
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
Initial program 6.5%
unpow1N/A
metadata-evalN/A
pow-divN/A
pow2N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
unpow1N/A
lower-/.f646.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f646.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f646.2
Applied rewrites6.2%
lift--.f64N/A
lift-/.f64N/A
div-invN/A
*-commutativeN/A
lift-sqrt.f64N/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
metadata-evalN/A
pow-plusN/A
metadata-evalN/A
metadata-evalN/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
flip--N/A
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x) :precision binary64 (* 0.5 (sqrt (/ 1.0 x))))
double code(double x) {
return 0.5 * sqrt((1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * sqrt((1.0d0 / x))
end function
public static double code(double x) {
return 0.5 * Math.sqrt((1.0 / x));
}
def code(x): return 0.5 * math.sqrt((1.0 / x))
function code(x) return Float64(0.5 * sqrt(Float64(1.0 / x))) end
function tmp = code(x) tmp = 0.5 * sqrt((1.0 / x)); end
code[x_] := N[(0.5 * N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \sqrt{\frac{1}{x}}
\end{array}
Initial program 6.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6498.0
Applied rewrites98.0%
Final simplification98.0%
(FPCore (x) :precision binary64 (/ 1.0 (+ 1.0 (sqrt x))))
double code(double x) {
return 1.0 / (1.0 + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (1.0d0 + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (1.0 + Math.sqrt(x));
}
def code(x): return 1.0 / (1.0 + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(1.0 + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (1.0 + sqrt(x)); end
code[x_] := N[(1.0 / N[(1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + \sqrt{x}}
\end{array}
Initial program 6.5%
unpow1N/A
metadata-evalN/A
pow-divN/A
pow2N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
unpow1N/A
lower-/.f646.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f646.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f646.2
Applied rewrites6.2%
lift--.f64N/A
lift-/.f64N/A
div-invN/A
*-commutativeN/A
lift-sqrt.f64N/A
pow1/2N/A
pow-flipN/A
metadata-evalN/A
metadata-evalN/A
pow-plusN/A
metadata-evalN/A
metadata-evalN/A
pow1/2N/A
lift-+.f64N/A
+-commutativeN/A
flip--N/A
Applied rewrites99.6%
Taylor expanded in x around 0
Applied rewrites18.8%
Final simplification18.8%
(FPCore (x) :precision binary64 (- (fma 0.5 x 1.0) (sqrt x)))
double code(double x) {
return fma(0.5, x, 1.0) - sqrt(x);
}
function code(x) return Float64(fma(0.5, x, 1.0) - sqrt(x)) end
code[x_] := N[(N[(0.5 * x + 1.0), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.5, x, 1\right) - \sqrt{x}
\end{array}
Initial program 6.5%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f644.3
Applied rewrites4.3%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 6.5%
Applied rewrites7.6%
Taylor expanded in x around -inf
associate-/r*N/A
distribute-lft1-inN/A
metadata-evalN/A
mul0-lftN/A
associate-/l/N/A
mul0-lftN/A
metadata-evalN/A
distribute-neg-frac2N/A
distribute-neg-fracN/A
lower-/.f64N/A
metadata-eval0.9
Applied rewrites0.9%
Applied rewrites3.8%
(FPCore (x) :precision binary64 (* 0.5 (pow x -0.5)))
double code(double x) {
return 0.5 * pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-0.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -0.5);
}
def code(x): return 0.5 * math.pow(x, -0.5)
function code(x) return Float64(0.5 * (x ^ -0.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -0.5); end
code[x_] := N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-0.5}
\end{array}
herbie shell --seed 2024267
(FPCore (x)
:name "2sqrt (example 3.1)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (* 1/2 (pow x -1/2)))
(- (sqrt (+ x 1.0)) (sqrt x)))