
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 2.0))
double code(double x, double y, double z) {
return fma(((x - z) / y), 4.0, 2.0);
}
function code(x, y, z) return fma(Float64(Float64(x - z) / y), 4.0, 2.0) end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x 4.0) y)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
(if (<= t_1 -100.0)
t_0
(if (<= t_1 40000000000.0)
2.0
(if (<= t_1 1e+61) (* -4.0 (/ z y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / y;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 1e+61) {
tmp = -4.0 * (z / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x * 4.0d0) / y
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-100.0d0)) then
tmp = t_0
else if (t_1 <= 40000000000.0d0) then
tmp = 2.0d0
else if (t_1 <= 1d+61) then
tmp = (-4.0d0) * (z / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * 4.0) / y;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 1e+61) {
tmp = -4.0 * (z / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * 4.0) / y t_1 = ((((0.25 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -100.0: tmp = t_0 elif t_1 <= 40000000000.0: tmp = 2.0 elif t_1 <= 1e+61: tmp = -4.0 * (z / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / y) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -100.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 1e+61) tmp = Float64(-4.0 * Float64(z / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * 4.0) / y; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -100.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 1e+61) tmp = -4.0 * (z / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 1e+61], N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{y}\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -100:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000000000:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+61}:\\
\;\;\;\;-4 \cdot \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -100 or 9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6455.5
Applied rewrites55.5%
Applied rewrites55.7%
if -100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4e10Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.4%
if 4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.99999999999999949e60Initial program 99.8%
Taylor expanded in z around 0
Applied rewrites100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.7
Applied rewrites85.7%
Final simplification69.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ 4.0 y) x)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
(if (<= t_1 -100.0)
t_0
(if (<= t_1 40000000000.0)
2.0
(if (<= t_1 1e+61) (* -4.0 (/ z y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 1e+61) {
tmp = -4.0 * (z / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 / y) * x
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-100.0d0)) then
tmp = t_0
else if (t_1 <= 40000000000.0d0) then
tmp = 2.0d0
else if (t_1 <= 1d+61) then
tmp = (-4.0d0) * (z / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 1e+61) {
tmp = -4.0 * (z / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 / y) * x t_1 = ((((0.25 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -100.0: tmp = t_0 elif t_1 <= 40000000000.0: tmp = 2.0 elif t_1 <= 1e+61: tmp = -4.0 * (z / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 / y) * x) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -100.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 1e+61) tmp = Float64(-4.0 * Float64(z / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 / y) * x; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -100.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 1e+61) tmp = -4.0 * (z / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 1e+61], N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4}{y} \cdot x\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -100:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000000000:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+61}:\\
\;\;\;\;-4 \cdot \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -100 or 9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6455.5
Applied rewrites55.5%
if -100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4e10Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.4%
if 4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.99999999999999949e60Initial program 99.8%
Taylor expanded in z around 0
Applied rewrites100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.7
Applied rewrites85.7%
Final simplification69.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ 4.0 y) x)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
(if (<= t_1 -100.0)
t_0
(if (<= t_1 40000000000.0)
2.0
(if (<= t_1 1e+61) (* (/ -4.0 y) z) t_0)))))
double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 1e+61) {
tmp = (-4.0 / y) * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 / y) * x
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-100.0d0)) then
tmp = t_0
else if (t_1 <= 40000000000.0d0) then
tmp = 2.0d0
else if (t_1 <= 1d+61) then
tmp = ((-4.0d0) / y) * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 1e+61) {
tmp = (-4.0 / y) * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 / y) * x t_1 = ((((0.25 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -100.0: tmp = t_0 elif t_1 <= 40000000000.0: tmp = 2.0 elif t_1 <= 1e+61: tmp = (-4.0 / y) * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 / y) * x) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -100.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 1e+61) tmp = Float64(Float64(-4.0 / y) * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 / y) * x; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -100.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 1e+61) tmp = (-4.0 / y) * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 1e+61], N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4}{y} \cdot x\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -100:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000000000:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+61}:\\
\;\;\;\;\frac{-4}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -100 or 9.99999999999999949e60 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6455.5
Applied rewrites55.5%
if -100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4e10Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.4%
if 4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.99999999999999949e60Initial program 99.8%
Taylor expanded in z around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6485.3
Applied rewrites85.3%
Final simplification69.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))) (if (<= t_1 -4e+22) t_0 (if (<= t_1 5.0) (fma (/ z y) -4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4e+22) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = fma((z / y), -4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -4e+22) tmp = t_0; elseif (t_1 <= 5.0) tmp = fma(Float64(z / y), -4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+22], t$95$0, If[LessEqual[t$95$1, 5.0], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e22 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.8
Applied rewrites99.8%
if -4e22 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 5Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
sub-negN/A
Applied rewrites97.6%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))) (if (<= t_1 -100.0) t_0 (if (<= t_1 40000000000.0) 2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-100.0d0)) then
tmp = t_0
else if (t_1 <= 40000000000.0d0) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.25 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -100.0: tmp = t_0 elif t_1 <= 40000000000.0: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -100.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -100.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -100:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000000000:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -100 or 4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6450.3
Applied rewrites50.3%
if -100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4e10Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites94.4%
Final simplification65.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ x y) 4.0 2.0))) (if (<= x -3.15e+32) t_0 (if (<= x 2.2e+68) (fma (/ z y) -4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((x / y), 4.0, 2.0);
double tmp;
if (x <= -3.15e+32) {
tmp = t_0;
} else if (x <= 2.2e+68) {
tmp = fma((z / y), -4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(x / y), 4.0, 2.0) tmp = 0.0 if (x <= -3.15e+32) tmp = t_0; elseif (x <= 2.2e+68) tmp = fma(Float64(z / y), -4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]}, If[LessEqual[x, -3.15e+32], t$95$0, If[LessEqual[x, 2.2e+68], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
\mathbf{if}\;x \leq -3.15 \cdot 10^{+32}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.2 \cdot 10^{+68}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.1500000000000001e32 or 2.19999999999999987e68 < x Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites89.9%
if -3.1500000000000001e32 < x < 2.19999999999999987e68Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
sub-negN/A
Applied rewrites91.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* -4.0 (/ z y))))
(if (<= z -15000000000000.0)
t_0
(if (<= z 5.8e+102) (fma (/ x y) 4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = -4.0 * (z / y);
double tmp;
if (z <= -15000000000000.0) {
tmp = t_0;
} else if (z <= 5.8e+102) {
tmp = fma((x / y), 4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(-4.0 * Float64(z / y)) tmp = 0.0 if (z <= -15000000000000.0) tmp = t_0; elseif (z <= 5.8e+102) tmp = fma(Float64(x / y), 4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -15000000000000.0], t$95$0, If[LessEqual[z, 5.8e+102], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \frac{z}{y}\\
\mathbf{if}\;z \leq -15000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 5.8 \cdot 10^{+102}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.5e13 or 5.8000000000000005e102 < z Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6469.0
Applied rewrites69.0%
if -1.5e13 < z < 5.8000000000000005e102Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites90.2%
Final simplification82.2%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites34.1%
herbie shell --seed 2024268
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))