
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (+ (fma z (+ x y) y) x))
assert(x < y && y < z);
double code(double x, double y, double z) {
return fma(z, (x + y), y) + x;
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(fma(z, Float64(x + y), y) + x) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(z * N[(x + y), $MachinePrecision] + y), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\mathsf{fma}\left(z, x + y, y\right) + x
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
*-lft-identityN/A
lift-+.f64N/A
+-commutativeN/A
associate-+r+N/A
lower-+.f64N/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= (+ 1.0 z) -4e+93)
(* x z)
(if (<= (+ 1.0 z) -400000.0)
(* y z)
(if (<= (+ 1.0 z) 100.0) (+ x y) (* y z)))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -4e+93) {
tmp = x * z;
} else if ((1.0 + z) <= -400000.0) {
tmp = y * z;
} else if ((1.0 + z) <= 100.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 + z) <= (-4d+93)) then
tmp = x * z
else if ((1.0d0 + z) <= (-400000.0d0)) then
tmp = y * z
else if ((1.0d0 + z) <= 100.0d0) then
tmp = x + y
else
tmp = y * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -4e+93) {
tmp = x * z;
} else if ((1.0 + z) <= -400000.0) {
tmp = y * z;
} else if ((1.0 + z) <= 100.0) {
tmp = x + y;
} else {
tmp = y * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (1.0 + z) <= -4e+93: tmp = x * z elif (1.0 + z) <= -400000.0: tmp = y * z elif (1.0 + z) <= 100.0: tmp = x + y else: tmp = y * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(1.0 + z) <= -4e+93) tmp = Float64(x * z); elseif (Float64(1.0 + z) <= -400000.0) tmp = Float64(y * z); elseif (Float64(1.0 + z) <= 100.0) tmp = Float64(x + y); else tmp = Float64(y * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((1.0 + z) <= -4e+93)
tmp = x * z;
elseif ((1.0 + z) <= -400000.0)
tmp = y * z;
elseif ((1.0 + z) <= 100.0)
tmp = x + y;
else
tmp = y * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -4e+93], N[(x * z), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], -400000.0], N[(y * z), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 100.0], N[(x + y), $MachinePrecision], N[(y * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;1 + z \leq -4 \cdot 10^{+93}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;1 + z \leq -400000:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;1 + z \leq 100:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -4.00000000000000017e93Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6450.0
Applied rewrites50.0%
Taylor expanded in z around inf
Applied rewrites50.0%
if -4.00000000000000017e93 < (+.f64 z #s(literal 1 binary64)) < -4e5 or 100 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6454.6
Applied rewrites54.6%
Taylor expanded in z around inf
Applied rewrites52.8%
if -4e5 < (+.f64 z #s(literal 1 binary64)) < 100Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6496.3
Applied rewrites96.3%
Final simplification72.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (+ 1.0 z) -400000.0) (* x z) (if (<= (+ 1.0 z) 5e+33) (+ x y) (* x z))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -400000.0) {
tmp = x * z;
} else if ((1.0 + z) <= 5e+33) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 + z) <= (-400000.0d0)) then
tmp = x * z
else if ((1.0d0 + z) <= 5d+33) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 + z) <= -400000.0) {
tmp = x * z;
} else if ((1.0 + z) <= 5e+33) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (1.0 + z) <= -400000.0: tmp = x * z elif (1.0 + z) <= 5e+33: tmp = x + y else: tmp = x * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(1.0 + z) <= -400000.0) tmp = Float64(x * z); elseif (Float64(1.0 + z) <= 5e+33) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((1.0 + z) <= -400000.0)
tmp = x * z;
elseif ((1.0 + z) <= 5e+33)
tmp = x + y;
else
tmp = x * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(1.0 + z), $MachinePrecision], -400000.0], N[(x * z), $MachinePrecision], If[LessEqual[N[(1.0 + z), $MachinePrecision], 5e+33], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;1 + z \leq -400000:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;1 + z \leq 5 \cdot 10^{+33}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -4e5 or 4.99999999999999973e33 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6449.3
Applied rewrites49.3%
Taylor expanded in z around inf
Applied rewrites49.1%
if -4e5 < (+.f64 z #s(literal 1 binary64)) < 4.99999999999999973e33Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6490.7
Applied rewrites90.7%
Final simplification69.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-273) (fma z x x) (fma z y y)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-273) {
tmp = fma(z, x, x);
} else {
tmp = fma(z, y, y);
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-273) tmp = fma(z, x, x); else tmp = fma(z, y, y); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-273], N[(z * x + x), $MachinePrecision], N[(z * y + y), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-273}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-273Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6448.9
Applied rewrites48.9%
if -2e-273 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6460.1
Applied rewrites60.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-273) (fma z x x) (* y z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-273) {
tmp = fma(z, x, x);
} else {
tmp = y * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-273) tmp = fma(z, x, x); else tmp = Float64(y * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-273], N[(z * x + x), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-273}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-273Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6448.9
Applied rewrites48.9%
if -2e-273 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6460.1
Applied rewrites60.1%
Taylor expanded in z around inf
Applied rewrites34.1%
Final simplification41.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (+ 1.0 z) (+ x y)))
assert(x < y && y < z);
double code(double x, double y, double z) {
return (1.0 + z) * (x + y);
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 + z) * (x + y)
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return (1.0 + z) * (x + y);
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return (1.0 + z) * (x + y)
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(Float64(1.0 + z) * Float64(x + y)) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = (1.0 + z) * (x + y);
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(1.0 + z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\left(1 + z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (+ x y))
assert(x < y && y < z);
double code(double x, double y, double z) {
return x + y;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x + y;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x + y
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(x + y) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x + y;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6446.0
Applied rewrites46.0%
Final simplification46.0%
herbie shell --seed 2024268
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))