
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ y x) (- y -1.0)))
double code(double x, double y) {
return (y + x) / (y - -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) / (y - (-1.0d0))
end function
public static double code(double x, double y) {
return (y + x) / (y - -1.0);
}
def code(x, y): return (y + x) / (y - -1.0)
function code(x, y) return Float64(Float64(y + x) / Float64(y - -1.0)) end
function tmp = code(x, y) tmp = (y + x) / (y - -1.0); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y + x}{y - -1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))) (t_1 (/ x (- y -1.0))))
(if (<= t_0 -400000000000.0)
t_1
(if (<= t_0 1e-25)
(fma 1.0 y x)
(if (<= t_0 2.0) (/ y (- y -1.0)) t_1)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double t_1 = x / (y - -1.0);
double tmp;
if (t_0 <= -400000000000.0) {
tmp = t_1;
} else if (t_0 <= 1e-25) {
tmp = fma(1.0, y, x);
} else if (t_0 <= 2.0) {
tmp = y / (y - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) t_1 = Float64(x / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= -400000000000.0) tmp = t_1; elseif (t_0 <= 1e-25) tmp = fma(1.0, y, x); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - -1.0)); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -400000000000.0], t$95$1, If[LessEqual[t$95$0, 1e-25], N[(1.0 * y + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - -1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
t_1 := \frac{x}{y - -1}\\
\mathbf{if}\;t\_0 \leq -400000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-25}:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -4e11 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6497.5
Applied rewrites97.5%
if -4e11 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1.00000000000000004e-25Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites99.9%
if 1.00000000000000004e-25 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-+.f6497.8
Applied rewrites97.8%
Final simplification98.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))) (t_1 (/ x (- y -1.0))))
(if (<= t_0 -400000000000.0)
t_1
(if (<= t_0 1e-7) (fma 1.0 y x) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double t_1 = x / (y - -1.0);
double tmp;
if (t_0 <= -400000000000.0) {
tmp = t_1;
} else if (t_0 <= 1e-7) {
tmp = fma(1.0, y, x);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) t_1 = Float64(x / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= -400000000000.0) tmp = t_1; elseif (t_0 <= 1e-7) tmp = fma(1.0, y, x); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -400000000000.0], t$95$1, If[LessEqual[t$95$0, 1e-7], N[(1.0 * y + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
t_1 := \frac{x}{y - -1}\\
\mathbf{if}\;t\_0 \leq -400000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -4e11 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6497.5
Applied rewrites97.5%
if -4e11 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 9.9999999999999995e-8Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.2
Applied rewrites99.2%
Taylor expanded in x around 0
Applied rewrites99.2%
if 9.9999999999999995e-8 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.2%
Final simplification97.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))))
(if (<= t_0 5e-229)
(* 1.0 x)
(if (<= t_0 1e-7) (* 1.0 y) (if (<= t_0 100000000000.0) 1.0 (* 1.0 x))))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double tmp;
if (t_0 <= 5e-229) {
tmp = 1.0 * x;
} else if (t_0 <= 1e-7) {
tmp = 1.0 * y;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y + x) / (y - (-1.0d0))
if (t_0 <= 5d-229) then
tmp = 1.0d0 * x
else if (t_0 <= 1d-7) then
tmp = 1.0d0 * y
else if (t_0 <= 100000000000.0d0) then
tmp = 1.0d0
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double tmp;
if (t_0 <= 5e-229) {
tmp = 1.0 * x;
} else if (t_0 <= 1e-7) {
tmp = 1.0 * y;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y): t_0 = (y + x) / (y - -1.0) tmp = 0 if t_0 <= 5e-229: tmp = 1.0 * x elif t_0 <= 1e-7: tmp = 1.0 * y elif t_0 <= 100000000000.0: tmp = 1.0 else: tmp = 1.0 * x return tmp
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= 5e-229) tmp = Float64(1.0 * x); elseif (t_0 <= 1e-7) tmp = Float64(1.0 * y); elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y) t_0 = (y + x) / (y - -1.0); tmp = 0.0; if (t_0 <= 5e-229) tmp = 1.0 * x; elseif (t_0 <= 1e-7) tmp = 1.0 * y; elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-229], N[(1.0 * x), $MachinePrecision], If[LessEqual[t$95$0, 1e-7], N[(1.0 * y), $MachinePrecision], If[LessEqual[t$95$0, 100000000000.0], 1.0, N[(1.0 * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-229}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;t\_0 \leq 10^{-7}:\\
\;\;\;\;1 \cdot y\\
\mathbf{elif}\;t\_0 \leq 100000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 5.00000000000000016e-229 or 1e11 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6490.4
Applied rewrites90.4%
Taylor expanded in y around 0
Applied rewrites70.1%
Taylor expanded in y around 0
Applied rewrites70.1%
if 5.00000000000000016e-229 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 9.9999999999999995e-8Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-+.f6462.9
Applied rewrites62.9%
Taylor expanded in y around 0
Applied rewrites63.0%
Taylor expanded in y around 0
Applied rewrites61.8%
if 9.9999999999999995e-8 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.8%
Final simplification78.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))))
(if (<= t_0 1e-7)
(fma 1.0 y x)
(if (<= t_0 100000000000.0) 1.0 (* (- 1.0 y) x)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double tmp;
if (t_0 <= 1e-7) {
tmp = fma(1.0, y, x);
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = (1.0 - y) * x;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= 1e-7) tmp = fma(1.0, y, x); elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = Float64(Float64(1.0 - y) * x); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-7], N[(1.0 * y + x), $MachinePrecision], If[LessEqual[t$95$0, 100000000000.0], 1.0, N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
\mathbf{if}\;t\_0 \leq 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{elif}\;t\_0 \leq 100000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 9.9999999999999995e-8Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6487.6
Applied rewrites87.6%
Taylor expanded in x around 0
Applied rewrites87.8%
if 9.9999999999999995e-8 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.8%
if 1e11 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites74.3%
Final simplification88.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (+ y x) (- y -1.0)))) (if (<= t_0 1e-25) (* 1.0 x) (if (<= t_0 100000000000.0) 1.0 (* 1.0 x)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double tmp;
if (t_0 <= 1e-25) {
tmp = 1.0 * x;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (y + x) / (y - (-1.0d0))
if (t_0 <= 1d-25) then
tmp = 1.0d0 * x
else if (t_0 <= 100000000000.0d0) then
tmp = 1.0d0
else
tmp = 1.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double tmp;
if (t_0 <= 1e-25) {
tmp = 1.0 * x;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0;
} else {
tmp = 1.0 * x;
}
return tmp;
}
def code(x, y): t_0 = (y + x) / (y - -1.0) tmp = 0 if t_0 <= 1e-25: tmp = 1.0 * x elif t_0 <= 100000000000.0: tmp = 1.0 else: tmp = 1.0 * x return tmp
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= 1e-25) tmp = Float64(1.0 * x); elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = Float64(1.0 * x); end return tmp end
function tmp_2 = code(x, y) t_0 = (y + x) / (y - -1.0); tmp = 0.0; if (t_0 <= 1e-25) tmp = 1.0 * x; elseif (t_0 <= 100000000000.0) tmp = 1.0; else tmp = 1.0 * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 1e-25], N[(1.0 * x), $MachinePrecision], If[LessEqual[t$95$0, 100000000000.0], 1.0, N[(1.0 * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
\mathbf{if}\;t\_0 \leq 10^{-25}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;t\_0 \leq 100000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot x\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1.00000000000000004e-25 or 1e11 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6477.5
Applied rewrites77.5%
Taylor expanded in y around 0
Applied rewrites62.1%
Taylor expanded in y around 0
Applied rewrites62.1%
if 1.00000000000000004e-25 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1e11Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites92.1%
Final simplification74.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (/ (- 1.0 x) y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (fma (- 1.0 x) y x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - ((1.0 - x) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 - Float64(Float64(1.0 - x) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = fma(Float64(1.0 - x), y, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{1 - x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower--.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.1
Applied rewrites98.1%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.5
Applied rewrites99.5%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (/ (- x) y)))) (if (<= y -1.0) t_0 (if (<= y 0.85) (fma (- 1.0 x) y x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - (-x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.85) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 - Float64(Float64(-x) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.85) tmp = fma(Float64(1.0 - x), y, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[((-x) / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.85], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{-x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.85:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.849999999999999978 < y Initial program 100.0%
lift-/.f64N/A
frac-2negN/A
neg-sub0N/A
div-subN/A
distribute-frac-neg2N/A
distribute-frac-negN/A
frac-subN/A
lower-/.f64N/A
Applied rewrites37.4%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower--.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.1
Applied rewrites98.1%
Taylor expanded in x around inf
Applied rewrites97.6%
if -1 < y < 0.849999999999999978Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.5
Applied rewrites99.5%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma (- 1.0 x) y x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(Float64(1.0 - x), y, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites76.1%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6499.5
Applied rewrites99.5%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 6600.0) (fma 1.0 y x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 6600.0) {
tmp = fma(1.0, y, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 6600.0) tmp = fma(1.0, y, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 6600.0], N[(1.0 * y + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 6600:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 6600 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites76.8%
if -1 < y < 6600Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.7
Applied rewrites98.7%
Taylor expanded in x around 0
Applied rewrites98.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites38.5%
herbie shell --seed 2024268
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))