
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) z (+ x (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), z, (x + sin(y)));
}
function code(x, y, z) return fma(cos(y), z, Float64(x + sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, x + \sin y\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (* z (cos y)) (+ x (sin y)))))
(if (<= t_0 -1000.0)
(+ x z)
(if (<= t_0 -0.1)
(sin y)
(if (<= t_0 5e-9) (+ (+ x y) z) (if (<= t_0 1.0) (sin y) (+ x z)))))))
double code(double x, double y, double z) {
double t_0 = (z * cos(y)) + (x + sin(y));
double tmp;
if (t_0 <= -1000.0) {
tmp = x + z;
} else if (t_0 <= -0.1) {
tmp = sin(y);
} else if (t_0 <= 5e-9) {
tmp = (x + y) + z;
} else if (t_0 <= 1.0) {
tmp = sin(y);
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z * cos(y)) + (x + sin(y))
if (t_0 <= (-1000.0d0)) then
tmp = x + z
else if (t_0 <= (-0.1d0)) then
tmp = sin(y)
else if (t_0 <= 5d-9) then
tmp = (x + y) + z
else if (t_0 <= 1.0d0) then
tmp = sin(y)
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z * Math.cos(y)) + (x + Math.sin(y));
double tmp;
if (t_0 <= -1000.0) {
tmp = x + z;
} else if (t_0 <= -0.1) {
tmp = Math.sin(y);
} else if (t_0 <= 5e-9) {
tmp = (x + y) + z;
} else if (t_0 <= 1.0) {
tmp = Math.sin(y);
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): t_0 = (z * math.cos(y)) + (x + math.sin(y)) tmp = 0 if t_0 <= -1000.0: tmp = x + z elif t_0 <= -0.1: tmp = math.sin(y) elif t_0 <= 5e-9: tmp = (x + y) + z elif t_0 <= 1.0: tmp = math.sin(y) else: tmp = x + z return tmp
function code(x, y, z) t_0 = Float64(Float64(z * cos(y)) + Float64(x + sin(y))) tmp = 0.0 if (t_0 <= -1000.0) tmp = Float64(x + z); elseif (t_0 <= -0.1) tmp = sin(y); elseif (t_0 <= 5e-9) tmp = Float64(Float64(x + y) + z); elseif (t_0 <= 1.0) tmp = sin(y); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z * cos(y)) + (x + sin(y)); tmp = 0.0; if (t_0 <= -1000.0) tmp = x + z; elseif (t_0 <= -0.1) tmp = sin(y); elseif (t_0 <= 5e-9) tmp = (x + y) + z; elseif (t_0 <= 1.0) tmp = sin(y); else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000.0], N[(x + z), $MachinePrecision], If[LessEqual[t$95$0, -0.1], N[Sin[y], $MachinePrecision], If[LessEqual[t$95$0, 5e-9], N[(N[(x + y), $MachinePrecision] + z), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[Sin[y], $MachinePrecision], N[(x + z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y + \left(x + \sin y\right)\\
\mathbf{if}\;t\_0 \leq -1000:\\
\;\;\;\;x + z\\
\mathbf{elif}\;t\_0 \leq -0.1:\\
\;\;\;\;\sin y\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-9}:\\
\;\;\;\;\left(x + y\right) + z\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\sin y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -1e3 or 1 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6473.6
Applied rewrites73.6%
if -1e3 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -0.10000000000000001 or 5.0000000000000001e-9 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 1Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6497.1
Applied rewrites97.1%
Taylor expanded in x around 0
Applied rewrites95.6%
if -0.10000000000000001 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification79.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ (* z (cos y)) x) x x))) (if (<= x -5.8e-21) t_0 (if (<= x 3.7e-20) (fma (cos y) z (sin y)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(((z * cos(y)) / x), x, x);
double tmp;
if (x <= -5.8e-21) {
tmp = t_0;
} else if (x <= 3.7e-20) {
tmp = fma(cos(y), z, sin(y));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(Float64(z * cos(y)) / x), x, x) tmp = 0.0 if (x <= -5.8e-21) tmp = t_0; elseif (x <= 3.7e-20) tmp = fma(cos(y), z, sin(y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[x, -5.8e-21], t$95$0, If[LessEqual[x, 3.7e-20], N[(N[Cos[y], $MachinePrecision] * z + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{z \cdot \cos y}{x}, x, x\right)\\
\mathbf{if}\;x \leq -5.8 \cdot 10^{-21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.7 \cdot 10^{-20}:\\
\;\;\;\;\mathsf{fma}\left(\cos y, z, \sin y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.8e-21 or 3.7000000000000001e-20 < x Initial program 99.9%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
flip3-+N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-pow.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-pow.f64N/A
Applied rewrites25.2%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-/.f64N/A
lower-sin.f6499.8
Applied rewrites99.8%
Taylor expanded in z around inf
Applied rewrites99.0%
if -5.8e-21 < x < 3.7000000000000001e-20Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-sin.f6494.6
Applied rewrites94.6%
Final simplification96.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (fma (/ t_0 x) x x)))
(if (<= z -9.2e+224)
(fma (cos y) z (+ x y))
(if (<= z -1.65e-31)
t_1
(if (<= z 1.3e-26) (+ x (sin y)) (if (<= z 9.5e+92) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = fma((t_0 / x), x, x);
double tmp;
if (z <= -9.2e+224) {
tmp = fma(cos(y), z, (x + y));
} else if (z <= -1.65e-31) {
tmp = t_1;
} else if (z <= 1.3e-26) {
tmp = x + sin(y);
} else if (z <= 9.5e+92) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = fma(Float64(t_0 / x), x, x) tmp = 0.0 if (z <= -9.2e+224) tmp = fma(cos(y), z, Float64(x + y)); elseif (z <= -1.65e-31) tmp = t_1; elseif (z <= 1.3e-26) tmp = Float64(x + sin(y)); elseif (z <= 9.5e+92) tmp = t_1; else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(t$95$0 / x), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[z, -9.2e+224], N[(N[Cos[y], $MachinePrecision] * z + N[(x + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, -1.65e-31], t$95$1, If[LessEqual[z, 1.3e-26], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 9.5e+92], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := \mathsf{fma}\left(\frac{t\_0}{x}, x, x\right)\\
\mathbf{if}\;z \leq -9.2 \cdot 10^{+224}:\\
\;\;\;\;\mathsf{fma}\left(\cos y, z, x + y\right)\\
\mathbf{elif}\;z \leq -1.65 \cdot 10^{-31}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.3 \cdot 10^{-26}:\\
\;\;\;\;x + \sin y\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{+92}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9.20000000000000079e224Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6498.2
Applied rewrites98.2%
if -9.20000000000000079e224 < z < -1.65e-31 or 1.30000000000000005e-26 < z < 9.4999999999999995e92Initial program 99.8%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
flip3-+N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-pow.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-pow.f64N/A
Applied rewrites49.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-/.f64N/A
lower-sin.f6490.0
Applied rewrites90.0%
Taylor expanded in z around inf
Applied rewrites88.1%
if -1.65e-31 < z < 1.30000000000000005e-26Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6496.5
Applied rewrites96.5%
if 9.4999999999999995e92 < z Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6490.4
Applied rewrites90.4%
Final simplification92.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (cos y)))) (if (<= z -3.2e+43) t_0 (if (<= z 2.7e+47) (+ x (sin y)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -3.2e+43) {
tmp = t_0;
} else if (z <= 2.7e+47) {
tmp = x + sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-3.2d+43)) then
tmp = t_0
else if (z <= 2.7d+47) then
tmp = x + sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -3.2e+43) {
tmp = t_0;
} else if (z <= 2.7e+47) {
tmp = x + Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -3.2e+43: tmp = t_0 elif z <= 2.7e+47: tmp = x + math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -3.2e+43) tmp = t_0; elseif (z <= 2.7e+47) tmp = Float64(x + sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -3.2e+43) tmp = t_0; elseif (z <= 2.7e+47) tmp = x + sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.2e+43], t$95$0, If[LessEqual[z, 2.7e+47], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -3.2 \cdot 10^{+43}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{+47}:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.20000000000000014e43 or 2.69999999999999996e47 < z Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6485.7
Applied rewrites85.7%
if -3.20000000000000014e43 < z < 2.69999999999999996e47Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6489.5
Applied rewrites89.5%
Final simplification87.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (sin y))))
(if (<= y -1.7e+19)
t_0
(if (<= y 0.043) (fma (fma (* -0.5 y) z 1.0) y (+ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + sin(y);
double tmp;
if (y <= -1.7e+19) {
tmp = t_0;
} else if (y <= 0.043) {
tmp = fma(fma((-0.5 * y), z, 1.0), y, (x + z));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + sin(y)) tmp = 0.0 if (y <= -1.7e+19) tmp = t_0; elseif (y <= 0.043) tmp = fma(fma(Float64(-0.5 * y), z, 1.0), y, Float64(x + z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.7e+19], t$95$0, If[LessEqual[y, 0.043], N[(N[(N[(-0.5 * y), $MachinePrecision] * z + 1.0), $MachinePrecision] * y + N[(x + z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \sin y\\
\mathbf{if}\;y \leq -1.7 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.043:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.5 \cdot y, z, 1\right), y, x + z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.7e19 or 0.042999999999999997 < y Initial program 99.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6461.3
Applied rewrites61.3%
if -1.7e19 < y < 0.042999999999999997Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
Final simplification78.2%
(FPCore (x y z) :precision binary64 (if (<= y -1.8e+19) (+ x z) (if (<= y 7.5e+14) (fma (fma (* -0.5 y) z 1.0) y (+ x z)) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.8e+19) {
tmp = x + z;
} else if (y <= 7.5e+14) {
tmp = fma(fma((-0.5 * y), z, 1.0), y, (x + z));
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.8e+19) tmp = Float64(x + z); elseif (y <= 7.5e+14) tmp = fma(fma(Float64(-0.5 * y), z, 1.0), y, Float64(x + z)); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.8e+19], N[(x + z), $MachinePrecision], If[LessEqual[y, 7.5e+14], N[(N[(N[(-0.5 * y), $MachinePrecision] * z + 1.0), $MachinePrecision] * y + N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{+19}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{+14}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.5 \cdot y, z, 1\right), y, x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -1.8e19 or 7.5e14 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6440.7
Applied rewrites40.7%
if -1.8e19 < y < 7.5e14Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
Final simplification67.1%
(FPCore (x y z) :precision binary64 (+ x z))
double code(double x, double y, double z) {
return x + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + z
end function
public static double code(double x, double y, double z) {
return x + z;
}
def code(x, y, z): return x + z
function code(x, y, z) return Float64(x + z) end
function tmp = code(x, y, z) tmp = x + z; end
code[x_, y_, z_] := N[(x + z), $MachinePrecision]
\begin{array}{l}
\\
x + z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6463.8
Applied rewrites63.8%
Final simplification63.8%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6454.3
Applied rewrites54.3%
Taylor expanded in y around 0
Applied rewrites30.5%
Final simplification30.5%
herbie shell --seed 2024268
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))