
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (- y x) (/ t z)) x))
double code(double x, double y, double z, double t) {
return ((y - x) / (t / z)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((y - x) / (t / z)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((y - x) / (t / z)) + x;
}
def code(x, y, z, t): return ((y - x) / (t / z)) + x
function code(x, y, z, t) return Float64(Float64(Float64(y - x) / Float64(t / z)) + x) end
function tmp = code(x, y, z, t) tmp = ((y - x) / (t / z)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{\frac{t}{z}} + x
\end{array}
Initial program 98.1%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.1
Applied rewrites98.1%
Final simplification98.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z (- y x)) t))) (if (<= (/ z t) -5e+19) t_1 (if (<= (/ z t) 0.1) (+ (* (/ y t) z) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -5e+19) {
tmp = t_1;
} else if ((z / t) <= 0.1) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (y - x)) / t
if ((z / t) <= (-5d+19)) then
tmp = t_1
else if ((z / t) <= 0.1d0) then
tmp = ((y / t) * z) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -5e+19) {
tmp = t_1;
} else if ((z / t) <= 0.1) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * (y - x)) / t tmp = 0 if (z / t) <= -5e+19: tmp = t_1 elif (z / t) <= 0.1: tmp = ((y / t) * z) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(y - x)) / t) tmp = 0.0 if (Float64(z / t) <= -5e+19) tmp = t_1; elseif (Float64(z / t) <= 0.1) tmp = Float64(Float64(Float64(y / t) * z) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * (y - x)) / t; tmp = 0.0; if ((z / t) <= -5e+19) tmp = t_1; elseif ((z / t) <= 0.1) tmp = ((y / t) * z) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e+19], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.1], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{+19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.1:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5e19 or 0.10000000000000001 < (/.f64 z t) Initial program 98.4%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.9
Applied rewrites91.9%
if -5e19 < (/.f64 z t) < 0.10000000000000001Initial program 97.8%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
Final simplification93.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z (- y x)) t)))
(if (<= (/ z t) -100.0)
t_1
(if (<= (/ z t) 2e-22) (- x (* (/ z t) x)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -100.0) {
tmp = t_1;
} else if ((z / t) <= 2e-22) {
tmp = x - ((z / t) * x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (y - x)) / t
if ((z / t) <= (-100.0d0)) then
tmp = t_1
else if ((z / t) <= 2d-22) then
tmp = x - ((z / t) * x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -100.0) {
tmp = t_1;
} else if ((z / t) <= 2e-22) {
tmp = x - ((z / t) * x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * (y - x)) / t tmp = 0 if (z / t) <= -100.0: tmp = t_1 elif (z / t) <= 2e-22: tmp = x - ((z / t) * x) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(y - x)) / t) tmp = 0.0 if (Float64(z / t) <= -100.0) tmp = t_1; elseif (Float64(z / t) <= 2e-22) tmp = Float64(x - Float64(Float64(z / t) * x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * (y - x)) / t; tmp = 0.0; if ((z / t) <= -100.0) tmp = t_1; elseif ((z / t) <= 2e-22) tmp = x - ((z / t) * x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -100.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-22], N[(x - N[(N[(z / t), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -100:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-22}:\\
\;\;\;\;x - \frac{z}{t} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -100 or 2.0000000000000001e-22 < (/.f64 z t) Initial program 98.4%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.8
Applied rewrites90.8%
if -100 < (/.f64 z t) < 2.0000000000000001e-22Initial program 97.7%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.7
Applied rewrites97.7%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6472.5
Applied rewrites72.5%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6475.8
Applied rewrites75.8%
Final simplification83.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z (- y x)) t)))
(if (<= (/ z t) -2e-6)
t_1
(if (<= (/ z t) 1e-84) (- x (* (/ x t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -2e-6) {
tmp = t_1;
} else if ((z / t) <= 1e-84) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (y - x)) / t
if ((z / t) <= (-2d-6)) then
tmp = t_1
else if ((z / t) <= 1d-84) then
tmp = x - ((x / t) * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -2e-6) {
tmp = t_1;
} else if ((z / t) <= 1e-84) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * (y - x)) / t tmp = 0 if (z / t) <= -2e-6: tmp = t_1 elif (z / t) <= 1e-84: tmp = x - ((x / t) * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(y - x)) / t) tmp = 0.0 if (Float64(z / t) <= -2e-6) tmp = t_1; elseif (Float64(z / t) <= 1e-84) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * (y - x)) / t; tmp = 0.0; if ((z / t) <= -2e-6) tmp = t_1; elseif ((z / t) <= 1e-84) tmp = x - ((x / t) * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-6], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 1e-84], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-6}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{-84}:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.99999999999999991e-6 or 1e-84 < (/.f64 z t) Initial program 98.6%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6486.1
Applied rewrites86.1%
if -1.99999999999999991e-6 < (/.f64 z t) < 1e-84Initial program 97.3%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
Final simplification82.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- x (* (/ x t) z)))) (if (<= x -6.7e+41) t_1 (if (<= x 1e-7) (* (/ z t) y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x - ((x / t) * z);
double tmp;
if (x <= -6.7e+41) {
tmp = t_1;
} else if (x <= 1e-7) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x - ((x / t) * z)
if (x <= (-6.7d+41)) then
tmp = t_1
else if (x <= 1d-7) then
tmp = (z / t) * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x - ((x / t) * z);
double tmp;
if (x <= -6.7e+41) {
tmp = t_1;
} else if (x <= 1e-7) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x - ((x / t) * z) tmp = 0 if x <= -6.7e+41: tmp = t_1 elif x <= 1e-7: tmp = (z / t) * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x - Float64(Float64(x / t) * z)) tmp = 0.0 if (x <= -6.7e+41) tmp = t_1; elseif (x <= 1e-7) tmp = Float64(Float64(z / t) * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x - ((x / t) * z); tmp = 0.0; if (x <= -6.7e+41) tmp = t_1; elseif (x <= 1e-7) tmp = (z / t) * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6.7e+41], t$95$1, If[LessEqual[x, 1e-7], N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{x}{t} \cdot z\\
\mathbf{if}\;x \leq -6.7 \cdot 10^{+41}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 10^{-7}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -6.6999999999999996e41 or 9.9999999999999995e-8 < x Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6489.5
Applied rewrites89.5%
if -6.6999999999999996e41 < x < 9.9999999999999995e-8Initial program 96.4%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6460.7
Applied rewrites60.7%
Applied rewrites65.5%
Final simplification77.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- x) (/ z t)))) (if (<= x -7.9e+68) t_1 (if (<= x 6.6e+70) (* (/ z t) y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -x * (z / t);
double tmp;
if (x <= -7.9e+68) {
tmp = t_1;
} else if (x <= 6.6e+70) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -x * (z / t)
if (x <= (-7.9d+68)) then
tmp = t_1
else if (x <= 6.6d+70) then
tmp = (z / t) * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -x * (z / t);
double tmp;
if (x <= -7.9e+68) {
tmp = t_1;
} else if (x <= 6.6e+70) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -x * (z / t) tmp = 0 if x <= -7.9e+68: tmp = t_1 elif x <= 6.6e+70: tmp = (z / t) * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-x) * Float64(z / t)) tmp = 0.0 if (x <= -7.9e+68) tmp = t_1; elseif (x <= 6.6e+70) tmp = Float64(Float64(z / t) * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -x * (z / t); tmp = 0.0; if (x <= -7.9e+68) tmp = t_1; elseif (x <= 6.6e+70) tmp = (z / t) * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -7.9e+68], t$95$1, If[LessEqual[x, 6.6e+70], N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;x \leq -7.9 \cdot 10^{+68}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 6.6 \cdot 10^{+70}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -7.9e68 or 6.60000000000000033e70 < x Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6491.9
Applied rewrites91.9%
Taylor expanded in t around 0
Applied rewrites48.5%
if -7.9e68 < x < 6.60000000000000033e70Initial program 96.9%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6456.2
Applied rewrites56.2%
Applied rewrites60.9%
Final simplification56.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ (- x) t) z))) (if (<= x -7.9e+68) t_1 (if (<= x 6.6e+70) (* (/ z t) y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (-x / t) * z;
double tmp;
if (x <= -7.9e+68) {
tmp = t_1;
} else if (x <= 6.6e+70) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (-x / t) * z
if (x <= (-7.9d+68)) then
tmp = t_1
else if (x <= 6.6d+70) then
tmp = (z / t) * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (-x / t) * z;
double tmp;
if (x <= -7.9e+68) {
tmp = t_1;
} else if (x <= 6.6e+70) {
tmp = (z / t) * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (-x / t) * z tmp = 0 if x <= -7.9e+68: tmp = t_1 elif x <= 6.6e+70: tmp = (z / t) * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(-x) / t) * z) tmp = 0.0 if (x <= -7.9e+68) tmp = t_1; elseif (x <= 6.6e+70) tmp = Float64(Float64(z / t) * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (-x / t) * z; tmp = 0.0; if (x <= -7.9e+68) tmp = t_1; elseif (x <= 6.6e+70) tmp = (z / t) * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[x, -7.9e+68], t$95$1, If[LessEqual[x, 6.6e+70], N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-x}{t} \cdot z\\
\mathbf{if}\;x \leq -7.9 \cdot 10^{+68}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 6.6 \cdot 10^{+70}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -7.9e68 or 6.60000000000000033e70 < x Initial program 99.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6446.3
Applied rewrites46.3%
Taylor expanded in y around 0
Applied rewrites47.6%
if -7.9e68 < x < 6.60000000000000033e70Initial program 96.9%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6456.2
Applied rewrites56.2%
Applied rewrites60.9%
Final simplification55.7%
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (- y x)) x))
double code(double x, double y, double z, double t) {
return ((z / t) * (y - x)) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (y - x)) + x
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (y - x)) + x;
}
def code(x, y, z, t): return ((z / t) * (y - x)) + x
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(y - x)) + x) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (y - x)) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \left(y - x\right) + x
\end{array}
Initial program 98.1%
Final simplification98.1%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 98.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.1
Applied rewrites98.1%
(FPCore (x y z t) :precision binary64 (* (/ z t) y))
double code(double x, double y, double z, double t) {
return (z / t) * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z / t) * y
end function
public static double code(double x, double y, double z, double t) {
return (z / t) * y;
}
def code(x, y, z, t): return (z / t) * y
function code(x, y, z, t) return Float64(Float64(z / t) * y) end
function tmp = code(x, y, z, t) tmp = (z / t) * y; end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot y
\end{array}
Initial program 98.1%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6439.9
Applied rewrites39.9%
Applied rewrites42.8%
Final simplification42.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024267
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))