
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 73.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (* 2.0 x) y))))
(if (<= y -3.3e+149)
(/ -0.5 x)
(if (<= y -9.5e-165)
t_0
(if (<= y 2.2e-102) (/ 0.5 y) (if (<= y 3.5e+76) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (y <= -3.3e+149) {
tmp = -0.5 / x;
} else if (y <= -9.5e-165) {
tmp = t_0;
} else if (y <= 2.2e-102) {
tmp = 0.5 / y;
} else if (y <= 3.5e+76) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / ((2.0d0 * x) * y)
if (y <= (-3.3d+149)) then
tmp = (-0.5d0) / x
else if (y <= (-9.5d-165)) then
tmp = t_0
else if (y <= 2.2d-102) then
tmp = 0.5d0 / y
else if (y <= 3.5d+76) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (y <= -3.3e+149) {
tmp = -0.5 / x;
} else if (y <= -9.5e-165) {
tmp = t_0;
} else if (y <= 2.2e-102) {
tmp = 0.5 / y;
} else if (y <= 3.5e+76) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((2.0 * x) * y) tmp = 0 if y <= -3.3e+149: tmp = -0.5 / x elif y <= -9.5e-165: tmp = t_0 elif y <= 2.2e-102: tmp = 0.5 / y elif y <= 3.5e+76: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(2.0 * x) * y)) tmp = 0.0 if (y <= -3.3e+149) tmp = Float64(-0.5 / x); elseif (y <= -9.5e-165) tmp = t_0; elseif (y <= 2.2e-102) tmp = Float64(0.5 / y); elseif (y <= 3.5e+76) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((2.0 * x) * y); tmp = 0.0; if (y <= -3.3e+149) tmp = -0.5 / x; elseif (y <= -9.5e-165) tmp = t_0; elseif (y <= 2.2e-102) tmp = 0.5 / y; elseif (y <= 3.5e+76) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.3e+149], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -9.5e-165], t$95$0, If[LessEqual[y, 2.2e-102], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 3.5e+76], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{if}\;y \leq -3.3 \cdot 10^{+149}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -9.5 \cdot 10^{-165}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{-102}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{+76}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -3.3e149 or 3.5e76 < y Initial program 58.4%
Taylor expanded in y around inf
lower-/.f6478.2
Applied rewrites78.2%
if -3.3e149 < y < -9.49999999999999973e-165 or 2.20000000000000013e-102 < y < 3.5e76Initial program 93.9%
if -9.49999999999999973e-165 < y < 2.20000000000000013e-102Initial program 65.3%
Taylor expanded in y around 0
lower-/.f6489.0
Applied rewrites89.0%
Final simplification87.2%
(FPCore (x y) :precision binary64 (if (<= y -1.15e-29) (/ -0.5 x) (if (<= y 2.45e-29) (/ 0.5 y) (/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -1.15e-29) {
tmp = -0.5 / x;
} else if (y <= 2.45e-29) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.15d-29)) then
tmp = (-0.5d0) / x
else if (y <= 2.45d-29) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.15e-29) {
tmp = -0.5 / x;
} else if (y <= 2.45e-29) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.15e-29: tmp = -0.5 / x elif y <= 2.45e-29: tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -1.15e-29) tmp = Float64(-0.5 / x); elseif (y <= 2.45e-29) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.15e-29) tmp = -0.5 / x; elseif (y <= 2.45e-29) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.15e-29], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, 2.45e-29], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.15 \cdot 10^{-29}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 2.45 \cdot 10^{-29}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -1.14999999999999996e-29 or 2.4499999999999999e-29 < y Initial program 72.6%
Taylor expanded in y around inf
lower-/.f6476.4
Applied rewrites76.4%
if -1.14999999999999996e-29 < y < 2.4499999999999999e-29Initial program 75.2%
Taylor expanded in y around 0
lower-/.f6483.5
Applied rewrites83.5%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 73.8%
Taylor expanded in y around inf
lower-/.f6449.9
Applied rewrites49.9%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024268
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))