
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x)) (t_2 (/ (- x (/ (- x (* z y)) t_1)) (+ 1.0 x))))
(if (<= t_2 (- INFINITY))
(* (/ z (+ 1.0 x)) (/ y t_1))
(if (<= t_2 1e+233) t_2 (/ (+ (/ y t) x) (+ 1.0 x))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (x - ((x - (z * y)) / t_1)) / (1.0 + x);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = (z / (1.0 + x)) * (y / t_1);
} else if (t_2 <= 1e+233) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (x - ((x - (z * y)) / t_1)) / (1.0 + x);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = (z / (1.0 + x)) * (y / t_1);
} else if (t_2 <= 1e+233) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = (x - ((x - (z * y)) / t_1)) / (1.0 + x) tmp = 0 if t_2 <= -math.inf: tmp = (z / (1.0 + x)) * (y / t_1) elif t_2 <= 1e+233: tmp = t_2 else: tmp = ((y / t) + x) / (1.0 + x) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_1)) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(Float64(z / Float64(1.0 + x)) * Float64(y / t_1)); elseif (t_2 <= 1e+233) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = (x - ((x - (z * y)) / t_1)) / (1.0 + x); tmp = 0.0; if (t_2 <= -Inf) tmp = (z / (1.0 + x)) * (y / t_1); elseif (t_2 <= 1e+233) tmp = t_2; else tmp = ((y / t) + x) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] * N[(y / t$95$1), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+233], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{x - \frac{x - z \cdot y}{t\_1}}{1 + x}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{z}{1 + x} \cdot \frac{y}{t\_1}\\
\mathbf{elif}\;t\_2 \leq 10^{+233}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 41.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6484.8
Applied rewrites84.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999974e232Initial program 98.5%
if 9.99999999999999974e232 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 44.8%
Taylor expanded in z around inf
lower-/.f6491.6
Applied rewrites91.6%
Final simplification97.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x))
(t_2 (* (/ z (+ 1.0 x)) (/ y t_1)))
(t_3 (/ (- x (/ (- x (* z y)) t_1)) (+ 1.0 x))))
(if (<= t_3 -0.1)
t_2
(if (<= t_3 1e-12)
(/ (- x (/ (- (/ x z) y) t)) (+ 1.0 x))
(if (<= t_3 2.0)
(/ (- x (/ x t_1)) (+ 1.0 x))
(if (<= t_3 5e+124) t_2 (/ (+ (/ y t) x) (+ 1.0 x))))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (z / (1.0 + x)) * (y / t_1);
double t_3 = (x - ((x - (z * y)) / t_1)) / (1.0 + x);
double tmp;
if (t_3 <= -0.1) {
tmp = t_2;
} else if (t_3 <= 1e-12) {
tmp = (x - (((x / z) - y) / t)) / (1.0 + x);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (1.0 + x);
} else if (t_3 <= 5e+124) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (t * z) - x
t_2 = (z / (1.0d0 + x)) * (y / t_1)
t_3 = (x - ((x - (z * y)) / t_1)) / (1.0d0 + x)
if (t_3 <= (-0.1d0)) then
tmp = t_2
else if (t_3 <= 1d-12) then
tmp = (x - (((x / z) - y) / t)) / (1.0d0 + x)
else if (t_3 <= 2.0d0) then
tmp = (x - (x / t_1)) / (1.0d0 + x)
else if (t_3 <= 5d+124) then
tmp = t_2
else
tmp = ((y / t) + x) / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (z / (1.0 + x)) * (y / t_1);
double t_3 = (x - ((x - (z * y)) / t_1)) / (1.0 + x);
double tmp;
if (t_3 <= -0.1) {
tmp = t_2;
} else if (t_3 <= 1e-12) {
tmp = (x - (((x / z) - y) / t)) / (1.0 + x);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (1.0 + x);
} else if (t_3 <= 5e+124) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = (z / (1.0 + x)) * (y / t_1) t_3 = (x - ((x - (z * y)) / t_1)) / (1.0 + x) tmp = 0 if t_3 <= -0.1: tmp = t_2 elif t_3 <= 1e-12: tmp = (x - (((x / z) - y) / t)) / (1.0 + x) elif t_3 <= 2.0: tmp = (x - (x / t_1)) / (1.0 + x) elif t_3 <= 5e+124: tmp = t_2 else: tmp = ((y / t) + x) / (1.0 + x) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(z / Float64(1.0 + x)) * Float64(y / t_1)) t_3 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_1)) / Float64(1.0 + x)) tmp = 0.0 if (t_3 <= -0.1) tmp = t_2; elseif (t_3 <= 1e-12) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(1.0 + x)); elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(1.0 + x)); elseif (t_3 <= 5e+124) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = (z / (1.0 + x)) * (y / t_1); t_3 = (x - ((x - (z * y)) / t_1)) / (1.0 + x); tmp = 0.0; if (t_3 <= -0.1) tmp = t_2; elseif (t_3 <= 1e-12) tmp = (x - (((x / z) - y) / t)) / (1.0 + x); elseif (t_3 <= 2.0) tmp = (x - (x / t_1)) / (1.0 + x); elseif (t_3 <= 5e+124) tmp = t_2; else tmp = ((y / t) + x) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] * N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -0.1], t$95$2, If[LessEqual[t$95$3, 1e-12], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+124], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{z}{1 + x} \cdot \frac{y}{t\_1}\\
t_3 := \frac{x - \frac{x - z \cdot y}{t\_1}}{1 + x}\\
\mathbf{if}\;t\_3 \leq -0.1:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{-12}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{1 + x}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{1 + x}\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+124}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -0.10000000000000001 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999996e124Initial program 86.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6488.5
Applied rewrites88.5%
if -0.10000000000000001 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13Initial program 94.4%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6499.0
Applied rewrites99.0%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
if 4.9999999999999996e124 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 56.9%
Taylor expanded in z around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification95.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x))
(t_2 (* (/ z (+ 1.0 x)) (/ y t_1)))
(t_3 (/ (- x (/ (- x (* z y)) t_1)) (+ 1.0 x))))
(if (<= t_3 -0.1)
t_2
(if (<= t_3 1e-12)
(/ (- x (/ (- (/ x z) y) t)) 1.0)
(if (<= t_3 2.0)
(/ (- x (/ x t_1)) (+ 1.0 x))
(if (<= t_3 5e+124) t_2 (/ (+ (/ y t) x) (+ 1.0 x))))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (z / (1.0 + x)) * (y / t_1);
double t_3 = (x - ((x - (z * y)) / t_1)) / (1.0 + x);
double tmp;
if (t_3 <= -0.1) {
tmp = t_2;
} else if (t_3 <= 1e-12) {
tmp = (x - (((x / z) - y) / t)) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (1.0 + x);
} else if (t_3 <= 5e+124) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (t * z) - x
t_2 = (z / (1.0d0 + x)) * (y / t_1)
t_3 = (x - ((x - (z * y)) / t_1)) / (1.0d0 + x)
if (t_3 <= (-0.1d0)) then
tmp = t_2
else if (t_3 <= 1d-12) then
tmp = (x - (((x / z) - y) / t)) / 1.0d0
else if (t_3 <= 2.0d0) then
tmp = (x - (x / t_1)) / (1.0d0 + x)
else if (t_3 <= 5d+124) then
tmp = t_2
else
tmp = ((y / t) + x) / (1.0d0 + x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (z / (1.0 + x)) * (y / t_1);
double t_3 = (x - ((x - (z * y)) / t_1)) / (1.0 + x);
double tmp;
if (t_3 <= -0.1) {
tmp = t_2;
} else if (t_3 <= 1e-12) {
tmp = (x - (((x / z) - y) / t)) / 1.0;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (1.0 + x);
} else if (t_3 <= 5e+124) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (1.0 + x);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = (z / (1.0 + x)) * (y / t_1) t_3 = (x - ((x - (z * y)) / t_1)) / (1.0 + x) tmp = 0 if t_3 <= -0.1: tmp = t_2 elif t_3 <= 1e-12: tmp = (x - (((x / z) - y) / t)) / 1.0 elif t_3 <= 2.0: tmp = (x - (x / t_1)) / (1.0 + x) elif t_3 <= 5e+124: tmp = t_2 else: tmp = ((y / t) + x) / (1.0 + x) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(z / Float64(1.0 + x)) * Float64(y / t_1)) t_3 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_1)) / Float64(1.0 + x)) tmp = 0.0 if (t_3 <= -0.1) tmp = t_2; elseif (t_3 <= 1e-12) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / 1.0); elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(1.0 + x)); elseif (t_3 <= 5e+124) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = (z / (1.0 + x)) * (y / t_1); t_3 = (x - ((x - (z * y)) / t_1)) / (1.0 + x); tmp = 0.0; if (t_3 <= -0.1) tmp = t_2; elseif (t_3 <= 1e-12) tmp = (x - (((x / z) - y) / t)) / 1.0; elseif (t_3 <= 2.0) tmp = (x - (x / t_1)) / (1.0 + x); elseif (t_3 <= 5e+124) tmp = t_2; else tmp = ((y / t) + x) / (1.0 + x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] * N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -0.1], t$95$2, If[LessEqual[t$95$3, 1e-12], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+124], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{z}{1 + x} \cdot \frac{y}{t\_1}\\
t_3 := \frac{x - \frac{x - z \cdot y}{t\_1}}{1 + x}\\
\mathbf{if}\;t\_3 \leq -0.1:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{-12}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{1 + x}\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+124}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1 + x}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -0.10000000000000001 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999996e124Initial program 86.5%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6488.5
Applied rewrites88.5%
if -0.10000000000000001 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13Initial program 94.4%
Taylor expanded in z around inf
lower-/.f6486.8
Applied rewrites86.8%
Taylor expanded in x around 0
Applied rewrites86.7%
Taylor expanded in t around -inf
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
sub-negN/A
mul-1-negN/A
remove-double-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-/.f6498.9
Applied rewrites98.9%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
if 4.9999999999999996e124 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 56.9%
Taylor expanded in z around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification95.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (- (* t z) x))
(t_3 (* (/ z (+ 1.0 x)) (/ y t_2)))
(t_4 (/ (- x (/ (- x (* z y)) t_2)) (+ 1.0 x))))
(if (<= t_4 -4e-7)
t_3
(if (<= t_4 1e-12)
t_1
(if (<= t_4 2.0)
(/ (- x (/ x t_2)) (+ 1.0 x))
(if (<= t_4 5e+124) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = (z / (1.0 + x)) * (y / t_2);
double t_4 = (x - ((x - (z * y)) / t_2)) / (1.0 + x);
double tmp;
if (t_4 <= -4e-7) {
tmp = t_3;
} else if (t_4 <= 1e-12) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_4 <= 5e+124) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = ((y / t) + x) / (1.0d0 + x)
t_2 = (t * z) - x
t_3 = (z / (1.0d0 + x)) * (y / t_2)
t_4 = (x - ((x - (z * y)) / t_2)) / (1.0d0 + x)
if (t_4 <= (-4d-7)) then
tmp = t_3
else if (t_4 <= 1d-12) then
tmp = t_1
else if (t_4 <= 2.0d0) then
tmp = (x - (x / t_2)) / (1.0d0 + x)
else if (t_4 <= 5d+124) then
tmp = t_3
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = (z / (1.0 + x)) * (y / t_2);
double t_4 = (x - ((x - (z * y)) / t_2)) / (1.0 + x);
double tmp;
if (t_4 <= -4e-7) {
tmp = t_3;
} else if (t_4 <= 1e-12) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_4 <= 5e+124) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = (t * z) - x t_3 = (z / (1.0 + x)) * (y / t_2) t_4 = (x - ((x - (z * y)) / t_2)) / (1.0 + x) tmp = 0 if t_4 <= -4e-7: tmp = t_3 elif t_4 <= 1e-12: tmp = t_1 elif t_4 <= 2.0: tmp = (x - (x / t_2)) / (1.0 + x) elif t_4 <= 5e+124: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(z / Float64(1.0 + x)) * Float64(y / t_2)) t_4 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_2)) / Float64(1.0 + x)) tmp = 0.0 if (t_4 <= -4e-7) tmp = t_3; elseif (t_4 <= 1e-12) tmp = t_1; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(1.0 + x)); elseif (t_4 <= 5e+124) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = (t * z) - x; t_3 = (z / (1.0 + x)) * (y / t_2); t_4 = (x - ((x - (z * y)) / t_2)) / (1.0 + x); tmp = 0.0; if (t_4 <= -4e-7) tmp = t_3; elseif (t_4 <= 1e-12) tmp = t_1; elseif (t_4 <= 2.0) tmp = (x - (x / t_2)) / (1.0 + x); elseif (t_4 <= 5e+124) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] * N[(y / t$95$2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -4e-7], t$95$3, If[LessEqual[t$95$4, 1e-12], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 5e+124], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := t \cdot z - x\\
t_3 := \frac{z}{1 + x} \cdot \frac{y}{t\_2}\\
t_4 := \frac{x - \frac{x - z \cdot y}{t\_2}}{1 + x}\\
\mathbf{if}\;t\_4 \leq -4 \cdot 10^{-7}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{1 + x}\\
\mathbf{elif}\;t\_4 \leq 5 \cdot 10^{+124}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -3.9999999999999998e-7 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999996e124Initial program 86.7%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6487.1
Applied rewrites87.1%
if -3.9999999999999998e-7 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13 or 4.9999999999999996e124 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.0%
Taylor expanded in z around inf
lower-/.f6488.8
Applied rewrites88.8%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
Final simplification92.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (* (+ 1.0 x) t)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 -5e-31)
t_1
(if (<= t_2 2e-268)
(* (- 1.0 x) x)
(if (<= t_2 1e-12) (/ y t) (if (<= t_2 2.0) 1.0 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = y / ((1.0 + x) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -5e-31) {
tmp = t_1;
} else if (t_2 <= 2e-268) {
tmp = (1.0 - x) * x;
} else if (t_2 <= 1e-12) {
tmp = y / t;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y / ((1.0d0 + x) * t)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_2 <= (-5d-31)) then
tmp = t_1
else if (t_2 <= 2d-268) then
tmp = (1.0d0 - x) * x
else if (t_2 <= 1d-12) then
tmp = y / t
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / ((1.0 + x) * t);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= -5e-31) {
tmp = t_1;
} else if (t_2 <= 2e-268) {
tmp = (1.0 - x) * x;
} else if (t_2 <= 1e-12) {
tmp = y / t;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / ((1.0 + x) * t) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_2 <= -5e-31: tmp = t_1 elif t_2 <= 2e-268: tmp = (1.0 - x) * x elif t_2 <= 1e-12: tmp = y / t elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(Float64(1.0 + x) * t)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= -5e-31) tmp = t_1; elseif (t_2 <= 2e-268) tmp = Float64(Float64(1.0 - x) * x); elseif (t_2 <= 1e-12) tmp = Float64(y / t); elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / ((1.0 + x) * t); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_2 <= -5e-31) tmp = t_1; elseif (t_2 <= 2e-268) tmp = (1.0 - x) * x; elseif (t_2 <= 1e-12) tmp = y / t; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(N[(1.0 + x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e-31], t$95$1, If[LessEqual[t$95$2, 2e-268], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$2, 1e-12], N[(y / t), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{\left(1 + x\right) \cdot t}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-31}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-268}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_2 \leq 10^{-12}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e-31 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 78.1%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6481.8
Applied rewrites81.8%
Taylor expanded in t around inf
Applied rewrites61.3%
if -5e-31 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999992e-268Initial program 90.7%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6462.3
Applied rewrites62.3%
Taylor expanded in x around 0
Applied rewrites62.3%
if 1.99999999999999992e-268 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13Initial program 96.3%
Taylor expanded in x around 0
lower-/.f6460.2
Applied rewrites60.2%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.1%
Final simplification77.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_1 -5e-31)
(/ y t)
(if (<= t_1 2e-268)
(* (- 1.0 x) x)
(if (<= t_1 1e-12) (/ y t) (if (<= t_1 2.0) 1.0 (/ y t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_1 <= -5e-31) {
tmp = y / t;
} else if (t_1 <= 2e-268) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 1e-12) {
tmp = y / t;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_1 <= (-5d-31)) then
tmp = y / t
else if (t_1 <= 2d-268) then
tmp = (1.0d0 - x) * x
else if (t_1 <= 1d-12) then
tmp = y / t
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_1 <= -5e-31) {
tmp = y / t;
} else if (t_1 <= 2e-268) {
tmp = (1.0 - x) * x;
} else if (t_1 <= 1e-12) {
tmp = y / t;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_1 <= -5e-31: tmp = y / t elif t_1 <= 2e-268: tmp = (1.0 - x) * x elif t_1 <= 1e-12: tmp = y / t elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= -5e-31) tmp = Float64(y / t); elseif (t_1 <= 2e-268) tmp = Float64(Float64(1.0 - x) * x); elseif (t_1 <= 1e-12) tmp = Float64(y / t); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_1 <= -5e-31) tmp = y / t; elseif (t_1 <= 2e-268) tmp = (1.0 - x) * x; elseif (t_1 <= 1e-12) tmp = y / t; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-31], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-268], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 1e-12], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-31}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-268}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 10^{-12}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e-31 or 1.99999999999999992e-268 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 82.8%
Taylor expanded in x around 0
lower-/.f6454.7
Applied rewrites54.7%
if -5e-31 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999992e-268Initial program 90.7%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6462.3
Applied rewrites62.3%
Taylor expanded in x around 0
Applied rewrites62.3%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.1%
Final simplification74.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (- (* t z) x))
(t_3 (/ (- x (/ (- x (* z y)) t_2)) (+ 1.0 x))))
(if (<= t_3 1e-12)
t_1
(if (<= t_3 2.0)
(/ (- x (/ x t_2)) (+ 1.0 x))
(if (<= t_3 5e+124) (* (fma (- z) x z) (/ y t_2)) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (1.0 + x);
double tmp;
if (t_3 <= 1e-12) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (1.0 + x);
} else if (t_3 <= 5e+124) {
tmp = fma(-z, x, z) * (y / t_2);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_2)) / Float64(1.0 + x)) tmp = 0.0 if (t_3 <= 1e-12) tmp = t_1; elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(1.0 + x)); elseif (t_3 <= 5e+124) tmp = Float64(fma(Float64(-z), x, z) * Float64(y / t_2)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 1e-12], t$95$1, If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 5e+124], N[(N[((-z) * x + z), $MachinePrecision] * N[(y / t$95$2), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := t \cdot z - x\\
t_3 := \frac{x - \frac{x - z \cdot y}{t\_2}}{1 + x}\\
\mathbf{if}\;t\_3 \leq 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{1 + x}\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+124}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, z\right) \cdot \frac{y}{t\_2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13 or 4.9999999999999996e124 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 81.9%
Taylor expanded in z around inf
lower-/.f6478.6
Applied rewrites78.6%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.8
Applied rewrites98.8%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999996e124Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6499.0
Applied rewrites99.0%
Taylor expanded in x around 0
Applied rewrites82.6%
Final simplification88.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (- (* t z) x))
(t_3 (/ (- x (/ (- x (* z y)) t_2)) (+ 1.0 x))))
(if (<= t_3 1e-12)
t_1
(if (<= t_3 2.0)
1.0
(if (<= t_3 5e+124) (* (fma (- z) x z) (/ y t_2)) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (t * z) - x;
double t_3 = (x - ((x - (z * y)) / t_2)) / (1.0 + x);
double tmp;
if (t_3 <= 1e-12) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 5e+124) {
tmp = fma(-z, x, z) * (y / t_2);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / t_2)) / Float64(1.0 + x)) tmp = 0.0 if (t_3 <= 1e-12) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 5e+124) tmp = Float64(fma(Float64(-z), x, z) * Float64(y / t_2)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 1e-12], t$95$1, If[LessEqual[t$95$3, 2.0], 1.0, If[LessEqual[t$95$3, 5e+124], N[(N[((-z) * x + z), $MachinePrecision] * N[(y / t$95$2), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := t \cdot z - x\\
t_3 := \frac{x - \frac{x - z \cdot y}{t\_2}}{1 + x}\\
\mathbf{if}\;t\_3 \leq 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+124}:\\
\;\;\;\;\mathsf{fma}\left(-z, x, z\right) \cdot \frac{y}{t\_2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13 or 4.9999999999999996e124 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 81.9%
Taylor expanded in z around inf
lower-/.f6478.6
Applied rewrites78.6%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.1%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 4.9999999999999996e124Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6499.0
Applied rewrites99.0%
Taylor expanded in x around 0
Applied rewrites82.6%
Final simplification87.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ 1.0 x)))
(t_2 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_2 1e-12) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= 1e-12) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((y / t) + x) / (1.0d0 + x)
t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_2 <= 1d-12) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (1.0 + x);
double t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_2 <= 1e-12) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (1.0 + x) t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_2 <= 1e-12: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(1.0 + x)) t_2 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_2 <= 1e-12) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (1.0 + x); t_2 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_2 <= 1e-12) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 1e-12], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{1 + x}\\
t_2 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_2 \leq 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 84.0%
Taylor expanded in z around inf
lower-/.f6475.0
Applied rewrites75.0%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.1%
Final simplification85.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x))))
(if (<= t_1 1e-12)
(/ (+ (/ y t) x) 1.0)
(if (<= t_1 2.0) 1.0 (/ y (* (+ 1.0 x) t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_1 <= 1e-12) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / ((1.0 + x) * t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)
if (t_1 <= 1d-12) then
tmp = ((y / t) + x) / 1.0d0
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / ((1.0d0 + x) * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x);
double tmp;
if (t_1 <= 1e-12) {
tmp = ((y / t) + x) / 1.0;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / ((1.0 + x) * t);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x) tmp = 0 if t_1 <= 1e-12: tmp = ((y / t) + x) / 1.0 elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / ((1.0 + x) * t) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) tmp = 0.0 if (t_1 <= 1e-12) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / Float64(Float64(1.0 + x) * t)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x); tmp = 0.0; if (t_1 <= 1e-12) tmp = ((y / t) + x) / 1.0; elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / ((1.0 + x) * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-12], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / N[(N[(1.0 + x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x}\\
\mathbf{if}\;t\_1 \leq 10^{-12}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\left(1 + x\right) \cdot t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13Initial program 88.8%
Taylor expanded in z around inf
lower-/.f6475.5
Applied rewrites75.5%
Taylor expanded in x around 0
Applied rewrites71.7%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites98.1%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 73.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6482.3
Applied rewrites82.3%
Taylor expanded in t around inf
Applied rewrites65.5%
Final simplification82.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ (- x (/ (- x (* z y)) (- (* t z) x))) (+ 1.0 x)) 5e-16) (* (- 1.0 x) x) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x)) <= 5e-16) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x - ((x - (z * y)) / ((t * z) - x))) / (1.0d0 + x)) <= 5d-16) then
tmp = (1.0d0 - x) * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x)) <= 5e-16) {
tmp = (1.0 - x) * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x)) <= 5e-16: tmp = (1.0 - x) * x else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x - Float64(Float64(x - Float64(z * y)) / Float64(Float64(t * z) - x))) / Float64(1.0 + x)) <= 5e-16) tmp = Float64(Float64(1.0 - x) * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x - ((x - (z * y)) / ((t * z) - x))) / (1.0 + x)) <= 5e-16) tmp = (1.0 - x) * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x - N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], 5e-16], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - \frac{x - z \cdot y}{t \cdot z - x}}{1 + x} \leq 5 \cdot 10^{-16}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 5.0000000000000004e-16Initial program 88.8%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6429.2
Applied rewrites29.2%
Taylor expanded in x around 0
Applied rewrites27.6%
if 5.0000000000000004e-16 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 92.6%
Taylor expanded in z around 0
Applied rewrites74.9%
Final simplification57.2%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 91.2%
Taylor expanded in z around 0
Applied rewrites48.7%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024268
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))