
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (+ (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) + x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) + x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) + x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) + x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) + x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) + x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos y + x\right) - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z))
(t_1 (- (+ (cos y) x) t_0))
(t_2 (- (+ 1.0 x) t_0)))
(if (<= t_1 -1000.0) t_2 (if (<= t_1 0.998) (- (cos y) t_0) t_2))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double t_1 = (cos(y) + x) - t_0;
double t_2 = (1.0 + x) - t_0;
double tmp;
if (t_1 <= -1000.0) {
tmp = t_2;
} else if (t_1 <= 0.998) {
tmp = cos(y) - t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = sin(y) * z
t_1 = (cos(y) + x) - t_0
t_2 = (1.0d0 + x) - t_0
if (t_1 <= (-1000.0d0)) then
tmp = t_2
else if (t_1 <= 0.998d0) then
tmp = cos(y) - t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * z;
double t_1 = (Math.cos(y) + x) - t_0;
double t_2 = (1.0 + x) - t_0;
double tmp;
if (t_1 <= -1000.0) {
tmp = t_2;
} else if (t_1 <= 0.998) {
tmp = Math.cos(y) - t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * z t_1 = (math.cos(y) + x) - t_0 t_2 = (1.0 + x) - t_0 tmp = 0 if t_1 <= -1000.0: tmp = t_2 elif t_1 <= 0.998: tmp = math.cos(y) - t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * z) t_1 = Float64(Float64(cos(y) + x) - t_0) t_2 = Float64(Float64(1.0 + x) - t_0) tmp = 0.0 if (t_1 <= -1000.0) tmp = t_2; elseif (t_1 <= 0.998) tmp = Float64(cos(y) - t_0); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * z; t_1 = (cos(y) + x) - t_0; t_2 = (1.0 + x) - t_0; tmp = 0.0; if (t_1 <= -1000.0) tmp = t_2; elseif (t_1 <= 0.998) tmp = cos(y) - t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 + x), $MachinePrecision] - t$95$0), $MachinePrecision]}, If[LessEqual[t$95$1, -1000.0], t$95$2, If[LessEqual[t$95$1, 0.998], N[(N[Cos[y], $MachinePrecision] - t$95$0), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
t_1 := \left(\cos y + x\right) - t\_0\\
t_2 := \left(1 + x\right) - t\_0\\
\mathbf{if}\;t\_1 \leq -1000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.998:\\
\;\;\;\;\cos y - t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -1e3 or 0.998 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.8%
if -1e3 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.998Initial program 99.9%
Taylor expanded in x around 0
lower-cos.f6498.4
Applied rewrites98.4%
Final simplification99.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (cos y) x))
(t_1 (- t_0 (* (sin y) z)))
(t_2 (fma (- (sin y)) z x)))
(if (<= t_1 -2000000000.0) t_2 (if (<= t_1 2.0) t_0 t_2))))
double code(double x, double y, double z) {
double t_0 = cos(y) + x;
double t_1 = t_0 - (sin(y) * z);
double t_2 = fma(-sin(y), z, x);
double tmp;
if (t_1 <= -2000000000.0) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) + x) t_1 = Float64(t_0 - Float64(sin(y) * z)) t_2 = fma(Float64(-sin(y)), z, x) tmp = 0.0 if (t_1 <= -2000000000.0) tmp = t_2; elseif (t_1 <= 2.0) tmp = t_0; else tmp = t_2; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[((-N[Sin[y], $MachinePrecision]) * z + x), $MachinePrecision]}, If[LessEqual[t$95$1, -2000000000.0], t$95$2, If[LessEqual[t$95$1, 2.0], t$95$0, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y + x\\
t_1 := t\_0 - \sin y \cdot z\\
t_2 := \mathsf{fma}\left(-\sin y, z, x\right)\\
\mathbf{if}\;t\_1 \leq -2000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -2e9 or 2 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.8%
Taylor expanded in z around inf
associate--l+N/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*l/N/A
*-lft-identityN/A
times-fracN/A
/-rgt-identityN/A
*-inversesN/A
*-rgt-identityN/A
lower-fma.f64N/A
Applied rewrites99.9%
Taylor expanded in z around inf
Applied rewrites99.5%
if -2e9 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6497.8
Applied rewrites97.8%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ (cos y) x) (* (sin y) z))) (t_1 (- x (fma z y -1.0)))) (if (<= t_0 -1000.0) t_1 (if (<= t_0 0.998) (cos y) t_1))))
double code(double x, double y, double z) {
double t_0 = (cos(y) + x) - (sin(y) * z);
double t_1 = x - fma(z, y, -1.0);
double tmp;
if (t_0 <= -1000.0) {
tmp = t_1;
} else if (t_0 <= 0.998) {
tmp = cos(y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(cos(y) + x) - Float64(sin(y) * z)) t_1 = Float64(x - fma(z, y, -1.0)) tmp = 0.0 if (t_0 <= -1000.0) tmp = t_1; elseif (t_0 <= 0.998) tmp = cos(y); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], t$95$1, If[LessEqual[t$95$0, 0.998], N[Cos[y], $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\cos y + x\right) - \sin y \cdot z\\
t_1 := x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{if}\;t\_0 \leq -1000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.998:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -1e3 or 0.998 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6466.7
Applied rewrites66.7%
if -1e3 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.998Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6497.5
Applied rewrites97.5%
Taylor expanded in x around 0
Applied rewrites95.9%
Final simplification70.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ 1.0 x) (* (sin y) z)))) (if (<= z -55000000000000.0) t_0 (if (<= z 1.8e-25) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (sin(y) * z);
double tmp;
if (z <= -55000000000000.0) {
tmp = t_0;
} else if (z <= 1.8e-25) {
tmp = cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + x) - (sin(y) * z)
if (z <= (-55000000000000.0d0)) then
tmp = t_0
else if (z <= 1.8d-25) then
tmp = cos(y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (Math.sin(y) * z);
double tmp;
if (z <= -55000000000000.0) {
tmp = t_0;
} else if (z <= 1.8e-25) {
tmp = Math.cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 + x) - (math.sin(y) * z) tmp = 0 if z <= -55000000000000.0: tmp = t_0 elif z <= 1.8e-25: tmp = math.cos(y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(sin(y) * z)) tmp = 0.0 if (z <= -55000000000000.0) tmp = t_0; elseif (z <= 1.8e-25) tmp = Float64(cos(y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 + x) - (sin(y) * z); tmp = 0.0; if (z <= -55000000000000.0) tmp = t_0; elseif (z <= 1.8e-25) tmp = cos(y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -55000000000000.0], t$95$0, If[LessEqual[z, 1.8e-25], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - \sin y \cdot z\\
\mathbf{if}\;z \leq -55000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.8 \cdot 10^{-25}:\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -5.5e13 or 1.8e-25 < z Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.3%
if -5.5e13 < z < 1.8e-25Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f64100.0
Applied rewrites100.0%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -7.5e+135) t_0 (if (<= z 8.8e+92) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -7.5e+135) {
tmp = t_0;
} else if (z <= 8.8e+92) {
tmp = cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-7.5d+135)) then
tmp = t_0
else if (z <= 8.8d+92) then
tmp = cos(y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -7.5e+135) {
tmp = t_0;
} else if (z <= 8.8e+92) {
tmp = Math.cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -7.5e+135: tmp = t_0 elif z <= 8.8e+92: tmp = math.cos(y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -7.5e+135) tmp = t_0; elseif (z <= 8.8e+92) tmp = Float64(cos(y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -7.5e+135) tmp = t_0; elseif (z <= 8.8e+92) tmp = cos(y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -7.5e+135], t$95$0, If[LessEqual[z, 8.8e+92], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -7.5 \cdot 10^{+135}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 8.8 \cdot 10^{+92}:\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -7.49999999999999947e135 or 8.79999999999999969e92 < z Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6471.6
Applied rewrites71.6%
if -7.49999999999999947e135 < z < 8.79999999999999969e92Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6487.8
Applied rewrites87.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (cos y) x)))
(if (<= y -1.7e+19)
t_0
(if (<= y 0.195)
(fma (* (fma 0.16666666666666666 (* y y) -1.0) z) y (+ 1.0 x))
t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) + x;
double tmp;
if (y <= -1.7e+19) {
tmp = t_0;
} else if (y <= 0.195) {
tmp = fma((fma(0.16666666666666666, (y * y), -1.0) * z), y, (1.0 + x));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) + x) tmp = 0.0 if (y <= -1.7e+19) tmp = t_0; elseif (y <= 0.195) tmp = fma(Float64(fma(0.16666666666666666, Float64(y * y), -1.0) * z), y, Float64(1.0 + x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -1.7e+19], t$95$0, If[LessEqual[y, 0.195], N[(N[(N[(0.16666666666666666 * N[(y * y), $MachinePrecision] + -1.0), $MachinePrecision] * z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y + x\\
\mathbf{if}\;y \leq -1.7 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.195:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, y \cdot y, -1\right) \cdot z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.7e19 or 0.19500000000000001 < y Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6461.6
Applied rewrites61.6%
if -1.7e19 < y < 0.19500000000000001Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites100.0%
Taylor expanded in z around inf
associate--l+N/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*l/N/A
*-lft-identityN/A
times-fracN/A
/-rgt-identityN/A
*-inversesN/A
*-rgt-identityN/A
lower-fma.f64N/A
Applied rewrites99.9%
Taylor expanded in y around 0
associate-+r+N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-+.f6499.2
Applied rewrites99.2%
Taylor expanded in z around inf
Applied rewrites99.2%
(FPCore (x y z)
:precision binary64
(if (<= y -6.5e+24)
(+ 1.0 x)
(if (<= y 5.5e+27)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6.5e+24) {
tmp = 1.0 + x;
} else if (y <= 5.5e+27) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -6.5e+24) tmp = Float64(1.0 + x); elseif (y <= 5.5e+27) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -6.5e+24], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 5.5e+27], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{+24}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{+27}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -6.4999999999999996e24 or 5.49999999999999966e27 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6440.2
Applied rewrites40.2%
if -6.4999999999999996e24 < y < 5.49999999999999966e27Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6495.4
Applied rewrites95.4%
(FPCore (x y z)
:precision binary64
(if (<= y -3.2e+24)
(+ 1.0 x)
(if (<= y 4.3e+16)
(fma (* (fma 0.16666666666666666 (* y y) -1.0) z) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e+24) {
tmp = 1.0 + x;
} else if (y <= 4.3e+16) {
tmp = fma((fma(0.16666666666666666, (y * y), -1.0) * z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.2e+24) tmp = Float64(1.0 + x); elseif (y <= 4.3e+16) tmp = fma(Float64(fma(0.16666666666666666, Float64(y * y), -1.0) * z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.2e+24], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 4.3e+16], N[(N[(N[(0.16666666666666666 * N[(y * y), $MachinePrecision] + -1.0), $MachinePrecision] * z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{+24}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 4.3 \cdot 10^{+16}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, y \cdot y, -1\right) \cdot z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -3.1999999999999997e24 or 4.3e16 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6439.7
Applied rewrites39.7%
if -3.1999999999999997e24 < y < 4.3e16Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.4%
Taylor expanded in z around inf
associate--l+N/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*l/N/A
*-lft-identityN/A
times-fracN/A
/-rgt-identityN/A
*-inversesN/A
*-rgt-identityN/A
lower-fma.f64N/A
Applied rewrites99.9%
Taylor expanded in y around 0
associate-+r+N/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-+.f6496.9
Applied rewrites96.9%
Taylor expanded in z around inf
Applied rewrites96.8%
(FPCore (x y z) :precision binary64 (if (<= y -1.1e+152) (+ 1.0 x) (if (<= y 4e+22) (- x (fma z y -1.0)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.1e+152) {
tmp = 1.0 + x;
} else if (y <= 4e+22) {
tmp = x - fma(z, y, -1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.1e+152) tmp = Float64(1.0 + x); elseif (y <= 4e+22) tmp = Float64(x - fma(z, y, -1.0)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.1e+152], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 4e+22], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.1 \cdot 10^{+152}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 4 \cdot 10^{+22}:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1.0999999999999999e152 or 4e22 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6439.5
Applied rewrites39.5%
if -1.0999999999999999e152 < y < 4e22Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6488.7
Applied rewrites88.7%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6456.6
Applied rewrites56.6%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6456.6
Applied rewrites56.6%
Taylor expanded in x around 0
Applied rewrites19.5%
herbie shell --seed 2024268
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))