
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (* 0.0625 t) z))
(t_2 (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0)))
(t_3 (* (* 0.0625 t) (* z (* 2.0 y)))))
(if (<= (* t_2 (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x)) 4e+303)
(* (* (- (* (cos t_1) (cos t_3)) (* (sin t_1) (sin t_3))) x) t_2)
(* 1.0 (* 1.0 x)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.0625 * t) * z;
double t_2 = cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0));
double t_3 = (0.0625 * t) * (z * (2.0 * y));
double tmp;
if ((t_2 * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x)) <= 4e+303) {
tmp = (((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3))) * x) * t_2;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.0625d0 * t) * z
t_2 = cos((((b * ((a * 2.0d0) + 1.0d0)) * t) / 16.0d0))
t_3 = (0.0625d0 * t) * (z * (2.0d0 * y))
if ((t_2 * (cos(((t * (z * (1.0d0 + (2.0d0 * y)))) / 16.0d0)) * x)) <= 4d+303) then
tmp = (((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3))) * x) * t_2
else
tmp = 1.0d0 * (1.0d0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.0625 * t) * z;
double t_2 = Math.cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0));
double t_3 = (0.0625 * t) * (z * (2.0 * y));
double tmp;
if ((t_2 * (Math.cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x)) <= 4e+303) {
tmp = (((Math.cos(t_1) * Math.cos(t_3)) - (Math.sin(t_1) * Math.sin(t_3))) * x) * t_2;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.0625 * t) * z t_2 = math.cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) t_3 = (0.0625 * t) * (z * (2.0 * y)) tmp = 0 if (t_2 * (math.cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x)) <= 4e+303: tmp = (((math.cos(t_1) * math.cos(t_3)) - (math.sin(t_1) * math.sin(t_3))) * x) * t_2 else: tmp = 1.0 * (1.0 * x) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.0625 * t) * z) t_2 = cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) t_3 = Float64(Float64(0.0625 * t) * Float64(z * Float64(2.0 * y))) tmp = 0.0 if (Float64(t_2 * Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x)) <= 4e+303) tmp = Float64(Float64(Float64(Float64(cos(t_1) * cos(t_3)) - Float64(sin(t_1) * sin(t_3))) * x) * t_2); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.0625 * t) * z; t_2 = cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)); t_3 = (0.0625 * t) * (z * (2.0 * y)); tmp = 0.0; if ((t_2 * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x)) <= 4e+303) tmp = (((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3))) * x) * t_2; else tmp = 1.0 * (1.0 * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.0625 * t), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$3 = N[(N[(0.0625 * t), $MachinePrecision] * N[(z * N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], 4e+303], N[(N[(N[(N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$1], $MachinePrecision] * N[Sin[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] * t$95$2), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(0.0625 \cdot t\right) \cdot z\\
t_2 := \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right)\\
t_3 := \left(0.0625 \cdot t\right) \cdot \left(z \cdot \left(2 \cdot y\right)\right)\\
\mathbf{if}\;t\_2 \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 4 \cdot 10^{+303}:\\
\;\;\;\;\left(\left(\cos t\_1 \cdot \cos t\_3 - \sin t\_1 \cdot \sin t\_3\right) \cdot x\right) \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4e303Initial program 48.2%
lift-cos.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
+-commutativeN/A
distribute-rgt-inN/A
cos-sumN/A
lower--.f64N/A
Applied rewrites49.2%
if 4e303 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
Taylor expanded in t around 0
Applied rewrites2.9%
Taylor expanded in b around 0
Applied rewrites12.5%
Final simplification32.6%
(FPCore (x y z t a b) :precision binary64 (* 1.0 (* 1.0 x)))
double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * (1.0 * x);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 * (1.0d0 * x)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * (1.0 * x);
}
def code(x, y, z, t, a, b): return 1.0 * (1.0 * x)
function code(x, y, z, t, a, b) return Float64(1.0 * Float64(1.0 * x)) end
function tmp = code(x, y, z, t, a, b) tmp = 1.0 * (1.0 * x); end
code[x_, y_, z_, t_, a_, b_] := N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot \left(1 \cdot x\right)
\end{array}
Initial program 26.4%
Taylor expanded in t around 0
Applied rewrites26.9%
Taylor expanded in b around 0
Applied rewrites30.9%
Final simplification30.9%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024268
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))