
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (* (- y z) (- t z))))
double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / ((y - z) * (t - z))
end function
public static double code(double x, double y, double z, double t) {
return x / ((y - z) * (t - z));
}
def code(x, y, z, t): return x / ((y - z) * (t - z))
function code(x, y, z, t) return Float64(x / Float64(Float64(y - z) * Float64(t - z))) end
function tmp = code(x, y, z, t) tmp = x / ((y - z) * (t - z)); end
code[x_, y_, z_, t_] := N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ (/ x (- t z)) (- y z)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / (t - z)) / (y - z)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (x / (t - z)) / (y - z);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (x / (t - z)) / (y - z)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(x / Float64(t - z)) / Float64(y - z)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (x / (t - z)) / (y - z);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(x / N[(t - z), $MachinePrecision]), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{\frac{x}{t - z}}{y - z}
\end{array}
Initial program 91.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-/.f6497.6
Applied rewrites97.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* z z))))
(if (<= z -4.7e-42)
t_1
(if (<= z 2e-148)
(/ x (* y t))
(if (<= z 3.1e+29) (/ x (* (- z) y)) t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -4.7e-42) {
tmp = t_1;
} else if (z <= 2e-148) {
tmp = x / (y * t);
} else if (z <= 3.1e+29) {
tmp = x / (-z * y);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-4.7d-42)) then
tmp = t_1
else if (z <= 2d-148) then
tmp = x / (y * t)
else if (z <= 3.1d+29) then
tmp = x / (-z * y)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -4.7e-42) {
tmp = t_1;
} else if (z <= 2e-148) {
tmp = x / (y * t);
} else if (z <= 3.1e+29) {
tmp = x / (-z * y);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -4.7e-42: tmp = t_1 elif z <= 2e-148: tmp = x / (y * t) elif z <= 3.1e+29: tmp = x / (-z * y) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -4.7e-42) tmp = t_1; elseif (z <= 2e-148) tmp = Float64(x / Float64(y * t)); elseif (z <= 3.1e+29) tmp = Float64(x / Float64(Float64(-z) * y)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -4.7e-42)
tmp = t_1;
elseif (z <= 2e-148)
tmp = x / (y * t);
elseif (z <= 3.1e+29)
tmp = x / (-z * y);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.7e-42], t$95$1, If[LessEqual[z, 2e-148], N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.1e+29], N[(x / N[((-z) * y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -4.7 \cdot 10^{-42}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2 \cdot 10^{-148}:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\mathbf{elif}\;z \leq 3.1 \cdot 10^{+29}:\\
\;\;\;\;\frac{x}{\left(-z\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.7000000000000001e-42 or 3.0999999999999999e29 < z Initial program 86.6%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6472.6
Applied rewrites72.6%
if -4.7000000000000001e-42 < z < 1.99999999999999987e-148Initial program 97.0%
Taylor expanded in z around 0
lower-*.f6469.0
Applied rewrites69.0%
if 1.99999999999999987e-148 < z < 3.0999999999999999e29Initial program 93.1%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6461.1
Applied rewrites61.1%
Taylor expanded in t around 0
Applied rewrites34.9%
Final simplification65.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y -9e-48) (/ x (* y (- t z))) (if (<= y 3.5e-32) (/ x (* (- z t) z)) (/ (/ x y) t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9e-48) {
tmp = x / (y * (t - z));
} else if (y <= 3.5e-32) {
tmp = x / ((z - t) * z);
} else {
tmp = (x / y) / t;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-9d-48)) then
tmp = x / (y * (t - z))
else if (y <= 3.5d-32) then
tmp = x / ((z - t) * z)
else
tmp = (x / y) / t
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9e-48) {
tmp = x / (y * (t - z));
} else if (y <= 3.5e-32) {
tmp = x / ((z - t) * z);
} else {
tmp = (x / y) / t;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= -9e-48: tmp = x / (y * (t - z)) elif y <= 3.5e-32: tmp = x / ((z - t) * z) else: tmp = (x / y) / t return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= -9e-48) tmp = Float64(x / Float64(y * Float64(t - z))); elseif (y <= 3.5e-32) tmp = Float64(x / Float64(Float64(z - t) * z)); else tmp = Float64(Float64(x / y) / t); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= -9e-48)
tmp = x / (y * (t - z));
elseif (y <= 3.5e-32)
tmp = x / ((z - t) * z);
else
tmp = (x / y) / t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, -9e-48], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.5e-32], N[(x / N[(N[(z - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] / t), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-48}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{-32}:\\
\;\;\;\;\frac{x}{\left(z - t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y}}{t}\\
\end{array}
\end{array}
if y < -8.99999999999999977e-48Initial program 90.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6482.0
Applied rewrites82.0%
if -8.99999999999999977e-48 < y < 3.4999999999999999e-32Initial program 94.3%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f6478.3
Applied rewrites78.3%
if 3.4999999999999999e-32 < y Initial program 86.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6496.5
Applied rewrites96.5%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6458.6
Applied rewrites58.6%
Applied rewrites58.5%
Final simplification74.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y -9e-48) (/ x (* y (- t z))) (if (<= y 3.5e-32) (/ x (* (- z t) z)) (/ (/ x t) y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9e-48) {
tmp = x / (y * (t - z));
} else if (y <= 3.5e-32) {
tmp = x / ((z - t) * z);
} else {
tmp = (x / t) / y;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-9d-48)) then
tmp = x / (y * (t - z))
else if (y <= 3.5d-32) then
tmp = x / ((z - t) * z)
else
tmp = (x / t) / y
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9e-48) {
tmp = x / (y * (t - z));
} else if (y <= 3.5e-32) {
tmp = x / ((z - t) * z);
} else {
tmp = (x / t) / y;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= -9e-48: tmp = x / (y * (t - z)) elif y <= 3.5e-32: tmp = x / ((z - t) * z) else: tmp = (x / t) / y return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= -9e-48) tmp = Float64(x / Float64(y * Float64(t - z))); elseif (y <= 3.5e-32) tmp = Float64(x / Float64(Float64(z - t) * z)); else tmp = Float64(Float64(x / t) / y); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= -9e-48)
tmp = x / (y * (t - z));
elseif (y <= 3.5e-32)
tmp = x / ((z - t) * z);
else
tmp = (x / t) / y;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, -9e-48], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.5e-32], N[(x / N[(N[(z - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(N[(x / t), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-48}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{-32}:\\
\;\;\;\;\frac{x}{\left(z - t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{t}}{y}\\
\end{array}
\end{array}
if y < -8.99999999999999977e-48Initial program 90.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6482.0
Applied rewrites82.0%
if -8.99999999999999977e-48 < y < 3.4999999999999999e-32Initial program 94.3%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f6478.3
Applied rewrites78.3%
if 3.4999999999999999e-32 < y Initial program 86.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6496.5
Applied rewrites96.5%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6458.6
Applied rewrites58.6%
Final simplification74.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y -9e-48) (/ x (* y (- t z))) (if (<= y 3.7e-84) (/ x (* (- z t) z)) (/ x (* (- y z) t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9e-48) {
tmp = x / (y * (t - z));
} else if (y <= 3.7e-84) {
tmp = x / ((z - t) * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-9d-48)) then
tmp = x / (y * (t - z))
else if (y <= 3.7d-84) then
tmp = x / ((z - t) * z)
else
tmp = x / ((y - z) * t)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -9e-48) {
tmp = x / (y * (t - z));
} else if (y <= 3.7e-84) {
tmp = x / ((z - t) * z);
} else {
tmp = x / ((y - z) * t);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= -9e-48: tmp = x / (y * (t - z)) elif y <= 3.7e-84: tmp = x / ((z - t) * z) else: tmp = x / ((y - z) * t) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= -9e-48) tmp = Float64(x / Float64(y * Float64(t - z))); elseif (y <= 3.7e-84) tmp = Float64(x / Float64(Float64(z - t) * z)); else tmp = Float64(x / Float64(Float64(y - z) * t)); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= -9e-48)
tmp = x / (y * (t - z));
elseif (y <= 3.7e-84)
tmp = x / ((z - t) * z);
else
tmp = x / ((y - z) * t);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, -9e-48], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.7e-84], N[(x / N[(N[(z - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{-48}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{-84}:\\
\;\;\;\;\frac{x}{\left(z - t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\end{array}
\end{array}
if y < -8.99999999999999977e-48Initial program 90.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6482.0
Applied rewrites82.0%
if -8.99999999999999977e-48 < y < 3.6999999999999999e-84Initial program 93.7%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f6479.4
Applied rewrites79.4%
if 3.6999999999999999e-84 < y Initial program 88.7%
Taylor expanded in t around inf
lower-*.f64N/A
lower--.f6460.6
Applied rewrites60.6%
Final simplification75.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -8.4e+83) t_1 (if (<= z 7.2e+30) (/ x (* y (- t z))) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -8.4e+83) {
tmp = t_1;
} else if (z <= 7.2e+30) {
tmp = x / (y * (t - z));
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-8.4d+83)) then
tmp = t_1
else if (z <= 7.2d+30) then
tmp = x / (y * (t - z))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -8.4e+83) {
tmp = t_1;
} else if (z <= 7.2e+30) {
tmp = x / (y * (t - z));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -8.4e+83: tmp = t_1 elif z <= 7.2e+30: tmp = x / (y * (t - z)) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -8.4e+83) tmp = t_1; elseif (z <= 7.2e+30) tmp = Float64(x / Float64(y * Float64(t - z))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -8.4e+83)
tmp = t_1;
elseif (z <= 7.2e+30)
tmp = x / (y * (t - z));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8.4e+83], t$95$1, If[LessEqual[z, 7.2e+30], N[(x / N[(y * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -8.4 \cdot 10^{+83}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 7.2 \cdot 10^{+30}:\\
\;\;\;\;\frac{x}{y \cdot \left(t - z\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -8.4000000000000001e83 or 7.2000000000000004e30 < z Initial program 86.9%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6481.9
Applied rewrites81.9%
if -8.4000000000000001e83 < z < 7.2000000000000004e30Initial program 94.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6469.7
Applied rewrites69.7%
Final simplification74.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -6e-41) t_1 (if (<= z 5.6e+30) (/ x (* (- y z) t)) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -6e-41) {
tmp = t_1;
} else if (z <= 5.6e+30) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-6d-41)) then
tmp = t_1
else if (z <= 5.6d+30) then
tmp = x / ((y - z) * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -6e-41) {
tmp = t_1;
} else if (z <= 5.6e+30) {
tmp = x / ((y - z) * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -6e-41: tmp = t_1 elif z <= 5.6e+30: tmp = x / ((y - z) * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -6e-41) tmp = t_1; elseif (z <= 5.6e+30) tmp = Float64(x / Float64(Float64(y - z) * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -6e-41)
tmp = t_1;
elseif (z <= 5.6e+30)
tmp = x / ((y - z) * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6e-41], t$95$1, If[LessEqual[z, 5.6e+30], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -6 \cdot 10^{-41}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.6 \cdot 10^{+30}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -5.99999999999999978e-41 or 5.59999999999999966e30 < z Initial program 86.5%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6473.1
Applied rewrites73.1%
if -5.99999999999999978e-41 < z < 5.59999999999999966e30Initial program 95.8%
Taylor expanded in t around inf
lower-*.f64N/A
lower--.f6473.0
Applied rewrites73.0%
Final simplification73.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= y -4.9e+200) (/ (/ x y) (- t z)) (/ x (* (- y z) (- t z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -4.9e+200) {
tmp = (x / y) / (t - z);
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-4.9d+200)) then
tmp = (x / y) / (t - z)
else
tmp = x / ((y - z) * (t - z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -4.9e+200) {
tmp = (x / y) / (t - z);
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= -4.9e+200: tmp = (x / y) / (t - z) else: tmp = x / ((y - z) * (t - z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= -4.9e+200) tmp = Float64(Float64(x / y) / Float64(t - z)); else tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= -4.9e+200)
tmp = (x / y) / (t - z);
else
tmp = x / ((y - z) * (t - z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, -4.9e+200], N[(N[(x / y), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{+200}:\\
\;\;\;\;\frac{\frac{x}{y}}{t - z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\end{array}
\end{array}
if y < -4.89999999999999982e200Initial program 84.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Taylor expanded in z around 0
lower-/.f6499.8
Applied rewrites99.8%
if -4.89999999999999982e200 < y Initial program 91.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= z -3.05e+115) (/ (/ x z) (- z t)) (/ x (* (- y z) (- t z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -3.05e+115) {
tmp = (x / z) / (z - t);
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-3.05d+115)) then
tmp = (x / z) / (z - t)
else
tmp = x / ((y - z) * (t - z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -3.05e+115) {
tmp = (x / z) / (z - t);
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= -3.05e+115: tmp = (x / z) / (z - t) else: tmp = x / ((y - z) * (t - z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= -3.05e+115) tmp = Float64(Float64(x / z) / Float64(z - t)); else tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= -3.05e+115)
tmp = (x / z) / (z - t);
else
tmp = x / ((y - z) * (t - z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, -3.05e+115], N[(N[(x / z), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.05 \cdot 10^{+115}:\\
\;\;\;\;\frac{\frac{x}{z}}{z - t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\end{array}
\end{array}
if z < -3.04999999999999983e115Initial program 85.5%
Taylor expanded in y around 0
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
lower--.f6496.7
Applied rewrites96.7%
if -3.04999999999999983e115 < z Initial program 92.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z z)))) (if (<= z -4.7e-42) t_1 (if (<= z 9.5e-5) (/ x (* y t)) t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -4.7e-42) {
tmp = t_1;
} else if (z <= 9.5e-5) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / (z * z)
if (z <= (-4.7d-42)) then
tmp = t_1
else if (z <= 9.5d-5) then
tmp = x / (y * t)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * z);
double tmp;
if (z <= -4.7e-42) {
tmp = t_1;
} else if (z <= 9.5e-5) {
tmp = x / (y * t);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (z * z) tmp = 0 if z <= -4.7e-42: tmp = t_1 elif z <= 9.5e-5: tmp = x / (y * t) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(z * z)) tmp = 0.0 if (z <= -4.7e-42) tmp = t_1; elseif (z <= 9.5e-5) tmp = Float64(x / Float64(y * t)); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (z * z);
tmp = 0.0;
if (z <= -4.7e-42)
tmp = t_1;
elseif (z <= 9.5e-5)
tmp = x / (y * t);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -4.7e-42], t$95$1, If[LessEqual[z, 9.5e-5], N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot z}\\
\mathbf{if}\;z \leq -4.7 \cdot 10^{-42}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{-5}:\\
\;\;\;\;\frac{x}{y \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.7000000000000001e-42 or 9.5000000000000005e-5 < z Initial program 87.2%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6470.3
Applied rewrites70.3%
if -4.7000000000000001e-42 < z < 9.5000000000000005e-5Initial program 95.6%
Taylor expanded in z around 0
lower-*.f6460.1
Applied rewrites60.1%
Final simplification65.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (<= t -4.8e+94) (/ (/ x t) y) (/ x (* (- y z) (- t z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4.8e+94) {
tmp = (x / t) / y;
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-4.8d+94)) then
tmp = (x / t) / y
else
tmp = x / ((y - z) * (t - z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4.8e+94) {
tmp = (x / t) / y;
} else {
tmp = x / ((y - z) * (t - z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if t <= -4.8e+94: tmp = (x / t) / y else: tmp = x / ((y - z) * (t - z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (t <= -4.8e+94) tmp = Float64(Float64(x / t) / y); else tmp = Float64(x / Float64(Float64(y - z) * Float64(t - z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (t <= -4.8e+94)
tmp = (x / t) / y;
else
tmp = x / ((y - z) * (t - z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[t, -4.8e+94], N[(N[(x / t), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.8 \cdot 10^{+94}:\\
\;\;\;\;\frac{\frac{x}{t}}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - z\right)}\\
\end{array}
\end{array}
if t < -4.79999999999999965e94Initial program 79.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6497.9
Applied rewrites97.9%
Taylor expanded in z around 0
associate-/r*N/A
lower-/.f64N/A
lower-/.f6463.8
Applied rewrites63.8%
if -4.79999999999999965e94 < t Initial program 94.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (/ x (* y t)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return x / (y * t);
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y * t)
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return x / (y * t);
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return x / (y * t)
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(x / Float64(y * t)) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = x / (y * t);
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(x / N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\frac{x}{y \cdot t}
\end{array}
Initial program 91.3%
Taylor expanded in z around 0
lower-*.f6438.2
Applied rewrites38.2%
Final simplification38.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- y z) (- t z)))) (if (< (/ x t_1) 0.0) (/ (/ x (- y z)) (- t z)) (* x (/ 1.0 t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - z) * (t - z)
if ((x / t_1) < 0.0d0) then
tmp = (x / (y - z)) / (t - z)
else
tmp = x * (1.0d0 / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - z) * (t - z);
double tmp;
if ((x / t_1) < 0.0) {
tmp = (x / (y - z)) / (t - z);
} else {
tmp = x * (1.0 / t_1);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - z) * (t - z) tmp = 0 if (x / t_1) < 0.0: tmp = (x / (y - z)) / (t - z) else: tmp = x * (1.0 / t_1) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - z) * Float64(t - z)) tmp = 0.0 if (Float64(x / t_1) < 0.0) tmp = Float64(Float64(x / Float64(y - z)) / Float64(t - z)); else tmp = Float64(x * Float64(1.0 / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - z) * (t - z); tmp = 0.0; if ((x / t_1) < 0.0) tmp = (x / (y - z)) / (t - z); else tmp = x * (1.0 / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - z), $MachinePrecision] * N[(t - z), $MachinePrecision]), $MachinePrecision]}, If[Less[N[(x / t$95$1), $MachinePrecision], 0.0], N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - z\right) \cdot \left(t - z\right)\\
\mathbf{if}\;\frac{x}{t\_1} < 0:\\
\;\;\;\;\frac{\frac{x}{y - z}}{t - z}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{1}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024267
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, B"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ x (* (- y z) (- t z))) 0) (/ (/ x (- y z)) (- t z)) (* x (/ 1 (* (- y z) (- t z))))))
(/ x (* (- y z) (- t z))))