Linear.Projection:infinitePerspective from linear-1.19.1.3, A

Percentage Accurate: 89.6% → 99.1%
Time: 9.0s
Alternatives: 8
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot 2}{y \cdot z - t \cdot z} \end{array} \]
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
	return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
	return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t):
	return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t)
	return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z)))
end
function tmp = code(x, y, z, t)
	tmp = (x * 2.0) / ((y * z) - (t * z));
end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 89.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot 2}{y \cdot z - t \cdot z} \end{array} \]
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
	return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
	return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t):
	return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t)
	return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z)))
end
function tmp = code(x, y, z, t)
	tmp = (x * 2.0) / ((y * z) - (t * z));
end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}

Alternative 1: 99.1% accurate, 0.2× speedup?

\[\begin{array}{l} z\_m = \left|z\right| \\ z\_s = \mathsf{copysign}\left(1, z\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_1 := \frac{2 \cdot x\_m}{\left(y - t\right) \cdot z\_m}\\ t_2 := \frac{2 \cdot x\_m}{y \cdot z\_m - t \cdot z\_m}\\ t_3 := \frac{\frac{2}{y - t} \cdot x\_m}{z\_m}\\ x\_s \cdot \left(z\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq -2 \cdot 10^{-305}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 0:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+298}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_3\\ \end{array}\right) \end{array} \end{array} \]
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
 :precision binary64
 (let* ((t_1 (/ (* 2.0 x_m) (* (- y t) z_m)))
        (t_2 (/ (* 2.0 x_m) (- (* y z_m) (* t z_m))))
        (t_3 (/ (* (/ 2.0 (- y t)) x_m) z_m)))
   (*
    x_s
    (*
     z_s
     (if (<= t_2 -2e-305)
       t_1
       (if (<= t_2 0.0) t_3 (if (<= t_2 5e+298) t_1 t_3)))))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double t_1 = (2.0 * x_m) / ((y - t) * z_m);
	double t_2 = (2.0 * x_m) / ((y * z_m) - (t * z_m));
	double t_3 = ((2.0 / (y - t)) * x_m) / z_m;
	double tmp;
	if (t_2 <= -2e-305) {
		tmp = t_1;
	} else if (t_2 <= 0.0) {
		tmp = t_3;
	} else if (t_2 <= 5e+298) {
		tmp = t_1;
	} else {
		tmp = t_3;
	}
	return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: z_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = (2.0d0 * x_m) / ((y - t) * z_m)
    t_2 = (2.0d0 * x_m) / ((y * z_m) - (t * z_m))
    t_3 = ((2.0d0 / (y - t)) * x_m) / z_m
    if (t_2 <= (-2d-305)) then
        tmp = t_1
    else if (t_2 <= 0.0d0) then
        tmp = t_3
    else if (t_2 <= 5d+298) then
        tmp = t_1
    else
        tmp = t_3
    end if
    code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double t_1 = (2.0 * x_m) / ((y - t) * z_m);
	double t_2 = (2.0 * x_m) / ((y * z_m) - (t * z_m));
	double t_3 = ((2.0 / (y - t)) * x_m) / z_m;
	double tmp;
	if (t_2 <= -2e-305) {
		tmp = t_1;
	} else if (t_2 <= 0.0) {
		tmp = t_3;
	} else if (t_2 <= 5e+298) {
		tmp = t_1;
	} else {
		tmp = t_3;
	}
	return x_s * (z_s * tmp);
}
z\_m = math.fabs(z)
z\_s = math.copysign(1.0, z)
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, z_s, x_m, y, z_m, t):
	t_1 = (2.0 * x_m) / ((y - t) * z_m)
	t_2 = (2.0 * x_m) / ((y * z_m) - (t * z_m))
	t_3 = ((2.0 / (y - t)) * x_m) / z_m
	tmp = 0
	if t_2 <= -2e-305:
		tmp = t_1
	elif t_2 <= 0.0:
		tmp = t_3
	elif t_2 <= 5e+298:
		tmp = t_1
	else:
		tmp = t_3
	return x_s * (z_s * tmp)
z\_m = abs(z)
z\_s = copysign(1.0, z)
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, z_s, x_m, y, z_m, t)
	t_1 = Float64(Float64(2.0 * x_m) / Float64(Float64(y - t) * z_m))
	t_2 = Float64(Float64(2.0 * x_m) / Float64(Float64(y * z_m) - Float64(t * z_m)))
	t_3 = Float64(Float64(Float64(2.0 / Float64(y - t)) * x_m) / z_m)
	tmp = 0.0
	if (t_2 <= -2e-305)
		tmp = t_1;
	elseif (t_2 <= 0.0)
		tmp = t_3;
	elseif (t_2 <= 5e+298)
		tmp = t_1;
	else
		tmp = t_3;
	end
	return Float64(x_s * Float64(z_s * tmp))
end
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, z_s, x_m, y, z_m, t)
	t_1 = (2.0 * x_m) / ((y - t) * z_m);
	t_2 = (2.0 * x_m) / ((y * z_m) - (t * z_m));
	t_3 = ((2.0 / (y - t)) * x_m) / z_m;
	tmp = 0.0;
	if (t_2 <= -2e-305)
		tmp = t_1;
	elseif (t_2 <= 0.0)
		tmp = t_3;
	elseif (t_2 <= 5e+298)
		tmp = t_1;
	else
		tmp = t_3;
	end
	tmp_2 = x_s * (z_s * tmp);
end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(N[(y - t), $MachinePrecision] * z$95$m), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(N[(y * z$95$m), $MachinePrecision] - N[(t * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]}, N[(x$95$s * N[(z$95$s * If[LessEqual[t$95$2, -2e-305], t$95$1, If[LessEqual[t$95$2, 0.0], t$95$3, If[LessEqual[t$95$2, 5e+298], t$95$1, t$95$3]]]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_1 := \frac{2 \cdot x\_m}{\left(y - t\right) \cdot z\_m}\\
t_2 := \frac{2 \cdot x\_m}{y \cdot z\_m - t \cdot z\_m}\\
t_3 := \frac{\frac{2}{y - t} \cdot x\_m}{z\_m}\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{-305}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;t\_3\\

\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+298}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;t\_3\\


\end{array}\right)
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 y z) (*.f64 t z))) < -1.99999999999999999e-305 or -0.0 < (/.f64 (*.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 y z) (*.f64 t z))) < 5.0000000000000003e298

    1. Initial program 96.1%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift--.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z - t \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z} - t \cdot z} \]
      3. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{y \cdot z - \color{blue}{t \cdot z}} \]
      4. distribute-rgt-out--N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot \left(y - t\right)}} \]
      5. *-commutativeN/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right) \cdot z}} \]
      6. lower-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right) \cdot z}} \]
      7. lower--.f6496.8

        \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right)} \cdot z} \]
    4. Applied rewrites96.8%

      \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right) \cdot z}} \]

    if -1.99999999999999999e-305 < (/.f64 (*.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 y z) (*.f64 t z))) < -0.0 or 5.0000000000000003e298 < (/.f64 (*.f64 x #s(literal 2 binary64)) (-.f64 (*.f64 y z) (*.f64 t z)))

    1. Initial program 83.5%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot 2}}{y \cdot z - t \cdot z} \]
      3. lift--.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z - t \cdot z}} \]
      4. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z} - t \cdot z} \]
      5. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{y \cdot z - \color{blue}{t \cdot z}} \]
      6. distribute-rgt-out--N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot \left(y - t\right)}} \]
      7. times-fracN/A

        \[\leadsto \color{blue}{\frac{x}{z} \cdot \frac{2}{y - t}} \]
      8. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{x \cdot \frac{2}{y - t}}{z}} \]
      9. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \frac{2}{y - t}}{z}} \]
      10. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \frac{2}{y - t}}}{z} \]
      11. lower-/.f64N/A

        \[\leadsto \frac{x \cdot \color{blue}{\frac{2}{y - t}}}{z} \]
      12. lower--.f6499.9

        \[\leadsto \frac{x \cdot \frac{2}{\color{blue}{y - t}}}{z} \]
    4. Applied rewrites99.9%

      \[\leadsto \color{blue}{\frac{x \cdot \frac{2}{y - t}}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification97.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{2 \cdot x}{y \cdot z - t \cdot z} \leq -2 \cdot 10^{-305}:\\ \;\;\;\;\frac{2 \cdot x}{\left(y - t\right) \cdot z}\\ \mathbf{elif}\;\frac{2 \cdot x}{y \cdot z - t \cdot z} \leq 0:\\ \;\;\;\;\frac{\frac{2}{y - t} \cdot x}{z}\\ \mathbf{elif}\;\frac{2 \cdot x}{y \cdot z - t \cdot z} \leq 5 \cdot 10^{+298}:\\ \;\;\;\;\frac{2 \cdot x}{\left(y - t\right) \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{2}{y - t} \cdot x}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 96.6% accurate, 0.7× speedup?

\[\begin{array}{l} z\_m = \left|z\right| \\ z\_s = \mathsf{copysign}\left(1, z\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(z\_s \cdot \begin{array}{l} \mathbf{if}\;2 \cdot x\_m \leq 10^{+48}:\\ \;\;\;\;\frac{\frac{x\_m}{z\_m}}{0.5 \cdot \left(y - t\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{2}{y - t} \cdot x\_m}{z\_m}\\ \end{array}\right) \end{array} \]
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
 :precision binary64
 (*
  x_s
  (*
   z_s
   (if (<= (* 2.0 x_m) 1e+48)
     (/ (/ x_m z_m) (* 0.5 (- y t)))
     (/ (* (/ 2.0 (- y t)) x_m) z_m)))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double tmp;
	if ((2.0 * x_m) <= 1e+48) {
		tmp = (x_m / z_m) / (0.5 * (y - t));
	} else {
		tmp = ((2.0 / (y - t)) * x_m) / z_m;
	}
	return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: z_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((2.0d0 * x_m) <= 1d+48) then
        tmp = (x_m / z_m) / (0.5d0 * (y - t))
    else
        tmp = ((2.0d0 / (y - t)) * x_m) / z_m
    end if
    code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double tmp;
	if ((2.0 * x_m) <= 1e+48) {
		tmp = (x_m / z_m) / (0.5 * (y - t));
	} else {
		tmp = ((2.0 / (y - t)) * x_m) / z_m;
	}
	return x_s * (z_s * tmp);
}
z\_m = math.fabs(z)
z\_s = math.copysign(1.0, z)
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, z_s, x_m, y, z_m, t):
	tmp = 0
	if (2.0 * x_m) <= 1e+48:
		tmp = (x_m / z_m) / (0.5 * (y - t))
	else:
		tmp = ((2.0 / (y - t)) * x_m) / z_m
	return x_s * (z_s * tmp)
z\_m = abs(z)
z\_s = copysign(1.0, z)
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, z_s, x_m, y, z_m, t)
	tmp = 0.0
	if (Float64(2.0 * x_m) <= 1e+48)
		tmp = Float64(Float64(x_m / z_m) / Float64(0.5 * Float64(y - t)));
	else
		tmp = Float64(Float64(Float64(2.0 / Float64(y - t)) * x_m) / z_m);
	end
	return Float64(x_s * Float64(z_s * tmp))
end
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, z_s, x_m, y, z_m, t)
	tmp = 0.0;
	if ((2.0 * x_m) <= 1e+48)
		tmp = (x_m / z_m) / (0.5 * (y - t));
	else
		tmp = ((2.0 / (y - t)) * x_m) / z_m;
	end
	tmp_2 = x_s * (z_s * tmp);
end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * If[LessEqual[N[(2.0 * x$95$m), $MachinePrecision], 1e+48], N[(N[(x$95$m / z$95$m), $MachinePrecision] / N[(0.5 * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;2 \cdot x\_m \leq 10^{+48}:\\
\;\;\;\;\frac{\frac{x\_m}{z\_m}}{0.5 \cdot \left(y - t\right)}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{y - t} \cdot x\_m}{z\_m}\\


\end{array}\right)
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x #s(literal 2 binary64)) < 1.00000000000000004e48

    1. Initial program 92.5%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. clear-numN/A

        \[\leadsto \color{blue}{\frac{1}{\frac{y \cdot z - t \cdot z}{x \cdot 2}}} \]
      3. lift--.f64N/A

        \[\leadsto \frac{1}{\frac{\color{blue}{y \cdot z - t \cdot z}}{x \cdot 2}} \]
      4. lift-*.f64N/A

        \[\leadsto \frac{1}{\frac{\color{blue}{y \cdot z} - t \cdot z}{x \cdot 2}} \]
      5. lift-*.f64N/A

        \[\leadsto \frac{1}{\frac{y \cdot z - \color{blue}{t \cdot z}}{x \cdot 2}} \]
      6. distribute-rgt-out--N/A

        \[\leadsto \frac{1}{\frac{\color{blue}{z \cdot \left(y - t\right)}}{x \cdot 2}} \]
      7. lift-*.f64N/A

        \[\leadsto \frac{1}{\frac{z \cdot \left(y - t\right)}{\color{blue}{x \cdot 2}}} \]
      8. times-fracN/A

        \[\leadsto \frac{1}{\color{blue}{\frac{z}{x} \cdot \frac{y - t}{2}}} \]
      9. associate-/r*N/A

        \[\leadsto \color{blue}{\frac{\frac{1}{\frac{z}{x}}}{\frac{y - t}{2}}} \]
      10. clear-numN/A

        \[\leadsto \frac{\color{blue}{\frac{x}{z}}}{\frac{y - t}{2}} \]
      11. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{x}{z}}{\frac{y - t}{2}}} \]
      12. lower-/.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{x}{z}}}{\frac{y - t}{2}} \]
      13. div-invN/A

        \[\leadsto \frac{\frac{x}{z}}{\color{blue}{\left(y - t\right) \cdot \frac{1}{2}}} \]
      14. metadata-evalN/A

        \[\leadsto \frac{\frac{x}{z}}{\left(y - t\right) \cdot \color{blue}{\frac{1}{2}}} \]
      15. metadata-evalN/A

        \[\leadsto \frac{\frac{x}{z}}{\left(y - t\right) \cdot \color{blue}{\frac{-1}{-2}}} \]
      16. metadata-evalN/A

        \[\leadsto \frac{\frac{x}{z}}{\left(y - t\right) \cdot \frac{-1}{\color{blue}{\mathsf{neg}\left(2\right)}}} \]
      17. lower-*.f64N/A

        \[\leadsto \frac{\frac{x}{z}}{\color{blue}{\left(y - t\right) \cdot \frac{-1}{\mathsf{neg}\left(2\right)}}} \]
      18. lower--.f64N/A

        \[\leadsto \frac{\frac{x}{z}}{\color{blue}{\left(y - t\right)} \cdot \frac{-1}{\mathsf{neg}\left(2\right)}} \]
      19. metadata-evalN/A

        \[\leadsto \frac{\frac{x}{z}}{\left(y - t\right) \cdot \frac{-1}{\color{blue}{-2}}} \]
      20. metadata-eval92.8

        \[\leadsto \frac{\frac{x}{z}}{\left(y - t\right) \cdot \color{blue}{0.5}} \]
    4. Applied rewrites92.8%

      \[\leadsto \color{blue}{\frac{\frac{x}{z}}{\left(y - t\right) \cdot 0.5}} \]

    if 1.00000000000000004e48 < (*.f64 x #s(literal 2 binary64))

    1. Initial program 89.2%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot 2}}{y \cdot z - t \cdot z} \]
      3. lift--.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z - t \cdot z}} \]
      4. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z} - t \cdot z} \]
      5. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{y \cdot z - \color{blue}{t \cdot z}} \]
      6. distribute-rgt-out--N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot \left(y - t\right)}} \]
      7. times-fracN/A

        \[\leadsto \color{blue}{\frac{x}{z} \cdot \frac{2}{y - t}} \]
      8. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{x \cdot \frac{2}{y - t}}{z}} \]
      9. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \frac{2}{y - t}}{z}} \]
      10. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \frac{2}{y - t}}}{z} \]
      11. lower-/.f64N/A

        \[\leadsto \frac{x \cdot \color{blue}{\frac{2}{y - t}}}{z} \]
      12. lower--.f6491.2

        \[\leadsto \frac{x \cdot \frac{2}{\color{blue}{y - t}}}{z} \]
    4. Applied rewrites91.2%

      \[\leadsto \color{blue}{\frac{x \cdot \frac{2}{y - t}}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification92.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;2 \cdot x \leq 10^{+48}:\\ \;\;\;\;\frac{\frac{x}{z}}{0.5 \cdot \left(y - t\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{2}{y - t} \cdot x}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 96.7% accurate, 0.7× speedup?

\[\begin{array}{l} z\_m = \left|z\right| \\ z\_s = \mathsf{copysign}\left(1, z\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(z\_s \cdot \begin{array}{l} \mathbf{if}\;2 \cdot x\_m \leq 4 \cdot 10^{+18}:\\ \;\;\;\;\frac{\frac{2}{z\_m} \cdot x\_m}{y - t}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{2}{y - t} \cdot x\_m}{z\_m}\\ \end{array}\right) \end{array} \]
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
 :precision binary64
 (*
  x_s
  (*
   z_s
   (if (<= (* 2.0 x_m) 4e+18)
     (/ (* (/ 2.0 z_m) x_m) (- y t))
     (/ (* (/ 2.0 (- y t)) x_m) z_m)))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double tmp;
	if ((2.0 * x_m) <= 4e+18) {
		tmp = ((2.0 / z_m) * x_m) / (y - t);
	} else {
		tmp = ((2.0 / (y - t)) * x_m) / z_m;
	}
	return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: z_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((2.0d0 * x_m) <= 4d+18) then
        tmp = ((2.0d0 / z_m) * x_m) / (y - t)
    else
        tmp = ((2.0d0 / (y - t)) * x_m) / z_m
    end if
    code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double tmp;
	if ((2.0 * x_m) <= 4e+18) {
		tmp = ((2.0 / z_m) * x_m) / (y - t);
	} else {
		tmp = ((2.0 / (y - t)) * x_m) / z_m;
	}
	return x_s * (z_s * tmp);
}
z\_m = math.fabs(z)
z\_s = math.copysign(1.0, z)
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, z_s, x_m, y, z_m, t):
	tmp = 0
	if (2.0 * x_m) <= 4e+18:
		tmp = ((2.0 / z_m) * x_m) / (y - t)
	else:
		tmp = ((2.0 / (y - t)) * x_m) / z_m
	return x_s * (z_s * tmp)
z\_m = abs(z)
z\_s = copysign(1.0, z)
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, z_s, x_m, y, z_m, t)
	tmp = 0.0
	if (Float64(2.0 * x_m) <= 4e+18)
		tmp = Float64(Float64(Float64(2.0 / z_m) * x_m) / Float64(y - t));
	else
		tmp = Float64(Float64(Float64(2.0 / Float64(y - t)) * x_m) / z_m);
	end
	return Float64(x_s * Float64(z_s * tmp))
end
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, z_s, x_m, y, z_m, t)
	tmp = 0.0;
	if ((2.0 * x_m) <= 4e+18)
		tmp = ((2.0 / z_m) * x_m) / (y - t);
	else
		tmp = ((2.0 / (y - t)) * x_m) / z_m;
	end
	tmp_2 = x_s * (z_s * tmp);
end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * If[LessEqual[N[(2.0 * x$95$m), $MachinePrecision], 4e+18], N[(N[(N[(2.0 / z$95$m), $MachinePrecision] * x$95$m), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(2.0 / N[(y - t), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;2 \cdot x\_m \leq 4 \cdot 10^{+18}:\\
\;\;\;\;\frac{\frac{2}{z\_m} \cdot x\_m}{y - t}\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{y - t} \cdot x\_m}{z\_m}\\


\end{array}\right)
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x #s(literal 2 binary64)) < 4e18

    1. Initial program 92.7%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot 2}}{y \cdot z - t \cdot z} \]
      3. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{2 \cdot x}}{y \cdot z - t \cdot z} \]
      4. lift--.f64N/A

        \[\leadsto \frac{2 \cdot x}{\color{blue}{y \cdot z - t \cdot z}} \]
      5. lift-*.f64N/A

        \[\leadsto \frac{2 \cdot x}{\color{blue}{y \cdot z} - t \cdot z} \]
      6. lift-*.f64N/A

        \[\leadsto \frac{2 \cdot x}{y \cdot z - \color{blue}{t \cdot z}} \]
      7. distribute-rgt-out--N/A

        \[\leadsto \frac{2 \cdot x}{\color{blue}{z \cdot \left(y - t\right)}} \]
      8. times-fracN/A

        \[\leadsto \color{blue}{\frac{2}{z} \cdot \frac{x}{y - t}} \]
      9. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{\frac{2}{z} \cdot x}{y - t}} \]
      10. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{2}{z} \cdot x}{y - t}} \]
      11. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{2}{z} \cdot x}}{y - t} \]
      12. lower-/.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{2}{z}} \cdot x}{y - t} \]
      13. lower--.f6492.4

        \[\leadsto \frac{\frac{2}{z} \cdot x}{\color{blue}{y - t}} \]
    4. Applied rewrites92.4%

      \[\leadsto \color{blue}{\frac{\frac{2}{z} \cdot x}{y - t}} \]

    if 4e18 < (*.f64 x #s(literal 2 binary64))

    1. Initial program 89.2%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot 2}}{y \cdot z - t \cdot z} \]
      3. lift--.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z - t \cdot z}} \]
      4. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z} - t \cdot z} \]
      5. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{y \cdot z - \color{blue}{t \cdot z}} \]
      6. distribute-rgt-out--N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot \left(y - t\right)}} \]
      7. times-fracN/A

        \[\leadsto \color{blue}{\frac{x}{z} \cdot \frac{2}{y - t}} \]
      8. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{x \cdot \frac{2}{y - t}}{z}} \]
      9. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \frac{2}{y - t}}{z}} \]
      10. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \frac{2}{y - t}}}{z} \]
      11. lower-/.f64N/A

        \[\leadsto \frac{x \cdot \color{blue}{\frac{2}{y - t}}}{z} \]
      12. lower--.f6492.3

        \[\leadsto \frac{x \cdot \frac{2}{\color{blue}{y - t}}}{z} \]
    4. Applied rewrites92.3%

      \[\leadsto \color{blue}{\frac{x \cdot \frac{2}{y - t}}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification92.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;2 \cdot x \leq 4 \cdot 10^{+18}:\\ \;\;\;\;\frac{\frac{2}{z} \cdot x}{y - t}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{2}{y - t} \cdot x}{z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 73.4% accurate, 0.9× speedup?

\[\begin{array}{l} z\_m = \left|z\right| \\ z\_s = \mathsf{copysign}\left(1, z\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_1 := \frac{2 \cdot x\_m}{y \cdot z\_m}\\ x\_s \cdot \left(z\_s \cdot \begin{array}{l} \mathbf{if}\;y \leq -3.4 \cdot 10^{-7}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;y \leq 1.5 \cdot 10^{-81}:\\ \;\;\;\;-2 \cdot \frac{x\_m}{t \cdot z\_m}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array}\right) \end{array} \end{array} \]
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
 :precision binary64
 (let* ((t_1 (/ (* 2.0 x_m) (* y z_m))))
   (*
    x_s
    (*
     z_s
     (if (<= y -3.4e-7)
       t_1
       (if (<= y 1.5e-81) (* -2.0 (/ x_m (* t z_m))) t_1))))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double t_1 = (2.0 * x_m) / (y * z_m);
	double tmp;
	if (y <= -3.4e-7) {
		tmp = t_1;
	} else if (y <= 1.5e-81) {
		tmp = -2.0 * (x_m / (t * z_m));
	} else {
		tmp = t_1;
	}
	return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: z_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (2.0d0 * x_m) / (y * z_m)
    if (y <= (-3.4d-7)) then
        tmp = t_1
    else if (y <= 1.5d-81) then
        tmp = (-2.0d0) * (x_m / (t * z_m))
    else
        tmp = t_1
    end if
    code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double t_1 = (2.0 * x_m) / (y * z_m);
	double tmp;
	if (y <= -3.4e-7) {
		tmp = t_1;
	} else if (y <= 1.5e-81) {
		tmp = -2.0 * (x_m / (t * z_m));
	} else {
		tmp = t_1;
	}
	return x_s * (z_s * tmp);
}
z\_m = math.fabs(z)
z\_s = math.copysign(1.0, z)
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, z_s, x_m, y, z_m, t):
	t_1 = (2.0 * x_m) / (y * z_m)
	tmp = 0
	if y <= -3.4e-7:
		tmp = t_1
	elif y <= 1.5e-81:
		tmp = -2.0 * (x_m / (t * z_m))
	else:
		tmp = t_1
	return x_s * (z_s * tmp)
z\_m = abs(z)
z\_s = copysign(1.0, z)
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, z_s, x_m, y, z_m, t)
	t_1 = Float64(Float64(2.0 * x_m) / Float64(y * z_m))
	tmp = 0.0
	if (y <= -3.4e-7)
		tmp = t_1;
	elseif (y <= 1.5e-81)
		tmp = Float64(-2.0 * Float64(x_m / Float64(t * z_m)));
	else
		tmp = t_1;
	end
	return Float64(x_s * Float64(z_s * tmp))
end
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, z_s, x_m, y, z_m, t)
	t_1 = (2.0 * x_m) / (y * z_m);
	tmp = 0.0;
	if (y <= -3.4e-7)
		tmp = t_1;
	elseif (y <= 1.5e-81)
		tmp = -2.0 * (x_m / (t * z_m));
	else
		tmp = t_1;
	end
	tmp_2 = x_s * (z_s * tmp);
end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(y * z$95$m), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * N[(z$95$s * If[LessEqual[y, -3.4e-7], t$95$1, If[LessEqual[y, 1.5e-81], N[(-2.0 * N[(x$95$m / N[(t * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_1 := \frac{2 \cdot x\_m}{y \cdot z\_m}\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;y \leq 1.5 \cdot 10^{-81}:\\
\;\;\;\;-2 \cdot \frac{x\_m}{t \cdot z\_m}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}\right)
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -3.39999999999999974e-7 or 1.4999999999999999e-81 < y

    1. Initial program 91.0%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in t around 0

      \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot y}} \]
      2. lower-*.f6477.0

        \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot y}} \]
    5. Applied rewrites77.0%

      \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot y}} \]

    if -3.39999999999999974e-7 < y < 1.4999999999999999e-81

    1. Initial program 93.1%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in t around inf

      \[\leadsto \color{blue}{-2 \cdot \frac{x}{t \cdot z}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{t \cdot z} \cdot -2} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{t \cdot z} \cdot -2} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{t \cdot z}} \cdot -2 \]
      4. lower-*.f6479.0

        \[\leadsto \frac{x}{\color{blue}{t \cdot z}} \cdot -2 \]
    5. Applied rewrites79.0%

      \[\leadsto \color{blue}{\frac{x}{t \cdot z} \cdot -2} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification77.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.4 \cdot 10^{-7}:\\ \;\;\;\;\frac{2 \cdot x}{y \cdot z}\\ \mathbf{elif}\;y \leq 1.5 \cdot 10^{-81}:\\ \;\;\;\;-2 \cdot \frac{x}{t \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{2 \cdot x}{y \cdot z}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 73.4% accurate, 0.9× speedup?

\[\begin{array}{l} z\_m = \left|z\right| \\ z\_s = \mathsf{copysign}\left(1, z\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_1 := \frac{2}{y \cdot z\_m} \cdot x\_m\\ x\_s \cdot \left(z\_s \cdot \begin{array}{l} \mathbf{if}\;y \leq -3.4 \cdot 10^{-7}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;y \leq 1.5 \cdot 10^{-81}:\\ \;\;\;\;-2 \cdot \frac{x\_m}{t \cdot z\_m}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array}\right) \end{array} \end{array} \]
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
 :precision binary64
 (let* ((t_1 (* (/ 2.0 (* y z_m)) x_m)))
   (*
    x_s
    (*
     z_s
     (if (<= y -3.4e-7)
       t_1
       (if (<= y 1.5e-81) (* -2.0 (/ x_m (* t z_m))) t_1))))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double t_1 = (2.0 / (y * z_m)) * x_m;
	double tmp;
	if (y <= -3.4e-7) {
		tmp = t_1;
	} else if (y <= 1.5e-81) {
		tmp = -2.0 * (x_m / (t * z_m));
	} else {
		tmp = t_1;
	}
	return x_s * (z_s * tmp);
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: z_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (2.0d0 / (y * z_m)) * x_m
    if (y <= (-3.4d-7)) then
        tmp = t_1
    else if (y <= 1.5d-81) then
        tmp = (-2.0d0) * (x_m / (t * z_m))
    else
        tmp = t_1
    end if
    code = x_s * (z_s * tmp)
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	double t_1 = (2.0 / (y * z_m)) * x_m;
	double tmp;
	if (y <= -3.4e-7) {
		tmp = t_1;
	} else if (y <= 1.5e-81) {
		tmp = -2.0 * (x_m / (t * z_m));
	} else {
		tmp = t_1;
	}
	return x_s * (z_s * tmp);
}
z\_m = math.fabs(z)
z\_s = math.copysign(1.0, z)
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, z_s, x_m, y, z_m, t):
	t_1 = (2.0 / (y * z_m)) * x_m
	tmp = 0
	if y <= -3.4e-7:
		tmp = t_1
	elif y <= 1.5e-81:
		tmp = -2.0 * (x_m / (t * z_m))
	else:
		tmp = t_1
	return x_s * (z_s * tmp)
z\_m = abs(z)
z\_s = copysign(1.0, z)
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, z_s, x_m, y, z_m, t)
	t_1 = Float64(Float64(2.0 / Float64(y * z_m)) * x_m)
	tmp = 0.0
	if (y <= -3.4e-7)
		tmp = t_1;
	elseif (y <= 1.5e-81)
		tmp = Float64(-2.0 * Float64(x_m / Float64(t * z_m)));
	else
		tmp = t_1;
	end
	return Float64(x_s * Float64(z_s * tmp))
end
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, z_s, x_m, y, z_m, t)
	t_1 = (2.0 / (y * z_m)) * x_m;
	tmp = 0.0;
	if (y <= -3.4e-7)
		tmp = t_1;
	elseif (y <= 1.5e-81)
		tmp = -2.0 * (x_m / (t * z_m));
	else
		tmp = t_1;
	end
	tmp_2 = x_s * (z_s * tmp);
end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := Block[{t$95$1 = N[(N[(2.0 / N[(y * z$95$m), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]}, N[(x$95$s * N[(z$95$s * If[LessEqual[y, -3.4e-7], t$95$1, If[LessEqual[y, 1.5e-81], N[(-2.0 * N[(x$95$m / N[(t * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_1 := \frac{2}{y \cdot z\_m} \cdot x\_m\\
x\_s \cdot \left(z\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;y \leq 1.5 \cdot 10^{-81}:\\
\;\;\;\;-2 \cdot \frac{x\_m}{t \cdot z\_m}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}\right)
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -3.39999999999999974e-7 or 1.4999999999999999e-81 < y

    1. Initial program 91.0%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot 2}}{y \cdot z - t \cdot z} \]
      3. associate-/l*N/A

        \[\leadsto \color{blue}{x \cdot \frac{2}{y \cdot z - t \cdot z}} \]
      4. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{2}{y \cdot z - t \cdot z} \cdot x} \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{2}{y \cdot z - t \cdot z} \cdot x} \]
      6. lift--.f64N/A

        \[\leadsto \frac{2}{\color{blue}{y \cdot z - t \cdot z}} \cdot x \]
      7. lift-*.f64N/A

        \[\leadsto \frac{2}{\color{blue}{y \cdot z} - t \cdot z} \cdot x \]
      8. lift-*.f64N/A

        \[\leadsto \frac{2}{y \cdot z - \color{blue}{t \cdot z}} \cdot x \]
      9. distribute-rgt-out--N/A

        \[\leadsto \frac{2}{\color{blue}{z \cdot \left(y - t\right)}} \cdot x \]
      10. associate-/r*N/A

        \[\leadsto \color{blue}{\frac{\frac{2}{z}}{y - t}} \cdot x \]
      11. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{2}{z}}{y - t}} \cdot x \]
      12. lower-/.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{2}{z}}}{y - t} \cdot x \]
      13. lower--.f6493.7

        \[\leadsto \frac{\frac{2}{z}}{\color{blue}{y - t}} \cdot x \]
    4. Applied rewrites93.7%

      \[\leadsto \color{blue}{\frac{\frac{2}{z}}{y - t} \cdot x} \]
    5. Taylor expanded in t around 0

      \[\leadsto \color{blue}{\frac{2}{y \cdot z}} \cdot x \]
    6. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{2}{y \cdot z}} \cdot x \]
      2. *-commutativeN/A

        \[\leadsto \frac{2}{\color{blue}{z \cdot y}} \cdot x \]
      3. lower-*.f6476.9

        \[\leadsto \frac{2}{\color{blue}{z \cdot y}} \cdot x \]
    7. Applied rewrites76.9%

      \[\leadsto \color{blue}{\frac{2}{z \cdot y}} \cdot x \]

    if -3.39999999999999974e-7 < y < 1.4999999999999999e-81

    1. Initial program 93.1%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in t around inf

      \[\leadsto \color{blue}{-2 \cdot \frac{x}{t \cdot z}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x}{t \cdot z} \cdot -2} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{t \cdot z} \cdot -2} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{t \cdot z}} \cdot -2 \]
      4. lower-*.f6479.0

        \[\leadsto \frac{x}{\color{blue}{t \cdot z}} \cdot -2 \]
    5. Applied rewrites79.0%

      \[\leadsto \color{blue}{\frac{x}{t \cdot z} \cdot -2} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification77.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.4 \cdot 10^{-7}:\\ \;\;\;\;\frac{2}{y \cdot z} \cdot x\\ \mathbf{elif}\;y \leq 1.5 \cdot 10^{-81}:\\ \;\;\;\;-2 \cdot \frac{x}{t \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{2}{y \cdot z} \cdot x\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 92.0% accurate, 1.0× speedup?

\[\begin{array}{l} z\_m = \left|z\right| \\ z\_s = \mathsf{copysign}\left(1, z\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(z\_s \cdot \left(\frac{\frac{2}{z\_m}}{y - t} \cdot x\_m\right)\right) \end{array} \]
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
 :precision binary64
 (* x_s (* z_s (* (/ (/ 2.0 z_m) (- y t)) x_m))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	return x_s * (z_s * (((2.0 / z_m) / (y - t)) * x_m));
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: z_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8), intent (in) :: t
    code = x_s * (z_s * (((2.0d0 / z_m) / (y - t)) * x_m))
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	return x_s * (z_s * (((2.0 / z_m) / (y - t)) * x_m));
}
z\_m = math.fabs(z)
z\_s = math.copysign(1.0, z)
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, z_s, x_m, y, z_m, t):
	return x_s * (z_s * (((2.0 / z_m) / (y - t)) * x_m))
z\_m = abs(z)
z\_s = copysign(1.0, z)
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, z_s, x_m, y, z_m, t)
	return Float64(x_s * Float64(z_s * Float64(Float64(Float64(2.0 / z_m) / Float64(y - t)) * x_m)))
end
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp = code(x_s, z_s, x_m, y, z_m, t)
	tmp = x_s * (z_s * (((2.0 / z_m) / (y - t)) * x_m));
end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * N[(N[(N[(2.0 / z$95$m), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \left(z\_s \cdot \left(\frac{\frac{2}{z\_m}}{y - t} \cdot x\_m\right)\right)
\end{array}
Derivation
  1. Initial program 91.8%

    \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
    2. lift-*.f64N/A

      \[\leadsto \frac{\color{blue}{x \cdot 2}}{y \cdot z - t \cdot z} \]
    3. associate-/l*N/A

      \[\leadsto \color{blue}{x \cdot \frac{2}{y \cdot z - t \cdot z}} \]
    4. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{2}{y \cdot z - t \cdot z} \cdot x} \]
    5. lower-*.f64N/A

      \[\leadsto \color{blue}{\frac{2}{y \cdot z - t \cdot z} \cdot x} \]
    6. lift--.f64N/A

      \[\leadsto \frac{2}{\color{blue}{y \cdot z - t \cdot z}} \cdot x \]
    7. lift-*.f64N/A

      \[\leadsto \frac{2}{\color{blue}{y \cdot z} - t \cdot z} \cdot x \]
    8. lift-*.f64N/A

      \[\leadsto \frac{2}{y \cdot z - \color{blue}{t \cdot z}} \cdot x \]
    9. distribute-rgt-out--N/A

      \[\leadsto \frac{2}{\color{blue}{z \cdot \left(y - t\right)}} \cdot x \]
    10. associate-/r*N/A

      \[\leadsto \color{blue}{\frac{\frac{2}{z}}{y - t}} \cdot x \]
    11. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{\frac{2}{z}}{y - t}} \cdot x \]
    12. lower-/.f64N/A

      \[\leadsto \frac{\color{blue}{\frac{2}{z}}}{y - t} \cdot x \]
    13. lower--.f6493.6

      \[\leadsto \frac{\frac{2}{z}}{\color{blue}{y - t}} \cdot x \]
  4. Applied rewrites93.6%

    \[\leadsto \color{blue}{\frac{\frac{2}{z}}{y - t} \cdot x} \]
  5. Add Preprocessing

Alternative 7: 91.9% accurate, 1.2× speedup?

\[\begin{array}{l} z\_m = \left|z\right| \\ z\_s = \mathsf{copysign}\left(1, z\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(z\_s \cdot \frac{2 \cdot x\_m}{\left(y - t\right) \cdot z\_m}\right) \end{array} \]
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
 :precision binary64
 (* x_s (* z_s (/ (* 2.0 x_m) (* (- y t) z_m)))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	return x_s * (z_s * ((2.0 * x_m) / ((y - t) * z_m)));
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: z_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8), intent (in) :: t
    code = x_s * (z_s * ((2.0d0 * x_m) / ((y - t) * z_m)))
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	return x_s * (z_s * ((2.0 * x_m) / ((y - t) * z_m)));
}
z\_m = math.fabs(z)
z\_s = math.copysign(1.0, z)
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, z_s, x_m, y, z_m, t):
	return x_s * (z_s * ((2.0 * x_m) / ((y - t) * z_m)))
z\_m = abs(z)
z\_s = copysign(1.0, z)
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, z_s, x_m, y, z_m, t)
	return Float64(x_s * Float64(z_s * Float64(Float64(2.0 * x_m) / Float64(Float64(y - t) * z_m))))
end
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp = code(x_s, z_s, x_m, y, z_m, t)
	tmp = x_s * (z_s * ((2.0 * x_m) / ((y - t) * z_m)));
end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * N[(N[(2.0 * x$95$m), $MachinePrecision] / N[(N[(y - t), $MachinePrecision] * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \left(z\_s \cdot \frac{2 \cdot x\_m}{\left(y - t\right) \cdot z\_m}\right)
\end{array}
Derivation
  1. Initial program 91.8%

    \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift--.f64N/A

      \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z - t \cdot z}} \]
    2. lift-*.f64N/A

      \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z} - t \cdot z} \]
    3. lift-*.f64N/A

      \[\leadsto \frac{x \cdot 2}{y \cdot z - \color{blue}{t \cdot z}} \]
    4. distribute-rgt-out--N/A

      \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot \left(y - t\right)}} \]
    5. *-commutativeN/A

      \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right) \cdot z}} \]
    6. lower-*.f64N/A

      \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right) \cdot z}} \]
    7. lower--.f6493.5

      \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right)} \cdot z} \]
  4. Applied rewrites93.5%

    \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right) \cdot z}} \]
  5. Final simplification93.5%

    \[\leadsto \frac{2 \cdot x}{\left(y - t\right) \cdot z} \]
  6. Add Preprocessing

Alternative 8: 52.2% accurate, 1.4× speedup?

\[\begin{array}{l} z\_m = \left|z\right| \\ z\_s = \mathsf{copysign}\left(1, z\right) \\ x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(z\_s \cdot \left(-2 \cdot \frac{x\_m}{t \cdot z\_m}\right)\right) \end{array} \]
z\_m = (fabs.f64 z)
z\_s = (copysign.f64 #s(literal 1 binary64) z)
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s z_s x_m y z_m t)
 :precision binary64
 (* x_s (* z_s (* -2.0 (/ x_m (* t z_m))))))
z\_m = fabs(z);
z\_s = copysign(1.0, z);
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	return x_s * (z_s * (-2.0 * (x_m / (t * z_m))));
}
z\_m = abs(z)
z\_s = copysign(1.0d0, z)
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, z_s, x_m, y, z_m, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: z_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8), intent (in) :: t
    code = x_s * (z_s * ((-2.0d0) * (x_m / (t * z_m))))
end function
z\_m = Math.abs(z);
z\_s = Math.copySign(1.0, z);
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double z_s, double x_m, double y, double z_m, double t) {
	return x_s * (z_s * (-2.0 * (x_m / (t * z_m))));
}
z\_m = math.fabs(z)
z\_s = math.copysign(1.0, z)
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, z_s, x_m, y, z_m, t):
	return x_s * (z_s * (-2.0 * (x_m / (t * z_m))))
z\_m = abs(z)
z\_s = copysign(1.0, z)
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, z_s, x_m, y, z_m, t)
	return Float64(x_s * Float64(z_s * Float64(-2.0 * Float64(x_m / Float64(t * z_m)))))
end
z\_m = abs(z);
z\_s = sign(z) * abs(1.0);
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp = code(x_s, z_s, x_m, y, z_m, t)
	tmp = x_s * (z_s * (-2.0 * (x_m / (t * z_m))));
end
z\_m = N[Abs[z], $MachinePrecision]
z\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, z$95$s_, x$95$m_, y_, z$95$m_, t_] := N[(x$95$s * N[(z$95$s * N[(-2.0 * N[(x$95$m / N[(t * z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z\_m = \left|z\right|
\\
z\_s = \mathsf{copysign}\left(1, z\right)
\\
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \left(z\_s \cdot \left(-2 \cdot \frac{x\_m}{t \cdot z\_m}\right)\right)
\end{array}
Derivation
  1. Initial program 91.8%

    \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
  2. Add Preprocessing
  3. Taylor expanded in t around inf

    \[\leadsto \color{blue}{-2 \cdot \frac{x}{t \cdot z}} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{x}{t \cdot z} \cdot -2} \]
    2. lower-*.f64N/A

      \[\leadsto \color{blue}{\frac{x}{t \cdot z} \cdot -2} \]
    3. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{x}{t \cdot z}} \cdot -2 \]
    4. lower-*.f6451.8

      \[\leadsto \frac{x}{\color{blue}{t \cdot z}} \cdot -2 \]
  5. Applied rewrites51.8%

    \[\leadsto \color{blue}{\frac{x}{t \cdot z} \cdot -2} \]
  6. Final simplification51.8%

    \[\leadsto -2 \cdot \frac{x}{t \cdot z} \]
  7. Add Preprocessing

Developer Target 1: 97.0% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - t\right) \cdot z} \cdot 2\\ t_2 := \frac{x \cdot 2}{y \cdot z - t \cdot z}\\ \mathbf{if}\;t\_2 < -2.559141628295061 \cdot 10^{-13}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 < 1.045027827330126 \cdot 10^{-269}:\\ \;\;\;\;\frac{\frac{x}{z} \cdot 2}{y - t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* (/ x (* (- y t) z)) 2.0))
        (t_2 (/ (* x 2.0) (- (* y z) (* t z)))))
   (if (< t_2 -2.559141628295061e-13)
     t_1
     (if (< t_2 1.045027827330126e-269) (/ (* (/ x z) 2.0) (- y t)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = (x / ((y - t) * z)) * 2.0;
	double t_2 = (x * 2.0) / ((y * z) - (t * z));
	double tmp;
	if (t_2 < -2.559141628295061e-13) {
		tmp = t_1;
	} else if (t_2 < 1.045027827330126e-269) {
		tmp = ((x / z) * 2.0) / (y - t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x / ((y - t) * z)) * 2.0d0
    t_2 = (x * 2.0d0) / ((y * z) - (t * z))
    if (t_2 < (-2.559141628295061d-13)) then
        tmp = t_1
    else if (t_2 < 1.045027827330126d-269) then
        tmp = ((x / z) * 2.0d0) / (y - t)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x / ((y - t) * z)) * 2.0;
	double t_2 = (x * 2.0) / ((y * z) - (t * z));
	double tmp;
	if (t_2 < -2.559141628295061e-13) {
		tmp = t_1;
	} else if (t_2 < 1.045027827330126e-269) {
		tmp = ((x / z) * 2.0) / (y - t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x / ((y - t) * z)) * 2.0
	t_2 = (x * 2.0) / ((y * z) - (t * z))
	tmp = 0
	if t_2 < -2.559141628295061e-13:
		tmp = t_1
	elif t_2 < 1.045027827330126e-269:
		tmp = ((x / z) * 2.0) / (y - t)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x / Float64(Float64(y - t) * z)) * 2.0)
	t_2 = Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z)))
	tmp = 0.0
	if (t_2 < -2.559141628295061e-13)
		tmp = t_1;
	elseif (t_2 < 1.045027827330126e-269)
		tmp = Float64(Float64(Float64(x / z) * 2.0) / Float64(y - t));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x / ((y - t) * z)) * 2.0;
	t_2 = (x * 2.0) / ((y * z) - (t * z));
	tmp = 0.0;
	if (t_2 < -2.559141628295061e-13)
		tmp = t_1;
	elseif (t_2 < 1.045027827330126e-269)
		tmp = ((x / z) * 2.0) / (y - t);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -2.559141628295061e-13], t$95$1, If[Less[t$95$2, 1.045027827330126e-269], N[(N[(N[(x / z), $MachinePrecision] * 2.0), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot z} \cdot 2\\
t_2 := \frac{x \cdot 2}{y \cdot z - t \cdot z}\\
\mathbf{if}\;t\_2 < -2.559141628295061 \cdot 10^{-13}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_2 < 1.045027827330126 \cdot 10^{-269}:\\
\;\;\;\;\frac{\frac{x}{z} \cdot 2}{y - t}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024267 
(FPCore (x y z t)
  :name "Linear.Projection:infinitePerspective from linear-1.19.1.3, A"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< (/ (* x 2) (- (* y z) (* t z))) -2559141628295061/10000000000000000000000000000) (* (/ x (* (- y t) z)) 2) (if (< (/ (* x 2) (- (* y z) (* t z))) 522513913665063/50000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (* (/ x z) 2) (- y t)) (* (/ x (* (- y t) z)) 2))))

  (/ (* x 2.0) (- (* y z) (* t z))))