
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* (log (+ (* (/ 1.0 (exp (/ 2.0 v))) (- 1.0 u)) u)) v)))
float code(float u, float v) {
return 1.0f + (logf((((1.0f / expf((2.0f / v))) * (1.0f - u)) + u)) * v);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (log((((1.0e0 / exp((2.0e0 / v))) * (1.0e0 - u)) + u)) * v)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(log(Float32(Float32(Float32(Float32(1.0) / exp(Float32(Float32(2.0) / v))) * Float32(Float32(1.0) - u)) + u)) * v)) end
function tmp = code(u, v) tmp = single(1.0) + (log((((single(1.0) / exp((single(2.0) / v))) * (single(1.0) - u)) + u)) * v); end
\begin{array}{l}
\\
1 + \log \left(\frac{1}{e^{\frac{2}{v}}} \cdot \left(1 - u\right) + u\right) \cdot v
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* (log (+ (* (pow (E) (/ -2.0 v)) (- 1.0 u)) u)) v)))
\begin{array}{l}
\\
1 + \log \left({\mathsf{E}\left(\right)}^{\left(\frac{-2}{v}\right)} \cdot \left(1 - u\right) + u\right) \cdot v
\end{array}
Initial program 99.5%
lift-exp.f32N/A
*-lft-identityN/A
exp-prodN/A
lower-pow.f32N/A
exp-1-eN/A
lower-E.f3299.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* (log (+ (* (exp (/ -2.0 v)) (- 1.0 u)) u)) v)))
float code(float u, float v) {
return 1.0f + (logf(((expf((-2.0f / v)) * (1.0f - u)) + u)) * v);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (log(((exp(((-2.0e0) / v)) * (1.0e0 - u)) + u)) * v)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(log(Float32(Float32(exp(Float32(Float32(-2.0) / v)) * Float32(Float32(1.0) - u)) + u)) * v)) end
function tmp = code(u, v) tmp = single(1.0) + (log(((exp((single(-2.0) / v)) * (single(1.0) - u)) + u)) * v); end
\begin{array}{l}
\\
1 + \log \left(e^{\frac{-2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(+
1.0
(*
(log
(+
(*
(/ 1.0 (- 1.0 (/ (- (/ (+ (/ -1.3333333333333333 v) -2.0) v) 2.0) v)))
(- 1.0 u))
u))
v)))
float code(float u, float v) {
return 1.0f + (logf((((1.0f / (1.0f - (((((-1.3333333333333333f / v) + -2.0f) / v) - 2.0f) / v))) * (1.0f - u)) + u)) * v);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (log((((1.0e0 / (1.0e0 - ((((((-1.3333333333333333e0) / v) + (-2.0e0)) / v) - 2.0e0) / v))) * (1.0e0 - u)) + u)) * v)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(Float32(Float32(Float32(Float32(-1.3333333333333333) / v) + Float32(-2.0)) / v) - Float32(2.0)) / v))) * Float32(Float32(1.0) - u)) + u)) * v)) end
function tmp = code(u, v) tmp = single(1.0) + (log((((single(1.0) / (single(1.0) - (((((single(-1.3333333333333333) / v) + single(-2.0)) / v) - single(2.0)) / v))) * (single(1.0) - u)) + u)) * v); end
\begin{array}{l}
\\
1 + \log \left(\frac{1}{1 - \frac{\frac{\frac{-1.3333333333333333}{v} + -2}{v} - 2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites95.6%
Final simplification95.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* (log (+ (* (/ 1.0 (+ (+ 1.0 (/ 2.0 v)) (/ (/ 2.0 v) v))) (- 1.0 u)) u)) v)))
float code(float u, float v) {
return 1.0f + (logf((((1.0f / ((1.0f + (2.0f / v)) + ((2.0f / v) / v))) * (1.0f - u)) + u)) * v);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (log((((1.0e0 / ((1.0e0 + (2.0e0 / v)) + ((2.0e0 / v) / v))) * (1.0e0 - u)) + u)) * v)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + Float32(Float32(2.0) / v)) + Float32(Float32(Float32(2.0) / v) / v))) * Float32(Float32(1.0) - u)) + u)) * v)) end
function tmp = code(u, v) tmp = single(1.0) + (log((((single(1.0) / ((single(1.0) + (single(2.0) / v)) + ((single(2.0) / v) / v))) * (single(1.0) - u)) + u)) * v); end
\begin{array}{l}
\\
1 + \log \left(\frac{1}{\left(1 + \frac{2}{v}\right) + \frac{\frac{2}{v}}{v}} \cdot \left(1 - u\right) + u\right) \cdot v
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
Taylor expanded in v around inf
+-commutativeN/A
metadata-evalN/A
associate-*r/N/A
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
unpow2N/A
associate-/r*N/A
metadata-evalN/A
associate-*r/N/A
lower-/.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f32N/A
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3294.3
Applied rewrites94.3%
Final simplification94.3%
(FPCore (u v) :precision binary32 (+ 1.0 (* (log (+ (* (/ 1.0 (+ 1.0 (/ 2.0 v))) (- 1.0 u)) u)) v)))
float code(float u, float v) {
return 1.0f + (logf((((1.0f / (1.0f + (2.0f / v))) * (1.0f - u)) + u)) * v);
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (log((((1.0e0 / (1.0e0 + (2.0e0 / v))) * (1.0e0 - u)) + u)) * v)
end function
function code(u, v) return Float32(Float32(1.0) + Float32(log(Float32(Float32(Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(2.0) / v))) * Float32(Float32(1.0) - u)) + u)) * v)) end
function tmp = code(u, v) tmp = single(1.0) + (log((((single(1.0) / (single(1.0) + (single(2.0) / v))) * (single(1.0) - u)) + u)) * v); end
\begin{array}{l}
\\
1 + \log \left(\frac{1}{1 + \frac{2}{v}} \cdot \left(1 - u\right) + u\right) \cdot v
\end{array}
Initial program 99.5%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.5
Applied rewrites99.5%
Taylor expanded in v around inf
+-commutativeN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3292.4
Applied rewrites92.4%
Final simplification92.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.44999998807907104)
1.0
(+
1.0
(*
(/
(*
(* u u)
(-
(+ (+ (/ (/ 2.0 v) u) (/ (/ 2.0 u) u)) (/ 2.0 v))
(+ (/ (/ 4.0 v) u) (/ 2.0 u))))
(- v))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.44999998807907104f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((((u * u) * (((((2.0f / v) / u) + ((2.0f / u) / u)) + (2.0f / v)) - (((4.0f / v) / u) + (2.0f / u)))) / -v) * v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.44999998807907104e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((((u * u) * (((((2.0e0 / v) / u) + ((2.0e0 / u) / u)) + (2.0e0 / v)) - (((4.0e0 / v) / u) + (2.0e0 / u)))) / -v) * v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.44999998807907104)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(u * u) * Float32(Float32(Float32(Float32(Float32(Float32(2.0) / v) / u) + Float32(Float32(Float32(2.0) / u) / u)) + Float32(Float32(2.0) / v)) - Float32(Float32(Float32(Float32(4.0) / v) / u) + Float32(Float32(2.0) / u)))) / Float32(-v)) * v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.44999998807907104)) tmp = single(1.0); else tmp = single(1.0) + ((((u * u) * (((((single(2.0) / v) / u) + ((single(2.0) / u) / u)) + (single(2.0) / v)) - (((single(4.0) / v) / u) + (single(2.0) / u)))) / -v) * v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.44999998807907104:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{\left(u \cdot u\right) \cdot \left(\left(\left(\frac{\frac{2}{v}}{u} + \frac{\frac{2}{u}}{u}\right) + \frac{2}{v}\right) - \left(\frac{\frac{4}{v}}{u} + \frac{2}{u}\right)\right)}{-v} \cdot v\\
\end{array}
\end{array}
if v < 0.449999988Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites95.5%
if 0.449999988 < v Initial program 93.4%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites7.3%
Taylor expanded in u around inf
Applied rewrites58.5%
Final simplification92.8%
(FPCore (u v)
:precision binary32
(if (<= v 0.44999998807907104)
1.0
(+
1.0
(*
(/ (* (- (/ 2.0 v) (/ (- (+ (/ 2.0 v) 2.0) (/ 2.0 u)) u)) (* u u)) (- v))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.44999998807907104f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((((2.0f / v) - ((((2.0f / v) + 2.0f) - (2.0f / u)) / u)) * (u * u)) / -v) * v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.44999998807907104e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((((2.0e0 / v) - ((((2.0e0 / v) + 2.0e0) - (2.0e0 / u)) / u)) * (u * u)) / -v) * v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.44999998807907104)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(Float32(Float32(2.0) / v) - Float32(Float32(Float32(Float32(Float32(2.0) / v) + Float32(2.0)) - Float32(Float32(2.0) / u)) / u)) * Float32(u * u)) / Float32(-v)) * v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.44999998807907104)) tmp = single(1.0); else tmp = single(1.0) + (((((single(2.0) / v) - ((((single(2.0) / v) + single(2.0)) - (single(2.0) / u)) / u)) * (u * u)) / -v) * v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.44999998807907104:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{\left(\frac{2}{v} - \frac{\left(\frac{2}{v} + 2\right) - \frac{2}{u}}{u}\right) \cdot \left(u \cdot u\right)}{-v} \cdot v\\
\end{array}
\end{array}
if v < 0.449999988Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites95.5%
if 0.449999988 < v Initial program 93.4%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites7.3%
Taylor expanded in u around -inf
Applied rewrites58.5%
Final simplification92.8%
(FPCore (u v)
:precision binary32
(let* ((t_0 (- 2.0 (/ 2.0 u))))
(if (<= v 0.44999998807907104)
1.0
(+ 1.0 (* (* (/ (- (/ t_0 u) (/ t_0 v)) v) (* u u)) v)))))
float code(float u, float v) {
float t_0 = 2.0f - (2.0f / u);
float tmp;
if (v <= 0.44999998807907104f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((((t_0 / u) - (t_0 / v)) / v) * (u * u)) * v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = 2.0e0 - (2.0e0 / u)
if (v <= 0.44999998807907104e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((((t_0 / u) - (t_0 / v)) / v) * (u * u)) * v)
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(2.0) - Float32(Float32(2.0) / u)) tmp = Float32(0.0) if (v <= Float32(0.44999998807907104)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(Float32(t_0 / u) - Float32(t_0 / v)) / v) * Float32(u * u)) * v)); end return tmp end
function tmp_2 = code(u, v) t_0 = single(2.0) - (single(2.0) / u); tmp = single(0.0); if (v <= single(0.44999998807907104)) tmp = single(1.0); else tmp = single(1.0) + (((((t_0 / u) - (t_0 / v)) / v) * (u * u)) * v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \frac{2}{u}\\
\mathbf{if}\;v \leq 0.44999998807907104:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\frac{\frac{t\_0}{u} - \frac{t\_0}{v}}{v} \cdot \left(u \cdot u\right)\right) \cdot v\\
\end{array}
\end{array}
if v < 0.449999988Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites95.5%
if 0.449999988 < v Initial program 93.4%
Taylor expanded in v around -inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
Applied rewrites7.3%
Taylor expanded in u around -inf
Applied rewrites58.0%
Taylor expanded in v around inf
Applied rewrites58.1%
Final simplification92.7%
(FPCore (u v) :precision binary32 (if (<= v 0.44999998807907104) 1.0 (+ 1.0 (* (* (* (/ (- 1.0 u) v) (- 1.0 (* u u))) -2.0) v))))
float code(float u, float v) {
float tmp;
if (v <= 0.44999998807907104f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((((1.0f - u) / v) * (1.0f - (u * u))) * -2.0f) * v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.44999998807907104e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((((1.0e0 - u) / v) * (1.0e0 - (u * u))) * (-2.0e0)) * v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.44999998807907104)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) / v) * Float32(Float32(1.0) - Float32(u * u))) * Float32(-2.0)) * v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.44999998807907104)) tmp = single(1.0); else tmp = single(1.0) + (((((single(1.0) - u) / v) * (single(1.0) - (u * u))) * single(-2.0)) * v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.44999998807907104:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(\frac{1 - u}{v} \cdot \left(1 - u \cdot u\right)\right) \cdot -2\right) \cdot v\\
\end{array}
\end{array}
if v < 0.449999988Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites95.5%
if 0.449999988 < v Initial program 93.4%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower-/.f32N/A
lower--.f3250.2
Applied rewrites50.2%
Applied rewrites50.3%
Taylor expanded in u around 0
Applied rewrites51.3%
Final simplification92.2%
(FPCore (u v) :precision binary32 (if (<= v 0.44999998807907104) 1.0 (+ 1.0 (* (* (/ (- 1.0 (* u u)) (* (- u -1.0) v)) -2.0) v))))
float code(float u, float v) {
float tmp;
if (v <= 0.44999998807907104f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((((1.0f - (u * u)) / ((u - -1.0f) * v)) * -2.0f) * v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.44999998807907104e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((((1.0e0 - (u * u)) / ((u - (-1.0e0)) * v)) * (-2.0e0)) * v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.44999998807907104)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(Float32(1.0) - Float32(u * u)) / Float32(Float32(u - Float32(-1.0)) * v)) * Float32(-2.0)) * v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.44999998807907104)) tmp = single(1.0); else tmp = single(1.0) + ((((single(1.0) - (u * u)) / ((u - single(-1.0)) * v)) * single(-2.0)) * v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.44999998807907104:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\frac{1 - u \cdot u}{\left(u - -1\right) \cdot v} \cdot -2\right) \cdot v\\
\end{array}
\end{array}
if v < 0.449999988Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites95.5%
if 0.449999988 < v Initial program 93.4%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower-/.f32N/A
lower--.f3250.2
Applied rewrites50.2%
Applied rewrites50.3%
Final simplification92.1%
(FPCore (u v) :precision binary32 (if (<= v 0.44999998807907104) 1.0 (+ 1.0 (* (* (/ (- v (* u v)) (* v v)) -2.0) v))))
float code(float u, float v) {
float tmp;
if (v <= 0.44999998807907104f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((((v - (u * v)) / (v * v)) * -2.0f) * v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.44999998807907104e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((((v - (u * v)) / (v * v)) * (-2.0e0)) * v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.44999998807907104)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(v - Float32(u * v)) / Float32(v * v)) * Float32(-2.0)) * v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.44999998807907104)) tmp = single(1.0); else tmp = single(1.0) + ((((v - (u * v)) / (v * v)) * single(-2.0)) * v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.44999998807907104:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\frac{v - u \cdot v}{v \cdot v} \cdot -2\right) \cdot v\\
\end{array}
\end{array}
if v < 0.449999988Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites95.5%
if 0.449999988 < v Initial program 93.4%
Taylor expanded in v around inf
*-commutativeN/A
lower-*.f32N/A
lower-/.f32N/A
lower--.f3250.2
Applied rewrites50.2%
Applied rewrites50.3%
Final simplification92.1%
(FPCore (u v) :precision binary32 (if (<= v 0.44999998807907104) 1.0 (+ (* 2.0 u) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.44999998807907104f) {
tmp = 1.0f;
} else {
tmp = (2.0f * u) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.44999998807907104e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * u) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.44999998807907104)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * u) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.44999998807907104)) tmp = single(1.0); else tmp = (single(2.0) * u) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.44999998807907104:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot u + -1\\
\end{array}
\end{array}
if v < 0.449999988Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites95.5%
if 0.449999988 < v Initial program 93.4%
Applied rewrites4.9%
Taylor expanded in v around inf
sub-negN/A
neg-mul-1N/A
distribute-rgt-inN/A
metadata-evalN/A
metadata-evalN/A
associate-*r*N/A
*-commutativeN/A
distribute-lft-inN/A
distribute-rgt-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
*-commutativeN/A
lower-+.f32N/A
*-commutativeN/A
lower-*.f3250.3
Applied rewrites50.3%
Final simplification92.1%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
Taylor expanded in v around 0
Applied rewrites89.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0
Applied rewrites5.8%
herbie shell --seed 2024267
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))