
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* (- (- x y) (* 0.5 z)) 4.0) z))
double code(double x, double y, double z) {
return (((x - y) - (0.5 * z)) * 4.0) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
end function
public static double code(double x, double y, double z) {
return (((x - y) - (0.5 * z)) * 4.0) / z;
}
def code(x, y, z): return (((x - y) - (0.5 * z)) * 4.0) / z
function code(x, y, z) return Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) end
function tmp = code(x, y, z) tmp = (((x - y) - (0.5 * z)) * 4.0) / z; end
code[x_, y_, z_] := N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)) (t_1 (/ (* -4.0 y) z)))
(if (<= t_0 -5e+55)
(/ (* x 4.0) z)
(if (<= t_0 -1000000.0) t_1 (if (<= t_0 -1.0) -2.0 t_1)))))
double code(double x, double y, double z) {
double t_0 = (((x - y) - (0.5 * z)) * 4.0) / z;
double t_1 = (-4.0 * y) / z;
double tmp;
if (t_0 <= -5e+55) {
tmp = (x * 4.0) / z;
} else if (t_0 <= -1000000.0) {
tmp = t_1;
} else if (t_0 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
t_1 = ((-4.0d0) * y) / z
if (t_0 <= (-5d+55)) then
tmp = (x * 4.0d0) / z
else if (t_0 <= (-1000000.0d0)) then
tmp = t_1
else if (t_0 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (((x - y) - (0.5 * z)) * 4.0) / z;
double t_1 = (-4.0 * y) / z;
double tmp;
if (t_0 <= -5e+55) {
tmp = (x * 4.0) / z;
} else if (t_0 <= -1000000.0) {
tmp = t_1;
} else if (t_0 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (((x - y) - (0.5 * z)) * 4.0) / z t_1 = (-4.0 * y) / z tmp = 0 if t_0 <= -5e+55: tmp = (x * 4.0) / z elif t_0 <= -1000000.0: tmp = t_1 elif t_0 <= -1.0: tmp = -2.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) t_1 = Float64(Float64(-4.0 * y) / z) tmp = 0.0 if (t_0 <= -5e+55) tmp = Float64(Float64(x * 4.0) / z); elseif (t_0 <= -1000000.0) tmp = t_1; elseif (t_0 <= -1.0) tmp = -2.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (((x - y) - (0.5 * z)) * 4.0) / z; t_1 = (-4.0 * y) / z; tmp = 0.0; if (t_0 <= -5e+55) tmp = (x * 4.0) / z; elseif (t_0 <= -1000000.0) tmp = t_1; elseif (t_0 <= -1.0) tmp = -2.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+55], N[(N[(x * 4.0), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, -1000000.0], t$95$1, If[LessEqual[t$95$0, -1.0], -2.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
t_1 := \frac{-4 \cdot y}{z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+55}:\\
\;\;\;\;\frac{x \cdot 4}{z}\\
\mathbf{elif}\;t\_0 \leq -1000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5.00000000000000046e55Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6459.9
Applied rewrites59.9%
if -5.00000000000000046e55 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e6 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 99.9%
Taylor expanded in y around inf
lower-*.f6456.2
Applied rewrites56.2%
if -1e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites97.9%
Final simplification72.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* (- x y) 4.0) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
(if (<= t_1 -1000000.0)
t_0
(if (<= t_1 1000000.0) (fma (/ 4.0 z) x -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - y) * 4.0) / z;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_0;
} else if (t_1 <= 1000000.0) {
tmp = fma((4.0 / z), x, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - y) * 4.0) / z) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -1000000.0) tmp = t_0; elseif (t_1 <= 1000000.0) tmp = fma(Float64(4.0 / z), x, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], t$95$0, If[LessEqual[t$95$1, 1000000.0], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot 4}{z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 1000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e6 or 1e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
lower--.f6499.4
Applied rewrites99.4%
if -1e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 1e6Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification99.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- x y) (/ 4.0 z))) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
(if (<= t_1 -1000000.0)
t_0
(if (<= t_1 1000000.0) (fma (/ 4.0 z) x -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - y) * (4.0 / z);
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_0;
} else if (t_1 <= 1000000.0) {
tmp = fma((4.0 / z), x, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x - y) * Float64(4.0 / z)) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -1000000.0) tmp = t_0; elseif (t_1 <= 1000000.0) tmp = fma(Float64(4.0 / z), x, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], t$95$0, If[LessEqual[t$95$1, 1000000.0], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - y\right) \cdot \frac{4}{z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 1000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e6 or 1e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
lower--.f6499.4
Applied rewrites99.4%
lift-/.f64N/A
lift-*.f64N/A
*-rgt-identityN/A
times-fracN/A
/-rgt-identityN/A
lower-*.f64N/A
lower-/.f6499.2
Applied rewrites99.2%
if -1e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 1e6Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 y) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z))) (if (<= t_1 -1000000.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * y) / z;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) * y) / z
t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
if (t_1 <= (-1000000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * y) / z;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * y) / z t_1 = (((x - y) - (0.5 * z)) * 4.0) / z tmp = 0 if t_1 <= -1000000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * y) / z) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -1000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * y) / z; t_1 = (((x - y) - (0.5 * z)) * 4.0) / z; tmp = 0.0; if (t_1 <= -1000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot y}{z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e6 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6453.5
Applied rewrites53.5%
if -1e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites97.9%
Final simplification69.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ y z) -4.0 -2.0))) (if (<= y -8.4e+85) t_0 (if (<= y 4.6e+61) (fma (/ x z) 4.0 -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((y / z), -4.0, -2.0);
double tmp;
if (y <= -8.4e+85) {
tmp = t_0;
} else if (y <= 4.6e+61) {
tmp = fma((x / z), 4.0, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(y / z), -4.0, -2.0) tmp = 0.0 if (y <= -8.4e+85) tmp = t_0; elseif (y <= 4.6e+61) tmp = fma(Float64(x / z), 4.0, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision]}, If[LessEqual[y, -8.4e+85], t$95$0, If[LessEqual[y, 4.6e+61], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
\mathbf{if}\;y \leq -8.4 \cdot 10^{+85}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 4.6 \cdot 10^{+61}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -8.4000000000000004e85 or 4.5999999999999999e61 < y Initial program 100.0%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in x around 0
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
sub-negN/A
distribute-frac-negN/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6490.6
Applied rewrites90.6%
if -8.4000000000000004e85 < y < 4.5999999999999999e61Initial program 99.9%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
cancel-sign-sub-invN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6491.9
Applied rewrites91.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 y) z))) (if (<= y -2.25e+86) t_0 (if (<= y 2.3e+95) (fma (/ x z) 4.0 -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * y) / z;
double tmp;
if (y <= -2.25e+86) {
tmp = t_0;
} else if (y <= 2.3e+95) {
tmp = fma((x / z), 4.0, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-4.0 * y) / z) tmp = 0.0 if (y <= -2.25e+86) tmp = t_0; elseif (y <= 2.3e+95) tmp = fma(Float64(x / z), 4.0, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -2.25e+86], t$95$0, If[LessEqual[y, 2.3e+95], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot y}{z}\\
\mathbf{if}\;y \leq -2.25 \cdot 10^{+86}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+95}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.24999999999999996e86 or 2.29999999999999997e95 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6481.4
Applied rewrites81.4%
if -2.24999999999999996e86 < y < 2.29999999999999997e95Initial program 99.9%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
cancel-sign-sub-invN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6492.1
Applied rewrites92.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 y) z))) (if (<= y -2.25e+86) t_0 (if (<= y 2.3e+95) (fma (/ 4.0 z) x -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * y) / z;
double tmp;
if (y <= -2.25e+86) {
tmp = t_0;
} else if (y <= 2.3e+95) {
tmp = fma((4.0 / z), x, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-4.0 * y) / z) tmp = 0.0 if (y <= -2.25e+86) tmp = t_0; elseif (y <= 2.3e+95) tmp = fma(Float64(4.0 / z), x, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -2.25e+86], t$95$0, If[LessEqual[y, 2.3e+95], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot y}{z}\\
\mathbf{if}\;y \leq -2.25 \cdot 10^{+86}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+95}:\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.24999999999999996e86 or 2.29999999999999997e95 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6481.4
Applied rewrites81.4%
if -2.24999999999999996e86 < y < 2.29999999999999997e95Initial program 99.9%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6492.0
Applied rewrites92.0%
(FPCore (x y z) :precision binary64 (fma (/ 4.0 z) (- x y) -2.0))
double code(double x, double y, double z) {
return fma((4.0 / z), (x - y), -2.0);
}
function code(x, y, z) return fma(Float64(4.0 / z), Float64(x - y), -2.0) end
code[x_, y_, z_] := N[(N[(4.0 / z), $MachinePrecision] * N[(x - y), $MachinePrecision] + -2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{4}{z}, x - y, -2\right)
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites37.7%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024268
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))