
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (+ (* 120.0 a) (/ 60.0 (/ (- z t) (- x y)))))
double code(double x, double y, double z, double t, double a) {
return (120.0 * a) + (60.0 / ((z - t) / (x - y)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (120.0d0 * a) + (60.0d0 / ((z - t) / (x - y)))
end function
public static double code(double x, double y, double z, double t, double a) {
return (120.0 * a) + (60.0 / ((z - t) / (x - y)));
}
def code(x, y, z, t, a): return (120.0 * a) + (60.0 / ((z - t) / (x - y)))
function code(x, y, z, t, a) return Float64(Float64(120.0 * a) + Float64(60.0 / Float64(Float64(z - t) / Float64(x - y)))) end
function tmp = code(x, y, z, t, a) tmp = (120.0 * a) + (60.0 / ((z - t) / (x - y))); end
code[x_, y_, z_, t_, a_] := N[(N[(120.0 * a), $MachinePrecision] + N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a + \frac{60}{\frac{z - t}{x - y}}
\end{array}
Initial program 98.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ 60.0 (- z t)) (- x y))) (t_2 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_2 -0.02)
t_1
(if (<= t_2 5e-40)
(* 120.0 a)
(if (<= t_2 1e+40)
t_1
(if (<= t_2 5e+130) (fma (/ y t) 60.0 (* 120.0 a)) t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_2 <= -0.02) {
tmp = t_1;
} else if (t_2 <= 5e-40) {
tmp = 120.0 * a;
} else if (t_2 <= 1e+40) {
tmp = t_1;
} else if (t_2 <= 5e+130) {
tmp = fma((y / t), 60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)) t_2 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_2 <= -0.02) tmp = t_1; elseif (t_2 <= 5e-40) tmp = Float64(120.0 * a); elseif (t_2 <= 1e+40) tmp = t_1; elseif (t_2 <= 5e+130) tmp = fma(Float64(y / t), 60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -0.02], t$95$1, If[LessEqual[t$95$2, 5e-40], N[(120.0 * a), $MachinePrecision], If[LessEqual[t$95$2, 1e+40], t$95$1, If[LessEqual[t$95$2, 5e+130], N[(N[(y / t), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot \left(x - y\right)\\
t_2 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_2 \leq -0.02:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{-40}:\\
\;\;\;\;120 \cdot a\\
\mathbf{elif}\;t\_2 \leq 10^{+40}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+130}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -0.0200000000000000004 or 4.99999999999999965e-40 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.00000000000000003e40 or 4.9999999999999996e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 97.4%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6480.3
Applied rewrites80.3%
if -0.0200000000000000004 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.99999999999999965e-40Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6481.0
Applied rewrites81.0%
if 1.00000000000000003e40 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.9999999999999996e130Initial program 99.9%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6471.0
Applied rewrites71.0%
Taylor expanded in x around 0
Applied rewrites80.9%
Final simplification80.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -4e+127)
(* (/ (- x y) t) -60.0)
(if (<= t_1 2e+138) (* 120.0 a) (* (/ 60.0 (- z t)) x)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = ((x - y) / t) * -60.0;
} else if (t_1 <= 2e+138) {
tmp = 120.0 * a;
} else {
tmp = (60.0 / (z - t)) * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-4d+127)) then
tmp = ((x - y) / t) * (-60.0d0)
else if (t_1 <= 2d+138) then
tmp = 120.0d0 * a
else
tmp = (60.0d0 / (z - t)) * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = ((x - y) / t) * -60.0;
} else if (t_1 <= 2e+138) {
tmp = 120.0 * a;
} else {
tmp = (60.0 / (z - t)) * x;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -4e+127: tmp = ((x - y) / t) * -60.0 elif t_1 <= 2e+138: tmp = 120.0 * a else: tmp = (60.0 / (z - t)) * x return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -4e+127) tmp = Float64(Float64(Float64(x - y) / t) * -60.0); elseif (t_1 <= 2e+138) tmp = Float64(120.0 * a); else tmp = Float64(Float64(60.0 / Float64(z - t)) * x); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -4e+127) tmp = ((x - y) / t) * -60.0; elseif (t_1 <= 2e+138) tmp = 120.0 * a; else tmp = (60.0 / (z - t)) * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+127], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 2e+138], N[(120.0 * a), $MachinePrecision], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+127}:\\
\;\;\;\;\frac{x - y}{t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+138}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{60}{z - t} \cdot x\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999982e127Initial program 97.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6458.7
Applied rewrites58.7%
Taylor expanded in a around 0
Applied rewrites54.6%
if -3.99999999999999982e127 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.0000000000000001e138Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6469.1
Applied rewrites69.1%
if 2.0000000000000001e138 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 94.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6457.4
Applied rewrites57.4%
Applied rewrites57.4%
Final simplification65.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -4e+127)
(* (/ (- x y) t) -60.0)
(if (<= t_1 5e+130) (* 120.0 a) (* (/ (- x y) z) 60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = ((x - y) / t) * -60.0;
} else if (t_1 <= 5e+130) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-4d+127)) then
tmp = ((x - y) / t) * (-60.0d0)
else if (t_1 <= 5d+130) then
tmp = 120.0d0 * a
else
tmp = ((x - y) / z) * 60.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = ((x - y) / t) * -60.0;
} else if (t_1 <= 5e+130) {
tmp = 120.0 * a;
} else {
tmp = ((x - y) / z) * 60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -4e+127: tmp = ((x - y) / t) * -60.0 elif t_1 <= 5e+130: tmp = 120.0 * a else: tmp = ((x - y) / z) * 60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -4e+127) tmp = Float64(Float64(Float64(x - y) / t) * -60.0); elseif (t_1 <= 5e+130) tmp = Float64(120.0 * a); else tmp = Float64(Float64(Float64(x - y) / z) * 60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -4e+127) tmp = ((x - y) / t) * -60.0; elseif (t_1 <= 5e+130) tmp = 120.0 * a; else tmp = ((x - y) / z) * 60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+127], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision], If[LessEqual[t$95$1, 5e+130], N[(120.0 * a), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+127}:\\
\;\;\;\;\frac{x - y}{t} \cdot -60\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+130}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z} \cdot 60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999982e127Initial program 97.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6458.7
Applied rewrites58.7%
Taylor expanded in a around 0
Applied rewrites54.6%
if -3.99999999999999982e127 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.9999999999999996e130Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6469.6
Applied rewrites69.6%
if 4.9999999999999996e130 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.2%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6455.4
Applied rewrites55.4%
Taylor expanded in a around 0
Applied rewrites50.9%
Final simplification64.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- x y) t) -60.0)) (t_2 (/ (* (- x y) 60.0) (- z t)))) (if (<= t_2 -4e+127) t_1 (if (<= t_2 2e+160) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) / t) * -60.0;
double t_2 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_2 <= -4e+127) {
tmp = t_1;
} else if (t_2 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((x - y) / t) * (-60.0d0)
t_2 = ((x - y) * 60.0d0) / (z - t)
if (t_2 <= (-4d+127)) then
tmp = t_1
else if (t_2 <= 2d+160) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) / t) * -60.0;
double t_2 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_2 <= -4e+127) {
tmp = t_1;
} else if (t_2 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) / t) * -60.0 t_2 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_2 <= -4e+127: tmp = t_1 elif t_2 <= 2e+160: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) / t) * -60.0) t_2 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_2 <= -4e+127) tmp = t_1; elseif (t_2 <= 2e+160) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) / t) * -60.0; t_2 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_2 <= -4e+127) tmp = t_1; elseif (t_2 <= 2e+160) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+127], t$95$1, If[LessEqual[t$95$2, 2e+160], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{t} \cdot -60\\
t_2 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+127}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+160}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999982e127 or 2.00000000000000001e160 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.5%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6460.7
Applied rewrites60.7%
Taylor expanded in a around 0
Applied rewrites55.4%
if -3.99999999999999982e127 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000001e160Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6466.7
Applied rewrites66.7%
Final simplification63.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ -60.0 t) (- x y))) (t_2 (/ (* (- x y) 60.0) (- z t)))) (if (<= t_2 -4e+127) t_1 (if (<= t_2 2e+160) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / t) * (x - y);
double t_2 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_2 <= -4e+127) {
tmp = t_1;
} else if (t_2 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((-60.0d0) / t) * (x - y)
t_2 = ((x - y) * 60.0d0) / (z - t)
if (t_2 <= (-4d+127)) then
tmp = t_1
else if (t_2 <= 2d+160) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / t) * (x - y);
double t_2 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_2 <= -4e+127) {
tmp = t_1;
} else if (t_2 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (-60.0 / t) * (x - y) t_2 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_2 <= -4e+127: tmp = t_1 elif t_2 <= 2e+160: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(-60.0 / t) * Float64(x - y)) t_2 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_2 <= -4e+127) tmp = t_1; elseif (t_2 <= 2e+160) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (-60.0 / t) * (x - y); t_2 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_2 <= -4e+127) tmp = t_1; elseif (t_2 <= 2e+160) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+127], t$95$1, If[LessEqual[t$95$2, 2e+160], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-60}{t} \cdot \left(x - y\right)\\
t_2 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+127}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+160}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999982e127 or 2.00000000000000001e160 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.5%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6460.7
Applied rewrites60.7%
Taylor expanded in a around 0
Applied rewrites55.4%
Applied rewrites55.3%
if -3.99999999999999982e127 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000001e160Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6466.7
Applied rewrites66.7%
Final simplification63.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -4e+127)
(/ (* y 60.0) t)
(if (<= t_1 2e+160) (* 120.0 a) (* (/ x t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = (y * 60.0) / t;
} else if (t_1 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-4d+127)) then
tmp = (y * 60.0d0) / t
else if (t_1 <= 2d+160) then
tmp = 120.0d0 * a
else
tmp = (x / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = (y * 60.0) / t;
} else if (t_1 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -4e+127: tmp = (y * 60.0) / t elif t_1 <= 2e+160: tmp = 120.0 * a else: tmp = (x / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -4e+127) tmp = Float64(Float64(y * 60.0) / t); elseif (t_1 <= 2e+160) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -4e+127) tmp = (y * 60.0) / t; elseif (t_1 <= 2e+160) tmp = 120.0 * a; else tmp = (x / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+127], N[(N[(y * 60.0), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[t$95$1, 2e+160], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+127}:\\
\;\;\;\;\frac{y \cdot 60}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+160}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999982e127Initial program 97.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6458.7
Applied rewrites58.7%
Taylor expanded in y around inf
Applied rewrites31.1%
Applied rewrites31.2%
if -3.99999999999999982e127 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000001e160Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6466.7
Applied rewrites66.7%
if 2.00000000000000001e160 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 93.1%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6463.4
Applied rewrites63.4%
Taylor expanded in x around inf
Applied rewrites43.6%
Final simplification58.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -4e+127)
(* (/ y t) 60.0)
(if (<= t_1 2e+160) (* 120.0 a) (* (/ x t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = (y / t) * 60.0;
} else if (t_1 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-4d+127)) then
tmp = (y / t) * 60.0d0
else if (t_1 <= 2d+160) then
tmp = 120.0d0 * a
else
tmp = (x / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = (y / t) * 60.0;
} else if (t_1 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -4e+127: tmp = (y / t) * 60.0 elif t_1 <= 2e+160: tmp = 120.0 * a else: tmp = (x / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -4e+127) tmp = Float64(Float64(y / t) * 60.0); elseif (t_1 <= 2e+160) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -4e+127) tmp = (y / t) * 60.0; elseif (t_1 <= 2e+160) tmp = 120.0 * a; else tmp = (x / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+127], N[(N[(y / t), $MachinePrecision] * 60.0), $MachinePrecision], If[LessEqual[t$95$1, 2e+160], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+127}:\\
\;\;\;\;\frac{y}{t} \cdot 60\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+160}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999982e127Initial program 97.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6458.7
Applied rewrites58.7%
Taylor expanded in y around inf
Applied rewrites31.1%
if -3.99999999999999982e127 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000001e160Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6466.7
Applied rewrites66.7%
if 2.00000000000000001e160 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 93.1%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6463.4
Applied rewrites63.4%
Taylor expanded in x around inf
Applied rewrites43.6%
Final simplification58.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -4e+127)
(* (/ 60.0 t) y)
(if (<= t_1 2e+160) (* 120.0 a) (* (/ x t) -60.0)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = (60.0 / t) * y;
} else if (t_1 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((x - y) * 60.0d0) / (z - t)
if (t_1 <= (-4d+127)) then
tmp = (60.0d0 / t) * y
else if (t_1 <= 2d+160) then
tmp = 120.0d0 * a
else
tmp = (x / t) * (-60.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -4e+127) {
tmp = (60.0 / t) * y;
} else if (t_1 <= 2e+160) {
tmp = 120.0 * a;
} else {
tmp = (x / t) * -60.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_1 <= -4e+127: tmp = (60.0 / t) * y elif t_1 <= 2e+160: tmp = 120.0 * a else: tmp = (x / t) * -60.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -4e+127) tmp = Float64(Float64(60.0 / t) * y); elseif (t_1 <= 2e+160) tmp = Float64(120.0 * a); else tmp = Float64(Float64(x / t) * -60.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_1 <= -4e+127) tmp = (60.0 / t) * y; elseif (t_1 <= 2e+160) tmp = 120.0 * a; else tmp = (x / t) * -60.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+127], N[(N[(60.0 / t), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$1, 2e+160], N[(120.0 * a), $MachinePrecision], N[(N[(x / t), $MachinePrecision] * -60.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+127}:\\
\;\;\;\;\frac{60}{t} \cdot y\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+160}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t} \cdot -60\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999982e127Initial program 97.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6458.7
Applied rewrites58.7%
Taylor expanded in y around inf
Applied rewrites31.1%
Applied rewrites31.1%
if -3.99999999999999982e127 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2.00000000000000001e160Initial program 99.9%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6466.7
Applied rewrites66.7%
if 2.00000000000000001e160 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 93.1%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6463.4
Applied rewrites63.4%
Taylor expanded in x around inf
Applied rewrites43.6%
Final simplification58.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ 60.0 t) y)) (t_2 (/ (* (- x y) 60.0) (- z t)))) (if (<= t_2 -4e+127) t_1 (if (<= t_2 5e+227) (* 120.0 a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / t) * y;
double t_2 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_2 <= -4e+127) {
tmp = t_1;
} else if (t_2 <= 5e+227) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / t) * y
t_2 = ((x - y) * 60.0d0) / (z - t)
if (t_2 <= (-4d+127)) then
tmp = t_1
else if (t_2 <= 5d+227) then
tmp = 120.0d0 * a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / t) * y;
double t_2 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_2 <= -4e+127) {
tmp = t_1;
} else if (t_2 <= 5e+227) {
tmp = 120.0 * a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / t) * y t_2 = ((x - y) * 60.0) / (z - t) tmp = 0 if t_2 <= -4e+127: tmp = t_1 elif t_2 <= 5e+227: tmp = 120.0 * a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / t) * y) t_2 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_2 <= -4e+127) tmp = t_1; elseif (t_2 <= 5e+227) tmp = Float64(120.0 * a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / t) * y; t_2 = ((x - y) * 60.0) / (z - t); tmp = 0.0; if (t_2 <= -4e+127) tmp = t_1; elseif (t_2 <= 5e+227) tmp = 120.0 * a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / t), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+127], t$95$1, If[LessEqual[t$95$2, 5e+227], N[(120.0 * a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{t} \cdot y\\
t_2 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+127}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+227}:\\
\;\;\;\;120 \cdot a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -3.99999999999999982e127 or 4.9999999999999996e227 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 94.7%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6459.9
Applied rewrites59.9%
Taylor expanded in y around inf
Applied rewrites29.2%
Applied rewrites29.1%
if -3.99999999999999982e127 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.9999999999999996e227Initial program 99.8%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6464.2
Applied rewrites64.2%
Final simplification56.4%
(FPCore (x y z t a)
:precision binary64
(if (<= z -4.5e+21)
(fma (/ x z) 60.0 (* 120.0 a))
(if (<= z -7.3e-68)
(* (/ 60.0 (- z t)) (- x y))
(if (<= z 1.4e-38)
(fma (/ (- x y) t) -60.0 (* 120.0 a))
(fma (/ y z) -60.0 (* 120.0 a))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4.5e+21) {
tmp = fma((x / z), 60.0, (120.0 * a));
} else if (z <= -7.3e-68) {
tmp = (60.0 / (z - t)) * (x - y);
} else if (z <= 1.4e-38) {
tmp = fma(((x - y) / t), -60.0, (120.0 * a));
} else {
tmp = fma((y / z), -60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -4.5e+21) tmp = fma(Float64(x / z), 60.0, Float64(120.0 * a)); elseif (z <= -7.3e-68) tmp = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)); elseif (z <= 1.4e-38) tmp = fma(Float64(Float64(x - y) / t), -60.0, Float64(120.0 * a)); else tmp = fma(Float64(y / z), -60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -4.5e+21], N[(N[(x / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -7.3e-68], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.4e-38], N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{+21}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 60, 120 \cdot a\right)\\
\mathbf{elif}\;z \leq -7.3 \cdot 10^{-68}:\\
\;\;\;\;\frac{60}{z - t} \cdot \left(x - y\right)\\
\mathbf{elif}\;z \leq 1.4 \cdot 10^{-38}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{t}, -60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -60, 120 \cdot a\right)\\
\end{array}
\end{array}
if z < -4.5e21Initial program 98.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6491.7
Applied rewrites91.7%
Taylor expanded in y around 0
Applied rewrites80.4%
if -4.5e21 < z < -7.30000000000000009e-68Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6478.8
Applied rewrites78.8%
if -7.30000000000000009e-68 < z < 1.4e-38Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6486.3
Applied rewrites86.3%
if 1.4e-38 < z Initial program 97.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6484.3
Applied rewrites84.3%
Taylor expanded in x around 0
Applied rewrites75.7%
Final simplification81.6%
(FPCore (x y z t a)
:precision binary64
(if (<= z -4.5e+21)
(fma (/ x z) 60.0 (* 120.0 a))
(if (<= z -7.3e-68)
(* (/ 60.0 (- z t)) (- x y))
(if (<= z 1.4e-38)
(fma a 120.0 (* (/ (- x y) t) -60.0))
(fma (/ y z) -60.0 (* 120.0 a))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4.5e+21) {
tmp = fma((x / z), 60.0, (120.0 * a));
} else if (z <= -7.3e-68) {
tmp = (60.0 / (z - t)) * (x - y);
} else if (z <= 1.4e-38) {
tmp = fma(a, 120.0, (((x - y) / t) * -60.0));
} else {
tmp = fma((y / z), -60.0, (120.0 * a));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -4.5e+21) tmp = fma(Float64(x / z), 60.0, Float64(120.0 * a)); elseif (z <= -7.3e-68) tmp = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)); elseif (z <= 1.4e-38) tmp = fma(a, 120.0, Float64(Float64(Float64(x - y) / t) * -60.0)); else tmp = fma(Float64(y / z), -60.0, Float64(120.0 * a)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -4.5e+21], N[(N[(x / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -7.3e-68], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.4e-38], N[(a * 120.0 + N[(N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] * -60.0), $MachinePrecision]), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{+21}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 60, 120 \cdot a\right)\\
\mathbf{elif}\;z \leq -7.3 \cdot 10^{-68}:\\
\;\;\;\;\frac{60}{z - t} \cdot \left(x - y\right)\\
\mathbf{elif}\;z \leq 1.4 \cdot 10^{-38}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{x - y}{t} \cdot -60\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -60, 120 \cdot a\right)\\
\end{array}
\end{array}
if z < -4.5e21Initial program 98.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6491.7
Applied rewrites91.7%
Taylor expanded in y around 0
Applied rewrites80.4%
if -4.5e21 < z < -7.30000000000000009e-68Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower--.f6478.8
Applied rewrites78.8%
if -7.30000000000000009e-68 < z < 1.4e-38Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6486.3
Applied rewrites86.3%
Applied rewrites86.3%
if 1.4e-38 < z Initial program 97.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6484.3
Applied rewrites84.3%
Taylor expanded in x around 0
Applied rewrites75.7%
Final simplification81.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ (/ (* x 60.0) (- z t)) (* 120.0 a))))
(if (<= x -2.15e+40)
t_1
(if (<= x 5.3e-11) (fma a 120.0 (/ (* -60.0 y) (- z t))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x * 60.0) / (z - t)) + (120.0 * a);
double tmp;
if (x <= -2.15e+40) {
tmp = t_1;
} else if (x <= 5.3e-11) {
tmp = fma(a, 120.0, ((-60.0 * y) / (z - t)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x * 60.0) / Float64(z - t)) + Float64(120.0 * a)) tmp = 0.0 if (x <= -2.15e+40) tmp = t_1; elseif (x <= 5.3e-11) tmp = fma(a, 120.0, Float64(Float64(-60.0 * y) / Float64(z - t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.15e+40], t$95$1, If[LessEqual[x, 5.3e-11], N[(a * 120.0 + N[(N[(-60.0 * y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot 60}{z - t} + 120 \cdot a\\
\mathbf{if}\;x \leq -2.15 \cdot 10^{+40}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 5.3 \cdot 10^{-11}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{-60 \cdot y}{z - t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.1500000000000001e40 or 5.2999999999999998e-11 < x Initial program 97.3%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6488.6
Applied rewrites88.6%
if -2.1500000000000001e40 < x < 5.2999999999999998e-11Initial program 99.9%
Taylor expanded in y around inf
lower-*.f6492.0
Applied rewrites92.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6492.0
Applied rewrites92.0%
Final simplification90.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- x y) t)))
(if (<= t -1.36e-74)
(fma t_1 -60.0 (* 120.0 a))
(if (<= t 2.7e-53)
(fma (/ (- x y) z) 60.0 (* 120.0 a))
(fma a 120.0 (* t_1 -60.0))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) / t;
double tmp;
if (t <= -1.36e-74) {
tmp = fma(t_1, -60.0, (120.0 * a));
} else if (t <= 2.7e-53) {
tmp = fma(((x - y) / z), 60.0, (120.0 * a));
} else {
tmp = fma(a, 120.0, (t_1 * -60.0));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(x - y) / t) tmp = 0.0 if (t <= -1.36e-74) tmp = fma(t_1, -60.0, Float64(120.0 * a)); elseif (t <= 2.7e-53) tmp = fma(Float64(Float64(x - y) / z), 60.0, Float64(120.0 * a)); else tmp = fma(a, 120.0, Float64(t_1 * -60.0)); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[t, -1.36e-74], N[(t$95$1 * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 2.7e-53], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], N[(a * 120.0 + N[(t$95$1 * -60.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{t}\\
\mathbf{if}\;t \leq -1.36 \cdot 10^{-74}:\\
\;\;\;\;\mathsf{fma}\left(t\_1, -60, 120 \cdot a\right)\\
\mathbf{elif}\;t \leq 2.7 \cdot 10^{-53}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x - y}{z}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, t\_1 \cdot -60\right)\\
\end{array}
\end{array}
if t < -1.36000000000000006e-74Initial program 97.6%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6483.1
Applied rewrites83.1%
if -1.36000000000000006e-74 < t < 2.6999999999999999e-53Initial program 99.8%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6486.6
Applied rewrites86.6%
if 2.6999999999999999e-53 < t Initial program 98.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6489.2
Applied rewrites89.2%
Applied rewrites89.3%
Final simplification86.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ y z) -60.0 (* 120.0 a))))
(if (<= z -8.2e-15)
t_1
(if (<= z 3.6e-39) (fma (/ y t) 60.0 (* 120.0 a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / z), -60.0, (120.0 * a));
double tmp;
if (z <= -8.2e-15) {
tmp = t_1;
} else if (z <= 3.6e-39) {
tmp = fma((y / t), 60.0, (120.0 * a));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / z), -60.0, Float64(120.0 * a)) tmp = 0.0 if (z <= -8.2e-15) tmp = t_1; elseif (z <= 3.6e-39) tmp = fma(Float64(y / t), 60.0, Float64(120.0 * a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / z), $MachinePrecision] * -60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8.2e-15], t$95$1, If[LessEqual[z, 3.6e-39], N[(N[(y / t), $MachinePrecision] * 60.0 + N[(120.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{z}, -60, 120 \cdot a\right)\\
\mathbf{if}\;z \leq -8.2 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{-39}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, 60, 120 \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -8.20000000000000072e-15 or 3.6000000000000001e-39 < z Initial program 97.6%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6487.7
Applied rewrites87.7%
Taylor expanded in x around 0
Applied rewrites75.7%
if -8.20000000000000072e-15 < z < 3.6000000000000001e-39Initial program 99.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6483.1
Applied rewrites83.1%
Taylor expanded in x around 0
Applied rewrites62.0%
Final simplification69.1%
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (/ -60.0 (- t z)) (- x y))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((-60.0 / (t - z)) * (x - y)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(-60.0 / Float64(t - z)) * Float64(x - y))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(-60.0 / N[(t - z), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{-60}{t - z} \cdot \left(x - y\right)\right)
\end{array}
Initial program 98.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.7
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
frac-2negN/A
lower-/.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z t a) :precision binary64 (* 120.0 a))
double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = 120.0d0 * a
end function
public static double code(double x, double y, double z, double t, double a) {
return 120.0 * a;
}
def code(x, y, z, t, a): return 120.0 * a
function code(x, y, z, t, a) return Float64(120.0 * a) end
function tmp = code(x, y, z, t, a) tmp = 120.0 * a; end
code[x_, y_, z_, t_, a_] := N[(120.0 * a), $MachinePrecision]
\begin{array}{l}
\\
120 \cdot a
\end{array}
Initial program 98.7%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f6451.7
Applied rewrites51.7%
Final simplification51.7%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024268
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))