
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (/ t (/ (- y z) (- y x))))
double code(double x, double y, double z, double t) {
return t / ((y - z) / (y - x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((y - z) / (y - x))
end function
public static double code(double x, double y, double z, double t) {
return t / ((y - z) / (y - x));
}
def code(x, y, z, t): return t / ((y - z) / (y - x))
function code(x, y, z, t) return Float64(t / Float64(Float64(y - z) / Float64(y - x))) end
function tmp = code(x, y, z, t) tmp = t / ((y - z) / (y - x)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(y - z), $MachinePrecision] / N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{y - z}{y - x}}
\end{array}
Initial program 98.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6498.2
Applied rewrites98.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e+26)
(/ (* x t) (- z y))
(if (<= t_1 5e-10)
(* (/ (- x y) z) t)
(if (<= t_1 1.02) (fma t (/ (- z x) y) t) (* (/ t (- z y)) (- x y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+26) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 5e-10) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 1.02) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = (t / (z - y)) * (x - y);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+26) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 5e-10) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 1.02) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = Float64(Float64(t / Float64(z - y)) * Float64(x - y)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+26], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 1.02], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+26}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 1.02:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot \left(x - y\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000005e26Initial program 92.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.5
Applied rewrites87.5%
Applied rewrites92.4%
if -1.00000000000000005e26 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 98.8%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6497.4
Applied rewrites97.4%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.02Initial program 99.9%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.0%
if 1.02 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6496.9
Applied rewrites96.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e+26)
(/ (* x t) (- z y))
(if (<= t_1 1e-10)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (* (/ y (- y z)) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+26) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 1e-10) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-1d+26)) then
tmp = (x * t) / (z - y)
else if (t_1 <= 1d-10) then
tmp = ((x - y) / z) * t
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = (t / (z - y)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+26) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 1e-10) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -1e+26: tmp = (x * t) / (z - y) elif t_1 <= 1e-10: tmp = ((x - y) / z) * t elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = (t / (z - y)) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+26) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 1e-10) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -1e+26) tmp = (x * t) / (z - y); elseif (t_1 <= 1e-10) tmp = ((x - y) / z) * t; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = (t / (z - y)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+26], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-10], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+26}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 10^{-10}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000005e26Initial program 92.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.5
Applied rewrites87.5%
Applied rewrites92.4%
if -1.00000000000000005e26 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000004e-10Initial program 98.8%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6497.7
Applied rewrites97.7%
if 1.00000000000000004e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.1
Applied rewrites98.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.4
Applied rewrites95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e+26)
(/ (* x t) (- z y))
(if (<= t_1 1e-10)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* (/ y (- y z)) t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+26) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 1e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-1d+26)) then
tmp = (x * t) / (z - y)
else if (t_1 <= 1d-10) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = (t / (z - y)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+26) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 1e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -1e+26: tmp = (x * t) / (z - y) elif t_1 <= 1e-10: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = (t / (z - y)) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+26) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 1e-10) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -1e+26) tmp = (x * t) / (z - y); elseif (t_1 <= 1e-10) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = (t / (z - y)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+26], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-10], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+26}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 10^{-10}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000005e26Initial program 92.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.5
Applied rewrites87.5%
Applied rewrites92.4%
if -1.00000000000000005e26 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000004e-10Initial program 98.8%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6492.6
Applied rewrites92.6%
if 1.00000000000000004e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.1
Applied rewrites98.1%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.4
Applied rewrites95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e+26)
(/ (* x t) (- z y))
(if (<= t_1 5e-10)
(/ (* (- x y) t) z)
(if (<= t_1 2.0) (* 1.0 t) (* (/ t (- z y)) x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+26) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 5e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-1d+26)) then
tmp = (x * t) / (z - y)
else if (t_1 <= 5d-10) then
tmp = ((x - y) * t) / z
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = (t / (z - y)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+26) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 5e-10) {
tmp = ((x - y) * t) / z;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -1e+26: tmp = (x * t) / (z - y) elif t_1 <= 5e-10: tmp = ((x - y) * t) / z elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = (t / (z - y)) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+26) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 5e-10) tmp = Float64(Float64(Float64(x - y) * t) / z); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -1e+26) tmp = (x * t) / (z - y); elseif (t_1 <= 5e-10) tmp = ((x - y) * t) / z; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = (t / (z - y)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+26], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-10], N[(N[(N[(x - y), $MachinePrecision] * t), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+26}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-10}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.00000000000000005e26Initial program 92.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6487.5
Applied rewrites87.5%
Applied rewrites92.4%
if -1.00000000000000005e26 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.00000000000000031e-10Initial program 98.8%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6492.4
Applied rewrites92.4%
if 5.00000000000000031e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites95.4%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.4
Applied rewrites95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 1e-10)
(/ (* x t) (- z y))
(if (<= t_1 2.0) (* 1.0 t) (* (/ t (- z y)) x)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e-10) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 1d-10) then
tmp = (x * t) / (z - y)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = (t / (z - y)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 1e-10) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = (t / (z - y)) * x;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 1e-10: tmp = (x * t) / (z - y) elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = (t / (z - y)) * x return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 1e-10) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t / Float64(z - y)) * x); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 1e-10) tmp = (x * t) / (z - y); elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = (t / (z - y)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-10], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 10^{-10}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{z - y} \cdot x\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000004e-10Initial program 96.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6473.2
Applied rewrites73.2%
Applied rewrites73.5%
if 1.00000000000000004e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.5%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.4
Applied rewrites95.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x))) (if (<= t_1 1e-10) t_2 (if (<= t_1 2.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= 1e-10) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= 1d-10) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= 1e-10) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= 1e-10: tmp = t_2 elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= 1e-10) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= 1e-10) tmp = t_2; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-10], t$95$2, If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq 10^{-10}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000004e-10 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6477.6
Applied rewrites77.6%
if 1.00000000000000004e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x z) t))) (if (<= t_1 1e-10) t_2 (if (<= t_1 2.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 1e-10) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / z) * t
if (t_1 <= 1d-10) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 1e-10) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / z) * t tmp = 0 if t_1 <= 1e-10: tmp = t_2 elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / z) * t) tmp = 0.0 if (t_1 <= 1e-10) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / z) * t; tmp = 0.0; if (t_1 <= 1e-10) tmp = t_2; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-10], t$95$2, If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z} \cdot t\\
\mathbf{if}\;t\_1 \leq 10^{-10}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000004e-10 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
Taylor expanded in y around 0
lower-/.f6467.4
Applied rewrites67.4%
if 1.00000000000000004e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t z) x))) (if (<= t_1 1e-10) t_2 (if (<= t_1 2.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= 1e-10) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / z) * x
if (t_1 <= 1d-10) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= 1e-10) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / z) * x tmp = 0 if t_1 <= 1e-10: tmp = t_2 elif t_1 <= 2.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / z) * x) tmp = 0.0 if (t_1 <= 1e-10) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / z) * x; tmp = 0.0; if (t_1 <= 1e-10) tmp = t_2; elseif (t_1 <= 2.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-10], t$95$2, If[LessEqual[t$95$1, 2.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z} \cdot x\\
\mathbf{if}\;t\_1 \leq 10^{-10}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000004e-10 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.9%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6477.6
Applied rewrites77.6%
Taylor expanded in z around inf
Applied rewrites65.0%
if 1.00000000000000004e-10 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.5%
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 98.0%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 98.0%
Taylor expanded in y around inf
Applied rewrites36.3%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024268
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))