
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (fma (/ -1.0 (- y z)) (/ x (- y t)) 1.0))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return fma((-1.0 / (y - z)), (x / (y - t)), 1.0);
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return fma(Float64(-1.0 / Float64(y - z)), Float64(x / Float64(y - t)), 1.0) end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(-1.0 / N[(y - z), $MachinePrecision]), $MachinePrecision] * N[(x / N[(y - t), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\mathsf{fma}\left(\frac{-1}{y - z}, \frac{x}{y - t}, 1\right)
\end{array}
Initial program 98.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
distribute-neg-fracN/A
neg-mul-1N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x) (* t z))) (t_2 (- 1.0 (/ x (* (- t y) (- z y)))))) (if (<= t_2 -200.0) t_1 (if (<= t_2 400000000000.0) 1.0 t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = -x / (t * z);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -200.0) {
tmp = t_1;
} else if (t_2 <= 400000000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = -x / (t * z)
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-200.0d0)) then
tmp = t_1
else if (t_2 <= 400000000000.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = -x / (t * z);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -200.0) {
tmp = t_1;
} else if (t_2 <= 400000000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = -x / (t * z) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -200.0: tmp = t_1 elif t_2 <= 400000000000.0: tmp = 1.0 else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(-x) / Float64(t * z)) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -200.0) tmp = t_1; elseif (t_2 <= 400000000000.0) tmp = 1.0; else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = -x / (t * z);
t_2 = 1.0 - (x / ((t - y) * (z - y)));
tmp = 0.0;
if (t_2 <= -200.0)
tmp = t_1;
elseif (t_2 <= 400000000000.0)
tmp = 1.0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -200.0], t$95$1, If[LessEqual[t$95$2, 400000000000.0], 1.0, t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{-x}{t \cdot z}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -200:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 400000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -200 or 4e11 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 93.8%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6494.9
Applied rewrites94.9%
Taylor expanded in y around 0
Applied rewrites48.8%
if -200 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 4e11Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.4%
Final simplification86.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))))
(if (<= t_1 -50000000000000.0)
(/ (/ x t) (- y z))
(if (<= t_1 5e-15) 1.0 (- 1.0 (/ x (* (- z y) t)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = (x / t) / (y - z);
} else if (t_1 <= 5e-15) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
if (t_1 <= (-50000000000000.0d0)) then
tmp = (x / t) / (y - z)
else if (t_1 <= 5d-15) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = (x / t) / (y - z);
} else if (t_1 <= 5e-15) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) tmp = 0 if t_1 <= -50000000000000.0: tmp = (x / t) / (y - z) elif t_1 <= 5e-15: tmp = 1.0 else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_1 <= -50000000000000.0) tmp = Float64(Float64(x / t) / Float64(y - z)); elseif (t_1 <= 5e-15) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((t - y) * (z - y));
tmp = 0.0;
if (t_1 <= -50000000000000.0)
tmp = (x / t) / (y - z);
elseif (t_1 <= 5e-15)
tmp = 1.0;
else
tmp = 1.0 - (x / ((z - y) * t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -50000000000000.0], N[(N[(x / t), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-15], 1.0, N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -50000000000000:\\
\;\;\;\;\frac{\frac{x}{t}}{y - z}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-15}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e13Initial program 92.0%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6495.5
Applied rewrites95.5%
Taylor expanded in t around inf
Applied rewrites59.2%
if -5e13 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.99999999999999999e-15Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.8%
if 4.99999999999999999e-15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.1%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6470.2
Applied rewrites70.2%
Final simplification90.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (- 1.0 (/ x (* (- z y) t))))) (if (<= t_1 -50000000000000.0) t_2 (if (<= t_1 5e-15) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = 1.0 - (x / ((z - y) * t));
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = t_2;
} else if (t_1 <= 5e-15) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = 1.0d0 - (x / ((z - y) * t))
if (t_1 <= (-50000000000000.0d0)) then
tmp = t_2
else if (t_1 <= 5d-15) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = 1.0 - (x / ((z - y) * t));
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = t_2;
} else if (t_1 <= 5e-15) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = 1.0 - (x / ((z - y) * t)) tmp = 0 if t_1 <= -50000000000000.0: tmp = t_2 elif t_1 <= 5e-15: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))) tmp = 0.0 if (t_1 <= -50000000000000.0) tmp = t_2; elseif (t_1 <= 5e-15) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((t - y) * (z - y));
t_2 = 1.0 - (x / ((z - y) * t));
tmp = 0.0;
if (t_1 <= -50000000000000.0)
tmp = t_2;
elseif (t_1 <= 5e-15)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -50000000000000.0], t$95$2, If[LessEqual[t$95$1, 5e-15], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := 1 - \frac{x}{\left(z - y\right) \cdot t}\\
\mathbf{if}\;t\_1 \leq -50000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-15}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e13 or 4.99999999999999999e-15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 93.9%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6464.9
Applied rewrites64.9%
if -5e13 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.99999999999999999e-15Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.8%
Final simplification90.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* t (- y z))))) (if (<= t_1 -50000000000000.0) t_2 (if (<= t_1 0.2) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * (y - z));
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.2) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / (t * (y - z))
if (t_1 <= (-50000000000000.0d0)) then
tmp = t_2
else if (t_1 <= 0.2d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * (y - z));
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = t_2;
} else if (t_1 <= 0.2) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / (t * (y - z)) tmp = 0 if t_1 <= -50000000000000.0: tmp = t_2 elif t_1 <= 0.2: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(t * Float64(y - z))) tmp = 0.0 if (t_1 <= -50000000000000.0) tmp = t_2; elseif (t_1 <= 0.2) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((t - y) * (z - y));
t_2 = x / (t * (y - z));
tmp = 0.0;
if (t_1 <= -50000000000000.0)
tmp = t_2;
elseif (t_1 <= 0.2)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -50000000000000.0], t$95$2, If[LessEqual[t$95$1, 0.2], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{t \cdot \left(y - z\right)}\\
\mathbf{if}\;t\_1 \leq -50000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e13 or 0.20000000000000001 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 93.8%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6494.9
Applied rewrites94.9%
Taylor expanded in t around inf
Applied rewrites65.2%
if -5e13 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.20000000000000001Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.4%
Final simplification90.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ (/ x (- z y)) (- t y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - ((x / (z - y)) / (t - y));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - ((x / (z - y)) / (t - y))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - ((x / (z - y)) / (t - y));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - ((x / (z - y)) / (t - y))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(Float64(x / Float64(z - y)) / Float64(t - y))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - ((x / (z - y)) / (t - y));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] / N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{\frac{x}{z - y}}{t - y}
\end{array}
Initial program 98.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6498.8
Applied rewrites98.8%
Final simplification98.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- t y) (- z y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((t - y) * (z - y)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - (x / ((t - y) * (z - y)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - (x / ((t - y) * (z - y)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}
\end{array}
Initial program 98.5%
Final simplification98.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 98.5%
Taylor expanded in t around inf
Applied rewrites74.4%
herbie shell --seed 2024268
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))