
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (if (<= (* u 4.0) 0.003700000001117587) (* (+ (* s 4.0) (* 8.0 (* s u))) u) (* (log (/ 1.0 (- 1.0 (* u 4.0)))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.003700000001117587f) {
tmp = ((s * 4.0f) + (8.0f * (s * u))) * u;
} else {
tmp = logf((1.0f / (1.0f - (u * 4.0f)))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.003700000001117587e0) then
tmp = ((s * 4.0e0) + (8.0e0 * (s * u))) * u
else
tmp = log((1.0e0 / (1.0e0 - (u * 4.0e0)))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.003700000001117587)) tmp = Float32(Float32(Float32(s * Float32(4.0)) + Float32(Float32(8.0) * Float32(s * u))) * u); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(u * Float32(4.0))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.003700000001117587)) tmp = ((s * single(4.0)) + (single(8.0) * (s * u))) * u; else tmp = log((single(1.0) / (single(1.0) - (u * single(4.0))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.003700000001117587:\\
\;\;\;\;\left(s \cdot 4 + 8 \cdot \left(s \cdot u\right)\right) \cdot u\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - u \cdot 4}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0037Initial program 50.5%
lift-*.f32N/A
*-commutativeN/A
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip3--N/A
associate-*l/N/A
lower-/.f32N/A
Applied rewrites51.2%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
lower-fma.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-*.f3262.6
Applied rewrites84.0%
Applied rewrites98.1%
if 0.0037 < (*.f32 #s(literal 4 binary32) u) Initial program 91.4%
Final simplification96.3%
(FPCore (s u) :precision binary32 (* (+ (* s 4.0) (* 8.0 (* s u))) u))
float code(float s, float u) {
return ((s * 4.0f) + (8.0f * (s * u))) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((s * 4.0e0) + (8.0e0 * (s * u))) * u
end function
function code(s, u) return Float32(Float32(Float32(s * Float32(4.0)) + Float32(Float32(8.0) * Float32(s * u))) * u) end
function tmp = code(s, u) tmp = ((s * single(4.0)) + (single(8.0) * (s * u))) * u; end
\begin{array}{l}
\\
\left(s \cdot 4 + 8 \cdot \left(s \cdot u\right)\right) \cdot u
\end{array}
Initial program 61.2%
lift-*.f32N/A
*-commutativeN/A
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip3--N/A
associate-*l/N/A
lower-/.f32N/A
Applied rewrites39.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
lower-fma.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-*.f3273.2
Applied rewrites73.0%
Applied rewrites87.2%
Final simplification87.2%
(FPCore (s u) :precision binary32 (* (* (+ (* 8.0 u) 4.0) s) u))
float code(float s, float u) {
return (((8.0f * u) + 4.0f) * s) * u;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((8.0e0 * u) + 4.0e0) * s) * u
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(8.0) * u) + Float32(4.0)) * s) * u) end
function tmp = code(s, u) tmp = (((single(8.0) * u) + single(4.0)) * s) * u; end
\begin{array}{l}
\\
\left(\left(8 \cdot u + 4\right) \cdot s\right) \cdot u
\end{array}
Initial program 61.2%
lift-*.f32N/A
*-commutativeN/A
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip3--N/A
associate-*l/N/A
lower-/.f32N/A
Applied rewrites39.7%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
lower-fma.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-*.f3273.2
Applied rewrites73.0%
Applied rewrites87.0%
Final simplification87.0%
(FPCore (s u) :precision binary32 (* (* u 4.0) s))
float code(float s, float u) {
return (u * 4.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u * 4.0e0) * s
end function
function code(s, u) return Float32(Float32(u * Float32(4.0)) * s) end
function tmp = code(s, u) tmp = (u * single(4.0)) * s; end
\begin{array}{l}
\\
\left(u \cdot 4\right) \cdot s
\end{array}
Initial program 61.2%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f3273.2
Applied rewrites73.2%
Final simplification73.2%
herbie shell --seed 2024267
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))