
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ z a) (* -4.5 t) (* (* (/ 0.5 a) x) y)))
(t_2 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 1e+278) (/ (fma (* -9.0 t) z (* y x)) (* 2.0 a)) t_1))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((z / a), (-4.5 * t), (((0.5 / a) * x) * y));
double t_2 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+278) {
tmp = fma((-9.0 * t), z, (y * x)) / (2.0 * a);
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(z / a), Float64(-4.5 * t), Float64(Float64(Float64(0.5 / a) * x) * y)) t_2 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+278) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(2.0 * a)); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z / a), $MachinePrecision] * N[(-4.5 * t), $MachinePrecision] + N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+278], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{z}{a}, -4.5 \cdot t, \left(\frac{0.5}{a} \cdot x\right) \cdot y\right)\\
t_2 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+278}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 9.99999999999999964e277 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 66.4%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
Applied rewrites96.5%
lift-neg.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
metadata-evalN/A
lower-*.f6496.5
Applied rewrites96.5%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 9.99999999999999964e277Initial program 98.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval98.6
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.6
Applied rewrites98.6%
Final simplification98.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -4e-21)
(* (* (/ z a) t) -4.5)
(if (<= t_1 1e-16)
(/ (* y x) (* 2.0 a))
(if (<= t_1 1e+91) (/ (* (* -4.5 z) t) a) (* (* (/ t a) -4.5) z))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -4e-21) {
tmp = ((z / a) * t) * -4.5;
} else if (t_1 <= 1e-16) {
tmp = (y * x) / (2.0 * a);
} else if (t_1 <= 1e+91) {
tmp = ((-4.5 * z) * t) / a;
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-4d-21)) then
tmp = ((z / a) * t) * (-4.5d0)
else if (t_1 <= 1d-16) then
tmp = (y * x) / (2.0d0 * a)
else if (t_1 <= 1d+91) then
tmp = (((-4.5d0) * z) * t) / a
else
tmp = ((t / a) * (-4.5d0)) * z
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -4e-21) {
tmp = ((z / a) * t) * -4.5;
} else if (t_1 <= 1e-16) {
tmp = (y * x) / (2.0 * a);
} else if (t_1 <= 1e+91) {
tmp = ((-4.5 * z) * t) / a;
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -4e-21: tmp = ((z / a) * t) * -4.5 elif t_1 <= 1e-16: tmp = (y * x) / (2.0 * a) elif t_1 <= 1e+91: tmp = ((-4.5 * z) * t) / a else: tmp = ((t / a) * -4.5) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -4e-21) tmp = Float64(Float64(Float64(z / a) * t) * -4.5); elseif (t_1 <= 1e-16) tmp = Float64(Float64(y * x) / Float64(2.0 * a)); elseif (t_1 <= 1e+91) tmp = Float64(Float64(Float64(-4.5 * z) * t) / a); else tmp = Float64(Float64(Float64(t / a) * -4.5) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -4e-21)
tmp = ((z / a) * t) * -4.5;
elseif (t_1 <= 1e-16)
tmp = (y * x) / (2.0 * a);
elseif (t_1 <= 1e+91)
tmp = ((-4.5 * z) * t) / a;
else
tmp = ((t / a) * -4.5) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-21], N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision], If[LessEqual[t$95$1, 1e-16], N[(N[(y * x), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+91], N[(N[(N[(-4.5 * z), $MachinePrecision] * t), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-21}:\\
\;\;\;\;\left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\mathbf{elif}\;t\_1 \leq 10^{-16}:\\
\;\;\;\;\frac{y \cdot x}{2 \cdot a}\\
\mathbf{elif}\;t\_1 \leq 10^{+91}:\\
\;\;\;\;\frac{\left(-4.5 \cdot z\right) \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -3.99999999999999963e-21Initial program 86.0%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6481.3
Applied rewrites81.3%
Applied rewrites81.3%
if -3.99999999999999963e-21 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 9.9999999999999998e-17Initial program 95.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6476.3
Applied rewrites76.3%
if 9.9999999999999998e-17 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.00000000000000008e91Initial program 99.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6439.8
Applied rewrites39.8%
Applied rewrites69.4%
if 1.00000000000000008e91 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 82.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6486.8
Applied rewrites86.8%
Final simplification78.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+217)
(* (* -4.5 t) (/ z a))
(if (<= t_1 1e+195)
(* (fma (* t z) -9.0 (* y x)) (/ 0.5 a))
(* (* (/ z a) t) -4.5)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+217) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 1e+195) {
tmp = fma((t * z), -9.0, (y * x)) * (0.5 / a);
} else {
tmp = ((z / a) * t) * -4.5;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+217) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); elseif (t_1 <= 1e+195) tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) * Float64(0.5 / a)); else tmp = Float64(Float64(Float64(z / a) * t) * -4.5); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+217], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+195], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+217}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{elif}\;t\_1 \leq 10^{+195}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.99999999999999992e217Initial program 77.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.4
Applied rewrites94.4%
Applied rewrites94.4%
if -1.99999999999999992e217 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 9.99999999999999977e194Initial program 95.3%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval95.2
Applied rewrites95.2%
if 9.99999999999999977e194 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 73.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6492.0
Applied rewrites92.0%
Applied rewrites92.1%
Final simplification94.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -20000000000000.0)
(* (* (/ z a) t) -4.5)
(if (<= t_1 1e-16) (* (* (/ y a) 0.5) x) (* (* (/ t a) -4.5) z)))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -20000000000000.0) {
tmp = ((z / a) * t) * -4.5;
} else if (t_1 <= 1e-16) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-20000000000000.0d0)) then
tmp = ((z / a) * t) * (-4.5d0)
else if (t_1 <= 1d-16) then
tmp = ((y / a) * 0.5d0) * x
else
tmp = ((t / a) * (-4.5d0)) * z
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -20000000000000.0) {
tmp = ((z / a) * t) * -4.5;
} else if (t_1 <= 1e-16) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -20000000000000.0: tmp = ((z / a) * t) * -4.5 elif t_1 <= 1e-16: tmp = ((y / a) * 0.5) * x else: tmp = ((t / a) * -4.5) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -20000000000000.0) tmp = Float64(Float64(Float64(z / a) * t) * -4.5); elseif (t_1 <= 1e-16) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); else tmp = Float64(Float64(Float64(t / a) * -4.5) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -20000000000000.0)
tmp = ((z / a) * t) * -4.5;
elseif (t_1 <= 1e-16)
tmp = ((y / a) * 0.5) * x;
else
tmp = ((t / a) * -4.5) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000000000000.0], N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision], If[LessEqual[t$95$1, 1e-16], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -20000000000000:\\
\;\;\;\;\left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\mathbf{elif}\;t\_1 \leq 10^{-16}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -2e13Initial program 86.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6483.2
Applied rewrites83.2%
Applied rewrites83.4%
if -2e13 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 9.9999999999999998e-17Initial program 94.4%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.1
Applied rewrites75.1%
if 9.9999999999999998e-17 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 87.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6472.4
Applied rewrites72.4%
Final simplification76.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* t (* 9.0 z))) (t_2 (* (* (/ t a) -4.5) z))) (if (<= t_1 -4e+30) t_2 (if (<= t_1 1e-16) (* (* (/ y a) 0.5) x) t_2))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((t / a) * -4.5) * z;
double tmp;
if (t_1 <= -4e+30) {
tmp = t_2;
} else if (t_1 <= 1e-16) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t * (9.0d0 * z)
t_2 = ((t / a) * (-4.5d0)) * z
if (t_1 <= (-4d+30)) then
tmp = t_2
else if (t_1 <= 1d-16) then
tmp = ((y / a) * 0.5d0) * x
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((t / a) * -4.5) * z;
double tmp;
if (t_1 <= -4e+30) {
tmp = t_2;
} else if (t_1 <= 1e-16) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) t_2 = ((t / a) * -4.5) * z tmp = 0 if t_1 <= -4e+30: tmp = t_2 elif t_1 <= 1e-16: tmp = ((y / a) * 0.5) * x else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) t_2 = Float64(Float64(Float64(t / a) * -4.5) * z) tmp = 0.0 if (t_1 <= -4e+30) tmp = t_2; elseif (t_1 <= 1e-16) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
t_2 = ((t / a) * -4.5) * z;
tmp = 0.0;
if (t_1 <= -4e+30)
tmp = t_2;
elseif (t_1 <= 1e-16)
tmp = ((y / a) * 0.5) * x;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+30], t$95$2, If[LessEqual[t$95$1, 1e-16], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
t_2 := \left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+30}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-16}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.0000000000000001e30 or 9.9999999999999998e-17 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 86.9%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6478.5
Applied rewrites78.5%
if -4.0000000000000001e30 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 9.9999999999999998e-17Initial program 94.5%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.6
Applied rewrites74.6%
Final simplification76.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* t (* 9.0 z))) (t_2 (* (* (/ t a) -4.5) z))) (if (<= t_1 -4e+30) t_2 (if (<= t_1 1e-16) (* (* (/ 0.5 a) y) x) t_2))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((t / a) * -4.5) * z;
double tmp;
if (t_1 <= -4e+30) {
tmp = t_2;
} else if (t_1 <= 1e-16) {
tmp = ((0.5 / a) * y) * x;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t * (9.0d0 * z)
t_2 = ((t / a) * (-4.5d0)) * z
if (t_1 <= (-4d+30)) then
tmp = t_2
else if (t_1 <= 1d-16) then
tmp = ((0.5d0 / a) * y) * x
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double t_2 = ((t / a) * -4.5) * z;
double tmp;
if (t_1 <= -4e+30) {
tmp = t_2;
} else if (t_1 <= 1e-16) {
tmp = ((0.5 / a) * y) * x;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) t_2 = ((t / a) * -4.5) * z tmp = 0 if t_1 <= -4e+30: tmp = t_2 elif t_1 <= 1e-16: tmp = ((0.5 / a) * y) * x else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) t_2 = Float64(Float64(Float64(t / a) * -4.5) * z) tmp = 0.0 if (t_1 <= -4e+30) tmp = t_2; elseif (t_1 <= 1e-16) tmp = Float64(Float64(Float64(0.5 / a) * y) * x); else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
t_2 = ((t / a) * -4.5) * z;
tmp = 0.0;
if (t_1 <= -4e+30)
tmp = t_2;
elseif (t_1 <= 1e-16)
tmp = ((0.5 / a) * y) * x;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+30], t$95$2, If[LessEqual[t$95$1, 1e-16], N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
t_2 := \left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+30}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-16}:\\
\;\;\;\;\left(\frac{0.5}{a} \cdot y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.0000000000000001e30 or 9.9999999999999998e-17 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 86.9%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6478.5
Applied rewrites78.5%
if -4.0000000000000001e30 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 9.9999999999999998e-17Initial program 94.5%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.6
Applied rewrites74.6%
Applied rewrites74.4%
Final simplification76.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t (* 9.0 z)) -5e+285) (* (* -4.5 t) (/ z a)) (/ (fma (* -9.0 t) z (* y x)) (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * (9.0 * z)) <= -5e+285) {
tmp = (-4.5 * t) * (z / a);
} else {
tmp = fma((-9.0 * t), z, (y * x)) / (2.0 * a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * Float64(9.0 * z)) <= -5e+285) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); else tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(2.0 * a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision], -5e+285], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot \left(9 \cdot z\right) \leq -5 \cdot 10^{+285}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -5.00000000000000016e285Initial program 70.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6492.9
Applied rewrites92.9%
Applied rewrites92.8%
if -5.00000000000000016e285 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 93.0%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval93.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6493.5
Applied rewrites93.5%
Final simplification93.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) -5e+82) (* (* (/ y a) 0.5) x) (if (<= (* y x) 5e-79) (/ (* (* -4.5 t) z) a) (* (* (/ 0.5 a) x) y))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+82) {
tmp = ((y / a) * 0.5) * x;
} else if ((y * x) <= 5e-79) {
tmp = ((-4.5 * t) * z) / a;
} else {
tmp = ((0.5 / a) * x) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= (-5d+82)) then
tmp = ((y / a) * 0.5d0) * x
else if ((y * x) <= 5d-79) then
tmp = (((-4.5d0) * t) * z) / a
else
tmp = ((0.5d0 / a) * x) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+82) {
tmp = ((y / a) * 0.5) * x;
} else if ((y * x) <= 5e-79) {
tmp = ((-4.5 * t) * z) / a;
} else {
tmp = ((0.5 / a) * x) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -5e+82: tmp = ((y / a) * 0.5) * x elif (y * x) <= 5e-79: tmp = ((-4.5 * t) * z) / a else: tmp = ((0.5 / a) * x) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= -5e+82) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); elseif (Float64(y * x) <= 5e-79) tmp = Float64(Float64(Float64(-4.5 * t) * z) / a); else tmp = Float64(Float64(Float64(0.5 / a) * x) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -5e+82)
tmp = ((y / a) * 0.5) * x;
elseif ((y * x) <= 5e-79)
tmp = ((-4.5 * t) * z) / a;
else
tmp = ((0.5 / a) * x) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], -5e+82], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 5e-79], N[(N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -5 \cdot 10^{+82}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{elif}\;y \cdot x \leq 5 \cdot 10^{-79}:\\
\;\;\;\;\frac{\left(-4.5 \cdot t\right) \cdot z}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{0.5}{a} \cdot x\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000015e82Initial program 86.6%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.7
Applied rewrites82.7%
if -5.00000000000000015e82 < (*.f64 x y) < 4.99999999999999999e-79Initial program 93.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
Applied rewrites79.5%
if 4.99999999999999999e-79 < (*.f64 x y) Initial program 88.0%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6467.3
Applied rewrites67.3%
Applied rewrites64.6%
Final simplification76.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* y x) -5e+82) (* (* (/ y a) 0.5) x) (if (<= (* y x) 5e-79) (/ (* (* -4.5 z) t) a) (* (* (/ 0.5 a) x) y))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+82) {
tmp = ((y / a) * 0.5) * x;
} else if ((y * x) <= 5e-79) {
tmp = ((-4.5 * z) * t) / a;
} else {
tmp = ((0.5 / a) * x) * y;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y * x) <= (-5d+82)) then
tmp = ((y / a) * 0.5d0) * x
else if ((y * x) <= 5d-79) then
tmp = (((-4.5d0) * z) * t) / a
else
tmp = ((0.5d0 / a) * x) * y
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y * x) <= -5e+82) {
tmp = ((y / a) * 0.5) * x;
} else if ((y * x) <= 5e-79) {
tmp = ((-4.5 * z) * t) / a;
} else {
tmp = ((0.5 / a) * x) * y;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (y * x) <= -5e+82: tmp = ((y / a) * 0.5) * x elif (y * x) <= 5e-79: tmp = ((-4.5 * z) * t) / a else: tmp = ((0.5 / a) * x) * y return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(y * x) <= -5e+82) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); elseif (Float64(y * x) <= 5e-79) tmp = Float64(Float64(Float64(-4.5 * z) * t) / a); else tmp = Float64(Float64(Float64(0.5 / a) * x) * y); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y * x) <= -5e+82)
tmp = ((y / a) * 0.5) * x;
elseif ((y * x) <= 5e-79)
tmp = ((-4.5 * z) * t) / a;
else
tmp = ((0.5 / a) * x) * y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(y * x), $MachinePrecision], -5e+82], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 5e-79], N[(N[(N[(-4.5 * z), $MachinePrecision] * t), $MachinePrecision] / a), $MachinePrecision], N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -5 \cdot 10^{+82}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{elif}\;y \cdot x \leq 5 \cdot 10^{-79}:\\
\;\;\;\;\frac{\left(-4.5 \cdot z\right) \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{0.5}{a} \cdot x\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -5.00000000000000015e82Initial program 86.6%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.7
Applied rewrites82.7%
if -5.00000000000000015e82 < (*.f64 x y) < 4.99999999999999999e-79Initial program 93.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
Applied rewrites79.5%
if 4.99999999999999999e-79 < (*.f64 x y) Initial program 88.0%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6467.3
Applied rewrites67.3%
Applied rewrites64.6%
Final simplification76.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= y 1.9e+117) (* (* (/ 0.5 a) x) y) (* (* (/ 0.5 a) y) x)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= 1.9e+117) {
tmp = ((0.5 / a) * x) * y;
} else {
tmp = ((0.5 / a) * y) * x;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= 1.9d+117) then
tmp = ((0.5d0 / a) * x) * y
else
tmp = ((0.5d0 / a) * y) * x
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= 1.9e+117) {
tmp = ((0.5 / a) * x) * y;
} else {
tmp = ((0.5 / a) * y) * x;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if y <= 1.9e+117: tmp = ((0.5 / a) * x) * y else: tmp = ((0.5 / a) * y) * x return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (y <= 1.9e+117) tmp = Float64(Float64(Float64(0.5 / a) * x) * y); else tmp = Float64(Float64(Float64(0.5 / a) * y) * x); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (y <= 1.9e+117)
tmp = ((0.5 / a) * x) * y;
else
tmp = ((0.5 / a) * y) * x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[y, 1.9e+117], N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision], N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.9 \cdot 10^{+117}:\\
\;\;\;\;\left(\frac{0.5}{a} \cdot x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{0.5}{a} \cdot y\right) \cdot x\\
\end{array}
\end{array}
if y < 1.9000000000000001e117Initial program 91.7%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6441.7
Applied rewrites41.7%
Applied rewrites42.8%
if 1.9000000000000001e117 < y Initial program 84.7%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites82.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* (/ 0.5 a) x) y))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((0.5 / a) * x) * y;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((0.5d0 / a) * x) * y
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((0.5 / a) * x) * y;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((0.5 / a) * x) * y
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(0.5 / a) * x) * y) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((0.5 / a) * x) * y;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(\frac{0.5}{a} \cdot x\right) \cdot y
\end{array}
Initial program 90.8%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6446.8
Applied rewrites46.8%
Applied rewrites45.6%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024268
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))