Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C

Percentage Accurate: 99.8% → 100.0%
Time: 6.8s
Alternatives: 9
Speedup: 1.5×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 2.0))
double code(double x, double y, double z) {
	return fma(((x - z) / y), 4.0, 2.0);
}
function code(x, y, z)
	return fma(Float64(Float64(x - z) / y), 4.0, 2.0)
end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \color{blue}{1 + \left(-4 \cdot \frac{z}{y} + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}\right)} \]
  4. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
  5. Add Preprocessing

Alternative 2: 66.9% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x \cdot 4}{y}\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -100:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 10^{+61}:\\ \;\;\;\;-4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* x 4.0) y)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
   (if (<= t_1 -100.0)
     t_0
     (if (<= t_1 40000000000.0)
       2.0
       (if (<= t_1 1e+61) (* -4.0 (/ z y)) t_0)))))
double code(double x, double y, double z) {
	double t_0 = (x * 4.0) / y;
	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
	double tmp;
	if (t_1 <= -100.0) {
		tmp = t_0;
	} else if (t_1 <= 40000000000.0) {
		tmp = 2.0;
	} else if (t_1 <= 1e+61) {
		tmp = -4.0 * (z / y);
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x * 4.0d0) / y
    t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
    if (t_1 <= (-100.0d0)) then
        tmp = t_0
    else if (t_1 <= 40000000000.0d0) then
        tmp = 2.0d0
    else if (t_1 <= 1d+61) then
        tmp = (-4.0d0) * (z / y)
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x * 4.0) / y;
	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
	double tmp;
	if (t_1 <= -100.0) {
		tmp = t_0;
	} else if (t_1 <= 40000000000.0) {
		tmp = 2.0;
	} else if (t_1 <= 1e+61) {
		tmp = -4.0 * (z / y);
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x * 4.0) / y
	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y
	tmp = 0
	if t_1 <= -100.0:
		tmp = t_0
	elif t_1 <= 40000000000.0:
		tmp = 2.0
	elif t_1 <= 1e+61:
		tmp = -4.0 * (z / y)
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x * 4.0) / y)
	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
	tmp = 0.0
	if (t_1 <= -100.0)
		tmp = t_0;
	elseif (t_1 <= 40000000000.0)
		tmp = 2.0;
	elseif (t_1 <= 1e+61)
		tmp = Float64(-4.0 * Float64(z / y));
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x * 4.0) / y;
	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
	tmp = 0.0;
	if (t_1 <= -100.0)
		tmp = t_0;
	elseif (t_1 <= 40000000000.0)
		tmp = 2.0;
	elseif (t_1 <= 1e+61)
		tmp = -4.0 * (z / y);
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 1e+61], N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{y}\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -100:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 40000000000:\\
\;\;\;\;2\\

\mathbf{elif}\;t\_1 \leq 10^{+61}:\\
\;\;\;\;-4 \cdot \frac{z}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -100 or 9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
    4. Step-by-step derivation
      1. *-lft-identityN/A

        \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} \]
      2. associate-*l/N/A

        \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} \]
      3. associate-*l*N/A

        \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
      4. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
      5. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{4 \cdot 1}{y}} \cdot x \]
      6. metadata-evalN/A

        \[\leadsto \frac{\color{blue}{4}}{y} \cdot x \]
      7. lower-/.f6455.5

        \[\leadsto \color{blue}{\frac{4}{y}} \cdot x \]
    5. Applied rewrites55.5%

      \[\leadsto \color{blue}{\frac{4}{y} \cdot x} \]
    6. Step-by-step derivation
      1. Applied rewrites55.7%

        \[\leadsto \frac{x \cdot 4}{\color{blue}{y}} \]

      if -100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4e10

      1. Initial program 99.9%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{2} \]
      4. Step-by-step derivation
        1. Applied rewrites94.4%

          \[\leadsto \color{blue}{2} \]

        if 4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.99999999999999949e60

        1. Initial program 99.8%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{1 + \left(-4 \cdot \frac{z}{y} + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}\right)} \]
        4. Applied rewrites100.0%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
        5. Taylor expanded in z around inf

          \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
        6. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]
          3. lower-/.f6485.7

            \[\leadsto \color{blue}{\frac{z}{y}} \cdot -4 \]
        7. Applied rewrites85.7%

          \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]
      5. Recombined 3 regimes into one program.
      6. Final simplification69.8%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -100:\\ \;\;\;\;\frac{x \cdot 4}{y}\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 10^{+61}:\\ \;\;\;\;-4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x \cdot 4}{y}\\ \end{array} \]
      7. Add Preprocessing

      Alternative 3: 66.9% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4}{y} \cdot x\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -100:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 10^{+61}:\\ \;\;\;\;-4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (* (/ 4.0 y) x)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
         (if (<= t_1 -100.0)
           t_0
           (if (<= t_1 40000000000.0)
             2.0
             (if (<= t_1 1e+61) (* -4.0 (/ z y)) t_0)))))
      double code(double x, double y, double z) {
      	double t_0 = (4.0 / y) * x;
      	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
      	double tmp;
      	if (t_1 <= -100.0) {
      		tmp = t_0;
      	} else if (t_1 <= 40000000000.0) {
      		tmp = 2.0;
      	} else if (t_1 <= 1e+61) {
      		tmp = -4.0 * (z / y);
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: tmp
          t_0 = (4.0d0 / y) * x
          t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
          if (t_1 <= (-100.0d0)) then
              tmp = t_0
          else if (t_1 <= 40000000000.0d0) then
              tmp = 2.0d0
          else if (t_1 <= 1d+61) then
              tmp = (-4.0d0) * (z / y)
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (4.0 / y) * x;
      	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
      	double tmp;
      	if (t_1 <= -100.0) {
      		tmp = t_0;
      	} else if (t_1 <= 40000000000.0) {
      		tmp = 2.0;
      	} else if (t_1 <= 1e+61) {
      		tmp = -4.0 * (z / y);
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (4.0 / y) * x
      	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y
      	tmp = 0
      	if t_1 <= -100.0:
      		tmp = t_0
      	elif t_1 <= 40000000000.0:
      		tmp = 2.0
      	elif t_1 <= 1e+61:
      		tmp = -4.0 * (z / y)
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(4.0 / y) * x)
      	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
      	tmp = 0.0
      	if (t_1 <= -100.0)
      		tmp = t_0;
      	elseif (t_1 <= 40000000000.0)
      		tmp = 2.0;
      	elseif (t_1 <= 1e+61)
      		tmp = Float64(-4.0 * Float64(z / y));
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (4.0 / y) * x;
      	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
      	tmp = 0.0;
      	if (t_1 <= -100.0)
      		tmp = t_0;
      	elseif (t_1 <= 40000000000.0)
      		tmp = 2.0;
      	elseif (t_1 <= 1e+61)
      		tmp = -4.0 * (z / y);
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 1e+61], N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{4}{y} \cdot x\\
      t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
      \mathbf{if}\;t\_1 \leq -100:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq 40000000000:\\
      \;\;\;\;2\\
      
      \mathbf{elif}\;t\_1 \leq 10^{+61}:\\
      \;\;\;\;-4 \cdot \frac{z}{y}\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -100 or 9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

        1. Initial program 100.0%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
        4. Step-by-step derivation
          1. *-lft-identityN/A

            \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} \]
          2. associate-*l/N/A

            \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} \]
          3. associate-*l*N/A

            \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
          4. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
          5. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{4 \cdot 1}{y}} \cdot x \]
          6. metadata-evalN/A

            \[\leadsto \frac{\color{blue}{4}}{y} \cdot x \]
          7. lower-/.f6455.5

            \[\leadsto \color{blue}{\frac{4}{y}} \cdot x \]
        5. Applied rewrites55.5%

          \[\leadsto \color{blue}{\frac{4}{y} \cdot x} \]

        if -100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4e10

        1. Initial program 99.9%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{2} \]
        4. Step-by-step derivation
          1. Applied rewrites94.4%

            \[\leadsto \color{blue}{2} \]

          if 4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.99999999999999949e60

          1. Initial program 99.8%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{1 + \left(-4 \cdot \frac{z}{y} + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}\right)} \]
          4. Applied rewrites100.0%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
          5. Taylor expanded in z around inf

            \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
          6. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]
            3. lower-/.f6485.7

              \[\leadsto \color{blue}{\frac{z}{y}} \cdot -4 \]
          7. Applied rewrites85.7%

            \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]
        5. Recombined 3 regimes into one program.
        6. Final simplification69.7%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -100:\\ \;\;\;\;\frac{4}{y} \cdot x\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 10^{+61}:\\ \;\;\;\;-4 \cdot \frac{z}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{4}{y} \cdot x\\ \end{array} \]
        7. Add Preprocessing

        Alternative 4: 66.9% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{4}{y} \cdot x\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -100:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 10^{+61}:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* (/ 4.0 y) x)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
           (if (<= t_1 -100.0)
             t_0
             (if (<= t_1 40000000000.0)
               2.0
               (if (<= t_1 1e+61) (* (/ -4.0 y) z) t_0)))))
        double code(double x, double y, double z) {
        	double t_0 = (4.0 / y) * x;
        	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
        	double tmp;
        	if (t_1 <= -100.0) {
        		tmp = t_0;
        	} else if (t_1 <= 40000000000.0) {
        		tmp = 2.0;
        	} else if (t_1 <= 1e+61) {
        		tmp = (-4.0 / y) * z;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = (4.0d0 / y) * x
            t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
            if (t_1 <= (-100.0d0)) then
                tmp = t_0
            else if (t_1 <= 40000000000.0d0) then
                tmp = 2.0d0
            else if (t_1 <= 1d+61) then
                tmp = ((-4.0d0) / y) * z
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (4.0 / y) * x;
        	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
        	double tmp;
        	if (t_1 <= -100.0) {
        		tmp = t_0;
        	} else if (t_1 <= 40000000000.0) {
        		tmp = 2.0;
        	} else if (t_1 <= 1e+61) {
        		tmp = (-4.0 / y) * z;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (4.0 / y) * x
        	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y
        	tmp = 0
        	if t_1 <= -100.0:
        		tmp = t_0
        	elif t_1 <= 40000000000.0:
        		tmp = 2.0
        	elif t_1 <= 1e+61:
        		tmp = (-4.0 / y) * z
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(4.0 / y) * x)
        	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
        	tmp = 0.0
        	if (t_1 <= -100.0)
        		tmp = t_0;
        	elseif (t_1 <= 40000000000.0)
        		tmp = 2.0;
        	elseif (t_1 <= 1e+61)
        		tmp = Float64(Float64(-4.0 / y) * z);
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (4.0 / y) * x;
        	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
        	tmp = 0.0;
        	if (t_1 <= -100.0)
        		tmp = t_0;
        	elseif (t_1 <= 40000000000.0)
        		tmp = 2.0;
        	elseif (t_1 <= 1e+61)
        		tmp = (-4.0 / y) * z;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 1e+61], N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{4}{y} \cdot x\\
        t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
        \mathbf{if}\;t\_1 \leq -100:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;t\_1 \leq 40000000000:\\
        \;\;\;\;2\\
        
        \mathbf{elif}\;t\_1 \leq 10^{+61}:\\
        \;\;\;\;\frac{-4}{y} \cdot z\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -100 or 9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

          1. Initial program 100.0%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
          4. Step-by-step derivation
            1. *-lft-identityN/A

              \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} \]
            2. associate-*l/N/A

              \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} \]
            3. associate-*l*N/A

              \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
            4. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
            5. associate-*r/N/A

              \[\leadsto \color{blue}{\frac{4 \cdot 1}{y}} \cdot x \]
            6. metadata-evalN/A

              \[\leadsto \frac{\color{blue}{4}}{y} \cdot x \]
            7. lower-/.f6455.5

              \[\leadsto \color{blue}{\frac{4}{y}} \cdot x \]
          5. Applied rewrites55.5%

            \[\leadsto \color{blue}{\frac{4}{y} \cdot x} \]

          if -100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4e10

          1. Initial program 99.9%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{2} \]
          4. Step-by-step derivation
            1. Applied rewrites94.4%

              \[\leadsto \color{blue}{2} \]

            if 4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.99999999999999949e60

            1. Initial program 99.8%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
            4. Step-by-step derivation
              1. associate-*r/N/A

                \[\leadsto \color{blue}{\frac{-4 \cdot z}{y}} \]
              2. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]
              3. metadata-evalN/A

                \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(4\right)}}{y} \cdot z \]
              4. distribute-neg-fracN/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{4}{y}\right)\right)} \cdot z \]
              5. metadata-evalN/A

                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{4 \cdot 1}}{y}\right)\right) \cdot z \]
              6. associate-*r/N/A

                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{4 \cdot \frac{1}{y}}\right)\right) \cdot z \]
              7. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{y}\right)\right) \cdot z} \]
              8. associate-*r/N/A

                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{4 \cdot 1}{y}}\right)\right) \cdot z \]
              9. metadata-evalN/A

                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{4}}{y}\right)\right) \cdot z \]
              10. distribute-neg-fracN/A

                \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(4\right)}{y}} \cdot z \]
              11. metadata-evalN/A

                \[\leadsto \frac{\color{blue}{-4}}{y} \cdot z \]
              12. lower-/.f6485.3

                \[\leadsto \color{blue}{\frac{-4}{y}} \cdot z \]
            5. Applied rewrites85.3%

              \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]
          5. Recombined 3 regimes into one program.
          6. Final simplification69.7%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -100:\\ \;\;\;\;\frac{4}{y} \cdot x\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 10^{+61}:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{else}:\\ \;\;\;\;\frac{4}{y} \cdot x\\ \end{array} \]
          7. Add Preprocessing

          Alternative 5: 97.9% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - z}{y} \cdot 4\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+22}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 5:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
             (if (<= t_1 -4e+22) t_0 (if (<= t_1 5.0) (fma (/ z y) -4.0 2.0) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = ((x - z) / y) * 4.0;
          	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
          	double tmp;
          	if (t_1 <= -4e+22) {
          		tmp = t_0;
          	} else if (t_1 <= 5.0) {
          		tmp = fma((z / y), -4.0, 2.0);
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	t_0 = Float64(Float64(Float64(x - z) / y) * 4.0)
          	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
          	tmp = 0.0
          	if (t_1 <= -4e+22)
          		tmp = t_0;
          	elseif (t_1 <= 5.0)
          		tmp = fma(Float64(z / y), -4.0, 2.0);
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+22], t$95$0, If[LessEqual[t$95$1, 5.0], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision], t$95$0]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \frac{x - z}{y} \cdot 4\\
          t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
          \mathbf{if}\;t\_1 \leq -4 \cdot 10^{+22}:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;t\_1 \leq 5:\\
          \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e22 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
              4. lower--.f6499.8

                \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
            5. Applied rewrites99.8%

              \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]

            if -4e22 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 5

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{4 \cdot \frac{\frac{1}{4} \cdot y - z}{y} + 1} \]
              2. div-subN/A

                \[\leadsto 4 \cdot \color{blue}{\left(\frac{\frac{1}{4} \cdot y}{y} - \frac{z}{y}\right)} + 1 \]
              3. sub-negN/A

                \[\leadsto 4 \cdot \color{blue}{\left(\frac{\frac{1}{4} \cdot y}{y} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} + 1 \]
              4. distribute-lft-inN/A

                \[\leadsto \color{blue}{\left(4 \cdot \frac{\frac{1}{4} \cdot y}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} + 1 \]
              5. associate-/l*N/A

                \[\leadsto \left(\color{blue}{\frac{4 \cdot \left(\frac{1}{4} \cdot y\right)}{y}} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
              6. associate-*r*N/A

                \[\leadsto \left(\frac{\color{blue}{\left(4 \cdot \frac{1}{4}\right) \cdot y}}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
              7. metadata-evalN/A

                \[\leadsto \left(\frac{\color{blue}{1} \cdot y}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
              8. *-lft-identityN/A

                \[\leadsto \left(\frac{\color{blue}{y}}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
              9. *-inversesN/A

                \[\leadsto \left(\color{blue}{1} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
              10. metadata-evalN/A

                \[\leadsto \left(\color{blue}{4 \cdot \frac{1}{4}} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
              11. distribute-lft-inN/A

                \[\leadsto \color{blue}{4 \cdot \left(\frac{1}{4} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} + 1 \]
              12. sub-negN/A

                \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{4} - \frac{z}{y}\right)} + 1 \]
            5. Applied rewrites97.6%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)} \]
          3. Recombined 2 regimes into one program.
          4. Final simplification99.0%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -4 \cdot 10^{+22}:\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 5:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \end{array} \]
          5. Add Preprocessing

          Alternative 6: 66.8% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4}{y} \cdot z\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -100:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
             (if (<= t_1 -100.0) t_0 (if (<= t_1 40000000000.0) 2.0 t_0))))
          double code(double x, double y, double z) {
          	double t_0 = (-4.0 / y) * z;
          	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
          	double tmp;
          	if (t_1 <= -100.0) {
          		tmp = t_0;
          	} else if (t_1 <= 40000000000.0) {
          		tmp = 2.0;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: t_1
              real(8) :: tmp
              t_0 = ((-4.0d0) / y) * z
              t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
              if (t_1 <= (-100.0d0)) then
                  tmp = t_0
              else if (t_1 <= 40000000000.0d0) then
                  tmp = 2.0d0
              else
                  tmp = t_0
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = (-4.0 / y) * z;
          	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
          	double tmp;
          	if (t_1 <= -100.0) {
          		tmp = t_0;
          	} else if (t_1 <= 40000000000.0) {
          		tmp = 2.0;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = (-4.0 / y) * z
          	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y
          	tmp = 0
          	if t_1 <= -100.0:
          		tmp = t_0
          	elif t_1 <= 40000000000.0:
          		tmp = 2.0
          	else:
          		tmp = t_0
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(Float64(-4.0 / y) * z)
          	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
          	tmp = 0.0
          	if (t_1 <= -100.0)
          		tmp = t_0;
          	elseif (t_1 <= 40000000000.0)
          		tmp = 2.0;
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = (-4.0 / y) * z;
          	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
          	tmp = 0.0;
          	if (t_1 <= -100.0)
          		tmp = t_0;
          	elseif (t_1 <= 40000000000.0)
          		tmp = 2.0;
          	else
          		tmp = t_0;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, t$95$0]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \frac{-4}{y} \cdot z\\
          t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
          \mathbf{if}\;t\_1 \leq -100:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;t\_1 \leq 40000000000:\\
          \;\;\;\;2\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -100 or 4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
            4. Step-by-step derivation
              1. associate-*r/N/A

                \[\leadsto \color{blue}{\frac{-4 \cdot z}{y}} \]
              2. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]
              3. metadata-evalN/A

                \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(4\right)}}{y} \cdot z \]
              4. distribute-neg-fracN/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{4}{y}\right)\right)} \cdot z \]
              5. metadata-evalN/A

                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{4 \cdot 1}}{y}\right)\right) \cdot z \]
              6. associate-*r/N/A

                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{4 \cdot \frac{1}{y}}\right)\right) \cdot z \]
              7. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{y}\right)\right) \cdot z} \]
              8. associate-*r/N/A

                \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{4 \cdot 1}{y}}\right)\right) \cdot z \]
              9. metadata-evalN/A

                \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{4}}{y}\right)\right) \cdot z \]
              10. distribute-neg-fracN/A

                \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(4\right)}{y}} \cdot z \]
              11. metadata-evalN/A

                \[\leadsto \frac{\color{blue}{-4}}{y} \cdot z \]
              12. lower-/.f6450.3

                \[\leadsto \color{blue}{\frac{-4}{y}} \cdot z \]
            5. Applied rewrites50.3%

              \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]

            if -100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4e10

            1. Initial program 99.9%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{2} \]
            4. Step-by-step derivation
              1. Applied rewrites94.4%

                \[\leadsto \color{blue}{2} \]
            5. Recombined 2 regimes into one program.
            6. Final simplification65.5%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -100:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{else}:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \end{array} \]
            7. Add Preprocessing

            Alternative 7: 86.6% accurate, 1.0× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \mathbf{if}\;x \leq -3.15 \cdot 10^{+32}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 2.2 \cdot 10^{+68}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (fma (/ x y) 4.0 2.0)))
               (if (<= x -3.15e+32) t_0 (if (<= x 2.2e+68) (fma (/ z y) -4.0 2.0) t_0))))
            double code(double x, double y, double z) {
            	double t_0 = fma((x / y), 4.0, 2.0);
            	double tmp;
            	if (x <= -3.15e+32) {
            		tmp = t_0;
            	} else if (x <= 2.2e+68) {
            		tmp = fma((z / y), -4.0, 2.0);
            	} else {
            		tmp = t_0;
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	t_0 = fma(Float64(x / y), 4.0, 2.0)
            	tmp = 0.0
            	if (x <= -3.15e+32)
            		tmp = t_0;
            	elseif (x <= 2.2e+68)
            		tmp = fma(Float64(z / y), -4.0, 2.0);
            	else
            		tmp = t_0;
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]}, If[LessEqual[x, -3.15e+32], t$95$0, If[LessEqual[x, 2.2e+68], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision], t$95$0]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
            \mathbf{if}\;x \leq -3.15 \cdot 10^{+32}:\\
            \;\;\;\;t\_0\\
            
            \mathbf{elif}\;x \leq 2.2 \cdot 10^{+68}:\\
            \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_0\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if x < -3.1500000000000001e32 or 2.19999999999999987e68 < x

              1. Initial program 100.0%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{1 + \left(-4 \cdot \frac{z}{y} + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}\right)} \]
              4. Applied rewrites100.0%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
              5. Taylor expanded in z around 0

                \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
              6. Step-by-step derivation
                1. Applied rewrites89.9%

                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]

                if -3.1500000000000001e32 < x < 2.19999999999999987e68

                1. Initial program 100.0%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}} \]
                4. Step-by-step derivation
                  1. +-commutativeN/A

                    \[\leadsto \color{blue}{4 \cdot \frac{\frac{1}{4} \cdot y - z}{y} + 1} \]
                  2. div-subN/A

                    \[\leadsto 4 \cdot \color{blue}{\left(\frac{\frac{1}{4} \cdot y}{y} - \frac{z}{y}\right)} + 1 \]
                  3. sub-negN/A

                    \[\leadsto 4 \cdot \color{blue}{\left(\frac{\frac{1}{4} \cdot y}{y} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} + 1 \]
                  4. distribute-lft-inN/A

                    \[\leadsto \color{blue}{\left(4 \cdot \frac{\frac{1}{4} \cdot y}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} + 1 \]
                  5. associate-/l*N/A

                    \[\leadsto \left(\color{blue}{\frac{4 \cdot \left(\frac{1}{4} \cdot y\right)}{y}} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
                  6. associate-*r*N/A

                    \[\leadsto \left(\frac{\color{blue}{\left(4 \cdot \frac{1}{4}\right) \cdot y}}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
                  7. metadata-evalN/A

                    \[\leadsto \left(\frac{\color{blue}{1} \cdot y}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
                  8. *-lft-identityN/A

                    \[\leadsto \left(\frac{\color{blue}{y}}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
                  9. *-inversesN/A

                    \[\leadsto \left(\color{blue}{1} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
                  10. metadata-evalN/A

                    \[\leadsto \left(\color{blue}{4 \cdot \frac{1}{4}} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) + 1 \]
                  11. distribute-lft-inN/A

                    \[\leadsto \color{blue}{4 \cdot \left(\frac{1}{4} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} + 1 \]
                  12. sub-negN/A

                    \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{4} - \frac{z}{y}\right)} + 1 \]
                5. Applied rewrites91.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)} \]
              7. Recombined 2 regimes into one program.
              8. Add Preprocessing

              Alternative 8: 79.9% accurate, 1.0× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := -4 \cdot \frac{z}{y}\\ \mathbf{if}\;z \leq -15000000000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 5.8 \cdot 10^{+102}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (* -4.0 (/ z y))))
                 (if (<= z -15000000000000.0)
                   t_0
                   (if (<= z 5.8e+102) (fma (/ x y) 4.0 2.0) t_0))))
              double code(double x, double y, double z) {
              	double t_0 = -4.0 * (z / y);
              	double tmp;
              	if (z <= -15000000000000.0) {
              		tmp = t_0;
              	} else if (z <= 5.8e+102) {
              		tmp = fma((x / y), 4.0, 2.0);
              	} else {
              		tmp = t_0;
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	t_0 = Float64(-4.0 * Float64(z / y))
              	tmp = 0.0
              	if (z <= -15000000000000.0)
              		tmp = t_0;
              	elseif (z <= 5.8e+102)
              		tmp = fma(Float64(x / y), 4.0, 2.0);
              	else
              		tmp = t_0;
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -15000000000000.0], t$95$0, If[LessEqual[z, 5.8e+102], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := -4 \cdot \frac{z}{y}\\
              \mathbf{if}\;z \leq -15000000000000:\\
              \;\;\;\;t\_0\\
              
              \mathbf{elif}\;z \leq 5.8 \cdot 10^{+102}:\\
              \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_0\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if z < -1.5e13 or 5.8000000000000005e102 < z

                1. Initial program 100.0%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{1 + \left(-4 \cdot \frac{z}{y} + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}\right)} \]
                4. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                5. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
                6. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]
                  3. lower-/.f6469.0

                    \[\leadsto \color{blue}{\frac{z}{y}} \cdot -4 \]
                7. Applied rewrites69.0%

                  \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} \]

                if -1.5e13 < z < 5.8000000000000005e102

                1. Initial program 100.0%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{1 + \left(-4 \cdot \frac{z}{y} + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}\right)} \]
                4. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                5. Taylor expanded in z around 0

                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                6. Step-by-step derivation
                  1. Applied rewrites90.2%

                    \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                7. Recombined 2 regimes into one program.
                8. Final simplification82.2%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -15000000000000:\\ \;\;\;\;-4 \cdot \frac{z}{y}\\ \mathbf{elif}\;z \leq 5.8 \cdot 10^{+102}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;-4 \cdot \frac{z}{y}\\ \end{array} \]
                9. Add Preprocessing

                Alternative 9: 34.4% accurate, 31.0× speedup?

                \[\begin{array}{l} \\ 2 \end{array} \]
                (FPCore (x y z) :precision binary64 2.0)
                double code(double x, double y, double z) {
                	return 2.0;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    code = 2.0d0
                end function
                
                public static double code(double x, double y, double z) {
                	return 2.0;
                }
                
                def code(x, y, z):
                	return 2.0
                
                function code(x, y, z)
                	return 2.0
                end
                
                function tmp = code(x, y, z)
                	tmp = 2.0;
                end
                
                code[x_, y_, z_] := 2.0
                
                \begin{array}{l}
                
                \\
                2
                \end{array}
                
                Derivation
                1. Initial program 100.0%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{2} \]
                4. Step-by-step derivation
                  1. Applied rewrites34.1%

                    \[\leadsto \color{blue}{2} \]
                  2. Add Preprocessing

                  Reproduce

                  ?
                  herbie shell --seed 2024268 
                  (FPCore (x y z)
                    :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
                    :precision binary64
                    (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))