x y)))
double code(double x, double y, double z, double t) {
return fma(-z, t, (x * y));
}
function code(x, y, z, t) return fma(Float64(-z), t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, t, x \cdot y\right)
\end{array}
Initial program 98.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- t) z))) (if (<= (* t z) -5e-70) t_1 (if (<= (* t z) 1e-33) (* x y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -t * z;
double tmp;
if ((t * z) <= -5e-70) {
tmp = t_1;
} else if ((t * z) <= 1e-33) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -t * z
if ((t * z) <= (-5d-70)) then
tmp = t_1
else if ((t * z) <= 1d-33) then
tmp = x * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -t * z;
double tmp;
if ((t * z) <= -5e-70) {
tmp = t_1;
} else if ((t * z) <= 1e-33) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -t * z tmp = 0 if (t * z) <= -5e-70: tmp = t_1 elif (t * z) <= 1e-33: tmp = x * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-t) * z) tmp = 0.0 if (Float64(t * z) <= -5e-70) tmp = t_1; elseif (Float64(t * z) <= 1e-33) tmp = Float64(x * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -t * z; tmp = 0.0; if ((t * z) <= -5e-70) tmp = t_1; elseif ((t * z) <= 1e-33) tmp = x * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-t) * z), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -5e-70], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 1e-33], N[(x * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-t\right) \cdot z\\
\mathbf{if}\;t \cdot z \leq -5 \cdot 10^{-70}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 10^{-33}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -4.9999999999999998e-70 or 1.0000000000000001e-33 < (*.f64 z t) Initial program 98.0%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6474.8
Applied rewrites74.8%
if -4.9999999999999998e-70 < (*.f64 z t) < 1.0000000000000001e-33Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6484.4
Applied rewrites84.4%
Final simplification78.8%
(FPCore (x y z t) :precision binary64 (fma y x (* (- t) z)))
double code(double x, double y, double z, double t) {
return fma(y, x, (-t * z));
}
function code(x, y, z, t) return fma(y, x, Float64(Float64(-t) * z)) end
code[x_, y_, z_, t_] := N[(y * x + N[((-t) * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \left(-t\right) \cdot z\right)
\end{array}
Initial program 98.8%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6498.8
Applied rewrites98.8%
(FPCore (x y z t) :precision binary64 (- (* x y) (* t z)))
double code(double x, double y, double z, double t) {
return (x * y) - (t * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (t * z)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (t * z);
}
def code(x, y, z, t): return (x * y) - (t * z)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(t * z)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (t * z); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - t \cdot z
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.8%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6451.3
Applied rewrites51.3%
Final simplification51.3%
herbie shell --seed 2024268
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))