
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ (+ (* (- 1.0 t) (* z 2.0)) 2.0) (* t z)) (/ x y)))) (if (<= t_1 INFINITY) t_1 (+ -2.0 (/ x y)))))
double code(double x, double y, double z, double t) {
double t_1 = ((((1.0 - t) * (z * 2.0)) + 2.0) / (t * z)) + (x / y);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = -2.0 + (x / y);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((((1.0 - t) * (z * 2.0)) + 2.0) / (t * z)) + (x / y);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = -2.0 + (x / y);
}
return tmp;
}
def code(x, y, z, t): t_1 = ((((1.0 - t) * (z * 2.0)) + 2.0) / (t * z)) + (x / y) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = -2.0 + (x / y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(Float64(Float64(1.0 - t) * Float64(z * 2.0)) + 2.0) / Float64(t * z)) + Float64(x / y)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(-2.0 + Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((((1.0 - t) * (z * 2.0)) + 2.0) / (t * z)) + (x / y); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = -2.0 + (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[(N[(1.0 - t), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision] + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(1 - t\right) \cdot \left(z \cdot 2\right) + 2}{t \cdot z} + \frac{x}{y}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;-2 + \frac{x}{y}\\
\end{array}
\end{array}
if (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification99.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* t z)))
(t_2 (+ -2.0 (/ x y)))
(t_3 (/ (+ (* (- 1.0 t) (* z 2.0)) 2.0) (* t z))))
(if (<= t_3 -2e+165)
t_1
(if (<= t_3 5e+82)
t_2
(if (<= t_3 2e+197)
t_1
(if (<= t_3 1e+297) (/ 2.0 t) (if (<= t_3 INFINITY) t_1 t_2)))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = -2.0 + (x / y);
double t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_3 <= -2e+165) {
tmp = t_1;
} else if (t_3 <= 5e+82) {
tmp = t_2;
} else if (t_3 <= 2e+197) {
tmp = t_1;
} else if (t_3 <= 1e+297) {
tmp = 2.0 / t;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (t * z);
double t_2 = -2.0 + (x / y);
double t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double tmp;
if (t_3 <= -2e+165) {
tmp = t_1;
} else if (t_3 <= 5e+82) {
tmp = t_2;
} else if (t_3 <= 2e+197) {
tmp = t_1;
} else if (t_3 <= 1e+297) {
tmp = 2.0 / t;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (t * z) t_2 = -2.0 + (x / y) t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z) tmp = 0 if t_3 <= -2e+165: tmp = t_1 elif t_3 <= 5e+82: tmp = t_2 elif t_3 <= 2e+197: tmp = t_1 elif t_3 <= 1e+297: tmp = 2.0 / t elif t_3 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(t * z)) t_2 = Float64(-2.0 + Float64(x / y)) t_3 = Float64(Float64(Float64(Float64(1.0 - t) * Float64(z * 2.0)) + 2.0) / Float64(t * z)) tmp = 0.0 if (t_3 <= -2e+165) tmp = t_1; elseif (t_3 <= 5e+82) tmp = t_2; elseif (t_3 <= 2e+197) tmp = t_1; elseif (t_3 <= 1e+297) tmp = Float64(2.0 / t); elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (t * z); t_2 = -2.0 + (x / y); t_3 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z); tmp = 0.0; if (t_3 <= -2e+165) tmp = t_1; elseif (t_3 <= 5e+82) tmp = t_2; elseif (t_3 <= 2e+197) tmp = t_1; elseif (t_3 <= 1e+297) tmp = 2.0 / t; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(1.0 - t), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -2e+165], t$95$1, If[LessEqual[t$95$3, 5e+82], t$95$2, If[LessEqual[t$95$3, 2e+197], t$95$1, If[LessEqual[t$95$3, 1e+297], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$1, t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{t \cdot z}\\
t_2 := -2 + \frac{x}{y}\\
t_3 := \frac{\left(1 - t\right) \cdot \left(z \cdot 2\right) + 2}{t \cdot z}\\
\mathbf{if}\;t\_3 \leq -2 \cdot 10^{+165}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+82}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+197}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 10^{+297}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.9999999999999998e165 or 5.00000000000000015e82 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.9999999999999999e197 or 1e297 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.3%
Taylor expanded in z around 0
associate-/r*N/A
metadata-evalN/A
associate-*r/N/A
lower-/.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6472.3
Applied rewrites72.3%
Applied rewrites72.3%
if -1.9999999999999998e165 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5.00000000000000015e82 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 77.7%
Taylor expanded in t around inf
Applied rewrites82.0%
if 1.9999999999999999e197 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1e297Initial program 99.4%
Taylor expanded in t around 0
lower-/.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6482.1
Applied rewrites82.1%
Taylor expanded in z around inf
Applied rewrites69.6%
Final simplification77.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- (/ 2.0 z) -2.0) t))
(t_2 (/ (+ (* (- 1.0 t) (* z 2.0)) 2.0) (* t z)))
(t_3 (+ -2.0 (/ x y))))
(if (<= t_2 -5e+35)
t_1
(if (<= t_2 5e+82) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = ((2.0 / z) - -2.0) / t;
double t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double t_3 = -2.0 + (x / y);
double tmp;
if (t_2 <= -5e+35) {
tmp = t_1;
} else if (t_2 <= 5e+82) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((2.0 / z) - -2.0) / t;
double t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double t_3 = -2.0 + (x / y);
double tmp;
if (t_2 <= -5e+35) {
tmp = t_1;
} else if (t_2 <= 5e+82) {
tmp = t_3;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((2.0 / z) - -2.0) / t t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z) t_3 = -2.0 + (x / y) tmp = 0 if t_2 <= -5e+35: tmp = t_1 elif t_2 <= 5e+82: tmp = t_3 elif t_2 <= math.inf: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(2.0 / z) - -2.0) / t) t_2 = Float64(Float64(Float64(Float64(1.0 - t) * Float64(z * 2.0)) + 2.0) / Float64(t * z)) t_3 = Float64(-2.0 + Float64(x / y)) tmp = 0.0 if (t_2 <= -5e+35) tmp = t_1; elseif (t_2 <= 5e+82) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((2.0 / z) - -2.0) / t; t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z); t_3 = -2.0 + (x / y); tmp = 0.0; if (t_2 <= -5e+35) tmp = t_1; elseif (t_2 <= 5e+82) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(2.0 / z), $MachinePrecision] - -2.0), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(1.0 - t), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+35], t$95$1, If[LessEqual[t$95$2, 5e+82], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{2}{z} - -2}{t}\\
t_2 := \frac{\left(1 - t\right) \cdot \left(z \cdot 2\right) + 2}{t \cdot z}\\
t_3 := -2 + \frac{x}{y}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+35}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+82}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.00000000000000021e35 or 5.00000000000000015e82 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.3%
Taylor expanded in t around 0
lower-/.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6480.3
Applied rewrites80.3%
if -5.00000000000000021e35 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5.00000000000000015e82 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 71.6%
Taylor expanded in t around inf
Applied rewrites93.6%
Final simplification86.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma z 2.0 2.0) (* t z)))
(t_2 (/ (+ (* (- 1.0 t) (* z 2.0)) 2.0) (* t z)))
(t_3 (+ -2.0 (/ x y))))
(if (<= t_2 -5e+35)
t_1
(if (<= t_2 5e+82) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(z, 2.0, 2.0) / (t * z);
double t_2 = (((1.0 - t) * (z * 2.0)) + 2.0) / (t * z);
double t_3 = -2.0 + (x / y);
double tmp;
if (t_2 <= -5e+35) {
tmp = t_1;
} else if (t_2 <= 5e+82) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(z, 2.0, 2.0) / Float64(t * z)) t_2 = Float64(Float64(Float64(Float64(1.0 - t) * Float64(z * 2.0)) + 2.0) / Float64(t * z)) t_3 = Float64(-2.0 + Float64(x / y)) tmp = 0.0 if (t_2 <= -5e+35) tmp = t_1; elseif (t_2 <= 5e+82) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * 2.0 + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(1.0 - t), $MachinePrecision] * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+35], t$95$1, If[LessEqual[t$95$2, 5e+82], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(z, 2, 2\right)}{t \cdot z}\\
t_2 := \frac{\left(1 - t\right) \cdot \left(z \cdot 2\right) + 2}{t \cdot z}\\
t_3 := -2 + \frac{x}{y}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+35}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+82}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.00000000000000021e35 or 5.00000000000000015e82 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.3%
Taylor expanded in t around 0
lower-/.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6480.3
Applied rewrites80.3%
Taylor expanded in z around 0
Applied rewrites80.2%
if -5.00000000000000021e35 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5.00000000000000015e82 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 71.6%
Taylor expanded in t around inf
Applied rewrites93.6%
Final simplification86.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ (fma z 2.0 2.0) (* t z)) (/ x y))))
(if (<= (/ x y) -1e+33)
t_1
(if (<= (/ x y) 5e-11) (- (/ (- (/ 2.0 z) -2.0) t) 2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (fma(z, 2.0, 2.0) / (t * z)) + (x / y);
double tmp;
if ((x / y) <= -1e+33) {
tmp = t_1;
} else if ((x / y) <= 5e-11) {
tmp = (((2.0 / z) - -2.0) / t) - 2.0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(fma(z, 2.0, 2.0) / Float64(t * z)) + Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -1e+33) tmp = t_1; elseif (Float64(x / y) <= 5e-11) tmp = Float64(Float64(Float64(Float64(2.0 / z) - -2.0) / t) - 2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z * 2.0 + 2.0), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision] + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e+33], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 5e-11], N[(N[(N[(N[(2.0 / z), $MachinePrecision] - -2.0), $MachinePrecision] / t), $MachinePrecision] - 2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(z, 2, 2\right)}{t \cdot z} + \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+33}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{-11}:\\
\;\;\;\;\frac{\frac{2}{z} - -2}{t} - 2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -9.9999999999999995e32 or 5.00000000000000018e-11 < (/.f64 x y) Initial program 85.7%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.2
Applied rewrites98.2%
if -9.9999999999999995e32 < (/.f64 x y) < 5.00000000000000018e-11Initial program 85.8%
Taylor expanded in y around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
associate-*r/N/A
metadata-evalN/A
associate--l+N/A
lower--.f64N/A
Applied rewrites99.6%
Final simplification99.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ 2.0 (* t z)) (/ x y))))
(if (<= (/ x y) -1e+33)
t_1
(if (<= (/ x y) 1e+40) (- (/ (- (/ 2.0 z) -2.0) t) 2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 / (t * z)) + (x / y);
double tmp;
if ((x / y) <= -1e+33) {
tmp = t_1;
} else if ((x / y) <= 1e+40) {
tmp = (((2.0 / z) - -2.0) / t) - 2.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (2.0d0 / (t * z)) + (x / y)
if ((x / y) <= (-1d+33)) then
tmp = t_1
else if ((x / y) <= 1d+40) then
tmp = (((2.0d0 / z) - (-2.0d0)) / t) - 2.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 / (t * z)) + (x / y);
double tmp;
if ((x / y) <= -1e+33) {
tmp = t_1;
} else if ((x / y) <= 1e+40) {
tmp = (((2.0 / z) - -2.0) / t) - 2.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 / (t * z)) + (x / y) tmp = 0 if (x / y) <= -1e+33: tmp = t_1 elif (x / y) <= 1e+40: tmp = (((2.0 / z) - -2.0) / t) - 2.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 / Float64(t * z)) + Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -1e+33) tmp = t_1; elseif (Float64(x / y) <= 1e+40) tmp = Float64(Float64(Float64(Float64(2.0 / z) - -2.0) / t) - 2.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 / (t * z)) + (x / y); tmp = 0.0; if ((x / y) <= -1e+33) tmp = t_1; elseif ((x / y) <= 1e+40) tmp = (((2.0 / z) - -2.0) / t) - 2.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 / N[(t * z), $MachinePrecision]), $MachinePrecision] + N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e+33], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 1e+40], N[(N[(N[(N[(2.0 / z), $MachinePrecision] - -2.0), $MachinePrecision] / t), $MachinePrecision] - 2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{t \cdot z} + \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+33}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{+40}:\\
\;\;\;\;\frac{\frac{2}{z} - -2}{t} - 2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -9.9999999999999995e32 or 1.00000000000000003e40 < (/.f64 x y) Initial program 85.3%
Taylor expanded in z around 0
Applied rewrites91.6%
if -9.9999999999999995e32 < (/.f64 x y) < 1.00000000000000003e40Initial program 86.2%
Taylor expanded in y around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
associate-*r/N/A
metadata-evalN/A
associate--l+N/A
lower--.f64N/A
Applied rewrites98.2%
Final simplification95.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2e+120) (/ x y) (if (<= (/ x y) 4e+49) (- (/ (- (/ 2.0 z) -2.0) t) 2.0) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2e+120) {
tmp = x / y;
} else if ((x / y) <= 4e+49) {
tmp = (((2.0 / z) - -2.0) / t) - 2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2d+120)) then
tmp = x / y
else if ((x / y) <= 4d+49) then
tmp = (((2.0d0 / z) - (-2.0d0)) / t) - 2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2e+120) {
tmp = x / y;
} else if ((x / y) <= 4e+49) {
tmp = (((2.0 / z) - -2.0) / t) - 2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2e+120: tmp = x / y elif (x / y) <= 4e+49: tmp = (((2.0 / z) - -2.0) / t) - 2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2e+120) tmp = Float64(x / y); elseif (Float64(x / y) <= 4e+49) tmp = Float64(Float64(Float64(Float64(2.0 / z) - -2.0) / t) - 2.0); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2e+120) tmp = x / y; elseif ((x / y) <= 4e+49) tmp = (((2.0 / z) - -2.0) / t) - 2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2e+120], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 4e+49], N[(N[(N[(N[(2.0 / z), $MachinePrecision] - -2.0), $MachinePrecision] / t), $MachinePrecision] - 2.0), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+120}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 4 \cdot 10^{+49}:\\
\;\;\;\;\frac{\frac{2}{z} - -2}{t} - 2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2e120 or 3.99999999999999979e49 < (/.f64 x y) Initial program 85.1%
Taylor expanded in y around 0
lower-/.f6484.6
Applied rewrites84.6%
if -2e120 < (/.f64 x y) < 3.99999999999999979e49Initial program 86.2%
Taylor expanded in y around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
associate-*r/N/A
metadata-evalN/A
associate--l+N/A
lower--.f64N/A
Applied rewrites95.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -3.8e+24) (/ x y) (if (<= (/ x y) 2.85e-11) (- (/ 2.0 t) 2.0) (+ -2.0 (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -3.8e+24) {
tmp = x / y;
} else if ((x / y) <= 2.85e-11) {
tmp = (2.0 / t) - 2.0;
} else {
tmp = -2.0 + (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-3.8d+24)) then
tmp = x / y
else if ((x / y) <= 2.85d-11) then
tmp = (2.0d0 / t) - 2.0d0
else
tmp = (-2.0d0) + (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -3.8e+24) {
tmp = x / y;
} else if ((x / y) <= 2.85e-11) {
tmp = (2.0 / t) - 2.0;
} else {
tmp = -2.0 + (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -3.8e+24: tmp = x / y elif (x / y) <= 2.85e-11: tmp = (2.0 / t) - 2.0 else: tmp = -2.0 + (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -3.8e+24) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.85e-11) tmp = Float64(Float64(2.0 / t) - 2.0); else tmp = Float64(-2.0 + Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -3.8e+24) tmp = x / y; elseif ((x / y) <= 2.85e-11) tmp = (2.0 / t) - 2.0; else tmp = -2.0 + (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -3.8e+24], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.85e-11], N[(N[(2.0 / t), $MachinePrecision] - 2.0), $MachinePrecision], N[(-2.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -3.8 \cdot 10^{+24}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2.85 \cdot 10^{-11}:\\
\;\;\;\;\frac{2}{t} - 2\\
\mathbf{else}:\\
\;\;\;\;-2 + \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -3.80000000000000015e24Initial program 83.5%
Taylor expanded in y around 0
lower-/.f6471.1
Applied rewrites71.1%
if -3.80000000000000015e24 < (/.f64 x y) < 2.8499999999999999e-11Initial program 86.4%
Taylor expanded in y around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
associate-*r/N/A
metadata-evalN/A
associate--l+N/A
lower--.f64N/A
Applied rewrites99.8%
Taylor expanded in z around inf
Applied rewrites57.9%
if 2.8499999999999999e-11 < (/.f64 x y) Initial program 87.2%
Taylor expanded in t around inf
Applied rewrites84.2%
Final simplification67.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -3.8e+24) (/ x y) (if (<= (/ x y) 8.6e+40) (- (/ 2.0 t) 2.0) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -3.8e+24) {
tmp = x / y;
} else if ((x / y) <= 8.6e+40) {
tmp = (2.0 / t) - 2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-3.8d+24)) then
tmp = x / y
else if ((x / y) <= 8.6d+40) then
tmp = (2.0d0 / t) - 2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -3.8e+24) {
tmp = x / y;
} else if ((x / y) <= 8.6e+40) {
tmp = (2.0 / t) - 2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -3.8e+24: tmp = x / y elif (x / y) <= 8.6e+40: tmp = (2.0 / t) - 2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -3.8e+24) tmp = Float64(x / y); elseif (Float64(x / y) <= 8.6e+40) tmp = Float64(Float64(2.0 / t) - 2.0); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -3.8e+24) tmp = x / y; elseif ((x / y) <= 8.6e+40) tmp = (2.0 / t) - 2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -3.8e+24], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 8.6e+40], N[(N[(2.0 / t), $MachinePrecision] - 2.0), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -3.8 \cdot 10^{+24}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 8.6 \cdot 10^{+40}:\\
\;\;\;\;\frac{2}{t} - 2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -3.80000000000000015e24 or 8.6000000000000005e40 < (/.f64 x y) Initial program 85.4%
Taylor expanded in y around 0
lower-/.f6477.7
Applied rewrites77.7%
if -3.80000000000000015e24 < (/.f64 x y) < 8.6000000000000005e40Initial program 86.1%
Taylor expanded in y around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
associate-*r/N/A
metadata-evalN/A
associate--l+N/A
lower--.f64N/A
Applied rewrites98.2%
Taylor expanded in z around inf
Applied rewrites57.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.0) (/ x y) (if (<= (/ x y) 2.5) -2.0 (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.5) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2.0d0)) then
tmp = x / y
else if ((x / y) <= 2.5d0) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.5) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2.0: tmp = x / y elif (x / y) <= 2.5: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.5) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2.0) tmp = x / y; elseif ((x / y) <= 2.5) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.5], -2.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2.5:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2 or 2.5 < (/.f64 x y) Initial program 86.3%
Taylor expanded in y around 0
lower-/.f6474.5
Applied rewrites74.5%
if -2 < (/.f64 x y) < 2.5Initial program 85.3%
Taylor expanded in y around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
associate-*r/N/A
metadata-evalN/A
associate--l+N/A
lower--.f64N/A
Applied rewrites99.6%
Taylor expanded in t around inf
Applied rewrites39.8%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 85.8%
Taylor expanded in y around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
associate-+r+N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
associate-*r/N/A
metadata-evalN/A
associate--l+N/A
lower--.f64N/A
Applied rewrites65.8%
Taylor expanded in t around inf
Applied rewrites21.6%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024268
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))