Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C

Percentage Accurate: 99.9% → 99.8%
Time: 7.7s
Alternatives: 12
Speedup: 1.5×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Alternative 1: 99.8% accurate, 1.2× speedup?

\[\begin{array}{l} \\ \frac{\mathsf{fma}\left(2, y, \left(x - z\right) \cdot 4\right)}{y} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (fma 2.0 y (* (- x z) 4.0)) y))
double code(double x, double y, double z) {
	return fma(2.0, y, ((x - z) * 4.0)) / y;
}
function code(x, y, z)
	return Float64(fma(2.0, y, Float64(Float64(x - z) * 4.0)) / y)
end
code[x_, y_, z_] := N[(N[(2.0 * y + N[(N[(x - z), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}

\\
\frac{\mathsf{fma}\left(2, y, \left(x - z\right) \cdot 4\right)}{y}
\end{array}
Derivation
  1. Initial program 100.0%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0

    \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
  4. Step-by-step derivation
    1. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
    2. lower-fma.f64N/A

      \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2, y, 4 \cdot \left(x - z\right)\right)}}{y} \]
    3. *-commutativeN/A

      \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
    4. lower-*.f64N/A

      \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
    5. lower--.f64100.0

      \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right)} \cdot 4\right)}{y} \]
  5. Applied rewrites100.0%

    \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2, y, \left(x - z\right) \cdot 4\right)}{y}} \]
  6. Add Preprocessing

Alternative 2: 66.5% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot z}{y}\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ t_2 := \frac{x \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+184}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+46}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -40000000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 10^{+156}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* -4.0 z) y))
        (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))
        (t_2 (/ (* x 4.0) y)))
   (if (<= t_1 -5e+184)
     t_0
     (if (<= t_1 -1e+46)
       t_2
       (if (<= t_1 -40000000000.0)
         t_0
         (if (<= t_1 2.0) 2.0 (if (<= t_1 1e+156) t_2 t_0)))))))
double code(double x, double y, double z) {
	double t_0 = (-4.0 * z) / y;
	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
	double t_2 = (x * 4.0) / y;
	double tmp;
	if (t_1 <= -5e+184) {
		tmp = t_0;
	} else if (t_1 <= -1e+46) {
		tmp = t_2;
	} else if (t_1 <= -40000000000.0) {
		tmp = t_0;
	} else if (t_1 <= 2.0) {
		tmp = 2.0;
	} else if (t_1 <= 1e+156) {
		tmp = t_2;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_0 = ((-4.0d0) * z) / y
    t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
    t_2 = (x * 4.0d0) / y
    if (t_1 <= (-5d+184)) then
        tmp = t_0
    else if (t_1 <= (-1d+46)) then
        tmp = t_2
    else if (t_1 <= (-40000000000.0d0)) then
        tmp = t_0
    else if (t_1 <= 2.0d0) then
        tmp = 2.0d0
    else if (t_1 <= 1d+156) then
        tmp = t_2
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (-4.0 * z) / y;
	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
	double t_2 = (x * 4.0) / y;
	double tmp;
	if (t_1 <= -5e+184) {
		tmp = t_0;
	} else if (t_1 <= -1e+46) {
		tmp = t_2;
	} else if (t_1 <= -40000000000.0) {
		tmp = t_0;
	} else if (t_1 <= 2.0) {
		tmp = 2.0;
	} else if (t_1 <= 1e+156) {
		tmp = t_2;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (-4.0 * z) / y
	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y
	t_2 = (x * 4.0) / y
	tmp = 0
	if t_1 <= -5e+184:
		tmp = t_0
	elif t_1 <= -1e+46:
		tmp = t_2
	elif t_1 <= -40000000000.0:
		tmp = t_0
	elif t_1 <= 2.0:
		tmp = 2.0
	elif t_1 <= 1e+156:
		tmp = t_2
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(-4.0 * z) / y)
	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
	t_2 = Float64(Float64(x * 4.0) / y)
	tmp = 0.0
	if (t_1 <= -5e+184)
		tmp = t_0;
	elseif (t_1 <= -1e+46)
		tmp = t_2;
	elseif (t_1 <= -40000000000.0)
		tmp = t_0;
	elseif (t_1 <= 2.0)
		tmp = 2.0;
	elseif (t_1 <= 1e+156)
		tmp = t_2;
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (-4.0 * z) / y;
	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
	t_2 = (x * 4.0) / y;
	tmp = 0.0;
	if (t_1 <= -5e+184)
		tmp = t_0;
	elseif (t_1 <= -1e+46)
		tmp = t_2;
	elseif (t_1 <= -40000000000.0)
		tmp = t_0;
	elseif (t_1 <= 2.0)
		tmp = 2.0;
	elseif (t_1 <= 1e+156)
		tmp = t_2;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+184], t$95$0, If[LessEqual[t$95$1, -1e+46], t$95$2, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2.0], 2.0, If[LessEqual[t$95$1, 1e+156], t$95$2, t$95$0]]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
t_2 := \frac{x \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+184}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+46}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq -40000000000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;2\\

\mathbf{elif}\;t\_1 \leq 10^{+156}:\\
\;\;\;\;t\_2\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4.9999999999999999e184 or -9.9999999999999999e45 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 9.9999999999999998e155 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
      2. lower-fma.f64N/A

        \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2, y, 4 \cdot \left(x - z\right)\right)}}{y} \]
      3. *-commutativeN/A

        \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
      4. lower-*.f64N/A

        \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
      5. lower--.f64100.0

        \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right)} \cdot 4\right)}{y} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2, y, \left(x - z\right) \cdot 4\right)}{y}} \]
    6. Taylor expanded in z around inf

      \[\leadsto \frac{-4 \cdot z}{y} \]
    7. Step-by-step derivation
      1. Applied rewrites62.6%

        \[\leadsto \frac{z \cdot -4}{y} \]

      if -4.9999999999999999e184 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -9.9999999999999999e45 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.9999999999999998e155

      1. Initial program 100.0%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
      4. Step-by-step derivation
        1. *-lft-identityN/A

          \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} \]
        2. associate-*l/N/A

          \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} \]
        3. associate-*l*N/A

          \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
        4. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
        5. associate-*r/N/A

          \[\leadsto \color{blue}{\frac{4 \cdot 1}{y}} \cdot x \]
        6. metadata-evalN/A

          \[\leadsto \frac{\color{blue}{4}}{y} \cdot x \]
        7. lower-/.f6465.9

          \[\leadsto \color{blue}{\frac{4}{y}} \cdot x \]
      5. Applied rewrites65.9%

        \[\leadsto \color{blue}{\frac{4}{y} \cdot x} \]
      6. Step-by-step derivation
        1. Applied rewrites66.2%

          \[\leadsto \frac{4 \cdot x}{\color{blue}{y}} \]

        if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2

        1. Initial program 100.0%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{2} \]
        4. Step-by-step derivation
          1. Applied rewrites96.0%

            \[\leadsto \color{blue}{2} \]
        5. Recombined 3 regimes into one program.
        6. Final simplification73.8%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -5 \cdot 10^{+184}:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -1 \cdot 10^{+46}:\\ \;\;\;\;\frac{x \cdot 4}{y}\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -40000000000:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 2:\\ \;\;\;\;2\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 10^{+156}:\\ \;\;\;\;\frac{x \cdot 4}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \end{array} \]
        7. Add Preprocessing

        Alternative 3: 66.4% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot z}{y}\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ t_2 := \frac{4}{y} \cdot x\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+184}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+64}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -40000000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 10^{+156}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (/ (* -4.0 z) y))
                (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))
                (t_2 (* (/ 4.0 y) x)))
           (if (<= t_1 -5e+184)
             t_0
             (if (<= t_1 -2e+64)
               t_2
               (if (<= t_1 -40000000000.0)
                 t_0
                 (if (<= t_1 2.0) 2.0 (if (<= t_1 1e+156) t_2 t_0)))))))
        double code(double x, double y, double z) {
        	double t_0 = (-4.0 * z) / y;
        	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
        	double t_2 = (4.0 / y) * x;
        	double tmp;
        	if (t_1 <= -5e+184) {
        		tmp = t_0;
        	} else if (t_1 <= -2e+64) {
        		tmp = t_2;
        	} else if (t_1 <= -40000000000.0) {
        		tmp = t_0;
        	} else if (t_1 <= 2.0) {
        		tmp = 2.0;
        	} else if (t_1 <= 1e+156) {
        		tmp = t_2;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: t_2
            real(8) :: tmp
            t_0 = ((-4.0d0) * z) / y
            t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
            t_2 = (4.0d0 / y) * x
            if (t_1 <= (-5d+184)) then
                tmp = t_0
            else if (t_1 <= (-2d+64)) then
                tmp = t_2
            else if (t_1 <= (-40000000000.0d0)) then
                tmp = t_0
            else if (t_1 <= 2.0d0) then
                tmp = 2.0d0
            else if (t_1 <= 1d+156) then
                tmp = t_2
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (-4.0 * z) / y;
        	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
        	double t_2 = (4.0 / y) * x;
        	double tmp;
        	if (t_1 <= -5e+184) {
        		tmp = t_0;
        	} else if (t_1 <= -2e+64) {
        		tmp = t_2;
        	} else if (t_1 <= -40000000000.0) {
        		tmp = t_0;
        	} else if (t_1 <= 2.0) {
        		tmp = 2.0;
        	} else if (t_1 <= 1e+156) {
        		tmp = t_2;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (-4.0 * z) / y
        	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y
        	t_2 = (4.0 / y) * x
        	tmp = 0
        	if t_1 <= -5e+184:
        		tmp = t_0
        	elif t_1 <= -2e+64:
        		tmp = t_2
        	elif t_1 <= -40000000000.0:
        		tmp = t_0
        	elif t_1 <= 2.0:
        		tmp = 2.0
        	elif t_1 <= 1e+156:
        		tmp = t_2
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(-4.0 * z) / y)
        	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
        	t_2 = Float64(Float64(4.0 / y) * x)
        	tmp = 0.0
        	if (t_1 <= -5e+184)
        		tmp = t_0;
        	elseif (t_1 <= -2e+64)
        		tmp = t_2;
        	elseif (t_1 <= -40000000000.0)
        		tmp = t_0;
        	elseif (t_1 <= 2.0)
        		tmp = 2.0;
        	elseif (t_1 <= 1e+156)
        		tmp = t_2;
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (-4.0 * z) / y;
        	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
        	t_2 = (4.0 / y) * x;
        	tmp = 0.0;
        	if (t_1 <= -5e+184)
        		tmp = t_0;
        	elseif (t_1 <= -2e+64)
        		tmp = t_2;
        	elseif (t_1 <= -40000000000.0)
        		tmp = t_0;
        	elseif (t_1 <= 2.0)
        		tmp = 2.0;
        	elseif (t_1 <= 1e+156)
        		tmp = t_2;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+184], t$95$0, If[LessEqual[t$95$1, -2e+64], t$95$2, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2.0], 2.0, If[LessEqual[t$95$1, 1e+156], t$95$2, t$95$0]]]]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{-4 \cdot z}{y}\\
        t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
        t_2 := \frac{4}{y} \cdot x\\
        \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+184}:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+64}:\\
        \;\;\;\;t\_2\\
        
        \mathbf{elif}\;t\_1 \leq -40000000000:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;t\_1 \leq 2:\\
        \;\;\;\;2\\
        
        \mathbf{elif}\;t\_1 \leq 10^{+156}:\\
        \;\;\;\;t\_2\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4.9999999999999999e184 or -2.00000000000000004e64 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 9.9999999999999998e155 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

          1. Initial program 100.0%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
            2. lower-fma.f64N/A

              \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2, y, 4 \cdot \left(x - z\right)\right)}}{y} \]
            3. *-commutativeN/A

              \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
            4. lower-*.f64N/A

              \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
            5. lower--.f64100.0

              \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right)} \cdot 4\right)}{y} \]
          5. Applied rewrites100.0%

            \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2, y, \left(x - z\right) \cdot 4\right)}{y}} \]
          6. Taylor expanded in z around inf

            \[\leadsto \frac{-4 \cdot z}{y} \]
          7. Step-by-step derivation
            1. Applied rewrites62.2%

              \[\leadsto \frac{z \cdot -4}{y} \]

            if -4.9999999999999999e184 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2.00000000000000004e64 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.9999999999999998e155

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
            4. Step-by-step derivation
              1. *-lft-identityN/A

                \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} \]
              2. associate-*l/N/A

                \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} \]
              3. associate-*l*N/A

                \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
              4. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
              5. associate-*r/N/A

                \[\leadsto \color{blue}{\frac{4 \cdot 1}{y}} \cdot x \]
              6. metadata-evalN/A

                \[\leadsto \frac{\color{blue}{4}}{y} \cdot x \]
              7. lower-/.f6467.0

                \[\leadsto \color{blue}{\frac{4}{y}} \cdot x \]
            5. Applied rewrites67.0%

              \[\leadsto \color{blue}{\frac{4}{y} \cdot x} \]

            if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{2} \]
            4. Step-by-step derivation
              1. Applied rewrites96.0%

                \[\leadsto \color{blue}{2} \]
            5. Recombined 3 regimes into one program.
            6. Final simplification73.7%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -5 \cdot 10^{+184}:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -2 \cdot 10^{+64}:\\ \;\;\;\;\frac{4}{y} \cdot x\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -40000000000:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 2:\\ \;\;\;\;2\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 10^{+156}:\\ \;\;\;\;\frac{4}{y} \cdot x\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \end{array} \]
            7. Add Preprocessing

            Alternative 4: 66.4% accurate, 0.2× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4}{y} \cdot z\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ t_2 := \frac{4}{y} \cdot x\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+184}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+64}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq -40000000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 2:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 10^{+156}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (* (/ -4.0 y) z))
                    (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))
                    (t_2 (* (/ 4.0 y) x)))
               (if (<= t_1 -5e+184)
                 t_0
                 (if (<= t_1 -2e+64)
                   t_2
                   (if (<= t_1 -40000000000.0)
                     t_0
                     (if (<= t_1 2.0) 2.0 (if (<= t_1 1e+156) t_2 t_0)))))))
            double code(double x, double y, double z) {
            	double t_0 = (-4.0 / y) * z;
            	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
            	double t_2 = (4.0 / y) * x;
            	double tmp;
            	if (t_1 <= -5e+184) {
            		tmp = t_0;
            	} else if (t_1 <= -2e+64) {
            		tmp = t_2;
            	} else if (t_1 <= -40000000000.0) {
            		tmp = t_0;
            	} else if (t_1 <= 2.0) {
            		tmp = 2.0;
            	} else if (t_1 <= 1e+156) {
            		tmp = t_2;
            	} else {
            		tmp = t_0;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: t_0
                real(8) :: t_1
                real(8) :: t_2
                real(8) :: tmp
                t_0 = ((-4.0d0) / y) * z
                t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
                t_2 = (4.0d0 / y) * x
                if (t_1 <= (-5d+184)) then
                    tmp = t_0
                else if (t_1 <= (-2d+64)) then
                    tmp = t_2
                else if (t_1 <= (-40000000000.0d0)) then
                    tmp = t_0
                else if (t_1 <= 2.0d0) then
                    tmp = 2.0d0
                else if (t_1 <= 1d+156) then
                    tmp = t_2
                else
                    tmp = t_0
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z) {
            	double t_0 = (-4.0 / y) * z;
            	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
            	double t_2 = (4.0 / y) * x;
            	double tmp;
            	if (t_1 <= -5e+184) {
            		tmp = t_0;
            	} else if (t_1 <= -2e+64) {
            		tmp = t_2;
            	} else if (t_1 <= -40000000000.0) {
            		tmp = t_0;
            	} else if (t_1 <= 2.0) {
            		tmp = 2.0;
            	} else if (t_1 <= 1e+156) {
            		tmp = t_2;
            	} else {
            		tmp = t_0;
            	}
            	return tmp;
            }
            
            def code(x, y, z):
            	t_0 = (-4.0 / y) * z
            	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y
            	t_2 = (4.0 / y) * x
            	tmp = 0
            	if t_1 <= -5e+184:
            		tmp = t_0
            	elif t_1 <= -2e+64:
            		tmp = t_2
            	elif t_1 <= -40000000000.0:
            		tmp = t_0
            	elif t_1 <= 2.0:
            		tmp = 2.0
            	elif t_1 <= 1e+156:
            		tmp = t_2
            	else:
            		tmp = t_0
            	return tmp
            
            function code(x, y, z)
            	t_0 = Float64(Float64(-4.0 / y) * z)
            	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
            	t_2 = Float64(Float64(4.0 / y) * x)
            	tmp = 0.0
            	if (t_1 <= -5e+184)
            		tmp = t_0;
            	elseif (t_1 <= -2e+64)
            		tmp = t_2;
            	elseif (t_1 <= -40000000000.0)
            		tmp = t_0;
            	elseif (t_1 <= 2.0)
            		tmp = 2.0;
            	elseif (t_1 <= 1e+156)
            		tmp = t_2;
            	else
            		tmp = t_0;
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z)
            	t_0 = (-4.0 / y) * z;
            	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
            	t_2 = (4.0 / y) * x;
            	tmp = 0.0;
            	if (t_1 <= -5e+184)
            		tmp = t_0;
            	elseif (t_1 <= -2e+64)
            		tmp = t_2;
            	elseif (t_1 <= -40000000000.0)
            		tmp = t_0;
            	elseif (t_1 <= 2.0)
            		tmp = 2.0;
            	elseif (t_1 <= 1e+156)
            		tmp = t_2;
            	else
            		tmp = t_0;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+184], t$95$0, If[LessEqual[t$95$1, -2e+64], t$95$2, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2.0], 2.0, If[LessEqual[t$95$1, 1e+156], t$95$2, t$95$0]]]]]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \frac{-4}{y} \cdot z\\
            t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
            t_2 := \frac{4}{y} \cdot x\\
            \mathbf{if}\;t\_1 \leq -5 \cdot 10^{+184}:\\
            \;\;\;\;t\_0\\
            
            \mathbf{elif}\;t\_1 \leq -2 \cdot 10^{+64}:\\
            \;\;\;\;t\_2\\
            
            \mathbf{elif}\;t\_1 \leq -40000000000:\\
            \;\;\;\;t\_0\\
            
            \mathbf{elif}\;t\_1 \leq 2:\\
            \;\;\;\;2\\
            
            \mathbf{elif}\;t\_1 \leq 10^{+156}:\\
            \;\;\;\;t\_2\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_0\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4.9999999999999999e184 or -2.00000000000000004e64 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 9.9999999999999998e155 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

              1. Initial program 100.0%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
              4. Step-by-step derivation
                1. *-lft-identityN/A

                  \[\leadsto -4 \cdot \frac{\color{blue}{1 \cdot z}}{y} \]
                2. associate-*l/N/A

                  \[\leadsto -4 \cdot \color{blue}{\left(\frac{1}{y} \cdot z\right)} \]
                3. associate-*l*N/A

                  \[\leadsto \color{blue}{\left(-4 \cdot \frac{1}{y}\right) \cdot z} \]
                4. metadata-evalN/A

                  \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(4\right)\right)} \cdot \frac{1}{y}\right) \cdot z \]
                5. distribute-lft-neg-inN/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{y}\right)\right)} \cdot z \]
                6. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{y}\right)\right) \cdot z} \]
                7. associate-*r/N/A

                  \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{4 \cdot 1}{y}}\right)\right) \cdot z \]
                8. metadata-evalN/A

                  \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{4}}{y}\right)\right) \cdot z \]
                9. distribute-neg-fracN/A

                  \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(4\right)}{y}} \cdot z \]
                10. metadata-evalN/A

                  \[\leadsto \frac{\color{blue}{-4}}{y} \cdot z \]
                11. lower-/.f6462.1

                  \[\leadsto \color{blue}{\frac{-4}{y}} \cdot z \]
              5. Applied rewrites62.1%

                \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]

              if -4.9999999999999999e184 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -2.00000000000000004e64 or 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 9.9999999999999998e155

              1. Initial program 100.0%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
              4. Step-by-step derivation
                1. *-lft-identityN/A

                  \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} \]
                2. associate-*l/N/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} \]
                3. associate-*l*N/A

                  \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
                4. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} \]
                5. associate-*r/N/A

                  \[\leadsto \color{blue}{\frac{4 \cdot 1}{y}} \cdot x \]
                6. metadata-evalN/A

                  \[\leadsto \frac{\color{blue}{4}}{y} \cdot x \]
                7. lower-/.f6467.0

                  \[\leadsto \color{blue}{\frac{4}{y}} \cdot x \]
              5. Applied rewrites67.0%

                \[\leadsto \color{blue}{\frac{4}{y} \cdot x} \]

              if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2

              1. Initial program 100.0%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{2} \]
              4. Step-by-step derivation
                1. Applied rewrites96.0%

                  \[\leadsto \color{blue}{2} \]
              5. Recombined 3 regimes into one program.
              6. Final simplification73.7%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -5 \cdot 10^{+184}:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -2 \cdot 10^{+64}:\\ \;\;\;\;\frac{4}{y} \cdot x\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -40000000000:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 2:\\ \;\;\;\;2\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 10^{+156}:\\ \;\;\;\;\frac{4}{y} \cdot x\\ \mathbf{else}:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \end{array} \]
              7. Add Preprocessing

              Alternative 5: 98.6% accurate, 0.4× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - z}{y} \cdot 4\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -40000000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 2000000000:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
                 (if (<= t_1 -40000000000.0)
                   t_0
                   (if (<= t_1 2000000000.0) (fma (/ x y) 4.0 2.0) t_0))))
              double code(double x, double y, double z) {
              	double t_0 = ((x - z) / y) * 4.0;
              	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
              	double tmp;
              	if (t_1 <= -40000000000.0) {
              		tmp = t_0;
              	} else if (t_1 <= 2000000000.0) {
              		tmp = fma((x / y), 4.0, 2.0);
              	} else {
              		tmp = t_0;
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	t_0 = Float64(Float64(Float64(x - z) / y) * 4.0)
              	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
              	tmp = 0.0
              	if (t_1 <= -40000000000.0)
              		tmp = t_0;
              	elseif (t_1 <= 2000000000.0)
              		tmp = fma(Float64(x / y), 4.0, 2.0);
              	else
              		tmp = t_0;
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2000000000.0], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := \frac{x - z}{y} \cdot 4\\
              t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
              \mathbf{if}\;t\_1 \leq -40000000000:\\
              \;\;\;\;t\_0\\
              
              \mathbf{elif}\;t\_1 \leq 2000000000:\\
              \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_0\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 2e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

                1. Initial program 100.0%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                  4. lower--.f6499.7

                    \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
                5. Applied rewrites99.7%

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]

                if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e9

                1. Initial program 100.0%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{2 + 4 \cdot \frac{x - z}{y}} \]
                4. Step-by-step derivation
                  1. +-commutativeN/A

                    \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y} + 2} \]
                  2. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} + 2 \]
                  3. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                  4. lower-/.f64N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 2\right) \]
                  5. lower--.f64100.0

                    \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 2\right) \]
                5. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                6. Taylor expanded in z around 0

                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                7. Step-by-step derivation
                  1. Applied rewrites98.2%

                    \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                8. Recombined 2 regimes into one program.
                9. Final simplification99.2%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -40000000000:\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 2000000000:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \end{array} \]
                10. Add Preprocessing

                Alternative 6: 66.3% accurate, 0.4× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4}{y} \cdot z\\ t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -40000000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 2000000000:\\ \;\;\;\;2\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
                   (if (<= t_1 -40000000000.0) t_0 (if (<= t_1 2000000000.0) 2.0 t_0))))
                double code(double x, double y, double z) {
                	double t_0 = (-4.0 / y) * z;
                	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
                	double tmp;
                	if (t_1 <= -40000000000.0) {
                		tmp = t_0;
                	} else if (t_1 <= 2000000000.0) {
                		tmp = 2.0;
                	} else {
                		tmp = t_0;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: t_0
                    real(8) :: t_1
                    real(8) :: tmp
                    t_0 = ((-4.0d0) / y) * z
                    t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
                    if (t_1 <= (-40000000000.0d0)) then
                        tmp = t_0
                    else if (t_1 <= 2000000000.0d0) then
                        tmp = 2.0d0
                    else
                        tmp = t_0
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double t_0 = (-4.0 / y) * z;
                	double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
                	double tmp;
                	if (t_1 <= -40000000000.0) {
                		tmp = t_0;
                	} else if (t_1 <= 2000000000.0) {
                		tmp = 2.0;
                	} else {
                		tmp = t_0;
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	t_0 = (-4.0 / y) * z
                	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y
                	tmp = 0
                	if t_1 <= -40000000000.0:
                		tmp = t_0
                	elif t_1 <= 2000000000.0:
                		tmp = 2.0
                	else:
                		tmp = t_0
                	return tmp
                
                function code(x, y, z)
                	t_0 = Float64(Float64(-4.0 / y) * z)
                	t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y)
                	tmp = 0.0
                	if (t_1 <= -40000000000.0)
                		tmp = t_0;
                	elseif (t_1 <= 2000000000.0)
                		tmp = 2.0;
                	else
                		tmp = t_0;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	t_0 = (-4.0 / y) * z;
                	t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
                	tmp = 0.0;
                	if (t_1 <= -40000000000.0)
                		tmp = t_0;
                	elseif (t_1 <= 2000000000.0)
                		tmp = 2.0;
                	else
                		tmp = t_0;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -40000000000.0], t$95$0, If[LessEqual[t$95$1, 2000000000.0], 2.0, t$95$0]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{-4}{y} \cdot z\\
                t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
                \mathbf{if}\;t\_1 \leq -40000000000:\\
                \;\;\;\;t\_0\\
                
                \mathbf{elif}\;t\_1 \leq 2000000000:\\
                \;\;\;\;2\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_0\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4e10 or 2e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)

                  1. Initial program 100.0%

                    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
                  4. Step-by-step derivation
                    1. *-lft-identityN/A

                      \[\leadsto -4 \cdot \frac{\color{blue}{1 \cdot z}}{y} \]
                    2. associate-*l/N/A

                      \[\leadsto -4 \cdot \color{blue}{\left(\frac{1}{y} \cdot z\right)} \]
                    3. associate-*l*N/A

                      \[\leadsto \color{blue}{\left(-4 \cdot \frac{1}{y}\right) \cdot z} \]
                    4. metadata-evalN/A

                      \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(4\right)\right)} \cdot \frac{1}{y}\right) \cdot z \]
                    5. distribute-lft-neg-inN/A

                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{y}\right)\right)} \cdot z \]
                    6. lower-*.f64N/A

                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(4 \cdot \frac{1}{y}\right)\right) \cdot z} \]
                    7. associate-*r/N/A

                      \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{4 \cdot 1}{y}}\right)\right) \cdot z \]
                    8. metadata-evalN/A

                      \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{4}}{y}\right)\right) \cdot z \]
                    9. distribute-neg-fracN/A

                      \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(4\right)}{y}} \cdot z \]
                    10. metadata-evalN/A

                      \[\leadsto \frac{\color{blue}{-4}}{y} \cdot z \]
                    11. lower-/.f6453.3

                      \[\leadsto \color{blue}{\frac{-4}{y}} \cdot z \]
                  5. Applied rewrites53.3%

                    \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]

                  if -4e10 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2e9

                  1. Initial program 100.0%

                    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{2} \]
                  4. Step-by-step derivation
                    1. Applied rewrites93.9%

                      \[\leadsto \color{blue}{2} \]
                  5. Recombined 2 regimes into one program.
                  6. Final simplification66.1%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -40000000000:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{elif}\;\frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 2000000000:\\ \;\;\;\;2\\ \mathbf{else}:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 7: 85.8% accurate, 1.0× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \mathbf{if}\;z \leq -2.305 \cdot 10^{+49}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 2.7 \cdot 10^{+113}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (fma (/ z y) -4.0 2.0)))
                     (if (<= z -2.305e+49) t_0 (if (<= z 2.7e+113) (fma (/ x y) 4.0 2.0) t_0))))
                  double code(double x, double y, double z) {
                  	double t_0 = fma((z / y), -4.0, 2.0);
                  	double tmp;
                  	if (z <= -2.305e+49) {
                  		tmp = t_0;
                  	} else if (z <= 2.7e+113) {
                  		tmp = fma((x / y), 4.0, 2.0);
                  	} else {
                  		tmp = t_0;
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z)
                  	t_0 = fma(Float64(z / y), -4.0, 2.0)
                  	tmp = 0.0
                  	if (z <= -2.305e+49)
                  		tmp = t_0;
                  	elseif (z <= 2.7e+113)
                  		tmp = fma(Float64(x / y), 4.0, 2.0);
                  	else
                  		tmp = t_0;
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision]}, If[LessEqual[z, -2.305e+49], t$95$0, If[LessEqual[z, 2.7e+113], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := \mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
                  \mathbf{if}\;z \leq -2.305 \cdot 10^{+49}:\\
                  \;\;\;\;t\_0\\
                  
                  \mathbf{elif}\;z \leq 2.7 \cdot 10^{+113}:\\
                  \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_0\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if z < -2.30499999999999993e49 or 2.70000000000000011e113 < z

                    1. Initial program 99.9%

                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                    4. Step-by-step derivation
                      1. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                      2. lower-fma.f64N/A

                        \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2, y, 4 \cdot \left(x - z\right)\right)}}{y} \]
                      3. *-commutativeN/A

                        \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
                      4. lower-*.f64N/A

                        \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
                      5. lower--.f64100.0

                        \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right)} \cdot 4\right)}{y} \]
                    5. Applied rewrites100.0%

                      \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2, y, \left(x - z\right) \cdot 4\right)}{y}} \]
                    6. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}} \]
                    7. Step-by-step derivation
                      1. div-subN/A

                        \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{\frac{1}{4} \cdot y}{y} - \frac{z}{y}\right)} \]
                      2. sub-negN/A

                        \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{\frac{1}{4} \cdot y}{y} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} \]
                      3. distribute-lft-inN/A

                        \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{\frac{1}{4} \cdot y}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} \]
                      4. associate-/l*N/A

                        \[\leadsto 1 + \left(\color{blue}{\frac{4 \cdot \left(\frac{1}{4} \cdot y\right)}{y}} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                      5. associate-*r*N/A

                        \[\leadsto 1 + \left(\frac{\color{blue}{\left(4 \cdot \frac{1}{4}\right) \cdot y}}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                      6. metadata-evalN/A

                        \[\leadsto 1 + \left(\frac{\color{blue}{1} \cdot y}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                      7. *-lft-identityN/A

                        \[\leadsto 1 + \left(\frac{\color{blue}{y}}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                      8. *-inversesN/A

                        \[\leadsto 1 + \left(\color{blue}{1} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                      9. neg-mul-1N/A

                        \[\leadsto 1 + \left(1 + 4 \cdot \color{blue}{\left(-1 \cdot \frac{z}{y}\right)}\right) \]
                      10. associate-*r*N/A

                        \[\leadsto 1 + \left(1 + \color{blue}{\left(4 \cdot -1\right) \cdot \frac{z}{y}}\right) \]
                      11. metadata-evalN/A

                        \[\leadsto 1 + \left(1 + \color{blue}{-4} \cdot \frac{z}{y}\right) \]
                      12. associate-+r+N/A

                        \[\leadsto \color{blue}{\left(1 + 1\right) + -4 \cdot \frac{z}{y}} \]
                      13. metadata-evalN/A

                        \[\leadsto \color{blue}{2} + -4 \cdot \frac{z}{y} \]
                      14. +-commutativeN/A

                        \[\leadsto \color{blue}{-4 \cdot \frac{z}{y} + 2} \]
                      15. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{z}{y} \cdot -4} + 2 \]
                      16. lower-fma.f64N/A

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)} \]
                      17. lower-/.f6491.0

                        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{y}}, -4, 2\right) \]
                    8. Applied rewrites91.0%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)} \]

                    if -2.30499999999999993e49 < z < 2.70000000000000011e113

                    1. Initial program 100.0%

                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{2 + 4 \cdot \frac{x - z}{y}} \]
                    4. Step-by-step derivation
                      1. +-commutativeN/A

                        \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y} + 2} \]
                      2. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} + 2 \]
                      3. lower-fma.f64N/A

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                      4. lower-/.f64N/A

                        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 2\right) \]
                      5. lower--.f64100.0

                        \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 2\right) \]
                    5. Applied rewrites100.0%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                    6. Taylor expanded in z around 0

                      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                    7. Step-by-step derivation
                      1. Applied rewrites89.4%

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                    8. Recombined 2 regimes into one program.
                    9. Add Preprocessing

                    Alternative 8: 85.7% accurate, 1.0× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \mathbf{if}\;z \leq -2.305 \cdot 10^{+49}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 2.7 \cdot 10^{+113}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (let* ((t_0 (fma (/ -4.0 y) z 2.0)))
                       (if (<= z -2.305e+49) t_0 (if (<= z 2.7e+113) (fma (/ x y) 4.0 2.0) t_0))))
                    double code(double x, double y, double z) {
                    	double t_0 = fma((-4.0 / y), z, 2.0);
                    	double tmp;
                    	if (z <= -2.305e+49) {
                    		tmp = t_0;
                    	} else if (z <= 2.7e+113) {
                    		tmp = fma((x / y), 4.0, 2.0);
                    	} else {
                    		tmp = t_0;
                    	}
                    	return tmp;
                    }
                    
                    function code(x, y, z)
                    	t_0 = fma(Float64(-4.0 / y), z, 2.0)
                    	tmp = 0.0
                    	if (z <= -2.305e+49)
                    		tmp = t_0;
                    	elseif (z <= 2.7e+113)
                    		tmp = fma(Float64(x / y), 4.0, 2.0);
                    	else
                    		tmp = t_0;
                    	end
                    	return tmp
                    end
                    
                    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z + 2.0), $MachinePrecision]}, If[LessEqual[z, -2.305e+49], t$95$0, If[LessEqual[z, 2.7e+113], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_0 := \mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\
                    \mathbf{if}\;z \leq -2.305 \cdot 10^{+49}:\\
                    \;\;\;\;t\_0\\
                    
                    \mathbf{elif}\;z \leq 2.7 \cdot 10^{+113}:\\
                    \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;t\_0\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if z < -2.30499999999999993e49 or 2.70000000000000011e113 < z

                      1. Initial program 99.9%

                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around 0

                        \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}} \]
                      4. Step-by-step derivation
                        1. div-subN/A

                          \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{\frac{1}{4} \cdot y}{y} - \frac{z}{y}\right)} \]
                        2. sub-negN/A

                          \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{\frac{1}{4} \cdot y}{y} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} \]
                        3. distribute-lft-inN/A

                          \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{\frac{1}{4} \cdot y}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} \]
                        4. associate-/l*N/A

                          \[\leadsto 1 + \left(\color{blue}{\frac{4 \cdot \left(\frac{1}{4} \cdot y\right)}{y}} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                        5. associate-*r*N/A

                          \[\leadsto 1 + \left(\frac{\color{blue}{\left(4 \cdot \frac{1}{4}\right) \cdot y}}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                        6. metadata-evalN/A

                          \[\leadsto 1 + \left(\frac{\color{blue}{1} \cdot y}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                        7. *-lft-identityN/A

                          \[\leadsto 1 + \left(\frac{\color{blue}{y}}{y} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                        8. *-inversesN/A

                          \[\leadsto 1 + \left(\color{blue}{1} + 4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right) \]
                        9. *-lft-identityN/A

                          \[\leadsto 1 + \left(1 + 4 \cdot \left(\mathsf{neg}\left(\frac{\color{blue}{1 \cdot z}}{y}\right)\right)\right) \]
                        10. associate-*l/N/A

                          \[\leadsto 1 + \left(1 + 4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{y} \cdot z}\right)\right)\right) \]
                        11. distribute-rgt-neg-inN/A

                          \[\leadsto 1 + \left(1 + \color{blue}{\left(\mathsf{neg}\left(4 \cdot \left(\frac{1}{y} \cdot z\right)\right)\right)}\right) \]
                        12. associate-*l*N/A

                          \[\leadsto 1 + \left(1 + \left(\mathsf{neg}\left(\color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot z}\right)\right)\right) \]
                        13. *-commutativeN/A

                          \[\leadsto 1 + \left(1 + \left(\mathsf{neg}\left(\color{blue}{z \cdot \left(4 \cdot \frac{1}{y}\right)}\right)\right)\right) \]
                        14. associate-+r+N/A

                          \[\leadsto \color{blue}{\left(1 + 1\right) + \left(\mathsf{neg}\left(z \cdot \left(4 \cdot \frac{1}{y}\right)\right)\right)} \]
                        15. metadata-evalN/A

                          \[\leadsto \color{blue}{2} + \left(\mathsf{neg}\left(z \cdot \left(4 \cdot \frac{1}{y}\right)\right)\right) \]
                        16. unsub-negN/A

                          \[\leadsto \color{blue}{2 - z \cdot \left(4 \cdot \frac{1}{y}\right)} \]
                        17. lower--.f64N/A

                          \[\leadsto \color{blue}{2 - z \cdot \left(4 \cdot \frac{1}{y}\right)} \]
                        18. *-commutativeN/A

                          \[\leadsto 2 - \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot z} \]
                        19. lower-*.f64N/A

                          \[\leadsto 2 - \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot z} \]
                      5. Applied rewrites90.8%

                        \[\leadsto \color{blue}{2 - \frac{4}{y} \cdot z} \]
                      6. Step-by-step derivation
                        1. Applied rewrites90.8%

                          \[\leadsto \mathsf{fma}\left(\frac{-4}{y}, \color{blue}{z}, 2\right) \]

                        if -2.30499999999999993e49 < z < 2.70000000000000011e113

                        1. Initial program 100.0%

                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{2 + 4 \cdot \frac{x - z}{y}} \]
                        4. Step-by-step derivation
                          1. +-commutativeN/A

                            \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y} + 2} \]
                          2. *-commutativeN/A

                            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} + 2 \]
                          3. lower-fma.f64N/A

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                          4. lower-/.f64N/A

                            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 2\right) \]
                          5. lower--.f64100.0

                            \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 2\right) \]
                        5. Applied rewrites100.0%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                        6. Taylor expanded in z around 0

                          \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                        7. Step-by-step derivation
                          1. Applied rewrites89.4%

                            \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                        8. Recombined 2 regimes into one program.
                        9. Add Preprocessing

                        Alternative 9: 80.7% accurate, 1.0× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot z}{y}\\ \mathbf{if}\;z \leq -3.1 \cdot 10^{+152}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 1.15 \cdot 10^{+115}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                        (FPCore (x y z)
                         :precision binary64
                         (let* ((t_0 (/ (* -4.0 z) y)))
                           (if (<= z -3.1e+152) t_0 (if (<= z 1.15e+115) (fma (/ x y) 4.0 2.0) t_0))))
                        double code(double x, double y, double z) {
                        	double t_0 = (-4.0 * z) / y;
                        	double tmp;
                        	if (z <= -3.1e+152) {
                        		tmp = t_0;
                        	} else if (z <= 1.15e+115) {
                        		tmp = fma((x / y), 4.0, 2.0);
                        	} else {
                        		tmp = t_0;
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z)
                        	t_0 = Float64(Float64(-4.0 * z) / y)
                        	tmp = 0.0
                        	if (z <= -3.1e+152)
                        		tmp = t_0;
                        	elseif (z <= 1.15e+115)
                        		tmp = fma(Float64(x / y), 4.0, 2.0);
                        	else
                        		tmp = t_0;
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[z, -3.1e+152], t$95$0, If[LessEqual[z, 1.15e+115], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_0 := \frac{-4 \cdot z}{y}\\
                        \mathbf{if}\;z \leq -3.1 \cdot 10^{+152}:\\
                        \;\;\;\;t\_0\\
                        
                        \mathbf{elif}\;z \leq 1.15 \cdot 10^{+115}:\\
                        \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;t\_0\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if z < -3.1e152 or 1.15000000000000002e115 < z

                          1. Initial program 100.0%

                            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                          4. Step-by-step derivation
                            1. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{2 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                            2. lower-fma.f64N/A

                              \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2, y, 4 \cdot \left(x - z\right)\right)}}{y} \]
                            3. *-commutativeN/A

                              \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
                            4. lower-*.f64N/A

                              \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right) \cdot 4}\right)}{y} \]
                            5. lower--.f64100.0

                              \[\leadsto \frac{\mathsf{fma}\left(2, y, \color{blue}{\left(x - z\right)} \cdot 4\right)}{y} \]
                          5. Applied rewrites100.0%

                            \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2, y, \left(x - z\right) \cdot 4\right)}{y}} \]
                          6. Taylor expanded in z around inf

                            \[\leadsto \frac{-4 \cdot z}{y} \]
                          7. Step-by-step derivation
                            1. Applied rewrites82.6%

                              \[\leadsto \frac{z \cdot -4}{y} \]

                            if -3.1e152 < z < 1.15000000000000002e115

                            1. Initial program 100.0%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{2 + 4 \cdot \frac{x - z}{y}} \]
                            4. Step-by-step derivation
                              1. +-commutativeN/A

                                \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y} + 2} \]
                              2. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} + 2 \]
                              3. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                              4. lower-/.f64N/A

                                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 2\right) \]
                              5. lower--.f64100.0

                                \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 2\right) \]
                            5. Applied rewrites100.0%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                            6. Taylor expanded in z around 0

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                            7. Step-by-step derivation
                              1. Applied rewrites84.9%

                                \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 2\right) \]
                            8. Recombined 2 regimes into one program.
                            9. Final simplification84.2%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -3.1 \cdot 10^{+152}:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \mathbf{elif}\;z \leq 1.15 \cdot 10^{+115}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \end{array} \]
                            10. Add Preprocessing

                            Alternative 10: 100.0% accurate, 1.5× speedup?

                            \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right) \end{array} \]
                            (FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 2.0))
                            double code(double x, double y, double z) {
                            	return fma(((x - z) / y), 4.0, 2.0);
                            }
                            
                            function code(x, y, z)
                            	return fma(Float64(Float64(x - z) / y), 4.0, 2.0)
                            end
                            
                            code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]
                            
                            \begin{array}{l}
                            
                            \\
                            \mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)
                            \end{array}
                            
                            Derivation
                            1. Initial program 100.0%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{2 + 4 \cdot \frac{x - z}{y}} \]
                            4. Step-by-step derivation
                              1. +-commutativeN/A

                                \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y} + 2} \]
                              2. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} + 2 \]
                              3. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                              4. lower-/.f64N/A

                                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 2\right) \]
                              5. lower--.f64100.0

                                \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 2\right) \]
                            5. Applied rewrites100.0%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                            6. Add Preprocessing

                            Alternative 11: 99.8% accurate, 1.5× speedup?

                            \[\begin{array}{l} \\ \mathsf{fma}\left(x - z, \frac{4}{y}, 2\right) \end{array} \]
                            (FPCore (x y z) :precision binary64 (fma (- x z) (/ 4.0 y) 2.0))
                            double code(double x, double y, double z) {
                            	return fma((x - z), (4.0 / y), 2.0);
                            }
                            
                            function code(x, y, z)
                            	return fma(Float64(x - z), Float64(4.0 / y), 2.0)
                            end
                            
                            code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision] + 2.0), $MachinePrecision]
                            
                            \begin{array}{l}
                            
                            \\
                            \mathsf{fma}\left(x - z, \frac{4}{y}, 2\right)
                            \end{array}
                            
                            Derivation
                            1. Initial program 100.0%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{2 + 4 \cdot \frac{x - z}{y}} \]
                            4. Step-by-step derivation
                              1. +-commutativeN/A

                                \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y} + 2} \]
                              2. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} + 2 \]
                              3. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                              4. lower-/.f64N/A

                                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 2\right) \]
                              5. lower--.f64100.0

                                \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 2\right) \]
                            5. Applied rewrites100.0%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                            6. Step-by-step derivation
                              1. Applied rewrites99.8%

                                \[\leadsto \mathsf{fma}\left(x - z, \color{blue}{\frac{4}{y}}, 2\right) \]
                              2. Add Preprocessing

                              Alternative 12: 34.2% accurate, 31.0× speedup?

                              \[\begin{array}{l} \\ 2 \end{array} \]
                              (FPCore (x y z) :precision binary64 2.0)
                              double code(double x, double y, double z) {
                              	return 2.0;
                              }
                              
                              real(8) function code(x, y, z)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  code = 2.0d0
                              end function
                              
                              public static double code(double x, double y, double z) {
                              	return 2.0;
                              }
                              
                              def code(x, y, z):
                              	return 2.0
                              
                              function code(x, y, z)
                              	return 2.0
                              end
                              
                              function tmp = code(x, y, z)
                              	tmp = 2.0;
                              end
                              
                              code[x_, y_, z_] := 2.0
                              
                              \begin{array}{l}
                              
                              \\
                              2
                              \end{array}
                              
                              Derivation
                              1. Initial program 100.0%

                                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around inf

                                \[\leadsto \color{blue}{2} \]
                              4. Step-by-step derivation
                                1. Applied rewrites31.5%

                                  \[\leadsto \color{blue}{2} \]
                                2. Add Preprocessing

                                Reproduce

                                ?
                                herbie shell --seed 2024267 
                                (FPCore (x y z)
                                  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
                                  :precision binary64
                                  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))