
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (fma 2.0 y (* (- x z) 4.0)) y))
double code(double x, double y, double z) {
return fma(2.0, y, ((x - z) * 4.0)) / y;
}
function code(x, y, z) return Float64(fma(2.0, y, Float64(Float64(x - z) * 4.0)) / y) end
code[x_, y_, z_] := N[(N[(2.0 * y + N[(N[(x - z), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(2, y, \left(x - z\right) \cdot 4\right)}{y}
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* -4.0 z) y))
(t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))
(t_2 (/ (* x 4.0) y)))
(if (<= t_1 -5e+184)
t_0
(if (<= t_1 -1e+46)
t_2
(if (<= t_1 -40000000000.0)
t_0
(if (<= t_1 2.0) 2.0 (if (<= t_1 1e+156) t_2 t_0)))))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double t_2 = (x * 4.0) / y;
double tmp;
if (t_1 <= -5e+184) {
tmp = t_0;
} else if (t_1 <= -1e+46) {
tmp = t_2;
} else if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+156) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = ((-4.0d0) * z) / y
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
t_2 = (x * 4.0d0) / y
if (t_1 <= (-5d+184)) then
tmp = t_0
else if (t_1 <= (-1d+46)) then
tmp = t_2
else if (t_1 <= (-40000000000.0d0)) then
tmp = t_0
else if (t_1 <= 2.0d0) then
tmp = 2.0d0
else if (t_1 <= 1d+156) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double t_2 = (x * 4.0) / y;
double tmp;
if (t_1 <= -5e+184) {
tmp = t_0;
} else if (t_1 <= -1e+46) {
tmp = t_2;
} else if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+156) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * z) / y t_1 = ((((0.25 * y) + x) - z) * 4.0) / y t_2 = (x * 4.0) / y tmp = 0 if t_1 <= -5e+184: tmp = t_0 elif t_1 <= -1e+46: tmp = t_2 elif t_1 <= -40000000000.0: tmp = t_0 elif t_1 <= 2.0: tmp = 2.0 elif t_1 <= 1e+156: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) t_2 = Float64(Float64(x * 4.0) / y) tmp = 0.0 if (t_1 <= -5e+184) tmp = t_0; elseif (t_1 <= -1e+46) tmp = t_2; elseif (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+156) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * z) / y; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; t_2 = (x * 4.0) / y; tmp = 0.0; if (t_1 <= -5e+184) tmp = t_0; elseif (t_1 <= -1e+46) tmp = t_2; elseif (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+156) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+184], t$95$0, If[LessEqual[t$95$1, -1e+46], t$95$2, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2.0], 2.0, If[LessEqual[t$95$1, 1e+156], t$95$2, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
t_2 := \frac{x \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+184}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+46}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -40000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+156}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4.9999999999999999e184 or -9.9999999999999999e45 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 9.9999999999999998e155 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites62.6%
if -4.9999999999999999e184 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -9.9999999999999999e45 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.9999999999999998e155Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6465.9
Applied rewrites65.9%
Applied rewrites66.2%
if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.0%
Final simplification73.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* -4.0 z) y))
(t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))
(t_2 (* (/ 4.0 y) x)))
(if (<= t_1 -5e+184)
t_0
(if (<= t_1 -2e+64)
t_2
(if (<= t_1 -40000000000.0)
t_0
(if (<= t_1 2.0) 2.0 (if (<= t_1 1e+156) t_2 t_0)))))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double t_2 = (4.0 / y) * x;
double tmp;
if (t_1 <= -5e+184) {
tmp = t_0;
} else if (t_1 <= -2e+64) {
tmp = t_2;
} else if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+156) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = ((-4.0d0) * z) / y
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
t_2 = (4.0d0 / y) * x
if (t_1 <= (-5d+184)) then
tmp = t_0
else if (t_1 <= (-2d+64)) then
tmp = t_2
else if (t_1 <= (-40000000000.0d0)) then
tmp = t_0
else if (t_1 <= 2.0d0) then
tmp = 2.0d0
else if (t_1 <= 1d+156) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double t_2 = (4.0 / y) * x;
double tmp;
if (t_1 <= -5e+184) {
tmp = t_0;
} else if (t_1 <= -2e+64) {
tmp = t_2;
} else if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+156) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * z) / y t_1 = ((((0.25 * y) + x) - z) * 4.0) / y t_2 = (4.0 / y) * x tmp = 0 if t_1 <= -5e+184: tmp = t_0 elif t_1 <= -2e+64: tmp = t_2 elif t_1 <= -40000000000.0: tmp = t_0 elif t_1 <= 2.0: tmp = 2.0 elif t_1 <= 1e+156: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) t_2 = Float64(Float64(4.0 / y) * x) tmp = 0.0 if (t_1 <= -5e+184) tmp = t_0; elseif (t_1 <= -2e+64) tmp = t_2; elseif (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+156) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * z) / y; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; t_2 = (4.0 / y) * x; tmp = 0.0; if (t_1 <= -5e+184) tmp = t_0; elseif (t_1 <= -2e+64) tmp = t_2; elseif (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+156) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+184], t$95$0, If[LessEqual[t$95$1, -2e+64], t$95$2, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2.0], 2.0, If[LessEqual[t$95$1, 1e+156], t$95$2, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
t_2 := \frac{4}{y} \cdot x\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+184}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+64}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -40000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+156}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4.9999999999999999e184 or -2.00000000000000004e64 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 9.9999999999999998e155 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites62.2%
if -4.9999999999999999e184 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2.00000000000000004e64 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.9999999999999998e155Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6467.0
Applied rewrites67.0%
if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.0%
Final simplification73.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ -4.0 y) z))
(t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))
(t_2 (* (/ 4.0 y) x)))
(if (<= t_1 -5e+184)
t_0
(if (<= t_1 -2e+64)
t_2
(if (<= t_1 -40000000000.0)
t_0
(if (<= t_1 2.0) 2.0 (if (<= t_1 1e+156) t_2 t_0)))))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double t_2 = (4.0 / y) * x;
double tmp;
if (t_1 <= -5e+184) {
tmp = t_0;
} else if (t_1 <= -2e+64) {
tmp = t_2;
} else if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+156) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
t_2 = (4.0d0 / y) * x
if (t_1 <= (-5d+184)) then
tmp = t_0
else if (t_1 <= (-2d+64)) then
tmp = t_2
else if (t_1 <= (-40000000000.0d0)) then
tmp = t_0
else if (t_1 <= 2.0d0) then
tmp = 2.0d0
else if (t_1 <= 1d+156) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double t_2 = (4.0 / y) * x;
double tmp;
if (t_1 <= -5e+184) {
tmp = t_0;
} else if (t_1 <= -2e+64) {
tmp = t_2;
} else if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+156) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.25 * y) + x) - z) * 4.0) / y t_2 = (4.0 / y) * x tmp = 0 if t_1 <= -5e+184: tmp = t_0 elif t_1 <= -2e+64: tmp = t_2 elif t_1 <= -40000000000.0: tmp = t_0 elif t_1 <= 2.0: tmp = 2.0 elif t_1 <= 1e+156: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) t_2 = Float64(Float64(4.0 / y) * x) tmp = 0.0 if (t_1 <= -5e+184) tmp = t_0; elseif (t_1 <= -2e+64) tmp = t_2; elseif (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+156) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; t_2 = (4.0 / y) * x; tmp = 0.0; if (t_1 <= -5e+184) tmp = t_0; elseif (t_1 <= -2e+64) tmp = t_2; elseif (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+156) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+184], t$95$0, If[LessEqual[t$95$1, -2e+64], t$95$2, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2.0], 2.0, If[LessEqual[t$95$1, 1e+156], t$95$2, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
t_2 := \frac{4}{y} \cdot x\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+184}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+64}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -40000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+156}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4.9999999999999999e184 or -2.00000000000000004e64 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 9.9999999999999998e155 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6462.1
Applied rewrites62.1%
if -4.9999999999999999e184 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2.00000000000000004e64 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.9999999999999998e155Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6467.0
Applied rewrites67.0%
if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.0%
Final simplification73.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
(if (<= t_1 -40000000000.0)
t_0
(if (<= t_1 2000000000.0) (fma (/ x y) 4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 2000000000.0) {
tmp = fma((x / y), 4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 2000000000.0) tmp = fma(Float64(x / y), 4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2000000000.0], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -40000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 2e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e9Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites98.2%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))) (if (<= t_1 -40000000000.0) t_0 (if (<= t_1 2000000000.0) 2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 2000000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-40000000000.0d0)) then
tmp = t_0
else if (t_1 <= 2000000000.0d0) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -40000000000.0) {
tmp = t_0;
} else if (t_1 <= 2000000000.0) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.25 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -40000000000.0: tmp = t_0 elif t_1 <= 2000000000.0: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 2000000000.0) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -40000000000.0) tmp = t_0; elseif (t_1 <= 2000000000.0) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2000000000.0], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -40000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2000000000:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 2e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6453.3
Applied rewrites53.3%
if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e9Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites93.9%
Final simplification66.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ z y) -4.0 2.0))) (if (<= z -2.305e+49) t_0 (if (<= z 2.7e+113) (fma (/ x y) 4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((z / y), -4.0, 2.0);
double tmp;
if (z <= -2.305e+49) {
tmp = t_0;
} else if (z <= 2.7e+113) {
tmp = fma((x / y), 4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(z / y), -4.0, 2.0) tmp = 0.0 if (z <= -2.305e+49) tmp = t_0; elseif (z <= 2.7e+113) tmp = fma(Float64(x / y), 4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision]}, If[LessEqual[z, -2.305e+49], t$95$0, If[LessEqual[z, 2.7e+113], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\mathbf{if}\;z \leq -2.305 \cdot 10^{+49}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{+113}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.30499999999999993e49 or 2.70000000000000011e113 < z Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6491.0
Applied rewrites91.0%
if -2.30499999999999993e49 < z < 2.70000000000000011e113Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites89.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ -4.0 y) z 2.0))) (if (<= z -2.305e+49) t_0 (if (<= z 2.7e+113) (fma (/ x y) 4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((-4.0 / y), z, 2.0);
double tmp;
if (z <= -2.305e+49) {
tmp = t_0;
} else if (z <= 2.7e+113) {
tmp = fma((x / y), 4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(-4.0 / y), z, 2.0) tmp = 0.0 if (z <= -2.305e+49) tmp = t_0; elseif (z <= 2.7e+113) tmp = fma(Float64(x / y), 4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z + 2.0), $MachinePrecision]}, If[LessEqual[z, -2.305e+49], t$95$0, If[LessEqual[z, 2.7e+113], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\
\mathbf{if}\;z \leq -2.305 \cdot 10^{+49}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{+113}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.30499999999999993e49 or 2.70000000000000011e113 < z Initial program 99.9%
Taylor expanded in x around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
*-inversesN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
associate-+r+N/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites90.8%
Applied rewrites90.8%
if -2.30499999999999993e49 < z < 2.70000000000000011e113Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites89.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 z) y))) (if (<= z -3.1e+152) t_0 (if (<= z 1.15e+115) (fma (/ x y) 4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double tmp;
if (z <= -3.1e+152) {
tmp = t_0;
} else if (z <= 1.15e+115) {
tmp = fma((x / y), 4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) tmp = 0.0 if (z <= -3.1e+152) tmp = t_0; elseif (z <= 1.15e+115) tmp = fma(Float64(x / y), 4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[z, -3.1e+152], t$95$0, If[LessEqual[z, 1.15e+115], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
\mathbf{if}\;z \leq -3.1 \cdot 10^{+152}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.15 \cdot 10^{+115}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.1e152 or 1.15000000000000002e115 < z Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites82.6%
if -3.1e152 < z < 1.15000000000000002e115Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites84.9%
Final simplification84.2%
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 2.0))
double code(double x, double y, double z) {
return fma(((x - z) / y), 4.0, 2.0);
}
function code(x, y, z) return fma(Float64(Float64(x - z) / y), 4.0, 2.0) end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (fma (- x z) (/ 4.0 y) 2.0))
double code(double x, double y, double z) {
return fma((x - z), (4.0 / y), 2.0);
}
function code(x, y, z) return fma(Float64(x - z), Float64(4.0 / y), 2.0) end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x - z, \frac{4}{y}, 2\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites31.5%
herbie shell --seed 2024267
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))