
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (+ (- (* y (sqrt x)) x) 1.0))
double code(double x, double y) {
return ((y * sqrt(x)) - x) + 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y * sqrt(x)) - x) + 1.0d0
end function
public static double code(double x, double y) {
return ((y * Math.sqrt(x)) - x) + 1.0;
}
def code(x, y): return ((y * math.sqrt(x)) - x) + 1.0
function code(x, y) return Float64(Float64(Float64(y * sqrt(x)) - x) + 1.0) end
function tmp = code(x, y) tmp = ((y * sqrt(x)) - x) + 1.0; end
code[x_, y_] := N[(N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot \sqrt{x} - x\right) + 1
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift--.f64N/A
associate-+l-N/A
lower--.f64N/A
lower--.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (+ (* y (sqrt x)) (- 1.0 x)) -10000.0) (- x) 1.0))
double code(double x, double y) {
double tmp;
if (((y * sqrt(x)) + (1.0 - x)) <= -10000.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y * sqrt(x)) + (1.0d0 - x)) <= (-10000.0d0)) then
tmp = -x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y * Math.sqrt(x)) + (1.0 - x)) <= -10000.0) {
tmp = -x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y * math.sqrt(x)) + (1.0 - x)) <= -10000.0: tmp = -x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(y * sqrt(x)) + Float64(1.0 - x)) <= -10000.0) tmp = Float64(-x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y * sqrt(x)) + (1.0 - x)) <= -10000.0) tmp = -x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -10000.0], (-x), 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot \sqrt{x} + \left(1 - x\right) \leq -10000:\\
\;\;\;\;-x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) < -1e4Initial program 99.9%
Taylor expanded in y around 0
lower--.f6464.0
Applied rewrites64.0%
Taylor expanded in x around inf
Applied rewrites63.1%
if -1e4 < (+.f64 (-.f64 #s(literal 1 binary64) x) (*.f64 y (sqrt.f64 x))) Initial program 99.8%
Taylor expanded in y around 0
lower--.f6466.5
Applied rewrites66.5%
Taylor expanded in x around 0
Applied rewrites66.3%
Final simplification64.5%
(FPCore (x y) :precision binary64 (if (<= y -4.8e+50) (fma y (sqrt x) 1.0) (if (<= y 2.4e+103) (- 1.0 x) (* y (sqrt x)))))
double code(double x, double y) {
double tmp;
if (y <= -4.8e+50) {
tmp = fma(y, sqrt(x), 1.0);
} else if (y <= 2.4e+103) {
tmp = 1.0 - x;
} else {
tmp = y * sqrt(x);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -4.8e+50) tmp = fma(y, sqrt(x), 1.0); elseif (y <= 2.4e+103) tmp = Float64(1.0 - x); else tmp = Float64(y * sqrt(x)); end return tmp end
code[x_, y_] := If[LessEqual[y, -4.8e+50], N[(y * N[Sqrt[x], $MachinePrecision] + 1.0), $MachinePrecision], If[LessEqual[y, 2.4e+103], N[(1.0 - x), $MachinePrecision], N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+50}:\\
\;\;\;\;\mathsf{fma}\left(y, \sqrt{x}, 1\right)\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{+103}:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \sqrt{x}\\
\end{array}
\end{array}
if y < -4.8000000000000004e50Initial program 99.7%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6492.5
Applied rewrites92.5%
if -4.8000000000000004e50 < y < 2.3999999999999998e103Initial program 100.0%
Taylor expanded in y around 0
lower--.f6496.7
Applied rewrites96.7%
if 2.3999999999999998e103 < y Initial program 99.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6496.8
Applied rewrites96.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (sqrt x)))) (if (<= y -1.35e+59) t_0 (if (<= y 2.4e+103) (- 1.0 x) t_0))))
double code(double x, double y) {
double t_0 = y * sqrt(x);
double tmp;
if (y <= -1.35e+59) {
tmp = t_0;
} else if (y <= 2.4e+103) {
tmp = 1.0 - x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * sqrt(x)
if (y <= (-1.35d+59)) then
tmp = t_0
else if (y <= 2.4d+103) then
tmp = 1.0d0 - x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * Math.sqrt(x);
double tmp;
if (y <= -1.35e+59) {
tmp = t_0;
} else if (y <= 2.4e+103) {
tmp = 1.0 - x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y * math.sqrt(x) tmp = 0 if y <= -1.35e+59: tmp = t_0 elif y <= 2.4e+103: tmp = 1.0 - x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y * sqrt(x)) tmp = 0.0 if (y <= -1.35e+59) tmp = t_0; elseif (y <= 2.4e+103) tmp = Float64(1.0 - x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * sqrt(x); tmp = 0.0; if (y <= -1.35e+59) tmp = t_0; elseif (y <= 2.4e+103) tmp = 1.0 - x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.35e+59], t$95$0, If[LessEqual[y, 2.4e+103], N[(1.0 - x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{x}\\
\mathbf{if}\;y \leq -1.35 \cdot 10^{+59}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{+103}:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.3500000000000001e59 or 2.3999999999999998e103 < y Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6492.7
Applied rewrites92.7%
if -1.3500000000000001e59 < y < 2.3999999999999998e103Initial program 100.0%
Taylor expanded in y around 0
lower--.f6496.7
Applied rewrites96.7%
(FPCore (x y) :precision binary64 (if (<= x 1.0) (fma y (sqrt x) 1.0) (fma y (sqrt x) (- x))))
double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = fma(y, sqrt(x), 1.0);
} else {
tmp = fma(y, sqrt(x), -x);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= 1.0) tmp = fma(y, sqrt(x), 1.0); else tmp = fma(y, sqrt(x), Float64(-x)); end return tmp end
code[x_, y_] := If[LessEqual[x, 1.0], N[(y * N[Sqrt[x], $MachinePrecision] + 1.0), $MachinePrecision], N[(y * N[Sqrt[x], $MachinePrecision] + (-x)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(y, \sqrt{x}, 1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, \sqrt{x}, -x\right)\\
\end{array}
\end{array}
if x < 1Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.7
Applied rewrites98.7%
if 1 < x Initial program 99.9%
Taylor expanded in x around inf
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-rgt-inN/A
cancel-sign-subN/A
distribute-rgt-neg-outN/A
mul-1-negN/A
rem-square-sqrtN/A
unpow2N/A
*-commutativeN/A
distribute-rgt-out--N/A
unsub-negN/A
metadata-evalN/A
distribute-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites98.2%
Taylor expanded in y around 0
Applied rewrites98.2%
(FPCore (x y) :precision binary64 (fma (sqrt x) y (- 1.0 x)))
double code(double x, double y) {
return fma(sqrt(x), y, (1.0 - x));
}
function code(x, y) return fma(sqrt(x), y, Float64(1.0 - x)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * y + N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{x}, y, 1 - x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower--.f6465.1
Applied rewrites65.1%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower--.f6465.1
Applied rewrites65.1%
Taylor expanded in x around 0
Applied rewrites30.1%
herbie shell --seed 2024268
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))