
(FPCore (x y z t) :precision binary64 (+ x (/ (* (- y x) z) t)))
double code(double x, double y, double z, double t) {
return x + (((y - x) * z) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + (((y - x) * z) / t)
end function
public static double code(double x, double y, double z, double t) {
return x + (((y - x) * z) / t);
}
def code(x, y, z, t): return x + (((y - x) * z) / t)
function code(x, y, z, t) return Float64(x + Float64(Float64(Float64(y - x) * z) / t)) end
function tmp = code(x, y, z, t) tmp = x + (((y - x) * z) / t); end
code[x_, y_, z_, t_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - x\right) \cdot z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (/ (* (- y x) z) t)))
double code(double x, double y, double z, double t) {
return x + (((y - x) * z) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + (((y - x) * z) / t)
end function
public static double code(double x, double y, double z, double t) {
return x + (((y - x) * z) / t);
}
def code(x, y, z, t): return x + (((y - x) * z) / t)
function code(x, y, z, t) return Float64(x + Float64(Float64(Float64(y - x) * z) / t)) end
function tmp = code(x, y, z, t) tmp = x + (((y - x) * z) / t); end
code[x_, y_, z_, t_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - x\right) \cdot z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ (* z (- y x)) t) x)) (t_2 (fma (/ z t) (- y x) x))) (if (<= t_1 -1e-175) t_2 (if (<= t_1 2e+302) t_1 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = ((z * (y - x)) / t) + x;
double t_2 = fma((z / t), (y - x), x);
double tmp;
if (t_1 <= -1e-175) {
tmp = t_2;
} else if (t_1 <= 2e+302) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z * Float64(y - x)) / t) + x) t_2 = fma(Float64(z / t), Float64(y - x), x) tmp = 0.0 if (t_1 <= -1e-175) tmp = t_2; elseif (t_1 <= 2e+302) tmp = t_1; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-175], t$95$2, If[LessEqual[t$95$1, 2e+302], t$95$1, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t} + x\\
t_2 := \mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-175}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+302}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (+.f64 x (/.f64 (*.f64 (-.f64 y x) z) t)) < -1e-175 or 2.0000000000000002e302 < (+.f64 x (/.f64 (*.f64 (-.f64 y x) z) t)) Initial program 87.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6499.2
Applied rewrites99.2%
if -1e-175 < (+.f64 x (/.f64 (*.f64 (-.f64 y x) z) t)) < 2.0000000000000002e302Initial program 99.8%
Final simplification99.4%
(FPCore (x y z t) :precision binary64 (if (<= t -7.2e-75) (+ (* (/ y t) z) x) (if (<= t 1.16e+26) (/ (* z (- y x)) t) (+ (/ (* z y) t) x))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -7.2e-75) {
tmp = ((y / t) * z) + x;
} else if (t <= 1.16e+26) {
tmp = (z * (y - x)) / t;
} else {
tmp = ((z * y) / t) + x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-7.2d-75)) then
tmp = ((y / t) * z) + x
else if (t <= 1.16d+26) then
tmp = (z * (y - x)) / t
else
tmp = ((z * y) / t) + x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -7.2e-75) {
tmp = ((y / t) * z) + x;
} else if (t <= 1.16e+26) {
tmp = (z * (y - x)) / t;
} else {
tmp = ((z * y) / t) + x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -7.2e-75: tmp = ((y / t) * z) + x elif t <= 1.16e+26: tmp = (z * (y - x)) / t else: tmp = ((z * y) / t) + x return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -7.2e-75) tmp = Float64(Float64(Float64(y / t) * z) + x); elseif (t <= 1.16e+26) tmp = Float64(Float64(z * Float64(y - x)) / t); else tmp = Float64(Float64(Float64(z * y) / t) + x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -7.2e-75) tmp = ((y / t) * z) + x; elseif (t <= 1.16e+26) tmp = (z * (y - x)) / t; else tmp = ((z * y) / t) + x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -7.2e-75], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t, 1.16e+26], N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -7.2 \cdot 10^{-75}:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\
\mathbf{elif}\;t \leq 1.16 \cdot 10^{+26}:\\
\;\;\;\;\frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot y}{t} + x\\
\end{array}
\end{array}
if t < -7.2000000000000001e-75Initial program 84.5%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6482.9
Applied rewrites82.9%
if -7.2000000000000001e-75 < t < 1.15999999999999996e26Initial program 98.8%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.1
Applied rewrites88.1%
if 1.15999999999999996e26 < t Initial program 89.7%
Taylor expanded in y around inf
lower-*.f6489.8
Applied rewrites89.8%
Final simplification86.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (* (/ y t) z) x))) (if (<= t -7.2e-75) t_1 (if (<= t 1.16e+26) (/ (* z (- y x)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) * z) + x;
double tmp;
if (t <= -7.2e-75) {
tmp = t_1;
} else if (t <= 1.16e+26) {
tmp = (z * (y - x)) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / t) * z) + x
if (t <= (-7.2d-75)) then
tmp = t_1
else if (t <= 1.16d+26) then
tmp = (z * (y - x)) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) * z) + x;
double tmp;
if (t <= -7.2e-75) {
tmp = t_1;
} else if (t <= 1.16e+26) {
tmp = (z * (y - x)) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) * z) + x tmp = 0 if t <= -7.2e-75: tmp = t_1 elif t <= 1.16e+26: tmp = (z * (y - x)) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) * z) + x) tmp = 0.0 if (t <= -7.2e-75) tmp = t_1; elseif (t <= 1.16e+26) tmp = Float64(Float64(z * Float64(y - x)) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) * z) + x; tmp = 0.0; if (t <= -7.2e-75) tmp = t_1; elseif (t <= 1.16e+26) tmp = (z * (y - x)) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t, -7.2e-75], t$95$1, If[LessEqual[t, 1.16e+26], N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{t} \cdot z + x\\
\mathbf{if}\;t \leq -7.2 \cdot 10^{-75}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.16 \cdot 10^{+26}:\\
\;\;\;\;\frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -7.2000000000000001e-75 or 1.15999999999999996e26 < t Initial program 86.7%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6485.3
Applied rewrites85.3%
if -7.2000000000000001e-75 < t < 1.15999999999999996e26Initial program 98.8%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.1
Applied rewrites88.1%
Final simplification86.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- x (* (/ x t) z)))) (if (<= t -3.2e+80) t_1 (if (<= t 2.8e+25) (/ (* z (- y x)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x - ((x / t) * z);
double tmp;
if (t <= -3.2e+80) {
tmp = t_1;
} else if (t <= 2.8e+25) {
tmp = (z * (y - x)) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x - ((x / t) * z)
if (t <= (-3.2d+80)) then
tmp = t_1
else if (t <= 2.8d+25) then
tmp = (z * (y - x)) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - ((x / t) * z);
double tmp;
if (t <= -3.2e+80) {
tmp = t_1;
} else if (t <= 2.8e+25) {
tmp = (z * (y - x)) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x - ((x / t) * z) tmp = 0 if t <= -3.2e+80: tmp = t_1 elif t <= 2.8e+25: tmp = (z * (y - x)) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(Float64(x / t) * z)) tmp = 0.0 if (t <= -3.2e+80) tmp = t_1; elseif (t <= 2.8e+25) tmp = Float64(Float64(z * Float64(y - x)) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - ((x / t) * z); tmp = 0.0; if (t <= -3.2e+80) tmp = t_1; elseif (t <= 2.8e+25) tmp = (z * (y - x)) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -3.2e+80], t$95$1, If[LessEqual[t, 2.8e+25], N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{x}{t} \cdot z\\
\mathbf{if}\;t \leq -3.2 \cdot 10^{+80}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.8 \cdot 10^{+25}:\\
\;\;\;\;\frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.1999999999999999e80 or 2.8000000000000002e25 < t Initial program 83.6%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6471.7
Applied rewrites71.7%
if -3.1999999999999999e80 < t < 2.8000000000000002e25Initial program 98.4%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6481.5
Applied rewrites81.5%
Final simplification77.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ z t) y))) (if (<= y -5.8e+153) t_1 (if (<= y 1.7e+85) (- x (* (/ x t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -5.8e+153) {
tmp = t_1;
} else if (y <= 1.7e+85) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * y
if (y <= (-5.8d+153)) then
tmp = t_1
else if (y <= 1.7d+85) then
tmp = x - ((x / t) * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -5.8e+153) {
tmp = t_1;
} else if (y <= 1.7e+85) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * y tmp = 0 if y <= -5.8e+153: tmp = t_1 elif y <= 1.7e+85: tmp = x - ((x / t) * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * y) tmp = 0.0 if (y <= -5.8e+153) tmp = t_1; elseif (y <= 1.7e+85) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * y; tmp = 0.0; if (y <= -5.8e+153) tmp = t_1; elseif (y <= 1.7e+85) tmp = x - ((x / t) * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -5.8e+153], t$95$1, If[LessEqual[y, 1.7e+85], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot y\\
\mathbf{if}\;y \leq -5.8 \cdot 10^{+153}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.7 \cdot 10^{+85}:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -5.80000000000000004e153 or 1.7000000000000002e85 < y Initial program 84.8%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6461.6
Applied rewrites61.6%
Applied rewrites66.8%
if -5.80000000000000004e153 < y < 1.7000000000000002e85Initial program 95.3%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6475.1
Applied rewrites75.1%
Final simplification72.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ z t) y))) (if (<= y -2.45e-20) t_1 (if (<= y 1.1e+57) (/ (* (- x) z) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -2.45e-20) {
tmp = t_1;
} else if (y <= 1.1e+57) {
tmp = (-x * z) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * y
if (y <= (-2.45d-20)) then
tmp = t_1
else if (y <= 1.1d+57) then
tmp = (-x * z) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if (y <= -2.45e-20) {
tmp = t_1;
} else if (y <= 1.1e+57) {
tmp = (-x * z) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * y tmp = 0 if y <= -2.45e-20: tmp = t_1 elif y <= 1.1e+57: tmp = (-x * z) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * y) tmp = 0.0 if (y <= -2.45e-20) tmp = t_1; elseif (y <= 1.1e+57) tmp = Float64(Float64(Float64(-x) * z) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * y; tmp = 0.0; if (y <= -2.45e-20) tmp = t_1; elseif (y <= 1.1e+57) tmp = (-x * z) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -2.45e-20], t$95$1, If[LessEqual[y, 1.1e+57], N[(N[((-x) * z), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot y\\
\mathbf{if}\;y \leq -2.45 \cdot 10^{-20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.1 \cdot 10^{+57}:\\
\;\;\;\;\frac{\left(-x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -2.4500000000000001e-20 or 1.1e57 < y Initial program 86.6%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6453.4
Applied rewrites53.4%
Applied rewrites57.7%
if -2.4500000000000001e-20 < y < 1.1e57Initial program 96.7%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.4
Applied rewrites55.4%
Taylor expanded in y around 0
Applied rewrites40.4%
Final simplification48.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ (- z) t) x))) (if (<= x -3.1e+94) t_1 (if (<= x 3.2e+28) (* (/ z t) y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (-z / t) * x;
double tmp;
if (x <= -3.1e+94) {
tmp = t_1;
} else if (x <= 3.2e+28) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (-z / t) * x
if (x <= (-3.1d+94)) then
tmp = t_1
else if (x <= 3.2d+28) then
tmp = (z / t) * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (-z / t) * x;
double tmp;
if (x <= -3.1e+94) {
tmp = t_1;
} else if (x <= 3.2e+28) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (-z / t) * x tmp = 0 if x <= -3.1e+94: tmp = t_1 elif x <= 3.2e+28: tmp = (z / t) * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(-z) / t) * x) tmp = 0.0 if (x <= -3.1e+94) tmp = t_1; elseif (x <= 3.2e+28) tmp = Float64(Float64(z / t) * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (-z / t) * x; tmp = 0.0; if (x <= -3.1e+94) tmp = t_1; elseif (x <= 3.2e+28) tmp = (z / t) * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-z) / t), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -3.1e+94], t$95$1, If[LessEqual[x, 3.2e+28], N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-z}{t} \cdot x\\
\mathbf{if}\;x \leq -3.1 \cdot 10^{+94}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{+28}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -3.09999999999999991e94 or 3.2e28 < x Initial program 86.6%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6445.3
Applied rewrites45.3%
Taylor expanded in y around 0
Applied rewrites36.2%
Applied rewrites41.7%
if -3.09999999999999991e94 < x < 3.2e28Initial program 95.8%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6451.4
Applied rewrites51.4%
Applied rewrites54.6%
Final simplification48.9%
(FPCore (x y z t) :precision binary64 (+ (/ (- y x) (/ t z)) x))
double code(double x, double y, double z, double t) {
return ((y - x) / (t / z)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((y - x) / (t / z)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((y - x) / (t / z)) + x;
}
def code(x, y, z, t): return ((y - x) / (t / z)) + x
function code(x, y, z, t) return Float64(Float64(Float64(y - x) / Float64(t / z)) + x) end
function tmp = code(x, y, z, t) tmp = ((y - x) / (t / z)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{\frac{t}{z}} + x
\end{array}
Initial program 91.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.3
Applied rewrites96.3%
Final simplification96.3%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 91.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
(FPCore (x y z t) :precision binary64 (* (/ z t) y))
double code(double x, double y, double z, double t) {
return (z / t) * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * y
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * y;
}
def code(x, y, z, t): return (z / t) * y
function code(x, y, z, t) return Float64(Float64(z / t) * y) end
function tmp = code(x, y, z, t) tmp = (z / t) * y; end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot y
\end{array}
Initial program 91.7%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6434.5
Applied rewrites34.5%
Applied rewrites37.7%
Final simplification37.7%
(FPCore (x y z t)
:precision binary64
(if (< x -9.025511195533005e-135)
(- x (* (/ z t) (- x y)))
(if (< x 4.275032163700715e-250)
(+ x (* (/ (- y x) t) z))
(+ x (/ (- y x) (/ t z))))))
double code(double x, double y, double z, double t) {
double tmp;
if (x < -9.025511195533005e-135) {
tmp = x - ((z / t) * (x - y));
} else if (x < 4.275032163700715e-250) {
tmp = x + (((y - x) / t) * z);
} else {
tmp = x + ((y - x) / (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x < (-9.025511195533005d-135)) then
tmp = x - ((z / t) * (x - y))
else if (x < 4.275032163700715d-250) then
tmp = x + (((y - x) / t) * z)
else
tmp = x + ((y - x) / (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x < -9.025511195533005e-135) {
tmp = x - ((z / t) * (x - y));
} else if (x < 4.275032163700715e-250) {
tmp = x + (((y - x) / t) * z);
} else {
tmp = x + ((y - x) / (t / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x < -9.025511195533005e-135: tmp = x - ((z / t) * (x - y)) elif x < 4.275032163700715e-250: tmp = x + (((y - x) / t) * z) else: tmp = x + ((y - x) / (t / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (x < -9.025511195533005e-135) tmp = Float64(x - Float64(Float64(z / t) * Float64(x - y))); elseif (x < 4.275032163700715e-250) tmp = Float64(x + Float64(Float64(Float64(y - x) / t) * z)); else tmp = Float64(x + Float64(Float64(y - x) / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x < -9.025511195533005e-135) tmp = x - ((z / t) * (x - y)); elseif (x < 4.275032163700715e-250) tmp = x + (((y - x) / t) * z); else tmp = x + ((y - x) / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Less[x, -9.025511195533005e-135], N[(x - N[(N[(z / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[x, 4.275032163700715e-250], N[(x + N[(N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x < -9.025511195533005 \cdot 10^{-135}:\\
\;\;\;\;x - \frac{z}{t} \cdot \left(x - y\right)\\
\mathbf{elif}\;x < 4.275032163700715 \cdot 10^{-250}:\\
\;\;\;\;x + \frac{y - x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y - x}{\frac{t}{z}}\\
\end{array}
\end{array}
herbie shell --seed 2024268
(FPCore (x y z t)
:name "Numeric.Histogram:binBounds from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (if (< x -1805102239106601/200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (* (/ z t) (- x y))) (if (< x 855006432740143/2000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (* (/ (- y x) t) z)) (+ x (/ (- y x) (/ t z))))))
(+ x (/ (* (- y x) z) t)))