
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t): return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t) return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x * 2.0) / ((y * z) - (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t): return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t) return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x * 2.0) / ((y * z) - (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
:precision binary64
(let* ((t_1 (/ (* 2.0 x_m) (* (- y t) z_m)))
(t_2 (/ (* 2.0 x_m) (- (* y z_m) (* t z_m))))
(t_3 (/ (* (/ 2.0 (- y t)) x_m) z_m)))
(*
x_s
(*
z_s
(if (<= t_2 -2e-305)
t_1
(if (<= t_2 0.0) t_3 (if (<= t_2 5e+298) t_1 t_3)))))))z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double t_1 = (2.0 * x_m) / ((y - t) * z_m);
double t_2 = (2.0 * x_m) / ((y * z_m) - (t * z_m));
double t_3 = ((2.0 / (y - t)) * x_m) / z_m;
double tmp;
if (t_2 <= -2e-305) {
tmp = t_1;
} else if (t_2 <= 0.0) {
tmp = t_3;
} else if (t_2 <= 5e+298) {
tmp = t_1;
} else {
tmp = t_3;
}
return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
real(8), intent (in) :: x_s
real(8), intent (in) :: z_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (2.0d0 * x_m) / ((y - t) * z_m)
t_2 = (2.0d0 * x_m) / ((y * z_m) - (t * z_m))
t_3 = ((2.0d0 / (y - t)) * x_m) / z_m
if (t_2 <= (-2d-305)) then
tmp = t_1
else if (t_2 <= 0.0d0) then
tmp = t_3
else if (t_2 <= 5d+298) then
tmp = t_1
else
tmp = t_3
end if
code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double t_1 = (2.0 * x_m) / ((y - t) * z_m);
double t_2 = (2.0 * x_m) / ((y * z_m) - (t * z_m));
double t_3 = ((2.0 / (y - t)) * x_m) / z_m;
double tmp;
if (t_2 <= -2e-305) {
tmp = t_1;
} else if (t_2 <= 0.0) {
tmp = t_3;
} else if (t_2 <= 5e+298) {
tmp = t_1;
} else {
tmp = t_3;
}
return x_s * (z_s * tmp);
}
z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, z_s, x_m, y, z_m, t): t_1 = (2.0 * x_m) / ((y - t) * z_m) t_2 = (2.0 * x_m) / ((y * z_m) - (t * z_m)) t_3 = ((2.0 / (y - t)) * x_m) / z_m tmp = 0 if t_2 <= -2e-305: tmp = t_1 elif t_2 <= 0.0: tmp = t_3 elif t_2 <= 5e+298: tmp = t_1 else: tmp = t_3 return x_s * (z_s * tmp)
z\_m = abs(z) z\_s = copysign(1.0, z) x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, z_s, x_m, y, z_m, t) t_1 = Float64(Float64(2.0 * x_m) / Float64(Float64(y - t) * z_m)) t_2 = Float64(Float64(2.0 * x_m) / Float64(Float64(y * z_m) - Float64(t * z_m))) t_3 = Float64(Float64(Float64(2.0 / Float64(y - t)) * x_m) / z_m) tmp = 0.0 if (t_2 <= -2e-305) tmp = t_1; elseif (t_2 <= 0.0) tmp = t_3; elseif (t_2 <= 5e+298) tmp = t_1; else tmp = t_3; end return Float64(x_s * Float64(z_s * tmp)) end
z\_m = abs(z); z\_s = sign(z) * abs(1.0); x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, z_s, x_m, y, z_m, t) t_1 = (2.0 * x_m) / ((y - t) * z_m); t_2 = (2.0 * x_m) / ((y * z_m) - (t * z_m)); t_3 = ((2.0 / (y - t)) * x_m) / z_m; tmp = 0.0; if (t_2 <= -2e-305) tmp = t_1; elseif (t_2 <= 0.0) tmp = t_3; elseif (t_2 <= 5e+298) tmp = t_1; else tmp = t_3; end tmp_2 = x_s * (z_s * tmp); end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(N[(y - t), $MachinePrecision] * z$95$m), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(N[(y * z$95$m), $MachinePrecision] - N[(t * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]}, N[(x$95$s * N[(z$95$s * If[LessEqual[t$95$2, -2e-305], t$95$1, If[LessEqual[t$95$2, 0.0], t$95$3, If[LessEqual[t$95$2, 5e+298], t$95$1, t$95$3]]]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \frac{2 \cdot x\_m}{\left(y - t\right) \cdot z\_m}\\
t_2 := \frac{2 \cdot x\_m}{y \cdot z\_m - t \cdot z\_m}\\
t_3 := \frac{\frac{2}{y - t} \cdot x\_m}{z\_m}\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{-305}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+298}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}\right)
\end{array}
\end{array}
if (/.f64 (*.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 y z) (*.f64 t z))) < -1.99999999999999999e-305 or -0.0 < (/.f64 (*.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 y z) (*.f64 t z))) < 5.0000000000000003e298Initial program 96.1%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6496.8
Applied rewrites96.8%
if -1.99999999999999999e-305 < (/.f64 (*.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 y z) (*.f64 t z))) < -0.0 or 5.0000000000000003e298 < (/.f64 (*.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 y z) (*.f64 t z))) Initial program 83.5%
lift-/.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
times-fracN/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Final simplification97.9%
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
:precision binary64
(*
x_s
(*
z_s
(if (<= (* 2.0 x_m) 1e+48)
(/ (/ x_m z_m) (* 0.5 (- y t)))
(/ (* (/ 2.0 (- y t)) x_m) z_m)))))z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double tmp;
if ((2.0 * x_m) <= 1e+48) {
tmp = (x_m / z_m) / (0.5 * (y - t));
} else {
tmp = ((2.0 / (y - t)) * x_m) / z_m;
}
return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
real(8), intent (in) :: x_s
real(8), intent (in) :: z_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: tmp
if ((2.0d0 * x_m) <= 1d+48) then
tmp = (x_m / z_m) / (0.5d0 * (y - t))
else
tmp = ((2.0d0 / (y - t)) * x_m) / z_m
end if
code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double tmp;
if ((2.0 * x_m) <= 1e+48) {
tmp = (x_m / z_m) / (0.5 * (y - t));
} else {
tmp = ((2.0 / (y - t)) * x_m) / z_m;
}
return x_s * (z_s * tmp);
}
z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, z_s, x_m, y, z_m, t): tmp = 0 if (2.0 * x_m) <= 1e+48: tmp = (x_m / z_m) / (0.5 * (y - t)) else: tmp = ((2.0 / (y - t)) * x_m) / z_m return x_s * (z_s * tmp)
z\_m = abs(z) z\_s = copysign(1.0, z) x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, z_s, x_m, y, z_m, t) tmp = 0.0 if (Float64(2.0 * x_m) <= 1e+48) tmp = Float64(Float64(x_m / z_m) / Float64(0.5 * Float64(y - t))); else tmp = Float64(Float64(Float64(2.0 / Float64(y - t)) * x_m) / z_m); end return Float64(x_s * Float64(z_s * tmp)) end
z\_m = abs(z); z\_s = sign(z) * abs(1.0); x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, z_s, x_m, y, z_m, t) tmp = 0.0; if ((2.0 * x_m) <= 1e+48) tmp = (x_m / z_m) / (0.5 * (y - t)); else tmp = ((2.0 / (y - t)) * x_m) / z_m; end tmp_2 = x_s * (z_s * tmp); end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * If[LessEqual[N[(2.0 * x$95$m), $MachinePrecision], 1e+48], N[(N[(x$95$m / z$95$m), $MachinePrecision] / N[(0.5 * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;2 \cdot x\_m \leq 10^{+48}:\\
\;\;\;\;\frac{\frac{x\_m}{z\_m}}{0.5 \cdot \left(y - t\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{y - t} \cdot x\_m}{z\_m}\\
\end{array}\right)
\end{array}
if (*.f64 x #s(literal 2 binary64)) < 1.00000000000000004e48Initial program 92.5%
lift-/.f64N/A
clear-numN/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
lift-*.f64N/A
times-fracN/A
associate-/r*N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f64N/A
lower--.f64N/A
metadata-evalN/A
metadata-eval92.8
Applied rewrites92.8%
if 1.00000000000000004e48 < (*.f64 x #s(literal 2 binary64)) Initial program 89.2%
lift-/.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
times-fracN/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.2
Applied rewrites91.2%
Final simplification92.4%
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
:precision binary64
(*
x_s
(*
z_s
(if (<= (* 2.0 x_m) 4e+18)
(/ (* (/ 2.0 z_m) x_m) (- y t))
(/ (* (/ 2.0 (- y t)) x_m) z_m)))))z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double tmp;
if ((2.0 * x_m) <= 4e+18) {
tmp = ((2.0 / z_m) * x_m) / (y - t);
} else {
tmp = ((2.0 / (y - t)) * x_m) / z_m;
}
return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
real(8), intent (in) :: x_s
real(8), intent (in) :: z_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: tmp
if ((2.0d0 * x_m) <= 4d+18) then
tmp = ((2.0d0 / z_m) * x_m) / (y - t)
else
tmp = ((2.0d0 / (y - t)) * x_m) / z_m
end if
code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double tmp;
if ((2.0 * x_m) <= 4e+18) {
tmp = ((2.0 / z_m) * x_m) / (y - t);
} else {
tmp = ((2.0 / (y - t)) * x_m) / z_m;
}
return x_s * (z_s * tmp);
}
z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, z_s, x_m, y, z_m, t): tmp = 0 if (2.0 * x_m) <= 4e+18: tmp = ((2.0 / z_m) * x_m) / (y - t) else: tmp = ((2.0 / (y - t)) * x_m) / z_m return x_s * (z_s * tmp)
z\_m = abs(z) z\_s = copysign(1.0, z) x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, z_s, x_m, y, z_m, t) tmp = 0.0 if (Float64(2.0 * x_m) <= 4e+18) tmp = Float64(Float64(Float64(2.0 / z_m) * x_m) / Float64(y - t)); else tmp = Float64(Float64(Float64(2.0 / Float64(y - t)) * x_m) / z_m); end return Float64(x_s * Float64(z_s * tmp)) end
z\_m = abs(z); z\_s = sign(z) * abs(1.0); x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, z_s, x_m, y, z_m, t) tmp = 0.0; if ((2.0 * x_m) <= 4e+18) tmp = ((2.0 / z_m) * x_m) / (y - t); else tmp = ((2.0 / (y - t)) * x_m) / z_m; end tmp_2 = x_s * (z_s * tmp); end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * If[LessEqual[N[(2.0 * x$95$m), $MachinePrecision], 4e+18], N[(N[(N[(2.0 / z$95$m), $MachinePrecision] * x$95$m), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;2 \cdot x\_m \leq 4 \cdot 10^{+18}:\\
\;\;\;\;\frac{\frac{2}{z\_m} \cdot x\_m}{y - t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{y - t} \cdot x\_m}{z\_m}\\
\end{array}\right)
\end{array}
if (*.f64 x #s(literal 2 binary64)) < 4e18Initial program 92.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.4
Applied rewrites92.4%
if 4e18 < (*.f64 x #s(literal 2 binary64)) Initial program 89.2%
lift-/.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
times-fracN/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.3
Applied rewrites92.3%
Final simplification92.4%
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
:precision binary64
(let* ((t_1 (/ (* 2.0 x_m) (* y z_m))))
(*
x_s
(*
z_s
(if (<= y -3.4e-7)
t_1
(if (<= y 1.5e-81) (* -2.0 (/ x_m (* t z_m))) t_1))))))z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double t_1 = (2.0 * x_m) / (y * z_m);
double tmp;
if (y <= -3.4e-7) {
tmp = t_1;
} else if (y <= 1.5e-81) {
tmp = -2.0 * (x_m / (t * z_m));
} else {
tmp = t_1;
}
return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
real(8), intent (in) :: x_s
real(8), intent (in) :: z_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (2.0d0 * x_m) / (y * z_m)
if (y <= (-3.4d-7)) then
tmp = t_1
else if (y <= 1.5d-81) then
tmp = (-2.0d0) * (x_m / (t * z_m))
else
tmp = t_1
end if
code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double t_1 = (2.0 * x_m) / (y * z_m);
double tmp;
if (y <= -3.4e-7) {
tmp = t_1;
} else if (y <= 1.5e-81) {
tmp = -2.0 * (x_m / (t * z_m));
} else {
tmp = t_1;
}
return x_s * (z_s * tmp);
}
z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, z_s, x_m, y, z_m, t): t_1 = (2.0 * x_m) / (y * z_m) tmp = 0 if y <= -3.4e-7: tmp = t_1 elif y <= 1.5e-81: tmp = -2.0 * (x_m / (t * z_m)) else: tmp = t_1 return x_s * (z_s * tmp)
z\_m = abs(z) z\_s = copysign(1.0, z) x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, z_s, x_m, y, z_m, t) t_1 = Float64(Float64(2.0 * x_m) / Float64(y * z_m)) tmp = 0.0 if (y <= -3.4e-7) tmp = t_1; elseif (y <= 1.5e-81) tmp = Float64(-2.0 * Float64(x_m / Float64(t * z_m))); else tmp = t_1; end return Float64(x_s * Float64(z_s * tmp)) end
z\_m = abs(z); z\_s = sign(z) * abs(1.0); x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, z_s, x_m, y, z_m, t) t_1 = (2.0 * x_m) / (y * z_m); tmp = 0.0; if (y <= -3.4e-7) tmp = t_1; elseif (y <= 1.5e-81) tmp = -2.0 * (x_m / (t * z_m)); else tmp = t_1; end tmp_2 = x_s * (z_s * tmp); end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(y * z$95$m), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * N[(z$95$s * If[LessEqual[y, -3.4e-7], t$95$1, If[LessEqual[y, 1.5e-81], N[(-2.0 * N[(x$95$m / N[(t * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \frac{2 \cdot x\_m}{y \cdot z\_m}\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{-81}:\\
\;\;\;\;-2 \cdot \frac{x\_m}{t \cdot z\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}\right)
\end{array}
\end{array}
if y < -3.39999999999999974e-7 or 1.4999999999999999e-81 < y Initial program 91.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6477.0
Applied rewrites77.0%
if -3.39999999999999974e-7 < y < 1.4999999999999999e-81Initial program 93.1%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6479.0
Applied rewrites79.0%
Final simplification77.8%
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
:precision binary64
(let* ((t_1 (* (/ 2.0 (* y z_m)) x_m)))
(*
x_s
(*
z_s
(if (<= y -3.4e-7)
t_1
(if (<= y 1.5e-81) (* -2.0 (/ x_m (* t z_m))) t_1))))))z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double t_1 = (2.0 / (y * z_m)) * x_m;
double tmp;
if (y <= -3.4e-7) {
tmp = t_1;
} else if (y <= 1.5e-81) {
tmp = -2.0 * (x_m / (t * z_m));
} else {
tmp = t_1;
}
return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
real(8), intent (in) :: x_s
real(8), intent (in) :: z_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (2.0d0 / (y * z_m)) * x_m
if (y <= (-3.4d-7)) then
tmp = t_1
else if (y <= 1.5d-81) then
tmp = (-2.0d0) * (x_m / (t * z_m))
else
tmp = t_1
end if
code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
double t_1 = (2.0 / (y * z_m)) * x_m;
double tmp;
if (y <= -3.4e-7) {
tmp = t_1;
} else if (y <= 1.5e-81) {
tmp = -2.0 * (x_m / (t * z_m));
} else {
tmp = t_1;
}
return x_s * (z_s * tmp);
}
z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, z_s, x_m, y, z_m, t): t_1 = (2.0 / (y * z_m)) * x_m tmp = 0 if y <= -3.4e-7: tmp = t_1 elif y <= 1.5e-81: tmp = -2.0 * (x_m / (t * z_m)) else: tmp = t_1 return x_s * (z_s * tmp)
z\_m = abs(z) z\_s = copysign(1.0, z) x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, z_s, x_m, y, z_m, t) t_1 = Float64(Float64(2.0 / Float64(y * z_m)) * x_m) tmp = 0.0 if (y <= -3.4e-7) tmp = t_1; elseif (y <= 1.5e-81) tmp = Float64(-2.0 * Float64(x_m / Float64(t * z_m))); else tmp = t_1; end return Float64(x_s * Float64(z_s * tmp)) end
z\_m = abs(z); z\_s = sign(z) * abs(1.0); x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, z_s, x_m, y, z_m, t) t_1 = (2.0 / (y * z_m)) * x_m; tmp = 0.0; if (y <= -3.4e-7) tmp = t_1; elseif (y <= 1.5e-81) tmp = -2.0 * (x_m / (t * z_m)); else tmp = t_1; end tmp_2 = x_s * (z_s * tmp); end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(2.0 / N[(y * z$95$m), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]}, N[(x$95$s * N[(z$95$s * If[LessEqual[y, -3.4e-7], t$95$1, If[LessEqual[y, 1.5e-81], N[(-2.0 * N[(x$95$m / N[(t * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \frac{2}{y \cdot z\_m} \cdot x\_m\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{-81}:\\
\;\;\;\;-2 \cdot \frac{x\_m}{t \cdot z\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}\right)
\end{array}
\end{array}
if y < -3.39999999999999974e-7 or 1.4999999999999999e-81 < y Initial program 91.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6493.7
Applied rewrites93.7%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6476.9
Applied rewrites76.9%
if -3.39999999999999974e-7 < y < 1.4999999999999999e-81Initial program 93.1%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6479.0
Applied rewrites79.0%
Final simplification77.8%
z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s z_s x_m y z_m t) :precision binary64 (* x_s (* z_s (* (/ (/ 2.0 z_m) (- y t)) x_m))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
return x_s * (z_s * (((2.0 / z_m) / (y - t)) * x_m));
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
real(8), intent (in) :: x_s
real(8), intent (in) :: z_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
code = x_s * (z_s * (((2.0d0 / z_m) / (y - t)) * x_m))
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
return x_s * (z_s * (((2.0 / z_m) / (y - t)) * x_m));
}
z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, z_s, x_m, y, z_m, t): return x_s * (z_s * (((2.0 / z_m) / (y - t)) * x_m))
z\_m = abs(z) z\_s = copysign(1.0, z) x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, z_s, x_m, y, z_m, t) return Float64(x_s * Float64(z_s * Float64(Float64(Float64(2.0 / z_m) / Float64(y - t)) * x_m))) end
z\_m = abs(z); z\_s = sign(z) * abs(1.0); x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, z_s, x_m, y, z_m, t) tmp = x_s * (z_s * (((2.0 / z_m) / (y - t)) * x_m)); end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * N[(N[(N[(2.0 / z$95$m), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(z\_s \cdot \left(\frac{\frac{2}{z\_m}}{y - t} \cdot x\_m\right)\right)
\end{array}
Initial program 91.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f6493.6
Applied rewrites93.6%
z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s z_s x_m y z_m t) :precision binary64 (* x_s (* z_s (/ (* 2.0 x_m) (* (- y t) z_m)))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
return x_s * (z_s * ((2.0 * x_m) / ((y - t) * z_m)));
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
real(8), intent (in) :: x_s
real(8), intent (in) :: z_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
code = x_s * (z_s * ((2.0d0 * x_m) / ((y - t) * z_m)))
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
return x_s * (z_s * ((2.0 * x_m) / ((y - t) * z_m)));
}
z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, z_s, x_m, y, z_m, t): return x_s * (z_s * ((2.0 * x_m) / ((y - t) * z_m)))
z\_m = abs(z) z\_s = copysign(1.0, z) x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, z_s, x_m, y, z_m, t) return Float64(x_s * Float64(z_s * Float64(Float64(2.0 * x_m) / Float64(Float64(y - t) * z_m)))) end
z\_m = abs(z); z\_s = sign(z) * abs(1.0); x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, z_s, x_m, y, z_m, t) tmp = x_s * (z_s * ((2.0 * x_m) / ((y - t) * z_m))); end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(N[(y - t), $MachinePrecision] * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(z\_s \cdot \frac{2 \cdot x\_m}{\left(y - t\right) \cdot z\_m}\right)
\end{array}
Initial program 91.8%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-out--N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.5
Applied rewrites93.5%
Final simplification93.5%
z\_m = (fabs.f64 z) z\_s = (copysign.f64 #s(literal 1 binary64) z) x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s z_s x_m y z_m t) :precision binary64 (* x_s (* z_s (* -2.0 (/ x_m (* t z_m))))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
return x_s * (z_s * (-2.0 * (x_m / (t * z_m))));
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
real(8), intent (in) :: x_s
real(8), intent (in) :: z_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
code = x_s * (z_s * ((-2.0d0) * (x_m / (t * z_m))))
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
return x_s * (z_s * (-2.0 * (x_m / (t * z_m))));
}
z\_m = math.fabs(z) z\_s = math.copysign(1.0, z) x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, z_s, x_m, y, z_m, t): return x_s * (z_s * (-2.0 * (x_m / (t * z_m))))
z\_m = abs(z) z\_s = copysign(1.0, z) x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, z_s, x_m, y, z_m, t) return Float64(x_s * Float64(z_s * Float64(-2.0 * Float64(x_m / Float64(t * z_m))))) end
z\_m = abs(z); z\_s = sign(z) * abs(1.0); x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, z_s, x_m, y, z_m, t) tmp = x_s * (z_s * (-2.0 * (x_m / (t * z_m)))); end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * N[(-2.0 * N[(x$95$m / N[(t * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(z\_s \cdot \left(-2 \cdot \frac{x\_m}{t \cdot z\_m}\right)\right)
\end{array}
Initial program 91.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6451.8
Applied rewrites51.8%
Final simplification51.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ x (* (- y t) z)) 2.0))
(t_2 (/ (* x 2.0) (- (* y z) (* t z)))))
(if (< t_2 -2.559141628295061e-13)
t_1
(if (< t_2 1.045027827330126e-269) (/ (* (/ x z) 2.0) (- y t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / ((y - t) * z)) * 2.0;
double t_2 = (x * 2.0) / ((y * z) - (t * z));
double tmp;
if (t_2 < -2.559141628295061e-13) {
tmp = t_1;
} else if (t_2 < 1.045027827330126e-269) {
tmp = ((x / z) * 2.0) / (y - t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x / ((y - t) * z)) * 2.0d0
t_2 = (x * 2.0d0) / ((y * z) - (t * z))
if (t_2 < (-2.559141628295061d-13)) then
tmp = t_1
else if (t_2 < 1.045027827330126d-269) then
tmp = ((x / z) * 2.0d0) / (y - t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / ((y - t) * z)) * 2.0;
double t_2 = (x * 2.0) / ((y * z) - (t * z));
double tmp;
if (t_2 < -2.559141628295061e-13) {
tmp = t_1;
} else if (t_2 < 1.045027827330126e-269) {
tmp = ((x / z) * 2.0) / (y - t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / ((y - t) * z)) * 2.0 t_2 = (x * 2.0) / ((y * z) - (t * z)) tmp = 0 if t_2 < -2.559141628295061e-13: tmp = t_1 elif t_2 < 1.045027827330126e-269: tmp = ((x / z) * 2.0) / (y - t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / Float64(Float64(y - t) * z)) * 2.0) t_2 = Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z))) tmp = 0.0 if (t_2 < -2.559141628295061e-13) tmp = t_1; elseif (t_2 < 1.045027827330126e-269) tmp = Float64(Float64(Float64(x / z) * 2.0) / Float64(y - t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / ((y - t) * z)) * 2.0; t_2 = (x * 2.0) / ((y * z) - (t * z)); tmp = 0.0; if (t_2 < -2.559141628295061e-13) tmp = t_1; elseif (t_2 < 1.045027827330126e-269) tmp = ((x / z) * 2.0) / (y - t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -2.559141628295061e-13], t$95$1, If[Less[t$95$2, 1.045027827330126e-269], N[(N[(N[(x / z), $MachinePrecision] * 2.0), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot z} \cdot 2\\
t_2 := \frac{x \cdot 2}{y \cdot z - t \cdot z}\\
\mathbf{if}\;t\_2 < -2.559141628295061 \cdot 10^{-13}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 < 1.045027827330126 \cdot 10^{-269}:\\
\;\;\;\;\frac{\frac{x}{z} \cdot 2}{y - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024267
(FPCore (x y z t)
:name "Linear.Projection:infinitePerspective from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (* x 2) (- (* y z) (* t z))) -2559141628295061/10000000000000000000000000000) (* (/ x (* (- y t) z)) 2) (if (< (/ (* x 2) (- (* y z) (* t z))) 522513913665063/50000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (* (/ x z) 2) (- y t)) (* (/ x (* (- y t) z)) 2))))
(/ (* x 2.0) (- (* y z) (* t z))))