
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) 1e+172) (- x (* (* (/ -1.0 t) z) (- y x))) (fma (* (- x y) z) (/ -1.0 t) x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 1e+172) {
tmp = x - (((-1.0 / t) * z) * (y - x));
} else {
tmp = fma(((x - y) * z), (-1.0 / t), x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= 1e+172) tmp = Float64(x - Float64(Float64(Float64(-1.0 / t) * z) * Float64(y - x))); else tmp = fma(Float64(Float64(x - y) * z), Float64(-1.0 / t), x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 1e+172], N[(x - N[(N[(N[(-1.0 / t), $MachinePrecision] * z), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] * z), $MachinePrecision] * N[(-1.0 / t), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq 10^{+172}:\\
\;\;\;\;x - \left(\frac{-1}{t} \cdot z\right) \cdot \left(y - x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(x - y\right) \cdot z, \frac{-1}{t}, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < 1.0000000000000001e172Initial program 98.9%
lift-/.f64N/A
clear-numN/A
frac-2negN/A
associate-/r/N/A
lower-*.f64N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f64N/A
lower-neg.f6499.0
Applied rewrites99.0%
if 1.0000000000000001e172 < (/.f64 z t) Initial program 78.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
frac-2negN/A
div-invN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* (- y x) z) t)))
(if (<= (/ z t) -1000.0)
t_1
(if (<= (/ z t) 0.2) (+ (* (/ y t) z) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y - x) * z) / t;
double tmp;
if ((z / t) <= -1000.0) {
tmp = t_1;
} else if ((z / t) <= 0.2) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * z) / t
if ((z / t) <= (-1000.0d0)) then
tmp = t_1
else if ((z / t) <= 0.2d0) then
tmp = ((y / t) * z) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y - x) * z) / t;
double tmp;
if ((z / t) <= -1000.0) {
tmp = t_1;
} else if ((z / t) <= 0.2) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y - x) * z) / t tmp = 0 if (z / t) <= -1000.0: tmp = t_1 elif (z / t) <= 0.2: tmp = ((y / t) * z) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y - x) * z) / t) tmp = 0.0 if (Float64(z / t) <= -1000.0) tmp = t_1; elseif (Float64(z / t) <= 0.2) tmp = Float64(Float64(Float64(y / t) * z) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y - x) * z) / t; tmp = 0.0; if ((z / t) <= -1000.0) tmp = t_1; elseif ((z / t) <= 0.2) tmp = ((y / t) * z) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.2], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.2:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e3 or 0.20000000000000001 < (/.f64 z t) Initial program 92.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.2
Applied rewrites93.2%
if -1e3 < (/.f64 z t) < 0.20000000000000001Initial program 99.2%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6493.4
Applied rewrites93.4%
Final simplification93.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* (- y x) z) t))) (if (<= (/ z t) -2e-43) t_1 (if (<= (/ z t) 0.2) (- x (* (/ x t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y - x) * z) / t;
double tmp;
if ((z / t) <= -2e-43) {
tmp = t_1;
} else if ((z / t) <= 0.2) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((y - x) * z) / t
if ((z / t) <= (-2d-43)) then
tmp = t_1
else if ((z / t) <= 0.2d0) then
tmp = x - ((x / t) * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y - x) * z) / t;
double tmp;
if ((z / t) <= -2e-43) {
tmp = t_1;
} else if ((z / t) <= 0.2) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y - x) * z) / t tmp = 0 if (z / t) <= -2e-43: tmp = t_1 elif (z / t) <= 0.2: tmp = x - ((x / t) * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y - x) * z) / t) tmp = 0.0 if (Float64(z / t) <= -2e-43) tmp = t_1; elseif (Float64(z / t) <= 0.2) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y - x) * z) / t; tmp = 0.0; if ((z / t) <= -2e-43) tmp = t_1; elseif ((z / t) <= 0.2) tmp = x - ((x / t) * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-43], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.2], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-43}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.2:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2.00000000000000015e-43 or 0.20000000000000001 < (/.f64 z t) Initial program 93.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.3
Applied rewrites90.3%
if -2.00000000000000015e-43 < (/.f64 z t) < 0.20000000000000001Initial program 99.1%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6472.9
Applied rewrites72.9%
(FPCore (x y z t) :precision binary64 (if (<= (- x (* (- x y) (/ z t))) 2e+307) (fma (/ z t) (- y x) x) (/ (* (- y x) z) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x - ((x - y) * (z / t))) <= 2e+307) {
tmp = fma((z / t), (y - x), x);
} else {
tmp = ((y - x) * z) / t;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x - Float64(Float64(x - y) * Float64(z / t))) <= 2e+307) tmp = fma(Float64(z / t), Float64(y - x), x); else tmp = Float64(Float64(Float64(y - x) * z) / t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x - N[(N[(x - y), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e+307], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x - \left(x - y\right) \cdot \frac{z}{t} \leq 2 \cdot 10^{+307}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) < 1.99999999999999997e307Initial program 98.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.9
Applied rewrites98.9%
if 1.99999999999999997e307 < (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) Initial program 79.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Final simplification99.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) 1e+176) (fma (/ z t) (- y x) x) (fma (- z) (* (/ -1.0 t) (- y x)) x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 1e+176) {
tmp = fma((z / t), (y - x), x);
} else {
tmp = fma(-z, ((-1.0 / t) * (y - x)), x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= 1e+176) tmp = fma(Float64(z / t), Float64(y - x), x); else tmp = fma(Float64(-z), Float64(Float64(-1.0 / t) * Float64(y - x)), x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 1e+176], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision], N[((-z) * N[(N[(-1.0 / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq 10^{+176}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, \frac{-1}{t} \cdot \left(y - x\right), x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < 1e176Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.0
Applied rewrites99.0%
if 1e176 < (/.f64 z t) Initial program 76.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
frac-2negN/A
div-invN/A
associate-*l*N/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-*.f64N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f6499.9
Applied rewrites99.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) 1e+176) (fma (/ z t) (- y x) x) (fma (* (- x y) z) (/ -1.0 t) x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 1e+176) {
tmp = fma((z / t), (y - x), x);
} else {
tmp = fma(((x - y) * z), (-1.0 / t), x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= 1e+176) tmp = fma(Float64(z / t), Float64(y - x), x); else tmp = fma(Float64(Float64(x - y) * z), Float64(-1.0 / t), x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 1e+176], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] * z), $MachinePrecision] * N[(-1.0 / t), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq 10^{+176}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(x - y\right) \cdot z, \frac{-1}{t}, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < 1e176Initial program 99.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.0
Applied rewrites99.0%
if 1e176 < (/.f64 z t) Initial program 76.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
frac-2negN/A
div-invN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
neg-mul-1N/A
associate-/r*N/A
metadata-evalN/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification99.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= y -4.8e+146) t_1 (if (<= y 8.5e+85) (- x (* (/ x t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if (y <= -4.8e+146) {
tmp = t_1;
} else if (y <= 8.5e+85) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if (y <= (-4.8d+146)) then
tmp = t_1
else if (y <= 8.5d+85) then
tmp = x - ((x / t) * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if (y <= -4.8e+146) {
tmp = t_1;
} else if (y <= 8.5e+85) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if y <= -4.8e+146: tmp = t_1 elif y <= 8.5e+85: tmp = x - ((x / t) * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (y <= -4.8e+146) tmp = t_1; elseif (y <= 8.5e+85) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if (y <= -4.8e+146) tmp = t_1; elseif (y <= 8.5e+85) tmp = x - ((x / t) * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.8e+146], t$95$1, If[LessEqual[y, 8.5e+85], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;y \leq -4.8 \cdot 10^{+146}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{+85}:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -4.8000000000000004e146 or 8.4999999999999994e85 < y Initial program 98.6%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6461.6
Applied rewrites61.6%
Applied rewrites66.8%
if -4.8000000000000004e146 < y < 8.4999999999999994e85Initial program 94.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6475.1
Applied rewrites75.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= y -1.6e-20) t_1 (if (<= y 1.25e+57) (/ (* (- x) z) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if (y <= -1.6e-20) {
tmp = t_1;
} else if (y <= 1.25e+57) {
tmp = (-x * z) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if (y <= (-1.6d-20)) then
tmp = t_1
else if (y <= 1.25d+57) then
tmp = (-x * z) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if (y <= -1.6e-20) {
tmp = t_1;
} else if (y <= 1.25e+57) {
tmp = (-x * z) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if y <= -1.6e-20: tmp = t_1 elif y <= 1.25e+57: tmp = (-x * z) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (y <= -1.6e-20) tmp = t_1; elseif (y <= 1.25e+57) tmp = Float64(Float64(Float64(-x) * z) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if (y <= -1.6e-20) tmp = t_1; elseif (y <= 1.25e+57) tmp = (-x * z) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.6e-20], t$95$1, If[LessEqual[y, 1.25e+57], N[(N[((-x) * z), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;y \leq -1.6 \cdot 10^{-20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.25 \cdot 10^{+57}:\\
\;\;\;\;\frac{\left(-x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.59999999999999985e-20 or 1.24999999999999993e57 < y Initial program 99.0%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6453.4
Applied rewrites53.4%
Applied rewrites57.7%
if -1.59999999999999985e-20 < y < 1.24999999999999993e57Initial program 93.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.4
Applied rewrites55.4%
Taylor expanded in y around 0
Applied rewrites40.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ (- z) t) x))) (if (<= x -2.3e+94) t_1 (if (<= x 3.8e+28) (* y (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (-z / t) * x;
double tmp;
if (x <= -2.3e+94) {
tmp = t_1;
} else if (x <= 3.8e+28) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (-z / t) * x
if (x <= (-2.3d+94)) then
tmp = t_1
else if (x <= 3.8d+28) then
tmp = y * (z / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (-z / t) * x;
double tmp;
if (x <= -2.3e+94) {
tmp = t_1;
} else if (x <= 3.8e+28) {
tmp = y * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (-z / t) * x tmp = 0 if x <= -2.3e+94: tmp = t_1 elif x <= 3.8e+28: tmp = y * (z / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(-z) / t) * x) tmp = 0.0 if (x <= -2.3e+94) tmp = t_1; elseif (x <= 3.8e+28) tmp = Float64(y * Float64(z / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (-z / t) * x; tmp = 0.0; if (x <= -2.3e+94) tmp = t_1; elseif (x <= 3.8e+28) tmp = y * (z / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-z) / t), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -2.3e+94], t$95$1, If[LessEqual[x, 3.8e+28], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-z}{t} \cdot x\\
\mathbf{if}\;x \leq -2.3 \cdot 10^{+94}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 3.8 \cdot 10^{+28}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.3e94 or 3.7999999999999999e28 < x Initial program 99.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6445.3
Applied rewrites45.3%
Taylor expanded in y around 0
Applied rewrites36.2%
Applied rewrites41.7%
if -2.3e94 < x < 3.7999999999999999e28Initial program 93.3%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6451.4
Applied rewrites51.4%
Applied rewrites54.6%
Final simplification48.9%
(FPCore (x y z t) :precision binary64 (* y (/ z t)))
double code(double x, double y, double z, double t) {
return y * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return y * (z / t);
}
def code(x, y, z, t): return y * (z / t)
function code(x, y, z, t) return Float64(y * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = y * (z / t); end
code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{z}{t}
\end{array}
Initial program 96.2%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6434.5
Applied rewrites34.5%
Applied rewrites37.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024268
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))