
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) * x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) * x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) * x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) * x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) * x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) * x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos y \cdot x - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (cos y) x))) (if (<= x -1.42e-83) t_0 (if (<= x 0.036) (* (- z) (sin y)) t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double tmp;
if (x <= -1.42e-83) {
tmp = t_0;
} else if (x <= 0.036) {
tmp = -z * sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = cos(y) * x
if (x <= (-1.42d-83)) then
tmp = t_0
else if (x <= 0.036d0) then
tmp = -z * sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.cos(y) * x;
double tmp;
if (x <= -1.42e-83) {
tmp = t_0;
} else if (x <= 0.036) {
tmp = -z * Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.cos(y) * x tmp = 0 if x <= -1.42e-83: tmp = t_0 elif x <= 0.036: tmp = -z * math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(cos(y) * x) tmp = 0.0 if (x <= -1.42e-83) tmp = t_0; elseif (x <= 0.036) tmp = Float64(Float64(-z) * sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = cos(y) * x; tmp = 0.0; if (x <= -1.42e-83) tmp = t_0; elseif (x <= 0.036) tmp = -z * sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.42e-83], t$95$0, If[LessEqual[x, 0.036], N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
\mathbf{if}\;x \leq -1.42 \cdot 10^{-83}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.036:\\
\;\;\;\;\left(-z\right) \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.4199999999999999e-83 or 0.0359999999999999973 < x Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6480.9
Applied rewrites80.9%
if -1.4199999999999999e-83 < x < 0.0359999999999999973Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6471.4
Applied rewrites71.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) x)))
(if (<= y -0.165)
t_0
(if (<= y 0.08)
(fma (- (* (fma 0.16666666666666666 (* z y) (* -0.5 x)) y) z) y x)
t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) * x;
double tmp;
if (y <= -0.165) {
tmp = t_0;
} else if (y <= 0.08) {
tmp = fma(((fma(0.16666666666666666, (z * y), (-0.5 * x)) * y) - z), y, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) * x) tmp = 0.0 if (y <= -0.165) tmp = t_0; elseif (y <= 0.08) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), Float64(-0.5 * x)) * y) - z), y, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -0.165], t$95$0, If[LessEqual[y, 0.08], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + N[(-0.5 * x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot x\\
\mathbf{if}\;y \leq -0.165:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.08:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5 \cdot x\right) \cdot y - z, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.165000000000000008 or 0.0800000000000000017 < y Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6451.0
Applied rewrites51.0%
if -0.165000000000000008 < y < 0.0800000000000000017Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= z 1.85e+103) (* 1.0 x) (* (- z) y)))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.85e+103) {
tmp = 1.0 * x;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.85d+103) then
tmp = 1.0d0 * x
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.85e+103) {
tmp = 1.0 * x;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.85e+103: tmp = 1.0 * x else: tmp = -z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.85e+103) tmp = Float64(1.0 * x); else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.85e+103) tmp = 1.0 * x; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.85e+103], N[(1.0 * x), $MachinePrecision], N[((-z) * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.85 \cdot 10^{+103}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if z < 1.85000000000000016e103Initial program 99.8%
lift--.f64N/A
flip--N/A
clear-numN/A
associate-/r/N/A
flip--N/A
clear-numN/A
Applied rewrites58.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6492.9
Applied rewrites92.9%
Taylor expanded in y around 0
Applied rewrites34.8%
if 1.85000000000000016e103 < z Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6459.8
Applied rewrites59.8%
Taylor expanded in z around inf
Applied rewrites43.1%
(FPCore (x y z) :precision binary64 (fma (- z) y x))
double code(double x, double y, double z) {
return fma(-z, y, x);
}
function code(x, y, z) return fma(Float64(-z), y, x) end
code[x_, y_, z_] := N[((-z) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x\right)
\end{array}
Initial program 99.8%
lift--.f64N/A
flip--N/A
clear-numN/A
associate-/r/N/A
flip--N/A
clear-numN/A
Applied rewrites56.7%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6446.6
Applied rewrites46.6%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6446.6
Applied rewrites46.6%
(FPCore (x y z) :precision binary64 (* 1.0 x))
double code(double x, double y, double z) {
return 1.0 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 * x
end function
public static double code(double x, double y, double z) {
return 1.0 * x;
}
def code(x, y, z): return 1.0 * x
function code(x, y, z) return Float64(1.0 * x) end
function tmp = code(x, y, z) tmp = 1.0 * x; end
code[x_, y_, z_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.8%
lift--.f64N/A
flip--N/A
clear-numN/A
associate-/r/N/A
flip--N/A
clear-numN/A
Applied rewrites56.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6490.4
Applied rewrites90.4%
Taylor expanded in y around 0
Applied rewrites32.2%
herbie shell --seed 2024268
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))