
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ x y) (- z) (+ x y)))
double code(double x, double y, double z) {
return fma((x + y), -z, (x + y));
}
function code(x, y, z) return fma(Float64(x + y), Float64(-z), Float64(x + y)) end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * (-z) + N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x + y, -z, x + y\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-neg.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) y)))
(if (<= z -3.9e+91)
(* (- z) x)
(if (<= z -480000.0) t_0 (if (<= z 1.0) (+ x y) t_0)))))
double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (z <= -3.9e+91) {
tmp = -z * x;
} else if (z <= -480000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * y
if (z <= (-3.9d+91)) then
tmp = -z * x
else if (z <= (-480000.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (z <= -3.9e+91) {
tmp = -z * x;
} else if (z <= -480000.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * y tmp = 0 if z <= -3.9e+91: tmp = -z * x elif z <= -480000.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * y) tmp = 0.0 if (z <= -3.9e+91) tmp = Float64(Float64(-z) * x); elseif (z <= -480000.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * y; tmp = 0.0; if (z <= -3.9e+91) tmp = -z * x; elseif (z <= -480000.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[z, -3.9e+91], N[((-z) * x), $MachinePrecision], If[LessEqual[z, -480000.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y\\
\mathbf{if}\;z \leq -3.9 \cdot 10^{+91}:\\
\;\;\;\;\left(-z\right) \cdot x\\
\mathbf{elif}\;z \leq -480000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.89999999999999968e91Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.0
Applied rewrites50.0%
Taylor expanded in z around inf
Applied rewrites50.0%
if -3.89999999999999968e91 < z < -4.8e5 or 1 < z Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.1
Applied rewrites55.1%
Taylor expanded in z around inf
Applied rewrites52.2%
if -4.8e5 < z < 1Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.0
Applied rewrites97.0%
Final simplification72.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= (- 1.0 z) -2.0) t_0 (if (<= (- 1.0 z) 2.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -2.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if ((1.0d0 - z) <= (-2.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -2.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if (1.0 - z) <= -2.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (Float64(1.0 - z) <= -2.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if ((1.0 - z) <= -2.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -2.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;1 - z \leq -2:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -2 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6447.3
Applied rewrites47.3%
Taylor expanded in z around inf
Applied rewrites47.1%
if -2 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6497.7
Applied rewrites97.7%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-273) (fma (- z) x x) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-273) {
tmp = fma(-z, x, x);
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-273) tmp = fma(Float64(-z), x, x); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-273], N[((-z) * x + x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-273}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-273Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.9
Applied rewrites48.9%
Applied rewrites48.9%
if -2e-273 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6460.1
Applied rewrites60.1%
Applied rewrites60.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-273) (fma (- z) x x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-273) {
tmp = fma(-z, x, x);
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-273) tmp = fma(Float64(-z), x, x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-273], N[((-z) * x + x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-273}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-273Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.9
Applied rewrites48.9%
Applied rewrites48.9%
if -2e-273 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6460.1
Applied rewrites60.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-273) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-273) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-273)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-273) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-273: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-273) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-273) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-273], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-273}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-273Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.9
Applied rewrites48.9%
if -2e-273 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6460.1
Applied rewrites60.1%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-273) (* (- 1.0 z) x) (* (- z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-273) {
tmp = (1.0 - z) * x;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-2d-273)) then
tmp = (1.0d0 - z) * x
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-273) {
tmp = (1.0 - z) * x;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -2e-273: tmp = (1.0 - z) * x else: tmp = -z * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-273) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -2e-273) tmp = (1.0 - z) * x; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-273], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[((-z) * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-273}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-273Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6448.9
Applied rewrites48.9%
if -2e-273 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6460.1
Applied rewrites60.1%
Taylor expanded in z around inf
Applied rewrites34.0%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6445.7
Applied rewrites45.7%
Final simplification45.7%
herbie shell --seed 2024268
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))