
(FPCore (r a b) :precision binary64 (* r (/ (sin b) (cos (+ a b)))))
double code(double r, double a, double b) {
return r * (sin(b) / cos((a + b)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (sin(b) / cos((a + b)))
end function
public static double code(double r, double a, double b) {
return r * (Math.sin(b) / Math.cos((a + b)));
}
def code(r, a, b): return r * (math.sin(b) / math.cos((a + b)))
function code(r, a, b) return Float64(r * Float64(sin(b) / cos(Float64(a + b)))) end
function tmp = code(r, a, b) tmp = r * (sin(b) / cos((a + b))); end
code[r_, a_, b_] := N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{\sin b}{\cos \left(a + b\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (r a b) :precision binary64 (* r (/ (sin b) (cos (+ a b)))))
double code(double r, double a, double b) {
return r * (sin(b) / cos((a + b)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (sin(b) / cos((a + b)))
end function
public static double code(double r, double a, double b) {
return r * (Math.sin(b) / Math.cos((a + b)));
}
def code(r, a, b): return r * (math.sin(b) / math.cos((a + b)))
function code(r, a, b) return Float64(r * Float64(sin(b) / cos(Float64(a + b)))) end
function tmp = code(r, a, b) tmp = r * (sin(b) / cos((a + b))); end
code[r_, a_, b_] := N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{\sin b}{\cos \left(a + b\right)}
\end{array}
(FPCore (r a b) :precision binary64 (* (/ (sin b) (fma (cos b) (cos a) (* (sin a) (- (sin b))))) r))
double code(double r, double a, double b) {
return (sin(b) / fma(cos(b), cos(a), (sin(a) * -sin(b)))) * r;
}
function code(r, a, b) return Float64(Float64(sin(b) / fma(cos(b), cos(a), Float64(sin(a) * Float64(-sin(b))))) * r) end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[(N[Cos[b], $MachinePrecision] * N[Cos[a], $MachinePrecision] + N[(N[Sin[a], $MachinePrecision] * (-N[Sin[b], $MachinePrecision])), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\mathsf{fma}\left(\cos b, \cos a, \sin a \cdot \left(-\sin b\right)\right)} \cdot r
\end{array}
Initial program 76.2%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
lift-sin.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6499.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (r a b) :precision binary64 (* (/ (sin b) (- (* (cos a) (cos b)) (* (sin a) (sin b)))) r))
double code(double r, double a, double b) {
return (sin(b) / ((cos(a) * cos(b)) - (sin(a) * sin(b)))) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sin(b) / ((cos(a) * cos(b)) - (sin(a) * sin(b)))) * r
end function
public static double code(double r, double a, double b) {
return (Math.sin(b) / ((Math.cos(a) * Math.cos(b)) - (Math.sin(a) * Math.sin(b)))) * r;
}
def code(r, a, b): return (math.sin(b) / ((math.cos(a) * math.cos(b)) - (math.sin(a) * math.sin(b)))) * r
function code(r, a, b) return Float64(Float64(sin(b) / Float64(Float64(cos(a) * cos(b)) - Float64(sin(a) * sin(b)))) * r) end
function tmp = code(r, a, b) tmp = (sin(b) / ((cos(a) * cos(b)) - (sin(a) * sin(b)))) * r; end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[(N[(N[Cos[a], $MachinePrecision] * N[Cos[b], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[a], $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\cos a \cdot \cos b - \sin a \cdot \sin b} \cdot r
\end{array}
Initial program 76.2%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
lift-sin.f64N/A
lower-*.f64N/A
lower-sin.f6499.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (r a b) :precision binary64 (/ (* (sin b) r) (fma (cos a) (cos b) (* (sin a) (- (sin b))))))
double code(double r, double a, double b) {
return (sin(b) * r) / fma(cos(a), cos(b), (sin(a) * -sin(b)));
}
function code(r, a, b) return Float64(Float64(sin(b) * r) / fma(cos(a), cos(b), Float64(sin(a) * Float64(-sin(b))))) end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] * r), $MachinePrecision] / N[(N[Cos[a], $MachinePrecision] * N[Cos[b], $MachinePrecision] + N[(N[Sin[a], $MachinePrecision] * (-N[Sin[b], $MachinePrecision])), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b \cdot r}{\mathsf{fma}\left(\cos a, \cos b, \sin a \cdot \left(-\sin b\right)\right)}
\end{array}
Initial program 76.2%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
*-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
lift-sin.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6499.6
Applied rewrites99.6%
Taylor expanded in a around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower-sin.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-sin.f6499.5
Applied rewrites99.5%
(FPCore (r a b) :precision binary64 (if (<= a -6.7e-6) (* (/ (sin b) (cos a)) r) (if (<= a 0.026) (* (/ r (cos b)) (sin b)) (/ (* (sin b) r) (cos a)))))
double code(double r, double a, double b) {
double tmp;
if (a <= -6.7e-6) {
tmp = (sin(b) / cos(a)) * r;
} else if (a <= 0.026) {
tmp = (r / cos(b)) * sin(b);
} else {
tmp = (sin(b) * r) / cos(a);
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-6.7d-6)) then
tmp = (sin(b) / cos(a)) * r
else if (a <= 0.026d0) then
tmp = (r / cos(b)) * sin(b)
else
tmp = (sin(b) * r) / cos(a)
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double tmp;
if (a <= -6.7e-6) {
tmp = (Math.sin(b) / Math.cos(a)) * r;
} else if (a <= 0.026) {
tmp = (r / Math.cos(b)) * Math.sin(b);
} else {
tmp = (Math.sin(b) * r) / Math.cos(a);
}
return tmp;
}
def code(r, a, b): tmp = 0 if a <= -6.7e-6: tmp = (math.sin(b) / math.cos(a)) * r elif a <= 0.026: tmp = (r / math.cos(b)) * math.sin(b) else: tmp = (math.sin(b) * r) / math.cos(a) return tmp
function code(r, a, b) tmp = 0.0 if (a <= -6.7e-6) tmp = Float64(Float64(sin(b) / cos(a)) * r); elseif (a <= 0.026) tmp = Float64(Float64(r / cos(b)) * sin(b)); else tmp = Float64(Float64(sin(b) * r) / cos(a)); end return tmp end
function tmp_2 = code(r, a, b) tmp = 0.0; if (a <= -6.7e-6) tmp = (sin(b) / cos(a)) * r; elseif (a <= 0.026) tmp = (r / cos(b)) * sin(b); else tmp = (sin(b) * r) / cos(a); end tmp_2 = tmp; end
code[r_, a_, b_] := If[LessEqual[a, -6.7e-6], N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision], If[LessEqual[a, 0.026], N[(N[(r / N[Cos[b], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sin[b], $MachinePrecision] * r), $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -6.7 \cdot 10^{-6}:\\
\;\;\;\;\frac{\sin b}{\cos a} \cdot r\\
\mathbf{elif}\;a \leq 0.026:\\
\;\;\;\;\frac{r}{\cos b} \cdot \sin b\\
\mathbf{else}:\\
\;\;\;\;\frac{\sin b \cdot r}{\cos a}\\
\end{array}
\end{array}
if a < -6.7e-6Initial program 58.1%
Taylor expanded in b around 0
lower-cos.f6459.2
Applied rewrites59.2%
if -6.7e-6 < a < 0.0259999999999999988Initial program 98.3%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6498.4
Applied rewrites98.4%
if 0.0259999999999999988 < a Initial program 47.3%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.4
Applied rewrites99.4%
Taylor expanded in a around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
sin-negN/A
lower-*.f64N/A
lower-sin.f64N/A
sin-negN/A
lower-neg.f64N/A
lower-sin.f6499.4
Applied rewrites99.4%
Taylor expanded in b around 0
Applied rewrites46.5%
Final simplification76.2%
(FPCore (r a b) :precision binary64 (let* ((t_0 (/ (* (sin b) r) (cos a)))) (if (<= a -6.7e-6) t_0 (if (<= a 0.026) (* (/ r (cos b)) (sin b)) t_0))))
double code(double r, double a, double b) {
double t_0 = (sin(b) * r) / cos(a);
double tmp;
if (a <= -6.7e-6) {
tmp = t_0;
} else if (a <= 0.026) {
tmp = (r / cos(b)) * sin(b);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_0
real(8) :: tmp
t_0 = (sin(b) * r) / cos(a)
if (a <= (-6.7d-6)) then
tmp = t_0
else if (a <= 0.026d0) then
tmp = (r / cos(b)) * sin(b)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double t_0 = (Math.sin(b) * r) / Math.cos(a);
double tmp;
if (a <= -6.7e-6) {
tmp = t_0;
} else if (a <= 0.026) {
tmp = (r / Math.cos(b)) * Math.sin(b);
} else {
tmp = t_0;
}
return tmp;
}
def code(r, a, b): t_0 = (math.sin(b) * r) / math.cos(a) tmp = 0 if a <= -6.7e-6: tmp = t_0 elif a <= 0.026: tmp = (r / math.cos(b)) * math.sin(b) else: tmp = t_0 return tmp
function code(r, a, b) t_0 = Float64(Float64(sin(b) * r) / cos(a)) tmp = 0.0 if (a <= -6.7e-6) tmp = t_0; elseif (a <= 0.026) tmp = Float64(Float64(r / cos(b)) * sin(b)); else tmp = t_0; end return tmp end
function tmp_2 = code(r, a, b) t_0 = (sin(b) * r) / cos(a); tmp = 0.0; if (a <= -6.7e-6) tmp = t_0; elseif (a <= 0.026) tmp = (r / cos(b)) * sin(b); else tmp = t_0; end tmp_2 = tmp; end
code[r_, a_, b_] := Block[{t$95$0 = N[(N[(N[Sin[b], $MachinePrecision] * r), $MachinePrecision] / N[Cos[a], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -6.7e-6], t$95$0, If[LessEqual[a, 0.026], N[(N[(r / N[Cos[b], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sin b \cdot r}{\cos a}\\
\mathbf{if}\;a \leq -6.7 \cdot 10^{-6}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;a \leq 0.026:\\
\;\;\;\;\frac{r}{\cos b} \cdot \sin b\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if a < -6.7e-6 or 0.0259999999999999988 < a Initial program 53.0%
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
sub-negN/A
+-commutativeN/A
lift-sin.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-sin.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-cos.f6499.5
Applied rewrites99.5%
Taylor expanded in a around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-cos.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
sin-negN/A
lower-*.f64N/A
lower-sin.f64N/A
sin-negN/A
lower-neg.f64N/A
lower-sin.f6499.4
Applied rewrites99.4%
Taylor expanded in b around 0
Applied rewrites53.1%
if -6.7e-6 < a < 0.0259999999999999988Initial program 98.3%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6498.4
Applied rewrites98.4%
(FPCore (r a b)
:precision binary64
(let* ((t_0 (* (/ r (cos b)) (sin b))))
(if (<= b -0.11)
t_0
(if (<= b 38000000000.0)
(* (/ (fma (* b b) (* -0.16666666666666666 b) b) (cos (+ a b))) r)
t_0))))
double code(double r, double a, double b) {
double t_0 = (r / cos(b)) * sin(b);
double tmp;
if (b <= -0.11) {
tmp = t_0;
} else if (b <= 38000000000.0) {
tmp = (fma((b * b), (-0.16666666666666666 * b), b) / cos((a + b))) * r;
} else {
tmp = t_0;
}
return tmp;
}
function code(r, a, b) t_0 = Float64(Float64(r / cos(b)) * sin(b)) tmp = 0.0 if (b <= -0.11) tmp = t_0; elseif (b <= 38000000000.0) tmp = Float64(Float64(fma(Float64(b * b), Float64(-0.16666666666666666 * b), b) / cos(Float64(a + b))) * r); else tmp = t_0; end return tmp end
code[r_, a_, b_] := Block[{t$95$0 = N[(N[(r / N[Cos[b], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -0.11], t$95$0, If[LessEqual[b, 38000000000.0], N[(N[(N[(N[(b * b), $MachinePrecision] * N[(-0.16666666666666666 * b), $MachinePrecision] + b), $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{r}{\cos b} \cdot \sin b\\
\mathbf{if}\;b \leq -0.11:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;b \leq 38000000000:\\
\;\;\;\;\frac{\mathsf{fma}\left(b \cdot b, -0.16666666666666666 \cdot b, b\right)}{\cos \left(a + b\right)} \cdot r\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if b < -0.110000000000000001 or 3.8e10 < b Initial program 57.6%
Taylor expanded in a around 0
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f64N/A
lower-sin.f6457.0
Applied rewrites57.0%
if -0.110000000000000001 < b < 3.8e10Initial program 96.6%
Taylor expanded in b around 0
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
cube-unmultN/A
lower-pow.f6496.6
Applied rewrites96.6%
Applied rewrites96.6%
Final simplification75.9%
(FPCore (r a b) :precision binary64 (* (/ r (cos (+ a b))) (sin b)))
double code(double r, double a, double b) {
return (r / cos((a + b))) * sin(b);
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r / cos((a + b))) * sin(b)
end function
public static double code(double r, double a, double b) {
return (r / Math.cos((a + b))) * Math.sin(b);
}
def code(r, a, b): return (r / math.cos((a + b))) * math.sin(b)
function code(r, a, b) return Float64(Float64(r / cos(Float64(a + b))) * sin(b)) end
function tmp = code(r, a, b) tmp = (r / cos((a + b))) * sin(b); end
code[r_, a_, b_] := N[(N[(r / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[b], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{r}{\cos \left(a + b\right)} \cdot \sin b
\end{array}
Initial program 76.2%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6476.2
Applied rewrites76.2%
(FPCore (r a b) :precision binary64 (* (/ (sin b) (cos (+ a b))) r))
double code(double r, double a, double b) {
return (sin(b) / cos((a + b))) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sin(b) / cos((a + b))) * r
end function
public static double code(double r, double a, double b) {
return (Math.sin(b) / Math.cos((a + b))) * r;
}
def code(r, a, b): return (math.sin(b) / math.cos((a + b))) * r
function code(r, a, b) return Float64(Float64(sin(b) / cos(Float64(a + b))) * r) end
function tmp = code(r, a, b) tmp = (sin(b) / cos((a + b))) * r; end
code[r_, a_, b_] := N[(N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin b}{\cos \left(a + b\right)} \cdot r
\end{array}
Initial program 76.2%
Final simplification76.2%
(FPCore (r a b) :precision binary64 (/ (* b r) (cos (+ a b))))
double code(double r, double a, double b) {
return (b * r) / cos((a + b));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b * r) / cos((a + b))
end function
public static double code(double r, double a, double b) {
return (b * r) / Math.cos((a + b));
}
def code(r, a, b): return (b * r) / math.cos((a + b))
function code(r, a, b) return Float64(Float64(b * r) / cos(Float64(a + b))) end
function tmp = code(r, a, b) tmp = (b * r) / cos((a + b)); end
code[r_, a_, b_] := N[(N[(b * r), $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{b \cdot r}{\cos \left(a + b\right)}
\end{array}
Initial program 76.2%
Taylor expanded in b around 0
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
unpow2N/A
cube-unmultN/A
lower-pow.f6447.5
Applied rewrites47.5%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6447.5
Applied rewrites47.5%
Taylor expanded in b around 0
lower-*.f6447.7
Applied rewrites47.7%
(FPCore (r a b) :precision binary64 (* (/ b (cos a)) r))
double code(double r, double a, double b) {
return (b / cos(a)) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b / cos(a)) * r
end function
public static double code(double r, double a, double b) {
return (b / Math.cos(a)) * r;
}
def code(r, a, b): return (b / math.cos(a)) * r
function code(r, a, b) return Float64(Float64(b / cos(a)) * r) end
function tmp = code(r, a, b) tmp = (b / cos(a)) * r; end
code[r_, a_, b_] := N[(N[(b / N[Cos[a], $MachinePrecision]), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{b}{\cos a} \cdot r
\end{array}
Initial program 76.2%
Taylor expanded in b around 0
lower-/.f64N/A
lower-cos.f6447.5
Applied rewrites47.5%
Final simplification47.5%
(FPCore (r a b) :precision binary64 (* (/ r (cos a)) b))
double code(double r, double a, double b) {
return (r / cos(a)) * b;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (r / cos(a)) * b
end function
public static double code(double r, double a, double b) {
return (r / Math.cos(a)) * b;
}
def code(r, a, b): return (r / math.cos(a)) * b
function code(r, a, b) return Float64(Float64(r / cos(a)) * b) end
function tmp = code(r, a, b) tmp = (r / cos(a)) * b; end
code[r_, a_, b_] := N[(N[(r / N[Cos[a], $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]
\begin{array}{l}
\\
\frac{r}{\cos a} \cdot b
\end{array}
Initial program 76.2%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-cos.f64N/A
lift-+.f64N/A
cos-sumN/A
flip--N/A
cos-diffN/A
associate-/r/N/A
lower-*.f64N/A
Applied rewrites76.1%
Taylor expanded in b around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-cos.f6447.5
Applied rewrites47.5%
(FPCore (r a b) :precision binary64 (* (/ b 1.0) r))
double code(double r, double a, double b) {
return (b / 1.0) * r;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (b / 1.0d0) * r
end function
public static double code(double r, double a, double b) {
return (b / 1.0) * r;
}
def code(r, a, b): return (b / 1.0) * r
function code(r, a, b) return Float64(Float64(b / 1.0) * r) end
function tmp = code(r, a, b) tmp = (b / 1.0) * r; end
code[r_, a_, b_] := N[(N[(b / 1.0), $MachinePrecision] * r), $MachinePrecision]
\begin{array}{l}
\\
\frac{b}{1} \cdot r
\end{array}
Initial program 76.2%
Taylor expanded in b around 0
lower-/.f64N/A
lower-cos.f6447.5
Applied rewrites47.5%
Taylor expanded in a around 0
Applied rewrites35.0%
Final simplification35.0%
herbie shell --seed 2024267
(FPCore (r a b)
:name "rsin B (should all be same)"
:precision binary64
(* r (/ (sin b) (cos (+ a b)))))