
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z t)))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot t\right)
\end{array}
Initial program 99.2%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= (* z t) -0.0034) (* z t) (if (<= (* z t) 255000.0) (* x y) (* z t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -0.0034) {
tmp = z * t;
} else if ((z * t) <= 255000.0) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * t) <= (-0.0034d0)) then
tmp = z * t
else if ((z * t) <= 255000.0d0) then
tmp = x * y
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= -0.0034) {
tmp = z * t;
} else if ((z * t) <= 255000.0) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * t) <= -0.0034: tmp = z * t elif (z * t) <= 255000.0: tmp = x * y else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= -0.0034) tmp = Float64(z * t); elseif (Float64(z * t) <= 255000.0) tmp = Float64(x * y); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * t) <= -0.0034) tmp = z * t; elseif ((z * t) <= 255000.0) tmp = x * y; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], -0.0034], N[(z * t), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 255000.0], N[(x * y), $MachinePrecision], N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -0.0034:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;z \cdot t \leq 255000:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 z t) < -0.00339999999999999981 or 255000 < (*.f64 z t) Initial program 98.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f6484.0
Applied rewrites84.0%
if -0.00339999999999999981 < (*.f64 z t) < 255000Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6481.6
Applied rewrites81.6%
Final simplification82.8%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.2%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6452.5
Applied rewrites52.5%
Final simplification52.5%
herbie shell --seed 2024267
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))