
(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x - ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x - ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (- x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x - ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x - ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* y (- z t))) (t_2 (fma (/ (- z t) a) (- y) x))) (if (<= t_1 (- INFINITY)) t_2 (if (<= t_1 2e+209) (- x (/ t_1 a)) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = y * (z - t);
double t_2 = fma(((z - t) / a), -y, x);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 2e+209) {
tmp = x - (t_1 / a);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(y * Float64(z - t)) t_2 = fma(Float64(Float64(z - t) / a), Float64(-y), x) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 2e+209) tmp = Float64(x - Float64(t_1 / a)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision] * (-y) + x), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 2e+209], N[(x - N[(t$95$1 / a), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z - t\right)\\
t_2 := \mathsf{fma}\left(\frac{z - t}{a}, -y, x\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+209}:\\
\;\;\;\;x - \frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 y (-.f64 z t)) < -inf.0 or 2.0000000000000001e209 < (*.f64 y (-.f64 z t)) Initial program 78.0%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
if -inf.0 < (*.f64 y (-.f64 z t)) < 2.0000000000000001e209Initial program 98.8%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* (- t z) (/ y a)))) (if (<= t_1 -1e+308) t_2 (if (<= t_1 2e+284) (- x t_1) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -1e+308) {
tmp = t_2;
} else if (t_1 <= 2e+284) {
tmp = x - t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * (z - t)) / a
t_2 = (t - z) * (y / a)
if (t_1 <= (-1d+308)) then
tmp = t_2
else if (t_1 <= 2d+284) then
tmp = x - t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -1e+308) {
tmp = t_2;
} else if (t_1 <= 2e+284) {
tmp = x - t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a t_2 = (t - z) * (y / a) tmp = 0 if t_1 <= -1e+308: tmp = t_2 elif t_1 <= 2e+284: tmp = x - t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(Float64(t - z) * Float64(y / a)) tmp = 0.0 if (t_1 <= -1e+308) tmp = t_2; elseif (t_1 <= 2e+284) tmp = Float64(x - t_1); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; t_2 = (t - z) * (y / a); tmp = 0.0; if (t_1 <= -1e+308) tmp = t_2; elseif (t_1 <= 2e+284) tmp = x - t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t - z), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+308], t$95$2, If[LessEqual[t$95$1, 2e+284], N[(x - t$95$1), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := \left(t - z\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+308}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+284}:\\
\;\;\;\;x - t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -1e308 or 2.00000000000000016e284 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 79.6%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6495.6
Applied rewrites95.6%
if -1e308 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2.00000000000000016e284Initial program 98.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* (- t z) (/ y a)))) (if (<= t_1 -3e+122) t_2 (if (<= t_1 1e+62) (fma (/ y a) t x) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = (t - z) * (y / a);
double tmp;
if (t_1 <= -3e+122) {
tmp = t_2;
} else if (t_1 <= 1e+62) {
tmp = fma((y / a), t, x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(Float64(t - z) * Float64(y / a)) tmp = 0.0 if (t_1 <= -3e+122) tmp = t_2; elseif (t_1 <= 1e+62) tmp = fma(Float64(y / a), t, x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t - z), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -3e+122], t$95$2, If[LessEqual[t$95$1, 1e+62], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := \left(t - z\right) \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -3 \cdot 10^{+122}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+62}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -2.99999999999999986e122 or 1.00000000000000004e62 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 88.2%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6490.0
Applied rewrites90.0%
if -2.99999999999999986e122 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1.00000000000000004e62Initial program 98.4%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y a) t x))) (if (<= t -5.2e-18) t_1 (if (<= t 2.1e+60) (- x (/ (* y z) a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / a), t, x);
double tmp;
if (t <= -5.2e-18) {
tmp = t_1;
} else if (t <= 2.1e+60) {
tmp = x - ((y * z) / a);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / a), t, x) tmp = 0.0 if (t <= -5.2e-18) tmp = t_1; elseif (t <= 2.1e+60) tmp = Float64(x - Float64(Float64(y * z) / a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision]}, If[LessEqual[t, -5.2e-18], t$95$1, If[LessEqual[t, 2.1e+60], N[(x - N[(N[(y * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{if}\;t \leq -5.2 \cdot 10^{-18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.1 \cdot 10^{+60}:\\
\;\;\;\;x - \frac{y \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -5.2000000000000001e-18 or 2.1000000000000001e60 < t Initial program 91.3%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6487.4
Applied rewrites87.4%
if -5.2000000000000001e-18 < t < 2.1000000000000001e60Initial program 95.5%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6487.0
Applied rewrites87.0%
Final simplification87.2%
(FPCore (x y z t a) :precision binary64 (if (<= z -9.2e+219) (* (/ (- z) a) y) (if (<= z 7.6e+168) (fma (/ y a) t x) (* (/ (- y) a) z))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.2e+219) {
tmp = (-z / a) * y;
} else if (z <= 7.6e+168) {
tmp = fma((y / a), t, x);
} else {
tmp = (-y / a) * z;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9.2e+219) tmp = Float64(Float64(Float64(-z) / a) * y); elseif (z <= 7.6e+168) tmp = fma(Float64(y / a), t, x); else tmp = Float64(Float64(Float64(-y) / a) * z); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9.2e+219], N[(N[((-z) / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[z, 7.6e+168], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], N[(N[((-y) / a), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.2 \cdot 10^{+219}:\\
\;\;\;\;\frac{-z}{a} \cdot y\\
\mathbf{elif}\;z \leq 7.6 \cdot 10^{+168}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-y}{a} \cdot z\\
\end{array}
\end{array}
if z < -9.2000000000000004e219Initial program 85.4%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6416.6
Applied rewrites16.6%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
associate-*r*N/A
neg-mul-1N/A
lower-*.f64N/A
distribute-neg-fracN/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6481.9
Applied rewrites81.9%
if -9.2000000000000004e219 < z < 7.6000000000000005e168Initial program 94.2%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6477.5
Applied rewrites77.5%
if 7.6000000000000005e168 < z Initial program 94.4%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6477.6
Applied rewrites77.6%
Final simplification77.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- y) a) z))) (if (<= z -9.2e+219) t_1 (if (<= z 7.6e+168) (fma (/ y a) t x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-y / a) * z;
double tmp;
if (z <= -9.2e+219) {
tmp = t_1;
} else if (z <= 7.6e+168) {
tmp = fma((y / a), t, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-y) / a) * z) tmp = 0.0 if (z <= -9.2e+219) tmp = t_1; elseif (z <= 7.6e+168) tmp = fma(Float64(y / a), t, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-y) / a), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -9.2e+219], t$95$1, If[LessEqual[z, 7.6e+168], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-y}{a} \cdot z\\
\mathbf{if}\;z \leq -9.2 \cdot 10^{+219}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 7.6 \cdot 10^{+168}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -9.2000000000000004e219 or 7.6000000000000005e168 < z Initial program 91.1%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6479.1
Applied rewrites79.1%
if -9.2000000000000004e219 < z < 7.6000000000000005e168Initial program 94.2%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6477.5
Applied rewrites77.5%
Final simplification77.9%
(FPCore (x y z t a) :precision binary64 (fma (- z t) (* (/ -1.0 a) y) x))
double code(double x, double y, double z, double t, double a) {
return fma((z - t), ((-1.0 / a) * y), x);
}
function code(x, y, z, t, a) return fma(Float64(z - t), Float64(Float64(-1.0 / a) * y), x) end
code[x_, y_, z_, t_, a_] := N[(N[(z - t), $MachinePrecision] * N[(N[(-1.0 / a), $MachinePrecision] * y), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - t, \frac{-1}{a} \cdot y, x\right)
\end{array}
Initial program 93.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
distribute-neg-frac2N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6496.3
Applied rewrites96.3%
Final simplification96.3%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) t x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), t, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), t, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, t, x\right)
\end{array}
Initial program 93.5%
Taylor expanded in z around 0
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6468.4
Applied rewrites68.4%
(FPCore (x y z t a) :precision binary64 (* (/ y a) t))
double code(double x, double y, double z, double t, double a) {
return (y / a) * t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * t
end function
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * t;
}
def code(x, y, z, t, a): return (y / a) * t
function code(x, y, z, t, a) return Float64(Float64(y / a) * t) end
function tmp = code(x, y, z, t, a) tmp = (y / a) * t; end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{a} \cdot t
\end{array}
Initial program 93.5%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6431.4
Applied rewrites31.4%
Applied rewrites33.9%
(FPCore (x y z t a) :precision binary64 (* (/ t a) y))
double code(double x, double y, double z, double t, double a) {
return (t / a) * y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (t / a) * y
end function
public static double code(double x, double y, double z, double t, double a) {
return (t / a) * y;
}
def code(x, y, z, t, a): return (t / a) * y
function code(x, y, z, t, a) return Float64(Float64(t / a) * y) end
function tmp = code(x, y, z, t, a) tmp = (t / a) * y; end
code[x_, y_, z_, t_, a_] := N[(N[(t / a), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{a} \cdot y
\end{array}
Initial program 93.5%
Taylor expanded in t around inf
lower-/.f64N/A
lower-*.f6431.4
Applied rewrites31.4%
Applied rewrites32.4%
Final simplification32.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(- x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(- x (/ (* y (- z t)) a))
(- x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x - (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x - ((y * (z - t)) / a);
} else {
tmp = x - (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x - (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x - ((y * (z - t)) / a)
else
tmp = x - (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x - (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x - ((y * (z - t)) / a);
} else {
tmp = x - (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x - (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x - ((y * (z - t)) / a) else: tmp = x - (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x - Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x - Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x - Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x - (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x - ((y * (z - t)) / a); else tmp = x - (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x - N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x - N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x - N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x - \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x - \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024268
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, F"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (- x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* y (- z t)) a)) (- x (/ y (/ a (- z t)))))))
(- x (/ (* y (- z t)) a)))